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4ccdbc0ee6a8982a333ceb22cee45d233830e3b2
MovementTests/scenes/enemies
History
Minimata 4ccdbc0ee6 broken composition and signals
2026-01-17 17:02:31 +01:00
..
EnemyInitInputs.cs
some damage interfacing
2026-01-17 11:02:17 +01:00
EnemyInitInputs.cs.uid
added enemy inputs as a resource
2026-01-16 11:18:57 +01:00
first_enemy_damage.tres
some damage interfacing
2026-01-17 11:02:17 +01:00
first_enemy_health.tres
broken composition and signals
2026-01-17 17:02:31 +01:00
first_enemy.tscn
broken composition and signals
2026-01-17 17:02:31 +01:00
FirstEnemy.cs
broken composition and signals
2026-01-17 17:02:31 +01:00
FirstEnemy.cs.uid
enemies can move, also changed and named a few collision layers
2026-01-16 11:05:02 +01:00
flying_enemy_damage.tres
setup damage types and modifiers as resources
2026-01-17 14:32:48 +01:00
flying_enemy_health.tres
broken composition and signals
2026-01-17 17:02:31 +01:00
flying_enemy.tscn
broken composition and signals
2026-01-17 17:02:31 +01:00
FlyingEnemy.cs
broken composition and signals
2026-01-17 17:02:31 +01:00
FlyingEnemy.cs.uid
two enemy types, ready to refactor
2026-01-17 10:10:14 +01:00
FlyingEnemyInputs.cs
some damage interfacing
2026-01-17 11:02:17 +01:00
FlyingEnemyInputs.cs.uid
two enemy types, ready to refactor
2026-01-17 10:10:14 +01:00
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