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28 Commits

Author SHA1 Message Date
cc7cb90041 Moving to Godot 4.6.2
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2026-04-04 12:29:15 +02:00
7a787a36d6 Moved the exploding sword forge object from the code only hardcoded stuff to the resource based stuff
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Create tag and build when new code gets to main / Export (push) Failing after 3m55s
2026-04-04 12:06:48 +02:00
bfa1f251dd Replaced the entire mana usage and inhibition with the provided forge resources 2026-04-03 16:35:15 +02:00
673368a200 Added rider plugin and turned Empowered Action into a forge-resources-managed ability 2026-04-03 15:33:46 +02:00
c1108e96d7 moving further through forge godot-available resources and interfaces
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Create tag and build when new code gets to main / Export (push) Failing after 3h11m2s
2026-04-01 15:53:38 +02:00
15cb80d045 Using provided ForgeManager singleton and forge_data resource for tags 2026-04-01 15:07:28 +02:00
1d298b3080 more encapsulated effect application 2026-04-01 10:00:22 +02:00
42ff38f39b yow it's working or wat
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2026-03-29 17:30:14 +02:00
dafb0c96cc fix manabar cue issue 2026-03-28 18:40:03 +01:00
ef454e9502 Trying custom execution periodic data 2026-03-28 18:20:47 +01:00
cc70fb361b WIP: integrating forge systems into the game, now trying periodic abilities 2026-03-28 11:43:34 +01:00
7bf19868e7 Setup the base for abilities and events
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2026-03-22 16:28:57 +01:00
d1f83525b1 updating mana through cues 2026-03-18 16:59:52 +01:00
4bcbda9690 fix: inputs were eaten by a tutorial text because of node ordering
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Create tag and build when new code gets to main / ReleaseName (push) Successful in 3s
Create tag and build when new code gets to main / Release (push) Successful in 13m52s
2026-03-18 11:10:06 +01:00
e51ef5a517 probably fixed stuttering of the camera and weapon animations 2026-03-18 11:02:08 +01:00
50de6abb5d mana bar 2026-03-15 21:26:59 +01:00
95616f61fc Implemented mana regeneration
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Create tag and build when new code gets to main / Export (push) Successful in 5m18s
2026-03-11 16:29:09 +01:00
b15a4fef95 empowered action as a forge ability 2026-03-11 15:56:17 +01:00
14d29d68bb Setup empowered action as a Forge ability 2026-03-10 09:22:39 +01:00
9d612682ec created a normal process function
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Create tag and build when new code gets to main / Export (push) Successful in 4m39s
2026-03-08 18:12:57 +01:00
9bfe37af62 trying cache
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2026-03-08 10:08:06 +01:00
55eba7fcc8 trying to remove xunit
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Create tag and build when new code gets to main / Export (push) Failing after 3m37s
2026-03-08 09:49:18 +01:00
7a3e61b86f added lights in dark tutorial area 2026-03-08 09:46:33 +01:00
8153ec07e7 Revert "removing tests because they might break the solution"
This reverts commit 3a21f00528.
2026-03-08 09:44:02 +01:00
ddc85655be Revert "removed internal"
This reverts commit 5408f455af.
2026-03-08 09:43:38 +01:00
c92eb19a1c Revert "removed null!"
This reverts commit 290f79afd4.
2026-03-08 09:43:12 +01:00
290f79afd4 removed null!
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2026-02-26 19:18:27 +01:00
5408f455af removed internal
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2026-02-26 18:56:50 +01:00
95 changed files with 2958 additions and 238 deletions

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@@ -83,6 +83,8 @@ jobs:
Export: Export:
runs-on: godot runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
needs: needs:
- BumpTag - BumpTag

1
.gitignore vendored
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@@ -19,6 +19,7 @@
*.suo *.suo
*.user *.user
*.csproj.old*
_ReSharper.* _ReSharper.*
*.DotSettings.user *.DotSettings.user
bin bin

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.6.0"> <Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
@@ -125,25 +125,14 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="addons\" /> <Folder Include="addons\" />
<Folder Include="tests\" />
<Folder Include="tools\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" /> <PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup> </ItemGroup>
<Import Project="addons/forge/Forge.props" /> <Import Project="addons/forge/Forge.props" />
<!-- XUnit -->
<ItemGroup>
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="xunit.v3.mtp-v2" Version="3.2.2" />
</ItemGroup>
<!-- gdUnit4 package dependencies --> <!-- gdUnit4 package dependencies -->
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
@@ -154,5 +143,4 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeEditing/SuppressNullableWarningFix/Enabled/@EntryValue">False</s:Boolean></wpf:ResourceDictionary>

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@@ -1,7 +1,7 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://8j4xg16o3qnl"] [gd_resource type="Resource" format=3 uid="uid://8j4xg16o3qnl"]
[ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_x0pne"] [ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_x0pne"]
[resource] [resource]
script = ExtResource("1_x0pne") script = ExtResource("1_x0pne")
RegisteredTags = Array[String](["effect.fire", "effect.wet", "cue.floating.text", "cue.vfx.fire", "cue.vfx.wet", "cue.vfx.regen", "cooldown.enemy.attack", "set_by_caller.damage", "event.damage", "cooldown", "cooldown.skill.projectile", "cooldown.skill.shield", "cooldown.skill.dash", "movement.block", "immunity.damage", "effect.mana_shield", "cue.vfx.shield", "event.damage.taken", "event.damage.dealt", "event", "set_by_caller", "trait.flammable", "trait.healable", "trait.damageable", "trait.wettable", "cue.vfx.reflect", "cue.vfx", "cooldown.skill", "cooldown.skill.reflect"]) RegisteredTags = Array[String](["character.player", "character.enemy", "weapon", "status.stunned", "status.burning", "status.frozen", "abilities.weapon.land", "abilities.weapon.flying", "abilities.weapon.left", "events.combat.damage", "events.combat.hit", "events.weapon.flyingTick", "events.weapon.startedFlying", "events.weapon.stoppedFlying", "events.weapon.handToFlying", "events.weapon.flyingToHand", "events.weapon.plantedToHand", "events.weapon.plantedToFlying", "events.weapon.planted", "cooldown.empoweredAction", "cooldown.empoweredSwordThrow", "cues.resources.mana", "events.player.empowered_action_used", "character.player.mana", "character.player.mana.regen", "character.player.mana.regen.inhibited"])

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@@ -0,0 +1,33 @@
# Contribution
Hello, thanks for taking time and helping out with the addon!
Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. Please sign the CLA before sending the PR: https://www.jetbrains.com/agreements/cla/.
#### Local setup
Open the `godot-editor-plugin/CMakeLists.txt` in Rider 2026.1+, select `rider-gdextension` target in the run configuration selector.
There are some more fixes coming in 2026.2, which will allow working on gdscript and cpp files within the same workspace.
#### Signing the binaries
Plugin binaries need to be signed to comply with modern operating system security requirements. Unsigned dynamic libraries may fail to load or trigger security warnings:
- **macOS**: Requires code signing (and often notarization) for `.dylib` files. Unsigned libraries may simply fail to load.
- **Windows**: SmartScreen may block unsigned binaries, and corporate environments often enforce signed code only.
- **Linux**: Generally allows unsigned `.so` files, but some sandboxed environments (Flatpak, Snap) impose restrictions.
**How signing is implemented:**
1. **TeamCity Configuration**: [ijplatform_master_Net_Deploy_Plugins_Public_Godot](https://buildserver.labs.intellij.net/buildConfiguration/ijplatform_master_Net_Deploy_Plugins_Public_Godot) (internal JetBrains link)
- Note: The automatic trigger on new tags is currently not working, so manual triggering is required.
2. **Release Process**:
- First, use your GitHub Action to prepare a **pre-release** with a tag
- Manually trigger the TeamCity configuration on the necessary branch/tag
- The configuration will download assets, sign them, and upload them back (removing the pre-release flag)
- The pre-release flag is required at the start; otherwise, the signing configuration will skip the release (protection against double signing)
3. **Signing existing releases**:
- You can run signing on already existing old releases/tags
- Mark them as pre-release first, then run the configuration on the necessary tag

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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2025 JetBrains
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -0,0 +1,51 @@
# JetBrains Rider Integration Godot addon
This addon currently provides two features:
1. Finds all Rider installations in the system and provides a selector on the `Text Editor` -> `External` tab in the settings to select one.
2. Provides the "Use Rider" toggle in the Godot toolbar and, when enabled, applies a set of editor settings recommended for working with JetBrains Rider. The goal is to make it trivial to switch between Rideroptimized settings and stock Godot settings with a single click.
## Quick start
Requirements:
- Godot 4.2.2+
Install:
1. Inside the Godot editor, it can be installed from the AssetLib view or [downloaded](https://godotengine.org/asset-library/asset/4576)
2. [Optional] Change the initial value of `active` in the plugin.cfg
3. [Optional] Change the initial values in the presets.json file.
4. Enable "JetBrains Rider External Editor" plugin in the Project → Project Settings… → Plugins tab.
Use:
- A toolbar toggle named "Use Rider" will appear. Click it to turn the preset On/Off.
Screenshot:
![Toolbar toggle](screenshots/Toolbar.png)
## What the toggle changes
The preset values live in `presets.json`.
When ON:
- Write the values from the "on" preset into the Editor Settings.
When OFF:
- Write the values from the "off" preset into the Editor Settings.
Note: The plugin does not currently autoset Riders executable path or flags. See Plans below.
## Setting Rider to be the external editor
The plugin automatically detects installed Rider versions on your system and provides a convenient dropdown menu to
select which installation to use as your external editor.
- The plugin scans common installation locations for Rider on Windows, macOS, and Linux.
- Detected installations appear in the "Select Rider" dropdown in the toolbar.
- When you select a Rider installation, the plugin automatically updates the `dotnet/editor/external_editor_path` editor
setting.
## License
See `addons/rider-plugin/LICENCE`.
## Acknowledgements
Created by JetBrains to streamline using Rider with Godot.
Initial idea https://github.com/sszigeti/toggle_external_editor

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@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generator: Adobe Illustrator 25.4.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg
version="1.0"
id="katman_1"
x="0px"
y="0px"
viewBox="0 0 512 512"
xml:space="preserve"
sodipodi:docname="JetBrains Rider Icon.svg"
width="512"
height="512"
inkscape:version="1.1.1 (3bf5ae0d25, 2021-09-20)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"><defs
id="defs43" /><sodipodi:namedview
id="namedview41"
pagecolor="#505050"
bordercolor="#ffffff"
borderopacity="1"
inkscape:pageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="1"
showgrid="false"
inkscape:zoom="1.0980553"
inkscape:cx="256.36233"
inkscape:cy="212.19333"
inkscape:window-width="1920"
inkscape:window-height="1027"
inkscape:window-x="-8"
inkscape:window-y="22"
inkscape:window-maximized="1"
inkscape:current-layer="katman_1" />
<style
type="text/css"
id="style2">
.st0{fill:url(#SVGID_1_);}
.st1{fill:url(#SVGID_00000130622934180993703410000017420799098261276343_);}
.st2{fill:url(#SVGID_00000060739771362873723200000017991140373209755022_);}
.st3{fill:#FFFFFF;}
</style>
<symbol
id="rider"
viewBox="-35 -35 70 70">
<linearGradient
id="SVGID_1_"
gradientUnits="userSpaceOnUse"
x1="30.4897"
y1="5.1188998"
x2="-23.4683"
y2="-25.8451">
<stop
offset="0"
style="stop-color:#DD1265"
id="stop4" />
<stop
offset="0.483"
style="stop-color:#DD1265"
id="stop6" />
<stop
offset="0.942"
style="stop-color:#FDB60D"
id="stop8" />
</linearGradient>
<path
class="st0"
d="M 35,-7.7 -14.1,-35 18.8,13.9 25.5,9.5 Z"
id="path11" />
<linearGradient
id="SVGID_00000169517474296634577950000016895268102491994795_"
gradientUnits="userSpaceOnUse"
x1="-1.5839"
y1="-28.888"
x2="19.805099"
y2="30.174999">
<stop
offset="0.139"
style="stop-color:#087CFA"
id="stop13" />
<stop
offset="0.476"
style="stop-color:#DD1265"
id="stop15" />
<stop
offset="0.958"
style="stop-color:#087CFA"
id="stop17" />
</linearGradient>
<path
style="fill:url(#SVGID_00000169517474296634577950000016895268102491994795_)"
d="M 15.5,-18.9 9.3,-33.9 -4.3,-20.5 1.2,28.1 14.4,35 35,23 Z"
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<linearGradient
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gradientUnits="userSpaceOnUse"
x1="-17.5865"
y1="-27.071199"
x2="-1.7875"
y2="29.073799">
<stop
offset="0.278"
style="stop-color:#DD1265"
id="stop22" />
<stop
offset="0.968"
style="stop-color:#FDB60D"
id="stop24" />
</linearGradient>
<path
style="fill:url(#SVGID_00000135668350575375336630000014638141720088491653_)"
d="m -14.1,-35 -20.9,14.1 7.8,48.1 20.1,7.7 26,-21 z"
id="path27" />
<path
d="M 21,-21 H -21 V 21 H 21 Z"
id="path29" />
<path
class="st3"
d="m -0.6,13.6 h -15.8 v 2.7 h 15.8 z"
id="path31" />
<path
class="st3"
d="m 0.5,-15.8 h 6.2 c 5,0 8.4,3.4 8.4,7.7 0,4.4 -3.4,7.9 -8.4,7.9 L 0.5,0 Z m 3.5,3.2 v 9.5 h 2.7 c 2.8,0 4.8,-1.9 4.8,-4.6 0,-2.8 -1.9,-4.7 -4.8,-4.7 z"
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<path
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d="m -15.7,-15.8 h 7.2 c 2,0 3.5,0.6 4.6,1.6 0.9,0.9 1.3,2.1 1.3,3.6 v 0.1 c 0,1.3 -0.3,2.3 -0.9,3.1 -0.6,0.8 -1.4,1.4 -2.4,1.8 L -2,0 h -4.1 l -3.3,-4.8 h -2.9 V 0 h -3.5 z m 7,7.7 c 0.8,0 1.5,-0.2 2,-0.6 0.5,-0.4 0.7,-1 0.7,-1.6 v -0.1 c 0,-0.8 -0.2,-1.3 -0.7,-1.7 -0.5,-0.3 -1.1,-0.6 -2,-0.6 h -3.4 v 4.5 h 3.4 z"
id="path35" />
</symbol>
<use
xlink:href="#rider"
width="70"
height="70"
x="-35"
y="-35"
transform="matrix(7.0682519,0,0,7.2481031,256,256)"
style="overflow:visible"
id="use38" />
</svg>

