feat: choice system
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m24s

This commit is contained in:
2025-08-02 20:01:01 +02:00
parent 3450c463f9
commit 12b02877bb
17 changed files with 14656 additions and 48 deletions

View File

@ -43,6 +43,6 @@ one_shot = true
ignore_time_scale = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="timeout" from="KillAfter" to="." method="_on_kill_after_timeout"]

90
dialogues/choice.gd Normal file
View File

@ -0,0 +1,90 @@
extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@onready var choices_container: MarginContainer = %ChoicesContainer
@onready var accept_indicator: ColorRect = %AcceptIndicator
@onready var accept_label: Label = %AcceptLabel
@onready var reject_indicator: ColorRect = %RejectIndicator
@onready var reject_label: Label = %RejectLabel
@export_multiline var choice = ""
@export var accept_option = ""
@export var reject_option = ""
@onready var wait_a_sec: Timer = $WaitASec
signal accepted
signal rejected
var is_accept_selected = true
var is_choice_happening = false
func _process(delta: float) -> void:
if not is_choice_happening:
return
if Input.is_action_just_pressed("move_right"):
is_accept_selected = false
update_ui()
if Input.is_action_just_pressed("move_left"):
is_accept_selected = true
update_ui()
if Input.is_action_just_pressed("interact"):
stop_choice()
func update_ui():
accept_indicator.visible = is_accept_selected
reject_indicator.visible = not is_accept_selected
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func start_choice():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
bubble_label.visible = true
e_ui_button.visible = true
next_label.visible = true
choices_container.visible = true
accept_label.text = accept_option
reject_label.text = reject_option
is_accept_selected = true
update_ui()
wait_a_sec.start()
func stop_choice():
is_choice_happening = false
ui_flicker_timer.stop()
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
bubble_label.visible = false
e_ui_button.visible = false
next_label.visible = false
choices_container.visible = false
if is_accept_selected:
accepted.emit()
else:
rejected.emit()
func _on_wait_a_sec_timeout() -> void:
is_choice_happening = true
ui_flicker_timer.start()

1
dialogues/choice.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://b65dvbdgyplnm

17
dialogues/choice.tscn Normal file
View File

@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://c2axd06m2g28y"]
[ext_resource type="Script" uid="uid://b65dvbdgyplnm" path="res://dialogues/choice.gd" id="1_ht8c8"]
[node name="Choice" type="Node"]
script = ExtResource("1_ht8c8")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="WaitASec" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="WaitASec" to="." method="_on_wait_a_sec_timeout"]

View File

@ -13,7 +13,6 @@ extends Node
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@export_multiline var dialogue = ""
@export var start_with_left = false
@export var left_picture: Texture2D
@ -31,7 +30,6 @@ func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
display_profiles()
e_ui_button.visible = false
next_label.visible = false
@ -70,15 +68,18 @@ func load_next_dialogue():
func on_dialogue_started():
bubbles.visible = true
bubble_label.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
display_profiles()
is_dialogue_ongoing = true
time_between_letters.start()
load_next_dialogue()
func end_dialogue():
bubbles.visible = false
bubble_label.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
e_ui_button.visible = false

24
main.gd
View File

@ -8,6 +8,7 @@ var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@onready var dance_cutscene: AnimationPlayer = $DanceCutscene
@onready var background_far: TileMapLayer = $BackgroundFar
@onready var background_middle: TileMapLayer = $BackgroundMiddle
@ -15,10 +16,12 @@ var active_camera: SuperCamera
@onready var foreground_far: TileMapLayer = $ForegroundFar
@export_group("Parallax")
@export var parallax_far = 0.1
@export var parallax_middle = 0.3
@export var parallax_close = 0.5
@export var foreground = 0.8
@export var parallax_far = 0.5
@export var parallax_middle = 0.4
@export var parallax_close = 0.3
@export var foreground = 0.2
@onready var choices_container: MarginContainer = %ChoicesContainer
# Called when the node enters the scene tree for the first time.
@ -39,9 +42,22 @@ func _process(delta: float) -> void:
next_dialogue.global_position.x = active_camera.global_position.x + 133.0
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x
choices_container.global_position.x = active_camera.global_position.x - 100
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground
func _on_start_dancing() -> void:
dance_cutscene.play("dance")
func restart_at_first_scene():
pass
func to_main_menu():
pass
func quit_game():
pass

208
main.tscn

File diff suppressed because one or more lines are too long

BIN
player/assets/Danse.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dv7jhtoptk12r"
path="res://.godot/imported/Danse.png-360f9d75971dc28cdb901fbcce9ab403.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/Danse.png"
dest_files=["res://.godot/imported/Danse.png-360f9d75971dc28cdb901fbcce9ab403.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
player/assets/RunArmeEpee.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dxsbbcagqkiid"
path="res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/RunArmeEpee.png"
dest_files=["res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -11,17 +11,14 @@ var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
@ -31,31 +28,29 @@ func play_anim_idle():
func play_anim_jump():
current_animation = "jump"
func play_anim_dance():
current_animation = "dance"
func set_in_cutscene():
is_in_cutscene = true
play_anim_idle()
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
current_sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
current_sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
base
]
current_sprite = base
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
play_anim_idle()
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -70,7 +65,6 @@ func _physics_process(delta: float) -> void:
if direction < 0 and is_on_floor():
look_left()
if not is_on_floor():
current_animation = "got_hit"
else:
@ -94,3 +88,11 @@ func _on_dialogue_manager_dialogue_ended() -> void:
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_start_dancing() -> void:
play_anim_dance()
func _on_npc_shield_dialogue_dialogue_ended() -> void:
set_in_play()
print("jget shield")

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=30 format=3 uid="uid://yvp44oauis4n"]
[gd_scene load_steps=45 format=3 uid="uid://yvp44oauis4n"]
[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dv7jhtoptk12r" path="res://player/assets/Danse.png" id="3_hg6s5"]
[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
@ -9,6 +10,62 @@
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
atlas = ExtResource("3_hg6s5")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
atlas = ExtResource("3_hg6s5")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
atlas = ExtResource("3_hg6s5")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
atlas = ExtResource("3_hg6s5")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
atlas = ExtResource("3_hg6s5")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
atlas = ExtResource("3_hg6s5")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
atlas = ExtResource("3_hg6s5")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
atlas = ExtResource("3_hg6s5")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
atlas = ExtResource("3_hg6s5")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("3_hg6s5")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("3_hg6s5")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("3_hg6s5")
region = Rect2(352, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("3_hg6s5")
region = Rect2(384, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("3_hg6s5")
region = Rect2(416, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("3_rgyib")
region = Rect2(0, 0, 32, 32)
@ -93,6 +150,53 @@ region = Rect2(352, 0, 32, 32)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqiix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7oew")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c35mf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_65viv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x7c3f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjvpn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}],
"loop": true,
"name": &"dance",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
@ -191,9 +295,9 @@ autoplay = "idle"
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"got_hit"
animation = &"dance"
autoplay = "idle"
frame_progress = 0.993718
frame_progress = 0.0683317
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false

BIN
world_assets/Armoire.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://rbj0av8dvm2e"
path="res://.godot/imported/Armoire.png-62a56be0dd5d8aab64da1c1f213a9e8a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://world_assets/Armoire.png"
dest_files=["res://.godot/imported/Armoire.png-62a56be0dd5d8aab64da1c1f213a9e8a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff