6 Commits

Author SHA1 Message Date
12b02877bb feat: choice system
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2025-08-02 20:01:01 +02:00
3450c463f9 feat: arrows and stuff
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2025-08-02 15:51:29 +02:00
e3545a5087 feat: new dialogue with NPC
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2025-08-02 12:16:27 +02:00
712d2a41ea feat: parallax and more environment
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2025-08-02 11:50:59 +02:00
5c9add1fe4 feat: new hit anim 2025-08-01 17:58:25 +02:00
f914032f8f feat: nouveau dialogue
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2025-08-01 17:46:36 +02:00
35 changed files with 15137 additions and 58 deletions

36
arrow/arrow.gd Normal file
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@ -0,0 +1,36 @@
extends RigidBody2D
@onready var area_2d: Area2D = $Area2D
@onready var kill_after: Timer = $KillAfter
@export var speed = 100
@export var rotation_speed = 1
@export var jump_strength_on_death = 100
var is_moving = true
var first_frame_available = true
func _ready() -> void:
freeze = true
func _physics_process(delta: float) -> void:
if is_moving:
position.x -= speed
else:
freeze = false
area_2d.monitoring = false
area_2d.monitorable = false
linear_velocity.x = 0
linear_velocity += get_gravity() * delta
angular_velocity = rotation_speed
if first_frame_available:
apply_impulse(Vector2.UP * jump_strength_on_death)
first_frame_available = false
func _on_kill_after_timeout() -> void:
queue_free()
func _on_body_entered(body: Node) -> void:
is_moving = false
kill_after.start()

1
arrow/arrow.gd.uid Normal file
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@ -0,0 +1 @@
uid://127t4dvlp6tv

48
arrow/arrow.tscn Normal file
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@ -0,0 +1,48 @@
[gd_scene load_steps=6 format=3 uid="uid://4bfkbcr7v8tj"]
[ext_resource type="Script" uid="uid://127t4dvlp6tv" path="res://arrow/arrow.gd" id="1_d2qln"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="2_d2qln"]
[ext_resource type="Texture2D" uid="uid://lhq6h8f81qrr" path="res://player/assets/Fleche.png" id="2_ofxgm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2qln"]
size = Vector2(2, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yaehf"]
size = Vector2(12, 5)
[node name="Arrow" type="RigidBody2D"]
collision_layer = 0
collision_mask = 0
freeze_mode = 1
linear_velocity = Vector2(-100, 0)
script = ExtResource("1_d2qln")
speed = 1
rotation_speed = 10
jump_strength_on_death = 500
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_d2qln")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ofxgm")
region_rect = Rect2(717, 6, 35, 9)
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 5
script = ExtResource("2_d2qln")
hitback_direction = Vector2(-1, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(1, 0.5)
shape = SubResource("RectangleShape2D_yaehf")
[node name="KillAfter" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
ignore_time_scale = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="timeout" from="KillAfter" to="." method="_on_kill_after_timeout"]

10
arrow/arrow_spawner.gd Normal file
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@ -0,0 +1,10 @@
extends Node2D
@export var arrow_scene: PackedScene
@onready var spawn_timing: Timer = $SpawnTiming
func _on_spawn_timing_timeout() -> void:
var arrow: Node2D = arrow_scene.instantiate()
arrow.global_position = global_position
add_sibling(arrow)

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@ -0,0 +1 @@
uid://bej0paudsyd7h

14
arrow/arrow_spawner.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://c5tp7c70qkxe3"]
[ext_resource type="Script" uid="uid://bej0paudsyd7h" path="res://arrow/arrow_spawner.gd" id="1_7je20"]
[ext_resource type="PackedScene" uid="uid://4bfkbcr7v8tj" path="res://arrow/arrow.tscn" id="2_ek028"]
[node name="ArrowSpawner" type="Node2D"]
script = ExtResource("1_7je20")
arrow_scene = ExtResource("2_ek028")
[node name="SpawnTiming" type="Timer" parent="."]
wait_time = 3.0
autostart = true
[connection signal="timeout" from="SpawnTiming" to="." method="_on_spawn_timing_timeout"]