After

Width:  |  Height:  |  Size: 3.9 KiB

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@@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://wrdrj6wednn8"
path="res://.godot/imported/icon.svg-45c914cff7482ba9564963fe65b548e4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/rider-plugin/icons/icon.svg"
dest_files=["res://.godot/imported/icon.svg-45c914cff7482ba9564963fe65b548e4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -0,0 +1,12 @@
[plugin]
name="JetBrains Rider External Editor"
description="Provides a toolbar toggle, to switch a set of settings on and off. Default set of settings helps to enable/disable the following settings recommended by the Rider documentation https://www.jetbrains.com/help/rider/Godot.html#optimize-godot-editor-for-rider"
author="JetBrains"
version="1.0.0"
script="rider-plugin.gd"
[presets]
active="on"
presets="presets.json"

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@@ -0,0 +1,15 @@
{
"on": {
"text_editor/external/use_external_editor": true,
"interface/editor/import_resources_when_unfocused": true,
"interface/editor/save_on_focus_loss": true,
"text_editor/behavior/files/auto_reload_scripts_on_external_change": true,
"run/window_placement/game_embed_mode": -1
},
"off": {
"text_editor/external/use_external_editor": false,
"interface/editor/import_resources_when_unfocused": false,
"interface/editor/save_on_focus_loss": false,
"text_editor/behavior/files/auto_reload_scripts_on_external_change": false
}
}

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@@ -0,0 +1,66 @@
@tool
extends EditorPlugin
var editor_settings: EditorSettings
var checkbutton: CheckButton
var _preset_applier: PresetApplier
var _settings_service: EditorSettingsService
var _locator_service: RiderLocatorService
var _plugin_cfg_path: String
var _presets_json_path: String
func _enter_tree() -> void:
editor_settings = EditorInterface.get_editor_settings()
var script_path := (get_script() as Script).resource_path
var plugin_dir := script_path.get_base_dir()
_plugin_cfg_path = plugin_dir + "/plugin.cfg"
var cfg := ConfigFile.new()
var err := cfg.load(_plugin_cfg_path)
if err != OK:
push_warning("Failed to load plugin.cfg: %s" % [err])
return
var active_str := str(cfg.get_value("presets", "active", "on"))
var is_active := active_str == "on"
var presets_rel_path := str(cfg.get_value("presets", "presets", "presets.json"))
_presets_json_path = plugin_dir + "/" + presets_rel_path
# Build UI
checkbutton = CheckButton.new()
checkbutton.text = "Use Rider"
checkbutton.tooltip_text = "Shortcut for setting recommended settings"
checkbutton.button_pressed = is_active
checkbutton.pressed.connect(_on_checkbutton_pressed)
add_control_to_container(EditorPlugin.CONTAINER_TOOLBAR, checkbutton)
# Initialize services and panel
_settings_service = EditorSettingsService.new()
_locator_service = RiderLocatorService.new()
_preset_applier = PresetApplier.new(_presets_json_path)
_locator_service.add_selector_in_editor_interface(_settings_service)
# Ensure settings reflect current state on startup
_preset_applier.apply_preset(editor_settings, is_active)
func _on_checkbutton_pressed() -> void:
var cfg := ConfigFile.new()
if cfg.load(_plugin_cfg_path) != OK:
push_warning("Failed to load plugin.cfg to update state")
return
var is_active := checkbutton.button_pressed
var key := _preset_applier.get_preset_key(is_active)
cfg.set_value("presets", "active", key)
var save_err := cfg.save(_plugin_cfg_path)
if save_err != OK:
push_warning("Failed to save plugin.cfg: %s" % [save_err])
# Apply selected preset to editor settings
_preset_applier.apply_preset(editor_settings, is_active)
func _exit_tree() -> void:
if checkbutton != null:
remove_control_from_container(EditorPlugin.CONTAINER_TOOLBAR, checkbutton)
checkbutton.queue_free()
var args = OS.get_cmdline_args()
if "--rider-addon-tests" in args:
print("==== rider-addon-tests finished ====")

View File

@@ -0,0 +1 @@
uid://c1x58xm2w1n20

BIN
addons/rider-plugin/screenshots/Toolbar.png (Stored with Git LFS) Normal file

Binary file not shown.

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cypcl8lffxy6r"
path="res://.godot/imported/Toolbar.png-a521e2493bd3c08a829245b3129bb58f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/rider-plugin/screenshots/Toolbar.png"
dest_files=["res://.godot/imported/Toolbar.png-a521e2493bd3c08a829245b3129bb58f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,23 @@
@tool
## Simple JSON helpers for editor/runtime use.
## Keeps file and JSON parsing concerns out of feature code.
class_name JsonUtils
static func load_from_file(path: String) -> Variant:
# Returns parsed JSON value (Dictionary/Array/etc.) or null on error.
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
push_warning("JsonUtils: Failed to open file: %s" % path)
return null
var text := file.get_as_text()
file.close()
var data: Variant = JSON.parse_string(text)
if data == null:
push_warning("JsonUtils: Invalid JSON in file: %s" % path)
return null
return data
static func load_dict_from_file(path: String) -> Dictionary:
# Returns Dictionary or empty {} on error.
var data := load_from_file(path) as Dictionary
return data

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@@ -0,0 +1 @@
uid://bci4kmk7h4j6a

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@@ -0,0 +1,112 @@
@tool
extends RefCounted
class_name RiderLocatorService
var _installations_found: Array = []
var _thread: Thread = null
func get_installations() -> Array:
var result: Array = RiderLocator.new().get_installations() # from the gdextension
return result
# todo
func fix_external_editor_if_supplied_in_commandline(_settings_service: EditorSettingsService, editor_settings: EditorSettings) -> bool:
# When Godot is started from Rider (or vice versa), we may receive the Rider path
# via command-line so we can keep Godot's external editor setting in sync.
# Supported form (only this one):
# --my_rider_path="/absolute/path/to/rider with possible spaces"
var args : Array = OS.get_cmdline_args()
var provided_rider_path := ""
for a_raw in args:
var a: String = str(a_raw)
if a.begins_with("--my_rider_path="):
provided_rider_path = a.substr("--my_rider_path=".length())
break
if provided_rider_path.is_empty():
return false
provided_rider_path = trim_quotes(provided_rider_path)
# Validate existence (file or dir)
var looks_existing := FileAccess.file_exists(provided_rider_path) || DirAccess.dir_exists_absolute(provided_rider_path)
if looks_existing:
_settings_service.set_external_editor_path(editor_settings, provided_rider_path)
print("Rider path provided via CLI (my_rider_path): ", provided_rider_path)
return true
else:
push_warning("my_rider_path was provided but does not exist: %s" % [provided_rider_path])
return false
func trim_quotes(s: String) -> String:
if s.begins_with('"') and s.ends_with('"') and s.length() >= 2:
return s.substr(1, s.length() - 2)
return s
func add_selector_in_editor_interface(_settings_service: EditorSettingsService):
_update_selector(_installations_found)
if _installations_found.is_empty() and _thread == null:
_thread = Thread.new()
_thread.start(_load_installations)
func _load_installations() -> void:
var array: Array = get_installations()
call_deferred("_on_installations_loaded", array)
func _on_installations_loaded(array: Array):
_installations_found = array
if _thread:
_thread.wait_to_finish()
_thread = null
_update_selector(_installations_found)
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE and _thread != null:
_thread.wait_to_finish()
func _update_selector(array: Array):
var name := "text_editor/external/editor"
var settings := EditorInterface.get_editor_settings()
if !(settings.has_setting(name)):
settings.set(name, 0)
var installations: Array = ["Custom"]
for element in array:
var display_name: String = element.get("display", "")
# Replace special characters that break PROPERTY_HINT_ENUM format
# Comma is the enum delimiter, colon is used for explicit value assignment
display_name = display_name.replace(",", "").replace(":", " -")
installations.append(display_name)
var options :String = ",".join(installations)
settings.add_property_info({
"name": name,
"type":TYPE_INT,
"hint":PROPERTY_HINT_ENUM,
"hint_string": options
})
# Connect to settings changes to update external editor path when selection changes
if not settings.settings_changed.is_connected(_on_selection_changed):
settings.settings_changed.connect(_on_selection_changed.bind())
func _on_selection_changed() -> void:
var name := "text_editor/external/editor"
var settings := EditorInterface.get_editor_settings()
var selected_index: int = settings.get_setting(name)
# Index 0 is "Custom", so user manages the path manually
if selected_index == 0:
return
# Map to actual installation (offset by 1 because of "Custom" at index 0)
var installation_index := selected_index - 1
var installations_array = _installations_found
if installation_index >= 0 and installation_index < installations_array.size():
var installation = installations_array[installation_index]
var new_path: String = installation.get("path", "")
if not new_path.is_empty():
EditorSettingsService.new().set_external_editor_path(settings, new_path)

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@@ -0,0 +1 @@
uid://cfsu1rbg0ypem

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@@ -0,0 +1,35 @@
@tool
extends RefCounted
class_name PresetApplier
var presets_path: String
func _init(p_path: String) -> void:
presets_path = p_path
func get_preset_key(is_active: bool) -> String:
return "on" if is_active else "off"
func apply_preset(editor_settings: EditorSettings, is_active: bool) -> void:
var data: Dictionary = JsonUtils.load_dict_from_file(presets_path)
if data.is_empty():
push_warning("Failed to load presets: %s" % presets_path)
return
var new_preset_key := get_preset_key(is_active)
var previous_preset_key := get_preset_key(not is_active)
if not data.has(new_preset_key):
push_warning("Preset '%s' not found in presets.json" % new_preset_key)
return
var new_preset := data[new_preset_key] as Dictionary
# Reset keys from previous preset that are missing in the new preset
if data.has(previous_preset_key):
var previous_preset := data[previous_preset_key] as Dictionary
for key in previous_preset:
if not new_preset.has(key):
editor_settings.set_setting(str(key), editor_settings.property_get_revert(str(key)))
# Apply the new preset
for key in new_preset:
editor_settings.set_setting(str(key), new_preset[key])

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@@ -0,0 +1 @@
uid://bjiaycxso8h8u

View File

@@ -0,0 +1,17 @@
@tool
extends RefCounted
class_name EditorSettingsService
func set_external_editor_path(editor_settings: EditorSettings, path: String) -> void:
editor_settings.set_setting("text_editor/external/exec_path", path)
func has_valid_external_editor_path(editor_settings: EditorSettings) -> bool:
var has_setting: bool = editor_settings.has_setting("text_editor/external/exec_path")
if not has_setting:
return false
var path : String = editor_settings.get_setting("text_editor/external/exec_path")
var exists := not path.is_empty() && (FileAccess.file_exists(path) || DirAccess.dir_exists_absolute(path))
return exists
func set_use_external_editor(editor_settings: EditorSettings, enabled: bool) -> void:
editor_settings.set_setting("text_editor/external/use_external_editor", enabled)

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@@ -0,0 +1 @@
uid://bdiu78ot0rrkc

View File

@@ -0,0 +1,42 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class EffectApplicationBehavior(EffectData effectData) : IAbilityBehavior
{
private ActiveEffectHandle? _effectHandle;
public void OnStarted(AbilityBehaviorContext context)
{
GD.Print("This is applying the periodic effect to the flying weapon");
_effectHandle = context.Owner.EffectsManager.ApplyEffect(new Effect(effectData, new EffectOwnership(context.Owner, context.Owner)));
context.AbilityHandle.CommitAbility();
}
public void OnEnded(AbilityBehaviorContext context)
{
GD.Print("This is removing the periodic effect from the flying weapon");
if (_effectHandle is not null)
context.Owner.EffectsManager.RemoveEffect(_effectHandle);
context.InstanceHandle.End();
}
}
[Tool]
[GlobalClass]
public partial class ForgeEffectApplicationBehavior : ForgeAbilityBehavior
{
[Export] public ForgeEffectData? EffectData { get; set; }
public override IAbilityBehavior GetBehavior()
{
if (EffectData == null)
throw new System.ArgumentException("EffectData is null");
return new EffectApplicationBehavior(EffectData.GetEffectData());
}
}

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@@ -0,0 +1 @@
uid://cl5hudinl1rex

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@@ -0,0 +1,59 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class ExplodingSwordBehavior(PackedScene explosion) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
if (context.Owner is not Node3D owner)
{
context.InstanceHandle.End();
return;
}
if (explosion.Instantiate() is not Explosion explosion1)
{
GD.Print("Cannot instantiate");
context.InstanceHandle.End();
return;
}
if (!owner.IsInsideTree())
{
GD.Print("Not inside tree");
context.InstanceHandle.End();
return;
}
GD.Print("EXPLOSION");
explosion1.Radius = 6f;
owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explosion1);
explosion1.CallDeferred(Node3D.MethodName.SetGlobalPosition, owner.GlobalPosition);
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
}
}
[Tool]
[GlobalClass]
public partial class ForgeExplodingSwordBehavior : ForgeAbilityBehavior
{
[Export] public PackedScene? Explosion { get; set; }
public override IAbilityBehavior GetBehavior()
{
if (Explosion == null)
throw new System.ArgumentException("Explosion is null");
return new ExplodingSwordBehavior(Explosion);
}
}

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@@ -0,0 +1 @@
uid://bnee6amtc2bhj

View File

@@ -0,0 +1,23 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class InstantEndBehavior : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context) {}
}
[Tool]
[GlobalClass]
public partial class ForgeInstantEndBehavior : ForgeAbilityBehavior
{
public override IAbilityBehavior GetBehavior() => new InstantEndBehavior();
}

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@@ -0,0 +1 @@
uid://c7s5v7ii4nujg

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Calculators;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.systems;
namespace Movementtests.tools.calculators;
public class FlyingWeaponExecution(TagContainer eventTags) : CustomExecution
{
public override ModifierEvaluatedData[] EvaluateExecution(Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
{
GD.Print("Custom execution executed");
var owner = effect.Ownership.Owner;
if (owner == null) return [];
owner.Events.Raise(new EventData
{
EventTags = eventTags,
Source = owner,
EventMagnitude = 12f
});
return [];
}
}
[GlobalClass]
public partial class ForgeRaiseEventTagExecution : ForgeCustomExecution
{
[Export] ForgeTagContainer EventTags { get; set; } = new();
public override CustomExecution GetExecutionClass()
{
return new FlyingWeaponExecution(EventTags.GetTagContainer());
}
}

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@@ -0,0 +1 @@
uid://br7ut4lbau66w

7
forge/forge_data.tres Normal file
View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" format=3 uid="uid://dugyoyn4fda3s"]
[ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_l686n"]
[resource]
script = ExtResource("1_l686n")
RegisteredTags = Array[String](["effect.fire", "effect.wet", "cue.floating.text", "cue.vfx.fire", "cue.vfx.wet", "cue.vfx.regen", "cooldown.enemy.attack", "set_by_caller.damage", "event.damage", "cooldown", "cooldown.skill.projectile", "cooldown.skill.shield", "cooldown.skill.dash", "movement.block", "immunity.damage", "effect.mana_shield", "cue.vfx.shield", "event", "event.player.empowered_action_used", "event.damage.taken", "event.damage.dealt", "set_by_caller", "trait.flammable", "trait.healable", "trait.damageable", "trait.wettable", "cue.vfx.reflect", "cue.vfx", "cooldown.skill", "cooldown.skill.reflect"])

