gd: mapped dash actions on guide inputs
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@ -10,6 +10,14 @@ public partial class MoveSystem : Node3D
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TweenQueueSystem TweenQueueSystem,
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HeadSystem HeadSystem,
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CapsuleCollider CapsuleCollider);
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public record MoveAroundParameters(
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double Delta,
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Vector3 MovementDirection,
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bool IsOnFloor,
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bool IsDead,
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bool IsHeadTouchingCeiling
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);
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[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
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public float WalkSpeed { get; set; } = 5.0f;
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@ -48,8 +56,10 @@ public partial class MoveSystem : Node3D
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_currentSpeed = WalkSpeed;
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}
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public void MoveAround(double delta, Vector3 movementDirection, bool isOnFloor, bool isDead, bool isHeadTouchingCeiling)
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public void MoveAround(MoveAroundParameters param)
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{
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var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling) = param;
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var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
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var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
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@ -77,7 +87,6 @@ public partial class MoveSystem : Node3D
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y: _parent.Velocity.Y - 2.0f,
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z: _parent.Velocity.Z);
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}
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if (!isDead)
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{
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@ -152,7 +161,6 @@ public partial class MoveSystem : Node3D
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if (isDead)
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{
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_parent.MoveAndSlide();
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return;
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}
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}
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