diff --git a/player_controller/PlayerController.tscn b/player_controller/PlayerController.tscn index 0aa5baa..348f6ed 100644 --- a/player_controller/PlayerController.tscn +++ b/player_controller/PlayerController.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=35 format=3 uid="uid://bei4nhkf8lwdo"] +[gd_scene load_steps=36 format=3 uid="uid://bei4nhkf8lwdo"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"] @@ -10,6 +10,7 @@ [ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="7_cresl"] [ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"] [ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"] +[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"] [ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"] @@ -19,6 +20,7 @@ [ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="12_34snm"] [ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"] +[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"] [ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"] [ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"] @@ -36,9 +38,6 @@ [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] height = 1.7 -[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"] -height = 1.7 - [node name="Player" type="CharacterBody3D"] script = ExtResource("1_poq2x") TimeScaleAimInAir = 0.15 @@ -52,6 +51,7 @@ move = ExtResource("17_h6vvl") rotate_y = ExtResource("4_rxwoh") rotate_floorplane = ExtResource("5_4u7i3") aim_pressed = ExtResource("7_cresl") +aim_down = ExtResource("8_obsfv") aim_released = ExtResource("8_lhb11") aim_canceled = ExtResource("9_5p2qc") jump = ExtResource("10_4u7i3") @@ -65,7 +65,7 @@ mesh = SubResource("CapsuleMesh_xc2g5") [node name="CapsuleCollider" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) -shape = SubResource("CapsuleShape3D_wydro") +shape = ExtResource("13_r7i3q") script = ExtResource("8_lmtjd") CapsuleDefaultHeight = 1.7 @@ -167,6 +167,10 @@ StraightThrowDuration = 0.05 wait_time = 0.2 one_shot = true +[node name="DashCooldown" type="Timer" parent="."] +wait_time = 0.2 +one_shot = true + [node name="TimeScaleAimInAir" type="Timer" parent="."] wait_time = 2.0 one_shot = true @@ -181,7 +185,6 @@ offset_left = 1530.0 offset_top = 1.0 offset_right = -2.0 offset_bottom = 1.0 -enabled = false initial_node_to_watch = NodePath("../StateChart") [node name="StateChart" type="Node" parent="."] @@ -202,7 +205,7 @@ script = ExtResource("27_34snm") [node name="ToAiming" type="Node" parent="StateChart/Root/Actions/WeaponInHand"] script = ExtResource("28_n7qhm") to = NodePath("../../Aiming") -event = &"aim_pressed" +event = &"aim_down" delay_in_seconds = "0.0" [node name="Aiming" type="Node" parent="StateChart/Root/Actions"] @@ -461,6 +464,7 @@ event = &"enable_double_jump" delay_in_seconds = "0.0" [connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"] +[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"] [connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"] [connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"] [connection signal="input_drop" from="InputController" to="." method="OnInputDropPressed"] diff --git a/player_controller/Scripts/PlayerController.cs b/player_controller/Scripts/PlayerController.cs index 8a6d846..a33cc2e 100644 --- a/player_controller/Scripts/PlayerController.cs +++ b/player_controller/Scripts/PlayerController.cs @@ -39,9 +39,12 @@ public partial class PlayerController : CharacterBody3D private float _inputRotateY; private float _inputRotateFloorplane; + // Timers private Timer _coyoteTimer; private Timer _timeScaleAimInAirTimer; private Timer _timeAfterDashingTimer; + private Timer _dashCooldownTimer; + [Export(PropertyHint.Range, "0,1,0.01,or_greater")] public float TimeScaleAimInAir { get; set; } = 0.2f; [Export(PropertyHint.Range, "0,5,0.1,or_greater")] @@ -139,6 +142,7 @@ public partial class PlayerController : CharacterBody3D _falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling")); // State timers _coyoteTimer = GetNode("CoyoteTime"); + _dashCooldownTimer = GetNode("DashCooldown"); _timeScaleAimInAirTimer = GetNode("TimeScaleAimInAir"); _timeAfterDashingTimer = GetNode("TimeAfterDashing"); @@ -229,8 +233,13 @@ public partial class PlayerController : CharacterBody3D public void OnInputAimPressed() { + GD.Print("InputAimPressed"); _playerState.SendEvent("aim_pressed"); } + public void OnInputAimDown() + { + _playerState.SendEvent("aim_down"); + } public void OnInputAimReleased() { _playerState.SendEvent("aim_released"); @@ -267,18 +276,17 @@ public partial class PlayerController : CharacterBody3D public void OnGrounded() { DashActionsLeft = MaxNumberOfDashActions; - GD.Print(DashActionsLeft); } public