Commit Graph

21 Commits

Author SHA1 Message Date
97828ecdda tutorial is set up and final lift as well
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2025-10-29 18:47:52 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
ef33336975 menus and settings
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2025-10-23 15:21:33 +02:00
70e3f70bcc dash indicators
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2025-10-17 16:53:23 +02:00
591993a1f2 textures
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2025-10-16 11:27:55 +02:00
e39620ce52 F O G
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2025-10-15 13:57:44 +02:00
7312b2b22b second part of city well on track
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2025-10-14 23:15:55 +02:00
45e8ac2f3c mor city
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2025-10-13 17:12:03 +02:00
46bea7ba14 more greyboxing
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2025-10-07 10:28:11 +02:00
c35ce49669 more greyboxing
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2025-10-03 16:55:24 +02:00
c1e8235895 moving away from blend files and using explicit imports through gltf
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2025-10-03 15:45:40 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
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2025-09-15 17:33:48 +02:00
739968afbf test adding a clend file mesh 2025-09-13 19:11:50 +02:00
21bc3f4724 gd,ld: some LD and some bug fixing that didn't fix the bugs 2025-06-19 13:34:31 +02:00
da682b50f9 ld: inside of guard barracks top floor 2025-06-18 15:57:25 +02:00
107c7622d5 gd: game feel improvement, dash limit, improved jump while aiming for dash 2025-06-16 16:13:29 +02:00
7c91b79195 ld: some roofs 2025-06-16 07:52:56 +02:00
5842277a4b ld: low wage bulk house 2025-06-15 09:53:55 +02:00
db2e577972 ld: map and stairs 2025-06-14 22:38:36 +02:00
5db803bb31 ld: start of city map and component greyboxing 2025-06-13 15:53:58 +02:00