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@ -9,6 +9,7 @@ size = Vector2(630, 340)
script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
@ -16,6 +17,8 @@ collision_mask = 2
shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 30.0
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

90
dialogues/choice.gd Normal file
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@ -0,0 +1,90 @@
extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@onready var choices_container: MarginContainer = %ChoicesContainer
@onready var accept_indicator: ColorRect = %AcceptIndicator
@onready var accept_label: Label = %AcceptLabel
@onready var reject_indicator: ColorRect = %RejectIndicator
@onready var reject_label: Label = %RejectLabel
@export_multiline var choice = ""
@export var accept_option = ""
@export var reject_option = ""
@onready var wait_a_sec: Timer = $WaitASec
signal accepted
signal rejected
var is_accept_selected = true
var is_choice_happening = false
func _process(delta: float) -> void:
if not is_choice_happening:
return
if Input.is_action_just_pressed("move_right"):
is_accept_selected = false
update_ui()
if Input.is_action_just_pressed("move_left"):
is_accept_selected = true
update_ui()
if Input.is_action_just_pressed("interact"):
stop_choice()
func update_ui():
accept_indicator.visible = is_accept_selected
reject_indicator.visible = not is_accept_selected
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func start_choice():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
bubble_label.visible = true
e_ui_button.visible = true
next_label.visible = true
choices_container.visible = true
accept_label.text = accept_option
reject_label.text = reject_option
is_accept_selected = true
update_ui()
wait_a_sec.start()
func stop_choice():
is_choice_happening = false
ui_flicker_timer.stop()
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
bubble_label.visible = false
e_ui_button.visible = false
next_label.visible = false
choices_container.visible = false
if is_accept_selected:
accepted.emit()
else:
rejected.emit()
func _on_wait_a_sec_timeout() -> void:
is_choice_happening = true
ui_flicker_timer.start()

1
dialogues/choice.gd.uid Normal file
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uid://b65dvbdgyplnm

17
dialogues/choice.tscn Normal file
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@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://c2axd06m2g28y"]
[ext_resource type="Script" uid="uid://b65dvbdgyplnm" path="res://dialogues/choice.gd" id="1_ht8c8"]
[node name="Choice" type="Node"]
script = ExtResource("1_ht8c8")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="WaitASec" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="WaitASec" to="." method="_on_wait_a_sec_timeout"]

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@ -13,7 +13,6 @@ extends Node
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@export_multiline var dialogue = ""
@export var start_with_left = false
@export var left_picture: Texture2D
@ -31,7 +30,6 @@ func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
display_profiles()
e_ui_button.visible = false
next_label.visible = false
@ -70,15 +68,18 @@ func load_next_dialogue():
func on_dialogue_started():
bubbles.visible = true
bubble_label.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
display_profiles()
is_dialogue_ongoing = true
time_between_letters.start()
load_next_dialogue()
func end_dialogue():
bubbles.visible = false
bubble_label.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
e_ui_button.visible = false
@ -106,3 +107,7 @@ func _on_next_letter() -> void:
next_label.visible = true
ui_flicker_timer.start()
func _on_body_entered_trigger_dialogue(body: Node2D) -> void:
on_dialogue_started()

37
main.gd
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@ -8,6 +8,21 @@ var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@onready var dance_cutscene: AnimationPlayer = $DanceCutscene
@onready var background_far: TileMapLayer = $BackgroundFar
@onready var background_middle: TileMapLayer = $BackgroundMiddle
@onready var background_close: TileMapLayer = $BackgroundClose
@onready var foreground_far: TileMapLayer = $ForegroundFar
@export_group("Parallax")
@export var parallax_far = 0.5
@export var parallax_middle = 0.4
@export var parallax_close = 0.3
@export var foreground = 0.2
@onready var choices_container: MarginContainer = %ChoicesContainer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -15,8 +30,8 @@ func _ready() -> void:
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
@ -27,4 +42,22 @@ func _process(delta: float) -> void:
next_dialogue.global_position.x = active_camera.global_position.x + 133.0
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x
choices_container.global_position.x = active_camera.global_position.x - 100
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground
func _on_start_dancing() -> void:
dance_cutscene.play("dance")
func restart_at_first_scene():
pass
func to_main_menu():
pass
func quit_game():
pass