bool CanPerformDashAction() { - return DashActionsLeft > 0; + return DashActionsLeft > 0 && _dashCooldownTimer.IsStopped(); } public void PerformDashAction() { + _dashCooldownTimer.Start(); DashActionsLeft--; - GD.Print(DashActionsLeft); } // Jumping @@ -376,7 +384,9 @@ public partial class PlayerController : CharacterBody3D else if (WeaponSystem.PlantedState.Active) { // Should we try to resolve with mantle? - DashSystem.DashResolve = new DashResolveRecord(false, WeaponSystem.PlayerDashLocation, Vector3.Zero); + var dashLocation = + DashSystem.ComputeDashLocationForPlayerShape(WeaponSystem.PlantLocation, WeaponSystem.PlantNormal); + DashSystem.DashResolve = new DashResolveRecord(false, dashLocation, Vector3.Zero); } _dashDirection = (DashSystem.DashResolve.DashLocation - GlobalPosition).Normalized(); DashSystem.Dash(); @@ -393,9 +403,9 @@ public partial class PlayerController : CharacterBody3D GD.Print(WeaponSystem.GlobalRotation); // Store the weapon state before resetting it - var isPlantedOnWall = Math.Abs(WeaponSystem.GlobalRotation.X) + Math.Abs(WeaponSystem.GlobalRotation.Z) < 0.3; - var isPlantedUnderPlatform = WeaponSystem.GlobalRotation.X > 1 && Math.Abs(WeaponSystem.GlobalRotation.Y) > 1; - var shouldDashToPlanted = WeaponSystem.PlantedState.Active && (isPlantedOnWall || isPlantedUnderPlatform); + var isPlantedOnWall = WeaponSystem.IsPlantedInWall(); + var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform(); + var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform; var isFlying = WeaponSystem.FlyingState.Active; // Get the weapon back @@ -412,7 +422,7 @@ public partial class PlayerController : CharacterBody3D return; // In case states aren't exclusives } - if (shouldDashToPlanted) + if (shouldDashToHanging) { _playerState.SendEvent("dash_to_planted"); return; // In case states aren't exclusives diff --git a/player_controller/resources/PlayerShape.tres b/player_controller/resources/PlayerShape.tres new file mode 100644 index 0000000..c728045 --- /dev/null +++ b/player_controller/resources/PlayerShape.tres @@ -0,0 +1,4 @@ +[gd_resource type="CapsuleShape3D" format=3 uid="uid://keseacdcooot"] + +[resource] +height = 1.7 diff --git a/systems/dash/DashSystem.cs b/systems/dash/DashSystem.cs index 309508c..b59bd67 100644 --- a/systems/dash/DashSystem.cs +++ b/systems/dash/DashSystem.cs @@ -15,6 +15,7 @@ public partial class DashSystem: Node3D private Node3D _head; private ShapeCast3D _dashCast3D; + private ShapeCast3D _playerCast3D; private Camera3D _camera; private TweenQueueSystem _tweenQueueSystem; private Vector3 _dashDirection = Vector3.Zero; @@ -34,6 +35,8 @@ public partial class DashSystem: Node3D public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem) { _dashCast3D = GetNode("DashCast3D"); + _playerCast3D = GetNode("PlayerShapeCast3D"); + _head = head; _camera = camera; _tweenQueueSystem = tweenQueueSystem; @@ -53,9 +56,37 @@ public partial class DashSystem: Node3D } var collisionPoint = _dashCast3D.GetCollisionPoint(0); var collisionNormal = _dashCast3D.GetCollisionNormal(0); - var collisionShape = (SphereShape3D) _dashCast3D.GetShape(); - var centerSphereLocation = collisionPoint + collisionNormal * 0.2f; - return new DashComputationRecord(true, centerSphereLocation, collisionPoint, collisionNormal); + // var playerEndLocation = ComputeDashLocationForPlayerShape(collisionPoint, collisionNormal); + + var fraction = _dashCast3D.GetClosestCollisionSafeFraction(); + var globalSweepPath = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition) - _dashCast3D.GlobalPosition; + var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction; + + var maxPushDownDistance = 0.9f; + var correctionProportion = (float)Mathf.Remap(collisionNormal.Y, -0.5, -1, 0, 1); + var proportion = (float) Mathf.Remap(_dashCast3D.GlobalRotation.X, 0, 1.57, 0, 1); + locationAlongPath += collisionNormal * maxPushDownDistance * proportion * correctionProportion; + + var otherLocation = ComputeDashLocationForPlayerShape(collisionPoint, collisionNormal); + return new DashComputationRecord(true, locationAlongPath, collisionPoint, collisionNormal); + } + + public Vector3 ComputeDashLocationForPlayerShape(Vector3 location, Vector3? normal = null) + { + if (!normal.HasValue) + return location; + + var castStartLocation = location + 2 * normal.Value; + var castEndLocation = -2 * normal.Value; + _playerCast3D.SetGlobalPosition(castStartLocation); + _playerCast3D.SetTargetPosition(castEndLocation); + + if (!