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05219b536e
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manually uploading test report
Create tag and build when new code gets to main / Export (push) Failing after 7m4s
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2026-01-25 19:21:22 +01:00 |
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05c4ce1c43
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setting up LFS cache and installing XVFB
Create tag and build when new code gets to main / Export (push) Failing after 6m48s
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2026-01-25 19:06:08 +01:00 |
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c66e929d8b
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fixing lfs checkout
Create tag and build when new code gets to main / Export (push) Failing after 8m33s
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2026-01-25 18:38:36 +01:00 |
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5e193ede88
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back with old LFS system but trying checkout v6 and cache v5
Create tag and build when new code gets to main / Export (push) Failing after 5m4s
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2026-01-25 18:26:57 +01:00 |
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c28d97de2d
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setting up GDUnit
Create tag and build when new code gets to main / Export (push) Failing after 3m40s
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2026-01-25 18:19:26 +01:00 |
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39d6ab1c5f
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trying new runner
Create tag and build when new code gets to main / Export (push) Failing after 18m44s
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2026-01-25 17:28:23 +01:00 |
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bf06955c06
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setup dotnet node20
Create tag and build when new code gets to main / Export (push) Waiting to run
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2026-01-25 17:18:16 +01:00 |
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370e015cc5
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setup dotnet
Create tag and build when new code gets to main / Export (push) Failing after 8s
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2026-01-25 10:53:41 +01:00 |
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5ce2824f8b
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back to old checkout system
Create tag and build when new code gets to main / Export (push) Failing after 8m21s
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2026-01-25 10:21:16 +01:00 |
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b73c1a6dd5
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trying out GDUnit action and checkout v6
Create tag and build when new code gets to main / Export (push) Failing after 14s
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2026-01-25 10:18:21 +01:00 |
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e50e2c9918
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removing .net config file
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 14m44s
v0.1.98
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2026-01-25 10:02:11 +01:00 |
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5cb2d2beb5
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removed blocking condition in ci
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2026-01-25 10:02:05 +01:00 |
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cb2d7e35ce
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dev branch workflow
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2026-01-25 10:01:59 +01:00 |
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58bb1d9ca5
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trying to fix CI
Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Export (push) Failing after 1m43s
v0.1.97
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2026-01-25 00:24:51 +01:00 |
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cf7591b413
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this is so easy to develop there must be a catch
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Failing after 1m55s
v0.1.96
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2026-01-25 00:16:16 +01:00 |
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92cc4f0264
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sooooo coded a feature first try? weird
Create tag and build when new code gets to main / BumpTag (push) Successful in 25s
Create tag and build when new code gets to main / Export (push) Failing after 1m48s
v0.1.95
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2026-01-24 23:29:22 +01:00 |
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18c8b741dd
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can plant weapon in targetables, dash towards it, jump in the air.
Create tag and build when new code gets to main / BumpTag (push) Successful in 28s
Create tag and build when new code gets to main / Export (push) Failing after 1m47s
v0.1.94
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2026-01-24 15:22:16 +01:00 |
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b84b7e4dd5
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aim dashing through targetable entities now possible
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2026-01-24 13:49:16 +01:00 |
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4d419b9010
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basic healthbars for enemies
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2026-01-23 13:31:11 +01:00 |
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8b2bf3e32e
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fixed a going through wall issue
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2026-01-21 17:31:24 +01:00 |
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db49703326
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
v0.1.93
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2026-01-21 16:46:20 +01:00 |
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fb78add739
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export target variables and made a targetable interface
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2026-01-21 14:21:47 +01:00 |
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04121f18a4
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basic targeting system
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2026-01-21 12:32:58 +01:00 |
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fa029b9e53
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fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 15m37s
v0.1.92
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2026-01-21 10:13:00 +01:00 |
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494f0cb9ca
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some SFX
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 15m19s
v0.1.91
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2026-01-20 17:39:14 +01:00 |
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c1ca0bf27b
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some shake
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2026-01-20 15:27:59 +01:00 |
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8d1e7ebb4f
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some jumping animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m30s
v0.1.90
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2026-01-20 13:23:42 +01:00 |
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a257306999
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reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m45s
v0.1.89
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2026-01-20 12:23:26 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m56s
v0.1.88
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2026-01-20 12:05:31 +01:00 |
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87a9fad005
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now that's an animation
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
v0.1.87
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2026-01-19 23:15:40 +01:00 |
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837b3d7705
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hyperfocused on the procedural FP animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m46s
v0.1.86
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2026-01-19 18:51:27 +01:00 |
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4224333963
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improved weapon system and cleaner weapon setup
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m20s
v0.1.85
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2026-01-19 17:25:12 +01:00 |
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4dd48bed70
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orienting flying sword
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2026-01-19 16:55:22 +01:00 |
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abe6f42a3b
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some juice work on the first person weapon
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2026-01-19 16:46:00 +01:00 |
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27c67dbdd9
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Some swords
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m0s
v0.1.84
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2026-01-18 18:34:11 +01:00 |
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98ed361546
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reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
v0.1.83
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2026-01-18 17:04:28 +01:00 |
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eb1c7f78fa
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flying knockback as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Has been cancelled
v0.1.82
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2026-01-18 16:58:23 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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9690280cd7
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better spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m36s
v0.1.81
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2026-01-18 10:27:21 +01:00 |
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65538495c4
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spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
v0.1.80
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2026-01-17 23:18:06 +01:00 |
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561e026834
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ok so this should be the way to go
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
v0.1.79
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2026-01-17 21:51:57 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
v0.1.78
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2026-01-17 19:55:51 +01:00 |
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f7705a6d57
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moving files around
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m3s
v0.1.77
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2026-01-17 17:58:23 +01:00 |
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0dcf4a3f99
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fixed damage composition issue
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2026-01-17 17:47:14 +01:00 |
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4ccdbc0ee6
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broken composition and signals
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2026-01-17 17:02:31 +01:00 |
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0436053c62
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broken composition and signals
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2026-01-17 17:02:16 +01:00 |
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6b97c226f1
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setup damage types and modifiers as resources
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
v0.1.76
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2026-01-17 14:32:48 +01:00 |
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b1e78df6c7
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some damage interfacing
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2026-01-17 11:02:17 +01:00 |
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5908494977
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two enemy types, ready to refactor
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2026-01-17 10:10:14 +01:00 |
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63529a11ae
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removed tool script stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
v0.1.75
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2026-01-16 18:36:36 +01:00 |
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