Commit Graph

443 Commits

Author SHA1 Message Date
415897b7b0 debug
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v0.2.84
2026-05-16 21:57:04 +02:00
d302d75238 c for crouching
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v0.2.83
2026-05-16 20:58:11 +02:00
dc81796d52 fixed cue issue and setup proper waves
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v0.2.82
2026-05-16 20:56:20 +02:00
2103832e46 all spawners available can be used on first wave tick 2026-05-16 19:56:07 +02:00
1898d91a28 wave behavior and fixed explosion 2026-05-16 19:48:48 +02:00
b3ae3e37ea fixed weapon loss bug 2026-05-16 13:19:01 +02:00
4cd67023d9 token manager for projectile 2026-05-16 01:29:02 +02:00
afa335e7bf stunnable targets on hit 2026-05-15 15:29:24 +02:00
a0e99a959f parrying projectiles
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v0.2.81
2026-05-14 16:11:22 +02:00
0cd942d90e homing projectiles 2026-05-10 12:26:43 +02:00
150e007b22 basic projectiles
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v0.2.80
2026-05-07 14:53:30 +02:00
01a2e7582b enemy grant hit ability + prep projectiles 2026-05-06 19:55:05 +02:00
7ba4a3db3f fixed a few issues
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v0.2.79
2026-05-06 16:25:56 +02:00
bcc748ca6b More weapon events and abilities 2026-05-06 11:05:55 +02:00
1db30eafd9 removed obsolete references and maps, fixed menu hide pause issue 2026-05-05 17:04:09 +02:00
68e36742af removed obsolete interfaces for health and damage
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v0.2.78
2026-05-05 11:51:35 +02:00
33f55d04f3 made explosion forge compliant 2026-05-05 10:55:12 +02:00
a139990390 knockback forge implemented 2026-05-04 16:22:30 +02:00
b2b7baffe8 making dash through target a dedicated dash action 2026-05-04 13:22:25 +02:00
bed1384dc7 fixed inventory + using Sync bindings
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v0.2.77
2026-05-04 10:19:00 +02:00
99f383be00 Damage dealing through meta attribute and custom exec
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v0.2.76
2026-05-03 10:47:56 +02:00
631935fdc8 added meta attribute set 2026-05-02 16:45:27 +02:00
852f265b9f made weapon into a dependant and used new forgeneitty node as a node3d 2026-05-02 16:13:23 +02:00
0e6211943d new forge entity node to benefit from autoinject 2026-05-02 15:24:28 +02:00
fb30a08b89 hitting is now an ability 2026-05-02 11:19:56 +02:00
24f057c15f used DI for forge managers where possible 2026-04-28 16:34:10 +02:00
ec44306d48 forge friendlier health and damage management
Removed knockback though
2026-04-28 11:22:24 +02:00
dcfd937e53 moved forge resources around 2026-04-26 18:19:45 +02:00
cd7a230615 made the initial inventory loadout into a resource to initialize the injected dependency with 2026-04-26 17:38:25 +02:00
319cbf722e changed ci
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v0.2.75
2026-04-26 12:45:33 +02:00
bb21920488 changed runsettings and workflow to always publish test reports
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v0.2.74
2026-04-26 12:24:51 +02:00
cd2b41b443 fix ci
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v0.2.73
2026-04-26 11:52:14 +02:00
d025618eb3 retrying new CI
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v0.2.72
2026-04-26 11:35:45 +02:00
26f6a619cb dependency injection test
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v0.2.71
2026-04-25 10:18:41 +02:00
ce48f3b9d7 fixed indent issue
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v0.2.70
2026-04-24 19:07:20 +02:00
54796252ce retrying to CI tests
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2026-04-24 19:06:31 +02:00
054115aa89 trying out autoinject on the CI
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v0.2.69
2026-04-24 18:48:10 +02:00
f5e47e9f5e minor fixes
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v0.2.68
2026-04-22 09:47:15 +02:00
99ed6375a2 fix: enemies dying from falling would remove the weapon from the world. Thrown weapon now respawn like the player. 2026-04-22 08:43:58 +02:00
6888499b78 ground slam damage depends on height
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v0.2.67
2026-04-21 18:47:58 +02:00
2a98137653 main scene back to main menu
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v0.2.66
2026-04-21 11:40:05 +02:00
b0fe2549ea Inventory management of granted abilities 2026-04-21 11:38:04 +02:00
667d6b2588 Starting an inventory manager 2026-04-20 11:41:22 +02:00
f9ca56e34a removed jump dash bug issue hand set back main scene to opening
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v0.2.65
2026-04-19 13:16:13 +02:00
5a59d50be5 Made a menu to select abilities and grant them (with a few hardcoded stuff)
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v0.2.64
2026-04-19 11:37:55 +02:00
9464fc7caa removed editor granted weapon abilities and prepared granting abilites through an inventory 2026-04-18 15:44:59 +02:00
9e57641a75 removend empower actions counter and references to previous tutorial 2026-04-18 09:41:38 +02:00
bb2b2ace06 cleanup and changed empowered action cost 2026-04-18 09:28:21 +02:00
585c2302d6 actually calling update effects
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v0.2.63
2026-04-14 19:29:43 +02:00
7ab78aa57f putting back Tool 2026-04-13 17:22:26 +02:00