23 lines
496 B
C#
23 lines
496 B
C#
using Godot;
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using System;
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[GlobalClass]
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public partial class FlyingEnemyInputs : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Speed;
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float TargetHeight;
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public FlyingEnemyInputs()
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{
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Speed = 5.0f;
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TargetHeight = 50.0f;
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}
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public FlyingEnemyInputs(float speed, float targetHeight)
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{
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Speed = speed;
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TargetHeight = targetHeight;
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}
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} |