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MovementTests/scenes/enemies/flying_enemy_damage.tres
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setup damage types and modifiers as resources
2026-01-17 14:32:48 +01:00

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[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
[resource]
script = ExtResource("1_h6law")
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"