feat: new hit anim
This commit is contained in:
BIN
player/assets/Outch.png
(Stored with Git LFS)
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BIN
player/assets/Outch.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
player/assets/Outch.png.import
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34
player/assets/Outch.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwn548x0n4bpd"
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path="res://.godot/imported/Outch.png-fb0d67fa327c4c83d19c4122b53475dc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://player/assets/Outch.png"
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dest_files=["res://.godot/imported/Outch.png-fb0d67fa327c4c83d19c4122b53475dc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -63,9 +63,9 @@ func _physics_process(delta: float) -> void:
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velocity += get_gravity() * delta * gravity_modifier
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var direction := Input.get_axis("move_left", "move_right")
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if direction > 0:
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if direction > 0 and is_on_floor():
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look_right()
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if direction < 0:
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if direction < 0 and is_on_floor():
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look_left()
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@ -1,29 +1,21 @@
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[gd_scene load_steps=32 format=3 uid="uid://yvp44oauis4n"]
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[gd_scene load_steps=30 format=3 uid="uid://yvp44oauis4n"]
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[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
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[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
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[ext_resource type="Texture2D" uid="uid://dg1okdxx73qx2" path="res://player/assets/itch hurt 2 sheet-Sheet.png" id="3_g6k8r"]
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[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
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[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
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[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
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[ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
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[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_boad6"]
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atlas = ExtResource("3_g6k8r")
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region = Rect2(80, 0, 80, 80)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rgyib"]
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atlas = ExtResource("3_g6k8r")
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region = Rect2(160, 0, 80, 80)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
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atlas = ExtResource("3_g6k8r")
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region = Rect2(240, 0, 80, 80)
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atlas = ExtResource("3_rgyib")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8t03j"]
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atlas = ExtResource("3_g6k8r")
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region = Rect2(320, 0, 80, 80)
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atlas = ExtResource("3_rgyib")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wodsf"]
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atlas = ExtResource("4_rgyib")
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@ -101,20 +93,14 @@ region = Rect2(352, 0, 32, 32)
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_boad6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rgyib")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hg6s5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8t03j")
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}],
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"loop": false,
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"loop": true,
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"name": &"got_hit",
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"speed": 10.0
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"speed": 8.0
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}, {
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"frames": [{
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"duration": 1.0,
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@ -205,9 +191,9 @@ autoplay = "idle"
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[node name="Base" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_mmwog")
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animation = &"jump"
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animation = &"got_hit"
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autoplay = "idle"
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frame_progress = 0.808295
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frame_progress = 0.993718
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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