View File

@@ -1,5 +0,0 @@
{
"test": {
"runner": "Microsoft.Testing.Platform"
}
}

View File

@@ -0,0 +1,12 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.interfaces;
public interface IAbilityBase<TCreation, TPayload>
{
AbilityData Ability(TCreation creationData, TagContainer? tags);
IAbilityBehavior<TPayload> Behavior(TCreation creationData);
}

View File

@@ -0,0 +1 @@
uid://de881c2xsbutk

View File

@@ -770,3 +770,10 @@ transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="PlayerFellRespawn" parent="." index="10" unique_id=479136076] [node name="PlayerFellRespawn" parent="." index="10" unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="." index="13" unique_id=702421172]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 25, 4)
[node name="OmniLight3D2" type="OmniLight3D" parent="." index="14" unique_id=2016820716]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 25, -9.5)
omni_range = 12.0

View File

@@ -15,8 +15,8 @@
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="13_iq67o"] [ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="13_iq67o"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="14_lthgu"] [ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="14_lthgu"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jk7w8"] [sub_resource type="BoxShape3D" id="BoxShape3D_lthgu"]
size = Vector3(6.75, 8.25, 7.25) size = Vector3(7.5, 3.75, 10.25)
[node name="Main" unique_id=955321579 instance=ExtResource("1_k7f42")] [node name="Main" unique_id=955321579 instance=ExtResource("1_k7f42")]
@@ -105,13 +105,12 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
[node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1106453232 instance=ExtResource("13_iq67o")] [node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1106453232 instance=ExtResource("13_iq67o")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="Player" parent="." index="14" unique_id=1309399929] [node name="TutoTrigger5" parent="." index="14" unique_id=840713937 instance=ExtResource("14_lthgu")]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
[node name="TutoTrigger10" parent="." index="18" unique_id=840713937 instance=ExtResource("14_lthgu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0, 3)
tuto_text = "Try to survive!" tuto_text = "Try to survive!"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTrigger10" index="1" unique_id=2145030859] [node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTrigger5" index="1" unique_id=1820790391]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.625, -1.875)
shape = SubResource("BoxShape3D_jk7w8") shape = SubResource("BoxShape3D_lthgu")
[node name="Player" parent="." index="15" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)

View File

@@ -30,7 +30,6 @@ Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis" CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="*uid://ba8fquhtwu5mu" "Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2" GlobalHelpers="*uid://dqcm83o8e66a2"
ForgeManager="*uid://c75tpswl62eew"
[display] [display]
@@ -47,7 +46,7 @@ movie_writer/movie_file="D:/Godot/Projects/movement-tests/communication/movie.av
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/csg_toolkit/plugin.cfg", "res://addons/forge/plugin.cfg", "res://addons/gdUnit4/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/guide/plugin.cfg", "res://addons/maaacks_game_template/plugin.cfg", "res://addons/shaker/plugin.cfg") enabled=PackedStringArray("res://addons/csg_toolkit/plugin.cfg", "res://addons/forge/plugin.cfg", "res://addons/gdUnit4/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/guide/plugin.cfg", "res://addons/maaacks_game_template/plugin.cfg", "res://addons/rider-plugin/plugin.cfg", "res://addons/shaker/plugin.cfg")
[gui] [gui]

View File

@@ -3,14 +3,10 @@ using System;
using Movementtests.interfaces; using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
public partial class RHealth : Resource public partial class RHealth(float startingHealth) : Resource
{ {
[Export] [Export]
public float StartingHealth { get; set;} public float StartingHealth { get; set;} = startingHealth;
public RHealth() : this(100.0f) {} public RHealth() : this(100.0f) {}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;
}
} }

View File

@@ -1,7 +1,16 @@
using System; using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.scenes.enemies;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.systems; using Movementtests.systems;
using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
public partial class Enemy : CharacterBody3D, public partial class Enemy : CharacterBody3D,
@@ -13,7 +22,8 @@ public partial class Enemy : CharacterBody3D,
ISpawnable, ISpawnable,
IKnockbackable, IKnockbackable,
ITargetable, ITargetable,
IStunnable IStunnable,
IForgeEntity
{ {
// Signals and events // Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!; public event Action<IDamageable, DamageRecord> DamageTaken = null!;
@@ -55,10 +65,38 @@ public partial class Enemy : CharacterBody3D,
set => CHealth.CurrentHealth = value; set => CHealth.CurrentHealth = value;
} }
// Perfectly forward the IForgeEntity interface to the ForgeEntity component
public EntityAttributes Attributes
{
get => _forgeEntity.Attributes;
set => _forgeEntity.Attributes = value;
}
public EntityTags Tags
{
get => _forgeEntity.Tags;
set => _forgeEntity.Tags = value;
}
public EffectsManager EffectsManager
{
get => _forgeEntity.EffectsManager;
set => _forgeEntity.EffectsManager = value;
}
public EntityAbilities Abilities
{
get => _forgeEntity.Abilities;
set => _forgeEntity.Abilities = value;
}
public EventManager Events
{
get => _forgeEntity.Events;
set => _forgeEntity.Events = value;
}
// Private stuff // Private stuff
private Area3D _damageBox = null!; private Area3D _damageBox = null!;
internal Node3D _target = null!; internal Node3D _target = null!;
private Healthbar _healthbar = null!; private Healthbar _healthbar = null!;
private ForgeEntity _forgeEntity;
public override void _Ready() public override void _Ready()
{ {
@@ -70,6 +108,7 @@ public partial class Enemy : CharacterBody3D,
{ {
_damageBox = GetNode<Area3D>("DamageBox"); _damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget"); _target = GetNode<Node3D>("CTarget");
_forgeEntity = GetNode<ForgeEntity>("ForgeEntity");
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!; CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
CMovement = (GetNode<Node>("CMovement") as IMoveable)!; CMovement = (GetNode<Node>("CMovement") as IMoveable)!;

View File

@@ -0,0 +1,16 @@
using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.enemies;
public class EnemyAttributeSet : AttributeSet
{
public EntityAttribute Health { get; }
public EntityAttribute Strength { get; }
public EntityAttribute Speed { get; }
public EnemyAttributeSet()
{
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
}
}

View File

@@ -0,0 +1 @@
uid://nqxdkkg3l7go

View File

@@ -6,14 +6,34 @@
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"] [ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"] [ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/components/health/CHealth.cs" id="4_ys4jv"] [ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/components/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_wxisp"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="7_2digf"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/components/movement/CFlyingMovement.tscn" id="7_vaeds"] [ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/components/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_ykkxn"] [ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_ykkxn"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="8_46wn3"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_on7rt"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="8_uotso"] [ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="8_uotso"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"]
[ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"] [ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ykkxn"] [sub_resource type="Resource" id="Resource_oj1ws"]
script = ExtResource("8_46wn3")
Default = 50
Max = 100
[sub_resource type="Resource" id="Resource_yk4hc"]
script = ExtResource("8_46wn3")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_wxisp"]
script = ExtResource("8_46wn3")
Default = 2
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_hf6k8"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_jnv07"] [sub_resource type="Resource" id="Resource_jnv07"]
@@ -62,6 +82,20 @@ RDamage = ExtResource("2_on7rt")
RKnockback = ExtResource("11_mpa2u") RKnockback = ExtResource("11_mpa2u")
RMovement = ExtResource("4_dejyg") RMovement = ExtResource("4_dejyg")
[node name="ForgeEntity" type="Node" parent="." unique_id=622209781]
script = ExtResource("6_wxisp")
metadata/_custom_type_script = "uid://8uj04dfe8oql"
[node name="ForgeAttributeSet" type="Node" parent="ForgeEntity" unique_id=1840910245]
script = ExtResource("7_2digf")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("8_46wn3")]({
"Health": SubResource("Resource_oj1ws"),
"Speed": SubResource("Resource_wxisp"),
"Strength": SubResource("Resource_yk4hc")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" type="Node" parent="." unique_id=1717035166] [node name="CHealth" type="Node" parent="." unique_id=1717035166]
script = ExtResource("4_ys4jv") script = ExtResource("4_ys4jv")
RHealth = ExtResource("2_ma2bq") RHealth = ExtResource("2_ma2bq")
@@ -69,7 +103,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1635725931 instance=ExtResource("7_ykkxn")] [node name="CHealthBar" parent="." unique_id=1635725931 instance=ExtResource("7_ykkxn")]
transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.70000005, 0) transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.70000005, 0)
texture = SubResource("ViewportTexture_ykkxn") texture = SubResource("ViewportTexture_hf6k8")
[node name="CDamageable" type="Node" parent="." unique_id=1785297232] [node name="CDamageable" type="Node" parent="." unique_id=1785297232]
script = ExtResource("8_uotso") script = ExtResource("8_uotso")

View File

@@ -6,14 +6,34 @@
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"] [ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"] [ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"] [ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_x50ya"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="6_yk4hc"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"] [ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"] [ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"] [ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="7_x50ya"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"]
[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"] [ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
[sub_resource type="ViewportTexture" id="ViewportTexture_18xwy"] [sub_resource type="Resource" id="Resource_f22p3"]
script = ExtResource("7_x50ya")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_yk4hc"]
script = ExtResource("7_x50ya")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_x50ya"]
script = ExtResource("7_x50ya")
Default = 1
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_0mf3g"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_qj0ob"] [sub_resource type="Resource" id="Resource_qj0ob"]
@@ -62,6 +82,20 @@ RDamage = ExtResource("2_bn56u")
RKnockback = ExtResource("11_8k3xb") RKnockback = ExtResource("11_8k3xb")
RMovement = ExtResource("4_na24f") RMovement = ExtResource("4_na24f")
[node name="ForgeEntity" type="Node" parent="." unique_id=432521027]
script = ExtResource("6_x50ya")
metadata/_custom_type_script = "uid://8uj04dfe8oql"
[node name="ForgeAttributeSet" type="Node" parent="ForgeEntity" unique_id=804252284]
script = ExtResource("6_yk4hc")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("7_x50ya")]({
"Health": SubResource("Resource_f22p3"),
"Speed": SubResource("Resource_x50ya"),
"Strength": SubResource("Resource_yk4hc")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" type="Node" parent="." unique_id=188153645] [node name="CHealth" type="Node" parent="." unique_id=188153645]
script = ExtResource("2_gsmti") script = ExtResource("2_gsmti")
RHealth = ExtResource("2_w4lm8") RHealth = ExtResource("2_w4lm8")
@@ -69,7 +103,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")] [node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0) transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
texture = SubResource("ViewportTexture_18xwy") texture = SubResource("ViewportTexture_0mf3g")
[node name="CDamageable" type="Node" parent="." unique_id=1601518000] [node name="CDamageable" type="Node" parent="." unique_id=1601518000]
script = ExtResource("7_1tw73") script = ExtResource("7_1tw73")

View File

@@ -9,12 +9,14 @@
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"] [ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"] [ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"] [ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://dh437cuxgjv6b" path="res://scenes/player_controller/resources/forge/mana_regeneration.tres" id="5_2rkt1"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://scenes/components/damage/CDamageable.tscn" id="5_jb43f"] [ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://scenes/components/damage/CDamageable.tscn" id="5_jb43f"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="5_q14ux"] [ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"] [ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"]
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://scenes/player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"] [ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://scenes/player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"] [ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Resource" uid="uid://cffil4tic3ysg" path="res://scenes/player_controller/resources/forge/inhibit_mana_regen_temporarily.tres" id="6_u8yay"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://scenes/player_controller/scripts/StairsSystem.cs" id="7_bmt5a"] [ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://scenes/player_controller/scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="7_m8gvy"] [ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="7_x835q"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="7_x835q"]
@@ -25,9 +27,13 @@
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://scenes/player_controller/components/mantle/mantle_system.tscn" id="8_qu4wy"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://scenes/player_controller/components/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="AudioStream" uid="uid://clfggn87oeg1s" path="res://scenes/player_controller/audio/InteractiveSFX.tres" id="9_jb43f"] [ext_resource type="AudioStream" uid="uid://clfggn87oeg1s" path="res://scenes/player_controller/audio/InteractiveSFX.tres" id="9_jb43f"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://inputs/base_mode/aim_pressed.tres" id="9_nob5r"] [ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://dccuj66egxfwh" path="res://scenes/player_controller/resources/forge/empowered_action.tres" id="10_2rkt1"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://inputs/base_mode/jump.tres" id="10_4u7i3"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="10_pw5r7"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="11_2rkt1"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://inputs/base_mode/hit.tres" id="11_cresl"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://scenes/player_controller/components/head/head_system.tscn" id="11_rxwoh"] [ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://scenes/player_controller/components/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="11_u8yay"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://inputs/base_mode/dash.tres" id="12_34snm"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://inputs/base_mode/jump_pressed.tres" id="13_nob5r"] [ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://scenes/player_controller/resources/PlayerShape.tres" id="13_r7i3q"] [ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://scenes/player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
@@ -53,6 +59,11 @@
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"] [ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"] [ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
[sub_resource type="Resource" id="Resource_5gbhg"]
script = ExtResource("11_u8yay")
Tag = "events.player.empowered_action_used"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[sub_resource type="Resource" id="Resource_cb2lu"] [sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q") script = ExtResource("2_x835q")
DamageDealt = 10.0 DamageDealt = 10.0
@@ -68,6 +79,28 @@ script = ExtResource("4_abfq8")
StartingHealth = 10.0 StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf" metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_u8yay"]
script = ExtResource("11_2rkt1")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_uqalc"]
script = ExtResource("11_2rkt1")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_cn5a8"]
script = ExtResource("11_2rkt1")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_b0xmb"]
script = ExtResource("11_2rkt1")
Default = 1
Min = 1
Max = 100
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7 height = 1.7
@@ -109,9 +142,16 @@ radius = 1.5
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1 blend_mode = 1
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n24vh"]
bg_color = Color(0.15869555, 0.64034444, 0.906125, 1)
[node name="Player" type="CharacterBody3D" unique_id=709076448] [node name="Player" type="CharacterBody3D" unique_id=709076448]
collision_mask = 272 collision_mask = 272
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
EmpoweredActionUsed = SubResource("Resource_5gbhg")
EmpoweredActionAbility = ExtResource("10_2rkt1")
DefaultPermanentEffects = [ExtResource("5_2rkt1")]
EmpoweredActionEffects = [ExtResource("6_u8yay")]
AimAssistStrength = 0.3 AimAssistStrength = 0.3
AimAssistReductionWhenCloseToTarget = 0.1 AimAssistReductionWhenCloseToTarget = 0.1
AimAssistReductionStartDistance = 8.0 AimAssistReductionStartDistance = 8.0
@@ -163,6 +203,17 @@ MinimumWallRunHorizontalSpeed = 8.0
WallRunAltitudeLossSpeed = 8.0 WallRunAltitudeLossSpeed = 8.0
WallRunSpeedThreshold = 1.0 WallRunSpeedThreshold = 1.0
[node name="PlayerAttributeSet" type="Node" parent="." unique_id=421846088]
script = ExtResource("10_pw5r7")
AttributeSetClass = "PlayerAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("11_2rkt1")]({
"Health": SubResource("Resource_u8yay"),
"Mana": SubResource("Resource_uqalc"),
"Speed": SubResource("Resource_cn5a8"),
"Strength": SubResource("Resource_b0xmb")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")] [node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy") RHealth = ExtResource("4_m8gvy")
@@ -223,12 +274,10 @@ debug_color = Color(0, 0.6, 0.701961, 0.341176)
[node name="HeadSystem" parent="." unique_id=1203743757 instance=ExtResource("11_rxwoh")] [node name="HeadSystem" parent="." unique_id=1203743757 instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
LookSensitivity = 0.16
CameraInclineAcceleration = 20.0 CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0 GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2 SlidingJitterAmplitude = 0.2
WeaponSway = 8.0
WeaponLookRotation = 10.0
WeaponAdjustmentSpeed = 1.0
[node name="MantleSystem" parent="HeadSystem" unique_id=98905505 instance=ExtResource("8_qu4wy")] [node name="MantleSystem" parent="HeadSystem" unique_id=98905505 instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
@@ -551,6 +600,22 @@ offset_bottom = -71.99939
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
[node name="Manabar" parent="UI" unique_id=1713862004 instance=ExtResource("47_76kmc")]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -859.0
offset_top = -84.0
offset_right = -347.0
offset_bottom = -72.0
grow_horizontal = 2
grow_vertical = 0
BarStyle = SubResource("StyleBoxFlat_n24vh")
[node name="StateChart" type="Node" parent="." unique_id=1675830632] [node name="StateChart" type="Node" parent="." unique_id=1675830632]
script = ExtResource("25_wv70j") script = ExtResource("25_wv70j")
metadata/_custom_type_script = "uid://couw105c3bde4" metadata/_custom_type_script = "uid://couw105c3bde4"

