debug
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@@ -172,7 +172,13 @@ jobs:
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mkdir -v -p build/windows
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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ls -la build/windows
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zip -r Windows.zip build/windows
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- name: Upload build as artifact
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uses: actions/upload-artifact@v3-node20
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with:
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name: Windows build
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path: ${{ github.workspace }}/Windows.zip
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# - name: Setup Butler
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# shell: bash
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# env:
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@@ -62,6 +62,9 @@ public partial class ForgeAttributeSet : Node
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var name = prop.Name;
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if (InitialAttributeValues.TryGetValue(name, out AttributeValues? value))
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{
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if (value is null) GD.PrintErr("Value is null");
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if (instance is null) GD.PrintErr("Instance is null");
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if (prop is null) GD.PrintErr("Prop is null");
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SetAttributeValue("SetAttributeBaseValue", instance, prop, value.Default);
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SetAttributeValue("SetAttributeMinValue", instance, prop, value.Min);
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SetAttributeValue("SetAttributeMaxValue", instance, prop, value.Max);
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@@ -81,7 +81,7 @@ script_export_mode=2
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=2
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binary_format/embed_pck=false
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=true
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@@ -254,7 +254,7 @@ metadata/_custom_type_script = "uid://cxihb42t2mfqi"
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script = ExtResource("10_pw5r7")
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AttributeSetClass = "MetaAttributeSet"
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InitialAttributeValues = Dictionary[String, ExtResource("11_2rkt1")]({
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"IncomingDamage": Object(RefCounted,"script":ExtResource("11_2rkt1"),"Default":0,"Min":0,"Max":1000)
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"IncomingDamage": Object(RefCounted,"script":ExtResource("11_2rkt1"),"Default":0,"Min":0,"Max":2147483647)
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})
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metadata/_custom_type_script = "uid://cxihb42t2mfqi"
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