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49ede4a46b
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feat: sound integration
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
v0.1.20
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2025-08-03 12:41:19 +02:00 |
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130334d315
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audio files
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m38s
v0.1.19
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2025-08-03 12:01:15 +02:00 |
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67ed2d5ed5
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wip: world building
Create tag and build when new code gets to main / BumpTag (push) Successful in 5s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s
v0.1.18
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2025-08-03 11:47:05 +02:00 |
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2d44a2da05
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feat: final cutscene and full game loop
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m26s
v0.1.17
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2025-08-03 11:25:21 +02:00 |
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3e0f1c99d5
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feat: them skeletons man + reload after dancing
Create tag and build when new code gets to main / BumpTag (push) Successful in 5s
Create tag and build when new code gets to main / Export (push) Successful in 2m12s
v0.1.16
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2025-08-02 23:57:02 +02:00 |
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eda35b4e9b
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feat"redhood interaction and sword getting
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s
v0.1.15
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2025-08-02 22:38:04 +02:00 |
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02f04cc38a
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feat: shield
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m13s
v0.1.14
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2025-08-02 21:34:08 +02:00 |
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12b02877bb
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feat: choice system
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m24s
v0.1.13
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2025-08-02 20:01:01 +02:00 |
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3450c463f9
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feat: arrows and stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m22s
v0.1.12
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2025-08-02 15:51:29 +02:00 |
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e3545a5087
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feat: new dialogue with NPC
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.11
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2025-08-02 12:16:27 +02:00 |
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712d2a41ea
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feat: parallax and more environment
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
v0.1.10
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2025-08-02 11:50:59 +02:00 |
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5c9add1fe4
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feat: new hit anim
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2025-08-01 17:58:25 +02:00 |
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f914032f8f
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feat: nouveau dialogue
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m6s
v0.1.9
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2025-08-01 17:46:36 +02:00 |
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6e017197f6
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feat: integrated some assets and made a hitbox and damage reaction system
Create tag and build when new code gets to main / BumpTag (push) Successful in 5s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.8
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2025-08-01 17:17:00 +02:00 |
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44f083fbce
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fix: ui flicker and also added a black fade at the start
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.7
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2025-08-01 15:33:36 +02:00 |
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f3288698fe
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feat: basic dialogue system and opening cutscene
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.6
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2025-08-01 15:28:17 +02:00 |
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d34f0749bd
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feat: bubbles setup
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
v0.1.5
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2025-08-01 11:29:35 +02:00 |
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18d1b0b22d
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feat: bubble location
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
v0.1.4
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2025-08-01 11:13:14 +02:00 |
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01aee48501
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feat: player movement and animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
v0.1.3
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2025-08-01 10:40:47 +02:00 |
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797438d0fd
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feat: cameras
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m9s
v0.1.2
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2025-07-31 18:26:01 +02:00 |
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503efeb5ec
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feat: basis
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m10s
v0.1.1
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2025-07-31 15:39:35 +02:00 |
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c88555c45e
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Merge branch 'main' of https://sgda.game-dev.space/Minimata/GMTK25
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2025-07-31 14:13:06 +02:00 |
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e7c86dfe02
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ci: trying non mono version of Godot for web build
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2025-07-31 14:12:57 +02:00 |
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00e7f63081
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ci: fixed checkout lfs action url
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2025-07-31 12:06:34 +00:00 |
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15b60267fb
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fix: correct window size for pixel art
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2025-07-31 14:03:07 +02:00 |
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37051d889c
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ci: update with correct Itch values
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2025-07-31 11:59:02 +00:00 |
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f89e1b5452
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Initial commit
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2025-07-31 11:49:26 +00:00 |
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