ported to Godot 5 and fixed collisions on tooling script
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@@ -32,7 +32,7 @@ ssil_enabled = true
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_2vsi6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7981, 116.718, 0.300598)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0247686, 107.458466, -0.69836044)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1bvp3")
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