_playerCast3D.IsColliding()) + return castEndLocation; + + var fraction = _playerCast3D.GetClosestCollisionSafeFraction(); + var locationAlongPath = castEndLocation * fraction; + return castStartLocation + locationAlongPath; } public void PrepareDash() diff --git a/systems/dash/dash_system.tscn b/systems/dash/dash_system.tscn index 84346e7..3294d78 100644 --- a/systems/dash/dash_system.tscn +++ b/systems/dash/dash_system.tscn @@ -1,11 +1,9 @@ [gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"] [ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"] +[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"] -[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"] -radius = 0.2 - [sub_resource type="SphereMesh" id="SphereMesh_qu4wy"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v31n3"] @@ -13,9 +11,15 @@ radius = 0.2 [node name="DashSystem" type="Node3D"] script = ExtResource("1_hwig2") +[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."] +shape = ExtResource("2_jngg2") +target_position = Vector3(0, 0, 0) +collision_mask = 2 +debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1) + [node name="DashCast3D" type="ShapeCast3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0) -shape = SubResource("SphereShape3D_qu4wy") +shape = ExtResource("2_jngg2") target_position = Vector3(0, 0, -12) max_results = 1 collision_mask = 2 diff --git a/systems/inputs/base_mode/aim_down.tres b/systems/inputs/base_mode/aim_down.tres new file mode 100644 index 0000000..4b904a2 --- /dev/null +++ b/systems/inputs/base_mode/aim_down.tres @@ -0,0 +1,14 @@ +[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://c3e0ivgaxrsyb"] + +[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_gn1pi"] + +[resource] +script = ExtResource("1_gn1pi") +name = &"" +action_value_type = 0 +block_lower_priority_actions = true +emit_as_godot_actions = false +is_remappable = false +display_name = "" +display_category = "" +metadata/_custom_type_script = "uid://cluhc11vixkf1" diff --git a/systems/inputs/base_mode/base_mode.tres b/systems/inputs/base_mode/base_mode.tres index cf500ae..0883960 100644 --- a/systems/inputs/base_mode/base_mode.tres +++ b/systems/inputs/base_mode/base_mode.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=65 format=3 uid="uid://bl5crtu1gkrtr"] +[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=71 format=3 uid="uid://bl5crtu1gkrtr"] [ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"] @@ -14,7 +14,9 @@ [ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"] [ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="14_vtk18"] +[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="14_yp12v"] [ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"] +[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"] [ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"] [ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"] @@ -53,7 +55,7 @@ triggers = Array[ExtResource("8_2tfaw")]([]) script = ExtResource("1_qmhk6") action = ExtResource("2_g6bbx") input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")]) -metadata/_guide_input_mappings_collapsed = false +metadata/_guide_input_mappings_collapsed = true [sub_resource type="Resource" id="Resource_05q5j"] script = ExtResource("10_cvxqo") @@ -134,7 +136,7 @@ script = ExtResource("10_cvxqo") axis = 4 joy_index = -1 -[sub_resource type="Resource" id="Resource_ib0yi"] +[sub_resource type="Resource" id="Resource_li5ak"] script = ExtResource("15_fykw6") actuation_threshold = 0.5 @@ -146,7 +148,8 @@ display_name = "" display_category = "" input = SubResource("Resource_ufouq") modifiers = Array[ExtResource("5_0qat1")]([]) -triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")]) +triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_li5ak")]) +metadata/_guide_triggers_collapsed = false [sub_resource type="Resource" id="Resource_0hmrk"] script = ExtResource("1_qmhk6") @@ -154,6 +157,30 @@ action = ExtResource("14_vtk18") input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qbthx")]) metadata/_guide_input_mappings_collapsed = false +[sub_resource type="Resource" id="Resource_si4d4"] +script = ExtResource("10_cvxqo") +axis = 4 +joy_index = -1 + +[sub_resource type="Resource" id="Resource_2tfaw"] +script = ExtResource("15_g6bbx") +actuation_threshold = 0.5 + +[sub_resource type="Resource" id="Resource_q86qg"] +script = ExtResource("3_yp12v") +override_action_settings = false +is_remappable = false +display_name = "" +display_category = "" +input = SubResource("Resource_si4d4") +modifiers = Array[ExtResource("5_0qat1")]([]) +triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")]) + +[sub_resource type="Resource" id="Resource_cvxqo"] +script = ExtResource("1_qmhk6") +action = ExtResource("14_yp12v") +input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_q86qg")]) + [sub_resource