textures
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@@ -24,8 +24,7 @@ ssil_enabled = true
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sdfgi_use_occlusion = true
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fog_light_energy = 0.0
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.005
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volumetric_fog_albedo = Color(0.66990036, 0.47894412, 0.44653797, 1)
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volumetric_fog_density = 0.0
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volumetric_fog_emission = Color(1, 1, 1, 1)
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volumetric_fog_emission_energy = 0.1
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volumetric_fog_length = 200.0
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@@ -53,7 +52,7 @@ environment = SubResource("Environment_1bvp3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.78043425, 0.15240018, 0.60637933, 0.17673612, -0.8765135, 0.44775894, 0.5997381, 0.4566158, 0.6571267, 0, 0, 0)
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light_color = Color(0.9999997, 0.92698854, 0.88834643, 1)
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light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
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light_energy = 5.0
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shadow_enabled = true
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shadow_opacity = 0.95
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