Commit Graph

25 Commits

Author SHA1 Message Date
18c8b741dd can plant weapon in targetables, dash towards it, jump in the air.
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 28s
Create tag and build when new code gets to main / Export (push) Failing after 1m47s
2026-01-24 15:22:16 +01:00
b84b7e4dd5 aim dashing through targetable entities now possible 2026-01-24 13:49:16 +01:00
4d419b9010 basic healthbars for enemies 2026-01-23 13:31:11 +01:00
db49703326 added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
2026-01-21 16:46:20 +01:00
fb78add739 export target variables and made a targetable interface 2026-01-21 14:21:47 +01:00
fa029b9e53 fixed resources constructors
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 15m37s
2026-01-21 10:13:00 +01:00
8d1e7ebb4f some jumping animations
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m30s
2026-01-20 13:23:42 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m56s
2026-01-20 12:05:31 +01:00
98ed361546 reorganizing stuff
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m36s
2026-01-18 10:27:21 +01:00
65538495c4 spawning
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m3s
2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
6b97c226f1 setup damage types and modifiers as resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
2026-01-16 11:05:02 +01:00
609078c584 enemy work
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m32s
2026-01-15 21:47:17 +01:00