type="Resource" id="Resource_cqc4k"] script = ExtResource("10_cvxqo") axis = 4 @@ -177,7 +204,7 @@ triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")]) script = ExtResource("1_qmhk6") action = ExtResource("16_rvpjj") input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")]) -metadata/_guide_input_mappings_collapsed = true +metadata/_guide_input_mappings_collapsed = false [sub_resource type="Resource" id="Resource_lfx76"] script = ExtResource("19_qkgmj") @@ -280,5 +307,5 @@ metadata/_guide_input_mappings_collapsed = false [resource] script = ExtResource("23_llfhp") display_name = "" -mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")]) +mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_cvxqo"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")]) metadata/_custom_type_script = "uid://dsa1dnifd6w32" diff --git a/systems/inputs/input_system.gd b/systems/inputs/input_system.gd index 5280d34..591d200 100644 --- a/systems/inputs/input_system.gd +++ b/systems/inputs/input_system.gd @@ -11,6 +11,7 @@ class_name InputController @export_group("Trigger actions") @export var aim_pressed:GUIDEAction +@export var aim_down:GUIDEAction @export var aim_released:GUIDEAction @export var aim_canceled:GUIDEAction @export var jump:GUIDEAction @@ -22,6 +23,7 @@ signal input_rotate_y(value: float) signal input_rotate_floorplane(value: float) signal input_aim_pressed +signal input_aim_down signal input_aim_released signal input_aim_canceled signal input_jump @@ -32,6 +34,7 @@ func _ready() -> void: GUIDE.enable_mapping_context(base_mode) aim_pressed.triggered.connect(on_input_aim_pressed) + aim_down.triggered.connect(on_input_aim_down) aim_released.triggered.connect(on_input_aim_released) aim_canceled.triggered.connect(on_input_aim_canceled) jump.triggered.connect(on_input_jump) @@ -50,6 +53,9 @@ func on_input_jump(): func on_input_aim_pressed(): input_aim_pressed.emit() +func on_input_aim_down(): + input_aim_down.emit() + func on_input_aim_released(): input_aim_released.emit() diff --git a/systems/weapon/WeaponSystem.cs b/systems/weapon/WeaponSystem.cs index 17cafd2..9a995a0 100644 --- a/systems/weapon/WeaponSystem.cs +++ b/systems/weapon/WeaponSystem.cs @@ -1,3 +1,4 @@ +using System; using Godot; using GodotStateCharts; @@ -23,9 +24,8 @@ public partial class WeaponSystem : RigidBody3D private Transform3D _startTransform; private Vector3 _throwDirection; - private Vector3 _plantLocation; - private Vector3 _plantNormal; - public Vector3 PlayerDashLocation { get; set; } + public Vector3 PlantLocation { get; set; } + public Vector3 PlantNormal { get; set; } public void Init(Node3D head, Camera3D camera) { @@ -51,8 +51,8 @@ public partial class WeaponSystem : RigidBody3D _weaponState.SendEvent("throw"); _throwDirection = (end - GlobalPosition).Normalized(); - _plantLocation = collisionLocation; - _plantNormal = collisionNormal; + PlantLocation = collisionLocation; + PlantNormal = collisionNormal; LookAt(end); var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration)); @@ -72,9 +72,13 @@ public partial class WeaponSystem : RigidBody3D { _weaponState.SendEvent("plant"); Freeze = true; - GlobalPosition = _plantLocation; - PlayerDashLocation = ComputeDashLocation(_plantLocation, _plantNormal); - LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true); + GlobalPosition = PlantLocation; + LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true); + } + + public void OnThrownWeaponReachesGround(Node other) + { + PlantWeaponInWall(); } public void ResetWeapon() @@ -83,26 +87,25 @@ public partial class WeaponSystem : RigidBody3D Transform = _startTransform; Freeze = true; } - - private Vector3 ComputeDashLocation(Vector3 collisionLocation, Vector3 collisionNormal) - { - return collisionLocation + collisionNormal * 0.2f; - } - + public override void _IntegrateForces(PhysicsDirectBodyState3D state) { base._IntegrateForces(state); - PlayerDashLocation = GlobalPosition; + if (!Freeze && state.GetContactCount() > 0) { - _plantLocation = state.GetContactLocalPosition(0); - _plantNormal = state.GetContactLocalNormal(0); - PlayerDashLocation = ComputeDashLocation(_plantLocation, _plantNormal); + PlantLocation = state.GetContactLocalPosition(0); + PlantNormal = state.GetContactLocalNormal(0); } } - public void OnThrownWeaponReachesGround(Node other) + public bool IsPlantedUnderPlatform() { - PlantWeaponInWall(); + return PlantedState.Active && GlobalRotation.X > 1 && Math.Abs(GlobalRotation.Y) > 1; + } + + public bool IsPlantedInWall() + { + return PlantedState.Active && Math.Abs(GlobalRotation.X) + Math.Abs(GlobalRotation.Z) < 0.3; } } \ No newline at end of file