View File

@@ -1,13 +1,19 @@
using Godot; using Godot;
using System; using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Tags;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control public partial class PlayerUi : Control, ICueHandler
{ {
internal TextureRect[] _dashIcons = new TextureRect[3]; internal TextureRect[] DashIcons = new TextureRect[3];
private TextureRect _enemyTarget; private TextureRect _enemyTarget = null!;
private Healthbar _healthbar; private Healthbar _healthbar = null!;
private Healthbar _manabar = null!;
public enum TargetState public enum TargetState
{ {
@@ -25,17 +31,23 @@ public partial class PlayerUi : Control
public override void _Ready() public override void _Ready()
{ {
_dashIcons[0] = GetNode<TextureRect>("%Dash1"); DashIcons[0] = GetNode<TextureRect>("%Dash1");
_dashIcons[1] = GetNode<TextureRect>("%Dash2"); DashIcons[1] = GetNode<TextureRect>("%Dash2");
_dashIcons[2] = GetNode<TextureRect>("%Dash3"); DashIcons[2] = GetNode<TextureRect>("%Dash3");
_enemyTarget = GetNode<TextureRect>("%EnemyTarget"); _enemyTarget = GetNode<TextureRect>("%EnemyTarget");
_healthbar = GetNode<Healthbar>("%Healthbar"); _healthbar = GetNode<Healthbar>("%Healthbar");
_manabar = GetNode<Healthbar>("%Manabar");
var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManagers.Instance.CuesManager;
cuesManager.RegisterCue(Tag.RequestTag(tagsManager, "cues.resources.mana"), this);
} }
public void Initialize(float initialHealth) public void Initialize(float initialHealth, float initialMana)
{ {
_healthbar.Initialize(initialHealth); _healthbar.Initialize(initialHealth);
_manabar.Initialize(initialMana);
} }
public void SetEnemyTargetProperties(TargetProperties targetProperties) public void SetEnemyTargetProperties(TargetProperties targetProperties)
@@ -59,7 +71,7 @@ public partial class PlayerUi : Control
public void SetNumberOfDashesLeft(int numberOfDashes) public void SetNumberOfDashesLeft(int numberOfDashes)
{ {
int index = 1; int index = 1;
foreach (var dashIcon in _dashIcons) foreach (var dashIcon in DashIcons)
{ {
dashIcon.SetVisible(index <= numberOfDashes); dashIcon.SetVisible(index <= numberOfDashes);
index++; index++;
@@ -70,4 +82,29 @@ public partial class PlayerUi : Control
{ {
_healthbar.CurrentHealth = healthChanged.CurrentHealth; _healthbar.CurrentHealth = healthChanged.CurrentHealth;
} }
public void OnManaChanged(float newValue)
{
_manabar.CurrentHealth = newValue;
}
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{
if (target == null || !parameters.HasValue || !IsInstanceValid(_manabar)) return;
float magnitude = parameters.Value.Magnitude;
_manabar.CurrentHealth += magnitude;
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
}
} }

View File

@@ -39,12 +39,12 @@ public partial class HeadSystem : Node3D
float BobbingMultiplier, float BobbingMultiplier,
float FovMultiplier); float FovMultiplier);
internal Camera3D _camera; internal Camera3D Camera = null!;
internal Marker3D _cameraAnchor; internal Node3D CameraAnchor = null!;
internal AnimationPlayer _animationPlayer; internal AnimationPlayer AnimationPlayer = null!;
internal AnimationTree _animationTree; internal AnimationTree AnimationTree = null!;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float LookSensitivity { get; set; } = 1f; public float LookSensitivity { get; set; } = 1f;
[ExportGroup("Camera incline")] [ExportGroup("Camera incline")]
@@ -84,78 +84,75 @@ public partial class HeadSystem : Node3D
public float FovMaxedOutSpeed { get; set; } = 20f; public float FovMaxedOutSpeed { get; set; } = 20f;
[ExportGroup("First Person rig")] [ExportGroup("First Person rig")]
internal Node3D _fpRig; internal Node3D FpRig = null!;
internal Node3D _rightHandedWeapon; internal Node3D RightHandedWeapon = null!;
internal Node3D _leftHandedWeapon; internal Vector3 RightHandedWeaponInitialRotation = Vector3.Zero;
internal Node3D _fpDisplacedRig; internal Node3D LeftHandedWeapon = null!;
internal Vector3 _fpDisplacedRigInitialRotation; internal Vector3 LeftHandedWeaponInitialRotation = Vector3.Zero;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,20,1,or_greater")]
public float WeaponSway { get; set; } = 5f; public float WeaponSway { get; set; } = 15f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WeaponLookRotation { get; set; } = 1f;
[Export(PropertyHint.Range, "0,200,1,or_greater")] [Export(PropertyHint.Range, "0,200,1,or_greater")]
public float WeaponMoveRotation { get; set; } = 80f; public float WeaponMoveRotation { get; set; } = 80f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")] [Export(PropertyHint.Range, "0,20,1,or_greater")]
public float WeaponAdjustmentSpeed { get; set; } = 10f; public float WeaponAdjustmentSpeed { get; set; } = 1f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,2,0.01,or_greater")]
public float DisplacedWeaponSway { get; set; } = 5f; public float DisplacedWeaponSway { get; set; } = 0.8f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,0.5,0.01,or_greater")]
public float DisplacedWeaponLookRotation { get; set; } = 1f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DisplacedWeaponMoveRotation { get; set; } = 0.1f; public float DisplacedWeaponMoveRotation { get; set; } = 0.1f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")] [Export(PropertyHint.Range, "0,20,1,or_greater")]
public float DisplacedWeaponAdjustmentSpeed { get; set; } = 10f; public float DisplacedWeaponAdjustmentSpeed { get; set; } = 12f;
public void Init() public void Init()
{ {
_isPlayingForcingAnim = false; IsPlayingForcingAnim = false;
Input.SetMouseMode(Input.MouseModeEnum.Captured); Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D"); Camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor"); CameraAnchor = GetNode<Node3D>("CameraSmooth/CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer"); //_cameraAnchor = GetNode<Camera3D>("CameraSmooth/Camera3D");
_animationTree = GetNode<AnimationTree>("AnimationTree"); AnimationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
AnimationTree = GetNode<AnimationTree>("AnimationTree");
_fpRig = GetNode<Node3D>("FPRig");
_rightHandedWeapon = GetNode<Node3D>("FPRig/Sword");
_leftHandedWeapon = GetNode<Node3D>("FPRig/Parry");
_fpDisplacedRig = GetNode<Node3D>("FPRig/Sword");
_fpDisplacedRigInitialRotation = _fpDisplacedRig.Rotation;
FpRig = GetNode<Node3D>("FPRig");
RightHandedWeapon = GetNode<Node3D>("FPRig/Sword/SwordMesh");
RightHandedWeaponInitialRotation = RightHandedWeapon.Rotation;
LeftHandedWeapon = GetNode<Node3D>("FPRig/Parry/ParryMesh");
LeftHandedWeaponInitialRotation = LeftHandedWeapon.Rotation;
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin; _slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
_slidingNoise.SetFrequency(SlidingJitterFrequency); _slidingNoise.SetFrequency(SlidingJitterFrequency);
} }
public void SetWeaponsVisible(bool swordVisible, bool parryVisible) public void SetWeaponsVisible(bool swordVisible, bool parryVisible)
{ {
_rightHandedWeapon.Visible = swordVisible; RightHandedWeapon.Visible = swordVisible;
_leftHandedWeapon.Visible = parryVisible; LeftHandedWeapon.Visible = parryVisible;
} }
public void OnMantle() public void OnMantle()
{ {
_animationTree.Set("parameters/OnMantle/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnMantle/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnJumpStarted() public void OnJumpStarted()
{ {
_animationTree.Set("parameters/OnJumpStart/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnJumpStart/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnJumpEnded() public void OnJumpEnded()
{ {
_animationTree.Set("parameters/OnJumpEnd/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnJumpEnd/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnHit() public void OnHit()
{ {
_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnParry() public void OnParry()
{ {
_animationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnStartDeathAnimation() public void OnStartDeathAnimation()
{ {
_isPlayingForcingAnim = true; IsPlayingForcingAnim = true;
_animationTree.Set("parameters/OnDie/request", (int) AnimationNodeOneShot.OneShotRequest.Fire); AnimationTree.Set("parameters/OnDie/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
} }
public void OnDeathAnimationFinished() public void OnDeathAnimationFinished()
@@ -190,8 +187,8 @@ public partial class HeadSystem : Node3D
EmitSignalHitboxDeactivated(); EmitSignalHitboxDeactivated();
} }
internal bool _footstepEmitted; internal bool FootstepEmitted;
internal bool _isPlayingForcingAnim; internal bool IsPlayingForcingAnim;
public void ResetHeadBobbing() public void ResetHeadBobbing()
{ {
@@ -200,10 +197,10 @@ public partial class HeadSystem : Node3D
public void LookAround(CameraParameters inputs) public void LookAround(CameraParameters inputs)
{ {
if (_isPlayingForcingAnim) if (IsPlayingForcingAnim)
{ {
_camera.Position = Vector3.Zero; Camera.Position = Vector3.Zero;
_camera.Rotation = Vector3.Zero; Camera.Rotation = Vector3.Zero;
return; return;
} }
@@ -223,7 +220,7 @@ public partial class HeadSystem : Node3D
RotateY(angleForHorizontalRotation); RotateY(angleForHorizontalRotation);
// Vertical movement of head // Vertical movement of head
Vector3 currentCameraRotation = _cameraAnchor.Rotation; Vector3 currentCameraRotation = CameraAnchor.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier); currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f)); currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
@@ -242,18 +239,18 @@ public partial class HeadSystem : Node3D
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f); cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
} }
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration); currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation; CameraAnchor.Rotation = currentCameraRotation;
if (withCameraJitter) if (withCameraJitter)
{ {
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset; CameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec()); float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f); float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude; CameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
} }
else else
{ {
_cameraAnchor.Position = Vector3.Zero; CameraAnchor.Position = Vector3.Zero;
} }
Vector3 newPositionForCamera = Vector3.Zero; Vector3 newPositionForCamera = Vector3.Zero;
@@ -268,76 +265,79 @@ public partial class HeadSystem : Node3D
newPositionForCamera.Y = Mathf.Sin(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier; newPositionForCamera.Y = Mathf.Sin(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier;
newPositionForCamera.X = Mathf.Cos(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier; newPositionForCamera.X = Mathf.Cos(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier;
if (newPositionForCamera.Y < -0.07 && !_footstepEmitted) Footstep(); if (newPositionForCamera.Y < -0.07 * bobbingMultiplier && !FootstepEmitted) Footstep();
if (newPositionForCamera.Y > 0) _footstepEmitted = false; if (newPositionForCamera.Y > 0) FootstepEmitted = false;
// Offset bobbing for weapon rig // Offset bobbing for weapon rig
newPositionForRig.Y = Mathf.Cos(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier * 0.2f; newPositionForRig.Y = Mathf.Cos(_bobbingAccumulator * BobbingFrequency) * BobbingAmplitude * bobbingMultiplier * 0.2f;
newPositionForRig.X = Mathf.Sin(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier * 0.2f; newPositionForRig.X = Mathf.Sin(_bobbingAccumulator * BobbingFrequency / 2.0f) * BobbingAmplitude * bobbingMultiplier * 0.2f;
} }
_cameraAnchor.Position += newPositionForCamera; CameraAnchor.Position += newPositionForCamera;
Camera.GlobalTransform = CameraAnchor.GetGlobalTransformInterpolated();
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
// First person rig adjustments // First person rig adjustments
_fpRig.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated(); FpRig.GlobalTransform = Camera.GlobalTransform;
// Apply bobbing // Apply bobbing
_fpRig.Position += newPositionForRig; FpRig.Position += newPositionForRig;
// Rotate the whole rig based on movement input // Rotate the whole rig based on movement input
var newRigRotation = _fpRig.Rotation; var newRigRotation = FpRig.Rotation;
var camTilt = Mathf.Lerp(_fpRig.Rotation.Z, cameraIncline*WeaponMoveRotation, delta*WeaponAdjustmentSpeed); var camTilt = Mathf.Lerp(FpRig.Rotation.Z, CameraAnchor.Rotation.Z*WeaponMoveRotation, delta * WeaponAdjustmentSpeed);
newRigRotation.Z = (float) camTilt; newRigRotation.Z = (float) camTilt;
// Rotate the whole rig based on camera rotation input // Rotate the whole rig based on camera rotation input
newRigRotation.X = Mathf.Lerp(newRigRotation.X, -lookDir.Y*WeaponSway, (float) delta*WeaponAdjustmentSpeed); newRigRotation.X = Mathf.Lerp(newRigRotation.X, -lookDir.Y*WeaponSway, (float) delta * WeaponAdjustmentSpeed);
newRigRotation.Y = Mathf.Lerp(newRigRotation.Y, -lookDir.X*WeaponSway, (float) delta*WeaponAdjustmentSpeed); newRigRotation.Y = Mathf.Lerp(newRigRotation.Y, -lookDir.X*WeaponSway, (float) delta * WeaponAdjustmentSpeed);
// Apply // Apply
_fpRig.Rotation = newRigRotation; FpRig.Rotation = newRigRotation;
// Compute displaced rig adjustments, starting with movement input // Compute sword meshes procedural adjustments
var newDisplacedRigRotation = _fpDisplacedRig.Rotation; RightHandedWeapon.Rotation = ComputeRotationForFpMesh(RightHandedWeapon, RightHandedWeaponInitialRotation, playerInput, lookDir, (float) delta);
LeftHandedWeapon.Rotation = ComputeRotationForFpMesh(LeftHandedWeapon, LeftHandedWeaponInitialRotation, playerInput, lookDir, (float) delta);
var howMuchForward = ComputeHowMuchInputForward(playerInput);
var howMuchSideways = ComputeHowMuchInputSideways(playerInput);
var displacedCamTiltForward = Mathf.Lerp(newDisplacedRigRotation.Z,
_fpDisplacedRigInitialRotation.Z + howMuchForward*DisplacedWeaponMoveRotation,
delta*DisplacedWeaponAdjustmentSpeed);
var displacedCamTiltSide = Mathf.Lerp(newDisplacedRigRotation.X,
_fpDisplacedRigInitialRotation.X - howMuchSideways*DisplacedWeaponMoveRotation,
delta*DisplacedWeaponAdjustmentSpeed);
newDisplacedRigRotation.X = (float) displacedCamTiltSide;
newDisplacedRigRotation.Z = (float) displacedCamTiltForward;
var displacedSwayY = Mathf.Lerp(newDisplacedRigRotation.Y,
_fpDisplacedRigInitialRotation.Y - lookDir.X*DisplacedWeaponSway,
delta*DisplacedWeaponAdjustmentSpeed);
newDisplacedRigRotation.Y = (float) displacedSwayY;
// Apply
_fpDisplacedRig.Rotation = newDisplacedRigRotation;
// Camera adjustments // Camera adjustments
float velocityClamped = Mathf.Clamp(playerVelocity.Length(), 0.5f, FovMaxedOutSpeed); float velocityClamped = Mathf.Clamp(playerVelocity.Length(), 0.5f, FovMaxedOutSpeed);
float targetFov = BaseFov + FovChangeFactor * velocityClamped * fovMultiplier; float targetFov = BaseFov + FovChangeFactor * velocityClamped * fovMultiplier;
_camera.Fov = Mathf.Lerp(_camera.Fov, targetFov, (float) delta * FovChangeSpeed); Camera.Fov = Mathf.Lerp(Camera.Fov, targetFov, (float) delta * FovChangeSpeed);
}
public Vector3 ComputeRotationForFpMesh(Node3D mesh, Vector3 initialRotation, Vector3 playerInput, Vector2 lookDir, float delta)
{
var newMeshRotation = mesh.Rotation;
var howMuchForward = ComputeHowMuchInputForward(playerInput);
var howMuchSideways = ComputeHowMuchInputSideways(playerInput);
var displacedCamTiltForward = Mathf.Lerp(newMeshRotation.Z,
initialRotation.Z + howMuchForward*DisplacedWeaponMoveRotation,
delta * DisplacedWeaponAdjustmentSpeed);
var displacedCamTiltSide = Mathf.Lerp(newMeshRotation.X,
initialRotation.X - howMuchSideways*DisplacedWeaponMoveRotation,
delta * DisplacedWeaponAdjustmentSpeed);
newMeshRotation.X = displacedCamTiltSide;
newMeshRotation.Z = displacedCamTiltForward;
var displacedSwayY = Mathf.Lerp(newMeshRotation.Y,
initialRotation.Y - lookDir.X*DisplacedWeaponSway,
delta * DisplacedWeaponAdjustmentSpeed);
newMeshRotation.Y = displacedSwayY;
return newMeshRotation;
} }
public void Footstep() public void Footstep()
{ {
_footstepEmitted = true; FootstepEmitted = true;
EmitSignalStepFoot(); EmitSignalStepFoot();
} }
public void HideWeapon() public void HideWeapon()
{ {
_rightHandedWeapon.Visible = false; RightHandedWeapon.Visible = false;
} }
public void ShowWeapon() public void ShowWeapon()
{ {
_rightHandedWeapon.Visible = true; RightHandedWeapon.Visible = true;
} }
public float ComputeCameraInclineFactor(Vector3 direction) public float ComputeCameraInclineFactor(Vector3 direction)
@@ -368,15 +368,15 @@ public partial class HeadSystem : Node3D
public Vector3 GetGlobalForwardVector() public Vector3 GetGlobalForwardVector()
{ {
return _camera.GlobalBasis.Z; return Camera.GlobalBasis.Z;
} }
public Vector3 GetGlobalLookRotation() public Vector3 GetGlobalLookRotation()
{ {
return new Vector3( return new Vector3(
_camera.Rotation.X, Camera.Rotation.X,
Rotation.Y, Rotation.Y,
_camera.Rotation.Z); Camera.Rotation.Z);
} }
public void SetHeight(float height) public void SetHeight(float height)