324
main.tscn

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@ -11,17 +11,14 @@ var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D
var animated_sprites = []
var is_in_cutscene = true
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
@ -31,30 +28,30 @@ func play_anim_idle():
func play_anim_jump():
current_animation = "jump"
func play_anim_dance():
current_animation = "dance"
func set_in_cutscene():
is_in_cutscene = true
play_anim_idle()
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
current_sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
current_sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
base
]
current_sprite = base
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -63,12 +60,11 @@ func _physics_process(delta: float) -> void:
velocity += get_gravity() * delta * gravity_modifier
var direction := Input.get_axis("move_left", "move_right")
if direction > 0:
if direction > 0 and is_on_floor():
look_right()
if direction < 0:
if direction < 0 and is_on_floor():
look_left()
if not is_on_floor():
current_animation = "got_hit"
else:
@ -89,3 +85,14 @@ func _physics_process(delta: float) -> void:
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_start_dancing() -> void:
play_anim_dance()
func _on_npc_shield_dialogue_dialogue_ended() -> void:
set_in_play()
print("jget shield")

View File

@ -1,29 +1,78 @@
[gd_scene load_steps=32 format=3 uid="uid://yvp44oauis4n"]
[gd_scene load_steps=45 format=3 uid="uid://yvp44oauis4n"]
[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dg1okdxx73qx2" path="res://player/assets/itch hurt 2 sheet-Sheet.png" id="3_g6k8r"]
[ext_resource type="Texture2D" uid="uid://dv7jhtoptk12r" path="res://player/assets/Danse.png" id="3_hg6s5"]
[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
[ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
[sub_resource type="AtlasTexture" id="AtlasTexture_boad6"]
atlas = ExtResource("3_g6k8r")
region = Rect2(80, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
atlas = ExtResource("3_hg6s5")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_rgyib"]
atlas = ExtResource("3_g6k8r")
region = Rect2(160, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
atlas = ExtResource("3_hg6s5")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
atlas = ExtResource("3_hg6s5")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
atlas = ExtResource("3_hg6s5")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
atlas = ExtResource("3_hg6s5")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
atlas = ExtResource("3_hg6s5")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
atlas = ExtResource("3_hg6s5")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
atlas = ExtResource("3_hg6s5")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
atlas = ExtResource("3_hg6s5")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("3_hg6s5")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("3_hg6s5")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("3_hg6s5")
region = Rect2(352, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("3_hg6s5")
region = Rect2(384, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("3_hg6s5")
region = Rect2(416, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("3_g6k8r")
region = Rect2(240, 0, 80, 80)
atlas = ExtResource("3_rgyib")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_8t03j"]
atlas = ExtResource("3_g6k8r")
region = Rect2(320, 0, 80, 80)
atlas = ExtResource("3_rgyib")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wodsf"]
atlas = ExtResource("4_rgyib")
@ -101,20 +150,61 @@ region = Rect2(352, 0, 32, 32)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_boad6")
"texture": SubResource("AtlasTexture_tqiix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rgyib")
"texture": SubResource("AtlasTexture_e7oew")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c35mf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_65viv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x7c3f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjvpn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}],
"loop": true,
"name": &"dance",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8t03j")
}],
"loop": false,
"loop": true,
"name": &"got_hit",
"speed": 10.0
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
@ -205,9 +295,9 @@ autoplay = "idle"
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"jump"
animation = &"dance"
autoplay = "idle"
frame_progress = 0.808295
frame_progress = 0.0683317
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false

BIN
world_assets/Armoire.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://rbj0av8dvm2e"
path="res://.godot/imported/Armoire.png-62a56be0dd5d8aab64da1c1f213a9e8a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://world_assets/Armoire.png"
dest_files=["res://.godot/imported/Armoire.png-62a56be0dd5d8aab64da1c1f213a9e8a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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