feat: new dialogue with NPC
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This commit is contained in:
2025-08-02 12:16:27 +02:00
parent 712d2a41ea
commit e3545a5087
3 changed files with 102 additions and 5 deletions

View File

@ -106,3 +106,7 @@ func _on_next_letter() -> void:
next_label.visible = true
ui_flicker_timer.start()
func _on_body_entered_trigger_dialogue(body: Node2D) -> void:
on_dialogue_started()

File diff suppressed because one or more lines are too long

View File

@ -55,6 +55,8 @@ func _ready() -> void:
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
play_anim_idle()
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -89,3 +91,6 @@ func _physics_process(delta: float) -> void:
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()