View File

@@ -654,9 +654,6 @@ _data = {
[node name="HeadSystem" type="Node3D" unique_id=2067407038] [node name="HeadSystem" type="Node3D" unique_id=2067407038]
script = ExtResource("1_8abgy") script = ExtResource("1_8abgy")
WeaponMoveRotation = 20.0
DisplacedWeaponSway = 1.0
DisplacedWeaponAdjustmentSpeed = 8.0
[node name="FPRig" type="Node3D" parent="." unique_id=922968399] [node name="FPRig" type="Node3D" parent="." unique_id=922968399]
transform = Transform3D(0.9999998, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 0) transform = Transform3D(0.9999998, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 0)
@@ -678,6 +675,9 @@ mesh = ExtResource("3_1ay6d")
[node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960] [node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960]
transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0) transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0)
[node name="CameraAnchor" type="Marker3D" parent="CameraSmooth" unique_id=1554357312]
transform = Transform3D(1.0000002, 0.00011616435, 0, -0.000116164374, 1.0000004, 0, 0, 0, 1.0000002, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="CameraSmooth" unique_id=544372058] [node name="Camera3D" type="Camera3D" parent="CameraSmooth" unique_id=544372058]
transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000001, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000001, 0, 0, 0)
current = true current = true
@@ -702,8 +702,6 @@ fade_out = 0.5547845
shakerPreset = SubResource("Resource_se3kf") shakerPreset = SubResource("Resource_se3kf")
metadata/_custom_type_script = "uid://dnlxsrumw6ygp" metadata/_custom_type_script = "uid://dnlxsrumw6ygp"
[node name="CameraAnchor" type="Marker3D" parent="." unique_id=1554357312]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1831491746] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1831491746]
root_node = NodePath("../CameraSmooth/Camera3D") root_node = NodePath("../CameraSmooth/Camera3D")
libraries/ = SubResource("AnimationLibrary_0hyrq") libraries/ = SubResource("AnimationLibrary_0hyrq")

View File

@@ -0,0 +1,13 @@
using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.player_controller.components.weapon;
public class WeaponAttributeSet : AttributeSet
{
public EntityAttribute Level { get; }
public WeaponAttributeSet()
{
Level = InitializeAttribute(nameof(Level), 1, 1, 10);
}
}

View File

@@ -0,0 +1 @@
uid://mvc3bv0p021

View File

@@ -1,13 +1,35 @@
using System; using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Periodic;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.forge.abilities;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.scenes.player_controller.components.weapon;
using Movementtests.systems.damage; using Movementtests.systems.damage;
using Movementtests.tools;
using Movementtests.tools.calculators;
namespace Movementtests.systems; namespace Movementtests.systems;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
public partial class WeaponSystem : RigidBody3D, IDamageDealer public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{ {
[Signal] [Signal]
public delegate void WeaponThrownEventHandler(); public delegate void WeaponThrownEventHandler();
@@ -15,6 +37,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Signal] [Signal]
public delegate void WeaponRetrievedEventHandler(); public delegate void WeaponRetrievedEventHandler();
[Export]
public ForgeTagContainer BaseTags { get; set; } = new();
[Export] public ForgeAbilityData[] WeaponAbilities { get; set; } = Array.Empty<ForgeAbilityData>();
[Export] public ForgeAbilityData FlyingTickAbility { get; set; } = new();
[Export] [Export]
public RDamage RDamage { get; set; } public RDamage RDamage { get; set; }
[Export(PropertyHint.Range, "0,100,1,or_greater")] [Export(PropertyHint.Range, "0,100,1,or_greater")]
@@ -22,11 +49,24 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f; public float StraightThrowDuration { get; set; } = 0.1f;
private StateChart _weaponState = null!; public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
private StateChart _weaponState = null!;
public StateChartState InHandState = null!; public StateChartState InHandState = null!;
public StateChartState FlyingState = null!; public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!; public StateChartState PlantedState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
private ShapeCast3D _dashCast3D = null!; private ShapeCast3D _dashCast3D = null!;
public Timer WeaponFlyingTick = null!;
private Transform3D _startTransform; private Transform3D _startTransform;
private Vector3 _startMeshRotation; private Vector3 _startMeshRotation;
@@ -40,16 +80,40 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!; public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!; public MeshInstance3D WeaponMesh { get; set; } = null!;
public Tag WeaponFlyingTickEventTag;
public Tag WeaponStartedFlyingEventTag;
public Tag WeaponStoppedFlyingEventTag;
public Tag WeaponHandToFlyingEventTag;
public Tag WeaponFlyingToHandEventTag;
public Tag WeaponPlantedToHandEventTag;
public Tag WeaponPlantedToFlyingEventTag;
public Tag WeaponPlantedEventTag;
public Tag WeaponInHandStatusTag;
public Tag WeaponFlyingStatusTag;
public Tag WeaponPlantedStatusTag;
public Tag WeaponFlyingAbilityTag;
private AbilityHandle? _weaponFlyingAbility;
public void Init() public void Init()
{ {
_weaponState = StateChart.Of(GetNode("StateChart")); _weaponState = StateChart.Of(GetNode("StateChart"));
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand")); InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying")); FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
PlantedState = StateChartState.Of(GetNode("StateChart/Root/Planted")); PlantedState = StateChartState.Of(GetNode("StateChart/Root/Planted"));
_handToFlying = Transition.Of(GetNode("StateChart/Root/InHand/ToFlying"));
_flyingToHand = Transition.Of(GetNode("StateChart/Root/Flying/ToHand"));
_plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand"));
_plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying"));
_toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted"));
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator"); WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false; WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!; WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
WeaponMesh = GetNode<MeshInstance3D>("Weapon"); WeaponMesh = GetNode<MeshInstance3D>("Weapon");
_startMeshRotation = WeaponMesh.Rotation; _startMeshRotation = WeaponMesh.Rotation;
@@ -57,11 +121,144 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
_startTransform = Transform; _startTransform = Transform;
Freeze = true; Freeze = true;
Visible = false; Visible = false;
// Forge
var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManagers.Instance.CuesManager;
WeaponFlyingTickEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick");
WeaponStartedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.startedFlying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.stoppedFlying");
WeaponHandToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(tagsManager, "events.weapon.planted");
// WeaponInHandStatusTag = Tag.RequestTag(tagsManager, "status.weapon.inHand");
// WeaponFlyingStatusTag = Tag.RequestTag(tagsManager, "status.weapon.flying");
// WeaponPlantedStatusTag = Tag.RequestTag(tagsManager, "status.weapon.planted");
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
List<AttributeSet> attributeSetList = [];
foreach (Node node in GetChildren())
{
if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
{
attributeSetList.Add(attributeSet);
}
}
}
Attributes = new EntityAttributes([.. attributeSetList]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this);
Events = new();
// TODO: Waiting on bug resolve
// _weaponFlyingAbility = Abilities.GrantAbilityPermanently(FlyingTickAbility.GetAbilityData(), 1, LevelComparison.None, this);
foreach (var ability in WeaponAbilities)
{
var leftGrantAbilityConfig = new GrantAbilityConfig(
ability.GetAbilityData(),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var leftGrantEffect = new EffectData(
"Grant Weapon Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
}
BodyEntered += OnThrownWeaponReachesGround; BodyEntered += OnThrownWeaponReachesGround;
InHandState.StateExited += WeaponLeft; InHandState.StateExited += WeaponLeft;
InHandState.StateEntered += WeaponBack; InHandState.StateEntered += WeaponBack;
_handToFlying.Taken += () =>
{
Events.Raise(new EventData
{
EventTags = WeaponHandToFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
Events.Raise(new EventData
{
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
};
_flyingToHand.Taken += () =>
{
Events.Raise(new EventData
{
EventTags = WeaponFlyingToHandEventTag.GetSingleTagContainer()!,
Source = this
});
Events.Raise(new EventData
{
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
};
_plantedToHand.Taken += () =>
{
Events.Raise(new EventData
{
EventTags = WeaponPlantedToHandEventTag.GetSingleTagContainer()!,
Source = this
});
};
_plantedToFlying.Taken += () =>
{
Events.Raise(new EventData
{
EventTags = WeaponPlantedToFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
Events.Raise(new EventData
{
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
};
_toPlanted.Taken += () =>
{
Events.Raise(new EventData
{
EventTags = WeaponPlantedEventTag.GetSingleTagContainer()!,
Source = this,
Target = _plantedEntity
});
Events.Raise(new EventData
{
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
Source = this
});
};
Events.Subscribe(WeaponStoppedFlyingEventTag, data =>
{
// TODO: Waiting on bug resolve
// _weaponFlyingAbility.Cancel();
});
} }
public void WeaponLeft() public void WeaponLeft()
@@ -89,15 +286,12 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal, Node collidedObject) public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal, Node collidedObject)
{ {
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 1f, 1f);
_throwDirection = (end - GlobalPosition).Normalized(); _throwDirection = (end - GlobalPosition).Normalized();
PlantLocation = collisionLocation; PlantLocation = collisionLocation;
PlantNormal = collisionNormal; PlantNormal = collisionNormal;
LookAt(end); LookAt(end);
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.TweenProperty(this, "global_position", end, StraightThrowDuration); tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
if (hasHit) if (hasHit)
@@ -109,11 +303,15 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
tween.Finished += ThrowWeaponOnCurve; tween.Finished += ThrowWeaponOnCurve;
} }
private IForgeEntity? _plantedEntity;
public void PlantInEnemy(Node3D enemy) public void PlantInEnemy(Node3D enemy)
{ {
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this); GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
enemy.CallDeferred(Node.MethodName.AddChild, this); enemy.CallDeferred(Node.MethodName.AddChild, this);
if (enemy is IForgeEntity victim) _plantedEntity = victim;
else _plantedEntity = null;
if (enemy is IDamageable damageable) if (enemy is IDamageable damageable)
{ {
damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage)); damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
@@ -123,6 +321,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public void RethrowWeapon() public void RethrowWeapon()
{ {
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
_throwDirection = Vector3.Up; _throwDirection = Vector3.Up;
ThrowWeaponOnCurve(); ThrowWeaponOnCurve();
} }
@@ -135,16 +334,15 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public void PlantWeaponInWall() public void PlantWeaponInWall()
{ {
_weaponState.SendEvent("plant");
Freeze = true; Freeze = true;
WeaponMesh.Rotation = _startMeshRotation; WeaponMesh.Rotation = _startMeshRotation;
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f); // WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
if (PlantObject is Node3D node) if (PlantObject is Node3D node)
{
PlantInEnemy(node); PlantInEnemy(node);
}
_weaponState.SendEvent("plant");
CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation); CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true); CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
} }

View File

@@ -2,8 +2,13 @@
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://scenes/player_controller/components/weapon/WeaponSystem.cs" id="1_csqwk"] [ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://scenes/player_controller/components/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_m0v1h"] [ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_m0v1h"]
[ext_resource type="Resource" uid="uid://cu0685gspk2fk" path="res://scenes/player_controller/resources/forge/exploding_sword_weapon_land.tres" id="2_pgbtr"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="3_3xjpi"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"] [ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"]
[ext_resource type="Resource" uid="uid://busdbvfi3jiic" path="res://scenes/player_controller/resources/forge/exploding_sword_weapon_left.tres" id="3_7bruw"]
[ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/meshes/swords/resources/sword23.tres" id="3_svc06"] [ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/meshes/swords/resources/sword23.tres" id="3_svc06"]
[ext_resource type="Resource" uid="uid://btnnpqann3ktp" path="res://scenes/player_controller/resources/forge/weapon_flying_tick_ability.tres" id="4_7bruw"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="4_q6xv7"]
[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"] [ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"]
[ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"] [ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"]
@@ -13,6 +18,12 @@ script = ExtResource("2_m0v1h")
DamageDealt = 2.0 DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn" metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_pgbtr"]
script = ExtResource("4_q6xv7")
Default = 1
Min = 1
Max = 100
[sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"]
height = 1.0 height = 1.0
radius = 0.1 radius = 0.1
@@ -48,8 +59,21 @@ continuous_cd = true
contact_monitor = true contact_monitor = true
max_contacts_reported = 1 max_contacts_reported = 1
script = ExtResource("1_csqwk") script = ExtResource("1_csqwk")
WeaponAbilities = [ExtResource("2_pgbtr"), ExtResource("3_7bruw")]
FlyingTickAbility = ExtResource("4_7bruw")
RDamage = SubResource("Resource_jpdh0") RDamage = SubResource("Resource_jpdh0")
[node name="WeaponAttributeSet" type="Node" parent="." unique_id=14845649]
script = ExtResource("3_3xjpi")
AttributeSetClass = "WeaponAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("4_q6xv7")]({
"Level": SubResource("Resource_pgbtr")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="WeaponFlyingTick" type="Timer" parent="." unique_id=656309486]
wait_time = 0.2
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_avini") shape = SubResource("CylinderShape3D_avini")

View File

@@ -0,0 +1,143 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://dccuj66egxfwh"]
[ext_resource type="Resource" uid="uid://crgwob8t8yysq" path="res://scenes/player_controller/resources/forge/instant_end_behavior.tres" id="1_x7d0c"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="2_prg0a"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="3_k72m0"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="4_5fdax"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="5_5qmmj"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="6_yi0bg"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="7_0rp6y"]
[ext_resource type="Resource" uid="uid://dn7b8frkoxpxr" path="res://scenes/player_controller/resources/forge/player_mana_changed_cue.tres" id="8_0olwd"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="9_wluo0"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="10_2sq4o"]
[sub_resource type="Resource" id="Resource_h116a"]
script = ExtResource("2_prg0a")
ContainerTags = Array[String](["cooldown.empoweredaction"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_mgrka"]
script = ExtResource("3_k72m0")
TagsToAdd = SubResource("Resource_h116a")
metadata/_custom_type_script = "uid://dngf30hxy5go4"
[sub_resource type="Resource" id="Resource_ekcln"]
script = ExtResource("4_5fdax")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_odwcb"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_psy6a"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_j4bwy"]
script = ExtResource("4_5fdax")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_s60jg"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_wdif6"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_inx6r"]
script = ExtResource("4_5fdax")
BaseValue = 0.5
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_4jm88"]
script = ExtResource("5_5qmmj")
ScalableFloat = SubResource("Resource_inx6r")
Coefficient = SubResource("Resource_j4bwy")
PreMultiplyAdditiveValue = SubResource("Resource_wdif6")
PostMultiplyAdditiveValue = SubResource("Resource_s60jg")
CalculatorCoefficient = SubResource("Resource_ekcln")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_psy6a")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_odwcb")
metadata/_custom_type_script = "uid://2gm1hdhi8u08"
[sub_resource type="Resource" id="Resource_lmnuh"]
script = ExtResource("6_yi0bg")
BaseValue = 1
[sub_resource type="Resource" id="Resource_xp6fe"]
script = ExtResource("6_yi0bg")
BaseValue = 1
[sub_resource type="Resource" id="Resource_egh2b"]
script = ExtResource("7_0rp6y")
Name = "Empowered Action Cooldown"
Modifiers = []
Components = Array[Object]([SubResource("Resource_mgrka")])
Executions = []
DurationType = 2
Duration = SubResource("Resource_4jm88")
StackLimit = SubResource("Resource_xp6fe")
InitialStack = SubResource("Resource_lmnuh")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_8dsdw"]
script = ExtResource("6_yi0bg")
BaseValue = 1
[sub_resource type="Resource" id="Resource_clulf"]
script = ExtResource("4_5fdax")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_4kkx2"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_5vdhj"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_nx5he"]
script = ExtResource("4_5fdax")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_st5kh"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_wl5ql"]
script = ExtResource("4_5fdax")
[sub_resource type="Resource" id="Resource_uv4a1"]
script = ExtResource("4_5fdax")
BaseValue = -30.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_dhni4"]
script = ExtResource("9_wluo0")
Attribute = "PlayerAttributeSet.Mana"
ScalableFloat = SubResource("Resource_uv4a1")
Coefficient = SubResource("Resource_nx5he")
PreMultiplyAdditiveValue = SubResource("Resource_wl5ql")
PostMultiplyAdditiveValue = SubResource("Resource_st5kh")
CalculatorCoefficient = SubResource("Resource_clulf")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_5vdhj")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_4kkx2")
metadata/_custom_type_script = "uid://bdfcavbjyhxxa"
[sub_resource type="Resource" id="Resource_w5rmc"]
script = ExtResource("6_yi0bg")
BaseValue = 1
[sub_resource type="Resource" id="Resource_mtef8"]
script = ExtResource("7_0rp6y")
Name = "Empowered Action Cost"
Modifiers = Array[Object]([SubResource("Resource_dhni4")])
Components = []
Executions = []
StackLimit = SubResource("Resource_w5rmc")
InitialStack = SubResource("Resource_8dsdw")
Cues = Array[Object]([ExtResource("8_0olwd")])
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[resource]
script = ExtResource("10_2sq4o")
Name = "Empowered Action"
CooldownEffects = [SubResource("Resource_egh2b")]
CostEffect = SubResource("Resource_mtef8")
AbilityBehavior = ExtResource("1_x7d0c")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="ForgeExplodingSwordBehavior" format=3 uid="uid://ifeavnlps7hy"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_mnals"]
[ext_resource type="Script" uid="uid://bnee6amtc2bhj" path="res://forge/abilities/ForgeExplodingSwordBehavior.cs" id="1_ot53g"]
[resource]
script = ExtResource("1_ot53g")
Explosion = ExtResource("1_mnals")

View File

@@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://bl0mng4kl1xy8"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="1_postf"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="2_km5rh"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="3_spdwn"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="4_cm86c"]
[sub_resource type="Resource" id="Resource_ixeut"]
script = ExtResource("2_km5rh")
ContainerTags = Array[String](["abilities.weapon.land"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_6c3kr"]
script = ExtResource("3_spdwn")
Tag = "events.weapon.flyingtick"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("4_cm86c")
Name = "Exploding Sword on Weapon Flight"
CooldownEffects = []
AbilityBehavior = ExtResource("1_postf")
TriggerSource = 1
TriggerTag = SubResource("Resource_6c3kr")
AbilityTags = SubResource("Resource_ixeut")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://cu0685gspk2fk"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="1_l4v7e"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="2_6c3kr"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="2_l4v7e"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="3_ixeut"]
[sub_resource type="Resource" id="Resource_ixeut"]
script = ExtResource("2_6c3kr")
ContainerTags = Array[String](["abilities.weapon.land"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_6c3kr"]
script = ExtResource("2_l4v7e")
Tag = "events.weapon.stoppedflying"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("3_ixeut")
Name = "Exploding Sword on Weapon Land"
CooldownEffects = []
AbilityBehavior = ExtResource("1_l4v7e")
TriggerSource = 1
TriggerTag = SubResource("Resource_6c3kr")
AbilityTags = SubResource("Resource_ixeut")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://busdbvfi3jiic"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="1_85dnt"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="1_m0rkb"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="2_u5iw7"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="3_u5iw7"]
[sub_resource type="Resource" id="Resource_cjh4j"]
script = ExtResource("2_u5iw7")
ContainerTags = Array[String](["abilities.weapon.left"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_mtsda"]
script = ExtResource("3_u5iw7")
Tag = "events.weapon.startedflying"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("1_85dnt")
Name = "Exploding Sword on Weapon Left"
CooldownEffects = []
AbilityBehavior = ExtResource("1_m0rkb")
TriggerSource = 1
TriggerTag = SubResource("Resource_mtsda")
AbilityTags = SubResource("Resource_cjh4j")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -0,0 +1,75 @@
[gd_resource type="Resource" script_class="ForgeEffectData" format=3 uid="uid://cffil4tic3ysg"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_bi1d8"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="1_qae83"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="1_scapu"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="2_scapu"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="3_fp8ou"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="4_xxxse"]
[sub_resource type="Resource" id="Resource_gi65x"]
script = ExtResource("1_bi1d8")
ContainerTags = Array[String](["character.player.mana.regen.inhibited"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_bi1d8"]
script = ExtResource("1_scapu")
TagsToAdd = SubResource("Resource_gi65x")
metadata/_custom_type_script = "uid://dngf30hxy5go4"
[sub_resource type="Resource" id="Resource_pqllu"]
script = ExtResource("3_fp8ou")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_1inmd"]
script = ExtResource("3_fp8ou")
[sub_resource type="Resource" id="Resource_cv55m"]
script = ExtResource("3_fp8ou")
[sub_resource type="Resource" id="Resource_68n87"]
script = ExtResource("3_fp8ou")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_og1rv"]
script = ExtResource("3_fp8ou")
[sub_resource type="Resource" id="Resource_cqegr"]
script = ExtResource("3_fp8ou")
[sub_resource type="Resource" id="Resource_mbpss"]
script = ExtResource("3_fp8ou")
BaseValue = 1.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_exi3e"]
script = ExtResource("4_xxxse")
ScalableFloat = SubResource("Resource_mbpss")
Coefficient = SubResource("Resource_68n87")
PreMultiplyAdditiveValue = SubResource("Resource_cqegr")
PostMultiplyAdditiveValue = SubResource("Resource_og1rv")
CalculatorCoefficient = SubResource("Resource_pqllu")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_cv55m")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_1inmd")
metadata/_custom_type_script = "uid://2gm1hdhi8u08"
[sub_resource type="Resource" id="Resource_1go02"]
script = ExtResource("1_qae83")
BaseValue = 1
[sub_resource type="Resource" id="Resource_ijayu"]
script = ExtResource("1_qae83")
BaseValue = 1
[resource]
script = ExtResource("2_scapu")
Name = "Inhibit Player Mana Regen Temp"
Modifiers = []
Components = Array[Object]([SubResource("Resource_bi1d8")])
Executions = []
DurationType = 2
Duration = SubResource("Resource_exi3e")
StackLimit = SubResource("Resource_ijayu")
InitialStack = SubResource("Resource_1go02")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="ForgeInstantEndBehavior" format=3 uid="uid://crgwob8t8yysq"]
[ext_resource type="Script" uid="uid://c7s5v7ii4nujg" path="res://forge/abilities/ForgeInstantEndBehavior.cs" id="1_hly5b"]
[resource]
script = ExtResource("1_hly5b")
metadata/_custom_type_script = "uid://c7s5v7ii4nujg"

View File

@@ -0,0 +1,83 @@
[gd_resource type="Resource" script_class="ForgeEffectData" format=3 uid="uid://dh437cuxgjv6b"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="1_mlifq"]
[ext_resource type="Resource" uid="uid://dn7b8frkoxpxr" path="res://scenes/player_controller/resources/forge/player_mana_changed_cue.tres" id="1_nsr3v"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_q8tml"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="2_5tp50"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="2_pm3n3"]
[ext_resource type="Script" uid="uid://b0eq12mjqfage" path="res://addons/forge/resources/components/TargetTagRequirements.cs" id="2_xbgy2"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="3_nsr3v"]
[sub_resource type="Resource" id="Resource_5yygy"]
script = ExtResource("1_q8tml")
ContainerTags = Array[String](["character.player.mana.regen.inhibited"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_ncjx6"]
script = ExtResource("2_xbgy2")
OngoingIgnoredTags = SubResource("Resource_5yygy")
metadata/_custom_type_script = "uid://b0eq12mjqfage"
[sub_resource type="Resource" id="Resource_pm3n3"]
script = ExtResource("1_mlifq")
BaseValue = 1
[sub_resource type="Resource" id="Resource_q8tml"]
script = ExtResource("2_pm3n3")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_xbgy2"]
script = ExtResource("2_pm3n3")
[sub_resource type="Resource" id="Resource_rhldn"]
script = ExtResource("2_pm3n3")
[sub_resource type="Resource" id="Resource_p6h8c"]
script = ExtResource("2_pm3n3")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_yqxv4"]
script = ExtResource("2_pm3n3")
[sub_resource type="Resource" id="Resource_b6opn"]
script = ExtResource("2_pm3n3")
[sub_resource type="Resource" id="Resource_5frso"]
script = ExtResource("2_pm3n3")
BaseValue = 2.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_okenf"]
script = ExtResource("3_nsr3v")
Attribute = "PlayerAttributeSet.Mana"
ScalableFloat = SubResource("Resource_5frso")
Coefficient = SubResource("Resource_p6h8c")
PreMultiplyAdditiveValue = SubResource("Resource_b6opn")
PostMultiplyAdditiveValue = SubResource("Resource_yqxv4")
CalculatorCoefficient = SubResource("Resource_q8tml")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_rhldn")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_xbgy2")
metadata/_custom_type_script = "uid://bdfcavbjyhxxa"
[sub_resource type="Resource" id="Resource_w35mq"]
script = ExtResource("2_pm3n3")
BaseValue = 0.1
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_nsr3v"]
script = ExtResource("1_mlifq")
BaseValue = 1
[resource]
script = ExtResource("2_5tp50")
Name = "Mana Regeneration"
Modifiers = Array[Object]([SubResource("Resource_okenf")])
Components = [SubResource("Resource_ncjx6")]
Executions = []
DurationType = 1
HasPeriodicApplication = true
Period = SubResource("Resource_w35mq")
StackLimit = SubResource("Resource_nsr3v")
InitialStack = SubResource("Resource_pm3n3")
Cues = Array[Object]([ExtResource("1_nsr3v")])
metadata/_custom_type_script = "uid://b83hf13nj37k3"

View File

@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="ForgeCue" format=3 uid="uid://dn7b8frkoxpxr"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_lbula"]
[ext_resource type="Script" uid="uid://cmrsxccn0ei4j" path="res://addons/forge/resources/ForgeCue.cs" id="2_jijlk"]
[sub_resource type="Resource" id="Resource_4mhqs"]
script = ExtResource("1_lbula")
ContainerTags = Array[String](["cues.resources.mana"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[resource]
script = ExtResource("2_jijlk")
CueKeys = SubResource("Resource_4mhqs")
MaxValue = 100
MagnitudeType = 2
MagnitudeAttribute = "PlayerAttributeSet.Mana"
metadata/_custom_type_script = "uid://cmrsxccn0ei4j"

View File

@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="ForgeRaiseEventTagExecution" format=3 uid="uid://oe2suroa1klj"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_iqjlm"]
[ext_resource type="Script" path="res://forge/calculators/ForgeRaiseEventTagExecution.cs" id="2_am2ak"]
[sub_resource type="Resource" id="Resource_sxbq4"]
script = ExtResource("1_iqjlm")
ContainerTags = Array[String](["events.weapon.flyingtick"])
[resource]
script = ExtResource("2_am2ak")
metadata/_custom_type_script = "uid://br7ut4lbau66w"

View File

@@ -0,0 +1,55 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://btnnpqann3ktp"]
[ext_resource type="Resource" uid="uid://oe2suroa1klj" path="res://scenes/player_controller/resources/forge/raise_flying_tick_event.tres" id="1_pdt6v"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="1_vh0wp"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="2_xkoyb"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="3_j2gem"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="4_e2sm2"]
[ext_resource type="Script" uid="uid://cl5hudinl1rex" path="res://forge/abilities/ForgeEffectApplicationBehavior.cs" id="5_trglf"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="6_napws"]
[sub_resource type="Resource" id="Resource_dgkld"]
script = ExtResource("2_xkoyb")
BaseValue = 1
[sub_resource type="Resource" id="Resource_1ften"]
script = ExtResource("3_j2gem")
BaseValue = 0.2
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_l278c"]
script = ExtResource("2_xkoyb")
BaseValue = 1
[sub_resource type="Resource" id="Resource_esyoj"]
script = ExtResource("4_e2sm2")
Modifiers = []
Components = []
Executions = Array[Object]([ExtResource("1_pdt6v")])
DurationType = 1
HasPeriodicApplication = true
Period = SubResource("Resource_1ften")
ExecuteOnApplication = true
StackLimit = SubResource("Resource_l278c")
InitialStack = SubResource("Resource_dgkld")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_0xegy"]
script = ExtResource("5_trglf")
EffectData = SubResource("Resource_esyoj")
metadata/_custom_type_script = "uid://cl5hudinl1rex"
[sub_resource type="Resource" id="Resource_4aw8y"]
script = ExtResource("6_napws")
Tag = "events.weapon.startedflying"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("1_vh0wp")
Name = "Weapon Flying Tick"
CooldownEffects = []
AbilityBehavior = SubResource("Resource_0xegy")
TriggerSource = 1
TriggerTag = SubResource("Resource_4aw8y")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -11,7 +11,6 @@ public class PlayerAttributeSet : AttributeSet
public PlayerAttributeSet() public PlayerAttributeSet()
{ {
// Initialize the attributes with the current, min and max values.
Health = InitializeAttribute(nameof(Health), 100, 0, 150); Health = InitializeAttribute(nameof(Health), 100, 0, 150);
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100); Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99); Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);

View File

@@ -1,19 +1,37 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Effects.Periodic;
using Gamesmiths.Forge.Events; using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp; using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.systems; using Movementtests.systems;
using Movementtests.player_controller.Scripts; using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts; using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools; using Movementtests.tools;
using Movementtests.forge.abilities;
using Movementtests.tools.calculators;
using RustyOptions; using RustyOptions;
public record struct EmpoweredActionPayload;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
public partial class PlayerController : CharacterBody3D, public partial class PlayerController : CharacterBody3D,
IDamageable, IDamageable,
@@ -92,6 +110,26 @@ public partial class PlayerController : CharacterBody3D,
[Export] public bool HasSword { get; set; } = true; [Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true; [Export] public bool HasParry { get; set; } = true;
// Forge stuff
[ExportCategory("Forge")]
[ExportGroup("General")]
[Export]
public ForgeTagContainer BaseTags { get; set; } = new();
[Export] public ForgeTag EmpoweredActionUsed;
[ExportGroup("Abilities")]
[ExportSubgroup("Common and defaults")]
[Export] public ForgeAbilityData EmpoweredActionAbility = null!;
[Export] public ForgeAbilityData[] DefaultPermanentAbilities = [];
[ExportSubgroup("WeaponThrow")]
[Export] public ForgeAbilityData[] AbilityLoadout = [];
[ExportGroup("Effects")]
[ExportSubgroup("Common and defaults")]
[Export] public ForgeEffectData[] DefaultPermanentEffects = [];
[ExportSubgroup("Applied on Empowered Action used")]
[Export] public ForgeEffectData[] EmpoweredActionEffects = [];
// Combat stuff // Combat stuff
[ExportCategory("Combat")] [ExportCategory("Combat")]
[ExportGroup("General")] [ExportGroup("General")]
@@ -398,6 +436,8 @@ public partial class PlayerController : CharacterBody3D,
private ShapeCast3D _closeEnemyDetector = null!; private ShapeCast3D _closeEnemyDetector = null!;
private RayCast3D _aimAssisRayCast = null!; private RayCast3D _aimAssisRayCast = null!;
private Camera3D _camera = null!; private Camera3D _camera = null!;
private AbilityHandle? _empoweredActionHandle;
public override void _Ready() public override void _Ready()
{ {
@@ -415,25 +455,56 @@ public partial class PlayerController : CharacterBody3D,
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f); _aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// Forge stuff // Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!; var tagsManager = ForgeManagers.Instance.TagsManager;
var baseTags = new TagContainer( var cuesManager = ForgeManagers.Instance.CuesManager;
forgeManager.TagsManager,
[ List<AttributeSet> attributeSetList = [];
Tag.RequestTag(forgeManager.TagsManager, "character.player"), foreach (Node node in GetChildren())
Tag.RequestTag(forgeManager.TagsManager, "class.warrior") {
]); if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
Attributes = new EntityAttributes(new PlayerAttributeSet()); if (attributeSet is not null)
Tags = new EntityTags(baseTags); {
EffectsManager = new EffectsManager(this, forgeManager.CuesManager); attributeSetList.Add(attributeSet);
}
}
}
Attributes = new EntityAttributes([.. attributeSetList]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this); Abilities = new(this);
Events = new(); Events = new();
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
EmpoweredActionAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
foreach (var ability in DefaultPermanentAbilities)
{
Abilities.GrantAbilityPermanently(
ability.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
}
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100 // Apply all default effects
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100 foreach (var effect in DefaultPermanentEffects)
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10 {
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5 EffectsManager.ApplyEffect(new Effect(effect.GetEffectData(), new EffectOwnership(this, this)));
GD.Print(health, mana, strength, speed); }
// Subscribe default empowered actions effects to the Empowered Action Used event
foreach (var effect in EmpoweredActionEffects)
{
Events.Subscribe<EmpoweredActionPayload>(EmpoweredActionUsed.GetTag(), data =>
{
EffectsManager.ApplyEffect(new Effect(effect.GetEffectData(), new EffectOwnership(this, this)));
});
}
// DashIndicator = GetNode<TextureRect>("%DashIndicator"); // DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator"); PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
@@ -499,7 +570,7 @@ public partial class PlayerController : CharacterBody3D,
} }
if (RKnockback != null) CKnockback!.RKnockback = RKnockback; if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
PlayerUi.Initialize(CHealth.CurrentHealth); PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
CDamageable.DamageTaken += (damageable, record) => ReduceHealth(damageable, record); CDamageable.DamageTaken += (damageable, record) => ReduceHealth(damageable, record);
CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record)); CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
CHealth.HealthChanged += PlayerUi.OnHealthChanged; CHealth.HealthChanged += PlayerUi.OnHealthChanged;
@@ -673,9 +744,56 @@ public partial class PlayerController : CharacterBody3D,
_attackDash.StateEntered += OnDashAttackStarted; _attackDash.StateEntered += OnDashAttackStarted;
_parryStandard.StateEntered += OnStandardParryStarted; _parryStandard.StateEntered += OnStandardParryStarted;
_parryDash.StateEntered += OnDashParryStarted; _parryDash.StateEntered += OnDashParryStarted;
foreach (var weaponLandAbility in AbilityLoadout)
{
var leftGrantAbilityConfig = new GrantAbilityConfig(
weaponLandAbility.GetAbilityData(),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var leftGrantEffect = new EffectData(
"Grant Weapon Left Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
}
// GetTree().CreateTimer(5).Timeout += () => WeaponSystem.GrantNewAbilityForWeaponFly(weaponLandAbility);
// Forge events
var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
}
public void OnWeaponLeft(EventData data)
{
var target = data.Target;
var tagsManager = ForgeManagers.Instance.TagsManager;
var weaponLeftTag = Tag.RequestTag(tagsManager, "abilities.weapon.left").GetSingleTagContainer();
if (weaponLeftTag == null) return;
Abilities.TryActivateAbilitiesByTag(weaponLeftTag, target, out var landedFailures);
}
public void OnWeaponLanded(EventData data)
{
var source = data.Source;
var target = data.Target;
var magnitude = data.EventMagnitude;
var weaponLandPayload = data.Payload;
var tagsManager = ForgeManagers.Instance.TagsManager;
// Testing out kill var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
// GetTree().CreateTimer(2).Timeout += () => Kill(this); if (weaponLandTag == null) return;
var anyActivated = Abilities.TryActivateAbilitiesByTag(
weaponLandTag,
target,
out var failures);
} }
/////////////////////////// ///////////////////////////
@@ -735,7 +853,7 @@ public partial class PlayerController : CharacterBody3D,
{ {
RHealth.StartingHealth = newHealthValue; RHealth.StartingHealth = newHealthValue;
CHealth!.CurrentHealth = newHealthValue; CHealth!.CurrentHealth = newHealthValue;
PlayerUi.Initialize(CHealth.CurrentHealth); PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
} }
public void SetPlayerDamageOverride(float newDamageValue) public void SetPlayerDamageOverride(float newDamageValue)
{ {
@@ -1913,14 +2031,64 @@ public partial class PlayerController : CharacterBody3D,
public bool CanPerformEmpoweredAction() public bool CanPerformEmpoweredAction()
{ {
if(_empoweredActionHandle == null) return false;
var cooldowns = _empoweredActionHandle.GetCooldownData();
foreach (var cd in cooldowns)
{
//GD.Print($"Cooldown remaining: {cd.RemainingTime}");
}
var costs = _empoweredActionHandle.GetCostData();
foreach (var cost in costs)
{
// Assuming you want to check Mana costs
if (cost.Attribute == "PlayerAttributeSet.Mana")
{
//GD.Print($"Mana Cost: {cost.Cost}");
}
}
var canActivate = _empoweredActionHandle.CanActivate(out var failures);
if (!canActivate)
{
GD.PrintErr($"Cannot activate empowered action: {failures}");
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
}
return canActivate;
return EmpoweredActionsLeft > 0 && TutorialDone; return EmpoweredActionsLeft > 0 && TutorialDone;
} }
public void PerformEmpoweredAction() public void PerformEmpoweredAction()
{ {
if(_empoweredActionHandle == null) return;
var canActivate = _empoweredActionHandle.Activate(out var failures);
if (!canActivate)
{
GD.PrintErr($"Cannot activate empowered action: {failures}");
if (failures.HasFlag(AbilityActivationFailures.Cooldown)) GD.PrintErr("In Cooldown");
if (failures.HasFlag(AbilityActivationFailures.InsufficientResources)) GD.PrintErr("Not Enough Mana");
}
else
{
GD.Print($"Remaining mana: {Attributes["PlayerAttributeSet.Mana"].CurrentValue}");
}
// Inhibit Mana Regeneration for a while after using an empowered action
// TODO: Use Forge events instead of relying on direct referencing
// _manaRegenEffectHandle!.SetInhibit(true);
// GetTree().CreateTimer(EmpoweredAction.ManaRegenPause).Timeout += () => {_manaRegenEffectHandle!.SetInhibit(false);};
_isWallJumpAvailable = true; _isWallJumpAvailable = true;
_canDashAirborne = true; _canDashAirborne = true;
EmpoweredActionsLeft--; EmpoweredActionsLeft--;
_playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used"); _playerState.SendEvent(EmpoweredActionsLeft <= 0 ? "expired" : "power_used");
Events.Raise(new EventData<EmpoweredActionPayload>
{
EventTags = EmpoweredActionUsed.GetTag().GetSingleTagContainer()!,
Source = this,
Payload = new EmpoweredActionPayload()
});
} }
/////////////////////////// ///////////////////////////
@@ -2223,14 +2391,10 @@ public partial class PlayerController : CharacterBody3D,
_spaceState = GetWorld3D().DirectSpaceState; _spaceState = GetWorld3D().DirectSpaceState;
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1; if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
// Limit maximum speed // Limit maximum speed
if (Velocity.Length() > AbsoluteMaxSpeed) if (Velocity.Length() > AbsoluteMaxSpeed)
Velocity = Velocity.Normalized() * AbsoluteMaxSpeed; Velocity = Velocity.Normalized() * AbsoluteMaxSpeed;
// Manage head and camera movement
LookAround(delta);
// Manage general movement // Manage general movement
Velocity += ComputeKnockback(); Velocity += ComputeKnockback();
MoveSlideAndHandleStairs((float) delta); MoveSlideAndHandleStairs((float) delta);
@@ -2238,21 +2402,22 @@ public partial class PlayerController : CharacterBody3D,
// Manage gameplay systems // Manage gameplay systems
MantleSystem.ProcessMantle(_grounded.Active); MantleSystem.ProcessMantle(_grounded.Active);
HandleEnemyTargeting(); HandleEnemyTargeting();
// Manage dash target and tutorial specific stuff
// if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
// {
// DashIndicatorMesh.Visible = false;
// }
// if (!WeaponSystem.InHandState.Active && TutorialDone)
// {
// DashIndicatorMesh.Visible = true;
//
// DashIndicatorMeshCylinder.Height = WeaponSystem.GlobalPosition.DistanceTo(GlobalPosition) * 2;
// DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
// }
} }
// private float _oldMana = 100;
public override void _Process(double delta)
{
// Manage head and camera movement
LookAround(delta);
EffectsManager.UpdateEffects(delta);
// TODO: change for actual Cue
// var currentMana = Attributes["PlayerAttributeSet.Mana"].CurrentValue;
// if (Mathf.Abs(currentMana - _oldMana) > Mathf.Epsilon)
// PlayerUi.OnManaChanged(currentMana);
// _oldMana = currentMana;
}
/////////////////////////// ///////////////////////////
// Hit Management /////// // Hit Management ///////
/////////////////////////// ///////////////////////////

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@@ -4,8 +4,10 @@ using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
public partial class Healthbar : ProgressBar public partial class Healthbar : ProgressBar
{ {
private Timer _damageCatchUpTimer; private Timer _damageCatchUpTimer = null!;
private ProgressBar _damagedHealth; private ProgressBar _damagedHealth = null!;
[Export] public StyleBox? BarStyle;
private float _currentHealth; private float _currentHealth;
public float CurrentHealth public float CurrentHealth
@@ -21,6 +23,9 @@ public partial class Healthbar : ProgressBar
_damageCatchUpTimer.Timeout += OnDamageCatchUp; _damageCatchUpTimer.Timeout += OnDamageCatchUp;
Visible = false; Visible = false;
if (BarStyle != null)
AddThemeStyleboxOverride("fill", BarStyle);
} }
public void Initialize(float initialHealth) public void Initialize(float initialHealth)

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@@ -5,7 +5,7 @@
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0sgot"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0sgot"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0k5hr"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0k5hr"]
bg_color = Color(0.698864, 0.047356047, 0, 1) bg_color = Color(0.69803923, 0.047058824, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0sgot"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0sgot"]
bg_color = Color(0.14767182, 0.14767182, 0.14767176, 1) bg_color = Color(0.14767182, 0.14767182, 0.14767176, 1)

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@@ -0,0 +1,101 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DamageComponentUnitTest
{
[TestCase]
public void DamageModifierAppliesWhenTypeMatches()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
AssertBool(signalTriggered).IsTrue();
}
[TestCase]
public void DamageModifierIgnoresWhenTypeDifferent()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
AssertBool(signalTriggered).IsFalse(); // No damage actually taken
}
[TestCase]
public void DamageableSumsAllModifiers()
{
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
var damageable = new CDamageable();
damageable.DamageModifiers = new[] { mod1, mod2 };
var signalTriggered = false;
damageable.DamageTaken += (_, _) => signalTriggered = true;
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = damageable.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
AssertBool(signalTriggered).IsTrue();
}
[TestCase]
public void ComputeDamageModifierAppliesWhenTypeMatches()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
AssertBool(signalTriggered).IsFalse();
}
[TestCase]
public void ComputeDamageModifierIgnoresWhenTypeDifferent()
{
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
var signalTriggered = false;
modifier.DamageTaken += (_, _) => signalTriggered = true;
var result = modifier.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
AssertBool(signalTriggered).IsFalse();
}
[TestCase]
public void ComputeDamageableSumsAllModifiers()
{
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
var cDamageable = new CDamageable();
cDamageable.DamageModifiers = new[] { mod1, mod2 };
var signalTriggered = false;
cDamageable.DamageTaken += (_, _) => signalTriggered = true;
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = cDamageable.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
AssertBool(signalTriggered).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://db6rva7uccppc

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@@ -0,0 +1,55 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HealthComponentUnitTest
{
[TestCase]
public void ReadyInitializesCurrentHealth()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(150.0f);
cHealth._Ready();
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
}
[TestCase]
public void ReduceHealthDecreasesAndDoesNotDeplete()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(100.0f);
cHealth.CurrentHealth = 100.0f;
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
AssertFloat(record.MaxHealth).IsEqual(100.0f);
}
[TestCase]
public void ReduceHealthTriggersDepletionToZero()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(50.0f);
cHealth.CurrentHealth = 50.0f;
bool depleted = false;
cHealth.HealthDepleted += _ => depleted = true;
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertBool(depleted).IsTrue();
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
AssertFloat(record.MaxHealth).IsEqual(50.0f);
}
}

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@@ -0,0 +1 @@
uid://bd52i51hncgmf

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@@ -0,0 +1,32 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class KnockbackComponentUnitTest
{
[TestCase]
public void RegisterAndComputeKnockback()
{
var cKnock = new CKnockback();
cKnock.RKnockback = new RKnockback(2.0f);
cKnock.GlobalPosition = Vector3.Zero;
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var record = new KnockbackRecord(damage, 1.5f);
cKnock.RegisterKnockback(record);
var force = cKnock.ComputeKnockback();
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
// Second call returns zero since internal state resets
var second = cKnock.ComputeKnockback();
AssertVector(second).IsEqual(Vector3.Zero);
}
}

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@@ -0,0 +1 @@
uid://bv0eionbgbig5

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@@ -0,0 +1,32 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.scenes.movement;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class MovementSystemUnitTest
{
[TestCase]
public void GroundedMovementAcceleratesAndAppliesGravity()
{
var move = new CGroundedMovement();
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
move.WallInFrontRayCast = new RayCast3D();
//move.GlobalPosition = Vector3.Zero;
var inputs = new MovementInputs(
Velocity: Vector3.Zero,
TargetLocation: new Vector3(10, 0, 0),
isOnFloor: false,
gravity: Vector3.Down * 9.8f,
delta: 1.0
);
var v = move.ComputeVelocity(inputs);
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
}
}

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@@ -0,0 +1 @@
uid://cofj5s4x74ay

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@@ -0,0 +1,30 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class EnemyUnitTest
{
[TestCase]
public void ComputeDamageNoComponent()
{
var enemy = new Enemy();
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = enemy.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
}
[TestCase]
public void Unstun()
{
var enemy = new Enemy();
enemy.IsStunned = true;
enemy.Unstun();
AssertBool(enemy.IsStunned).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://cojxgcs6xqqoq

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@@ -0,0 +1,55 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DashSystemUnitTest
{
private DashSystem _dashSystem;
[BeforeTest]
public void SetupTest()
{
_dashSystem = new DashSystem();
_dashSystem.DashCast3D = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCast3D);
_dashSystem.DashCastDrop = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCastDrop);
_dashSystem.DashTarget = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashTarget);
_dashSystem.DashDropIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashDropIndicator);
_dashSystem.DashDropLocationIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem.DashDropLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_dashSystem?.Free();
}
[TestCase]
public void TestStopPreparingDash()
{
_dashSystem.CanDashThroughTarget = true;
_dashSystem.DashTarget.Visible = true;
_dashSystem.DashDropIndicator.Visible = true;
_dashSystem.DashDropLocationIndicator.Visible = true;
_dashSystem.StopPreparingDash();
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
AssertBool(_dashSystem.DashTarget.Visible).IsFalse();
AssertBool(_dashSystem.DashDropIndicator.Visible).IsFalse();
AssertBool(_dashSystem.DashDropLocationIndicator.Visible).IsFalse();
}
}

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@@ -0,0 +1 @@
uid://pv570go4cxws

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@@ -0,0 +1,94 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HeadSystemUnitTest
{
private HeadSystem _head;
[BeforeTest]
public void SetupTest()
{
_head = new HeadSystem();
_head.Camera = new Camera3D();
_head.AddChild(_head.Camera);
// _head._cameraAnchor = new Marker3D();
_head.AddChild(_head.CameraAnchor);
_head.FpRig = new Node3D();
_head.AddChild(_head.FpRig);
_head.CameraAnchor = new Node3D();
_head.AddChild(_head.CameraAnchor);
_head.RightHandedWeapon = new Node3D();
_head.AddChild(_head.RightHandedWeapon);
_head.LeftHandedWeapon = new Node3D();
_head.AddChild(_head.LeftHandedWeapon);
}
[AfterTest]
public void CleanupTest()
{
_head?.Free();
}
[TestCase]
public void TestResetHeadBobbing()
{
_head._bobbingAccumulator = 10.0f;
_head.ResetHeadBobbing();
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
}
[TestCase]
public void TestComputeHowMuchInputForward()
{
Vector3 forwardInput = new Vector3(0, 0, -1);
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
Vector3 backwardInput = new Vector3(0, 0, 1);
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestComputeHowMuchInputSideways()
{
Vector3 rightInput = new Vector3(1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
Vector3 leftInput = new Vector3(-1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestGetForwardHorizontalVector()
{
Vector3 forward = _head.GetForwardHorizontalVector();
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestLookAroundRotation()
{
var inputs = new HeadSystem.CameraParameters(
Delta: 0.016,
LookDir: new Vector2(1, 0),
PlayerInput: Vector3.Zero,
PlayerVelocity: Vector3.Zero,
WallContactPoint: Vector3.Zero,
SensitivitMultiplier: 1.0f,
WithCameraJitter: false,
WithCameraBobbing: false,
BobbingMultiplier: 1.0f,
FovMultiplier: 1.0f
);
float initialY = _head.Rotation.Y;
_head.LookAround(inputs);
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
}
}

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@@ -0,0 +1 @@
uid://bp0xn8k3dmfkg

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@@ -0,0 +1,149 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class PlayerControllerUnitTest
{
private PlayerController _player;
[BeforeTest]
public void SetupTest()
{
_player = new PlayerController();
_player.TargetSpeed = 7.0f;
_player.Gravity = 9.8f;
var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth;
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
}
[AfterTest]
public void CleanupTest()
{
_player?.Free();
}
[TestCase]
public void TestCalculateGravityForce()
{
_player.Weight = 3.0f;
// gravity is 9.8f
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
}
[TestCase]
public void TestIsPlayerInputtingForward()
{
// Test Keyboard Input
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(Vector3.Forward);
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
_player.OnInputMoveKeyboard(Vector3.Back);
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
// Test Gamepad Input
_player.InputDeviceChanged(true);
_player.OnInputMove(new Vector3(0, 0, -1));
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
}
[TestCase]
public void TestSetVerticalVelocity()
{
_player.Velocity = new Vector3(1, 0, 2);
_player.SetVerticalVelocity(5.0f);
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
}
[TestCase]
public void TestComputeHVelocityGround()
{
_player.Velocity = Vector3.Zero;
_player.AccelerationFloor = 10.0f;
float delta = 0.1f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
}
[TestCase]
public void TestComputeHVelocityAir()
{
_player.Velocity = new Vector3(5, 0, 0);
_player.AccelerationAir = 2.0f;
_player.DecelerationAir = 2.0f;
float delta = 0.5f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
AssertVector(newVelocity).IsEqual(Vector3.Zero);
}
[TestCase]
public void TestReduceHealth()
{
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
_player.ReduceHealth(_player, damageRecord);
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestEmpoweredActionsLeft()
{
var mockUi = new PlayerUi();
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
mockUi.DashIcons = dashIcons;
_player.PlayerUi = mockUi;
_player.EmpoweredActionsLeft = 2;
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
AssertBool(dashIcons[0].Visible).IsTrue();
AssertBool(dashIcons[1].Visible).IsTrue();
AssertBool(dashIcons[2].Visible).IsFalse();
}
[TestCase]
public void TestDashCooldownTimeout()
{
_player.CanDash = false;
_player.DashCooldownTimeout();
AssertBool(_player.CanDash).IsTrue();
}
[TestCase]
public void TestGetInputLocalHDirection()
{
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
Vector3 expected = new Vector3(1, 0, 1).Normalized();
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestComputeKnockback()
{
var cKnockback = new CKnockback();
cKnockback.RKnockback = new RKnockback(10.0f);
_player.CKnockback = cKnockback;
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
_player.GlobalPosition = Vector3.Zero;
cKnockback.GlobalPosition = Vector3.Zero;
_player.RegisterKnockback(knockbackRecord);
Vector3 knockback = cKnockback.ComputeKnockback();
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
}
}

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uid://kmphtu0ovixi

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using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class WeaponSystemUnitTest
{
private WeaponSystem _weapon;
[BeforeTest]
public void SetupTest()
{
_weapon = new WeaponSystem();
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
_weapon.WeaponMesh = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponMesh);
_weapon.WeaponLocationIndicator = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_weapon?.Free();
}
[TestCase]
public void TestWeaponLeftAndBackVisibility()
{
_weapon.Visible = false;
_weapon.WeaponLeft();
AssertBool(_weapon.Visible).IsTrue();
_weapon.WeaponBack();
AssertBool(_weapon.Visible).IsFalse();
}
[TestCase]
public void TestThrowWeaponOnCurveSetsUnfrozen()
{
_weapon.Freeze = true;
_weapon.ThrowWeaponOnCurve();
AssertBool(_weapon.Freeze).IsFalse();
}
}

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uid://vkv8aderakcb

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using System.Threading.Tasks;
using Godot;
using GodotStateCharts;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerInteractionsTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
}

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uid://denedm5b8rmhh

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[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_dv0re")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_dv0re")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)

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using System.Threading.Tasks;
using Godot;
using GodotStateCharts;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerMovementTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[Before]
public void Setup() {}
[After]
public void Cleanup() {}
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player/movement/player_movement_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
[TestCase("BaseLocation")]
public async Task PlayerJump(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitIdleFrame();
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
AssertBool(jumping.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitIdleFrame();
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
await _runner.AwaitMillis(600);
endPos = _player.GlobalPosition;
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
AssertBool(grounded.Active).IsTrue();
}
[TestCase("MantleLocation1")]
public async Task PlayerMantle(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitMillis(100);
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
AssertBool(mantling.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(500);
var endPos = _player.GlobalPosition;
AssertFloat((endPos - startPos).Length()).IsGreater(_tolerance);
AssertFloat(endPos.Y).IsEqualApprox(1.0f, _tolerance);
}
}

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uid://x5pj2ymam2gg

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[gd_scene format=3 uid="uid://i8kb38q7bdfk"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_bdfhg"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="1_hg1sy"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_bdfhg")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_bdfhg")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("1_hg1sy")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)

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using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools;
public partial class ForgeManager : Node
{
public CuesManager CuesManager { get; private set; } = new CuesManager();
public TagsManager TagsManager { get; private set; } = new TagsManager(
[
"character.player",
"class.warrior",
"status.stunned",
"status.burning",
"status.enraged",
"status.immune.fire",
"cues.damage.fire",
"events.combat.damage",
"events.combat.hit",
"cooldown.fireball"
]);
public ForgeManager()
{
}
}

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{
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json"
}