Moving to Godot 4.6.2
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -19,6 +19,7 @@
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*.suo
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*.user
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*.csproj.old*
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_ReSharper.*
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*.DotSettings.user
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bin
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<Project Sdk="Godot.NET.Sdk/4.6.2">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -23,8 +23,8 @@ BaseValue = 1
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[sub_resource type="Resource" id="Resource_esyoj"]
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script = ExtResource("4_e2sm2")
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Modifiers = null
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Components = null
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Modifiers = []
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Components = []
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Executions = Array[Object]([ExtResource("1_pdt6v")])
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DurationType = 1
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HasPeriodicApplication = true
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@@ -32,7 +32,7 @@ Period = SubResource("Resource_1ften")
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ExecuteOnApplication = true
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StackLimit = SubResource("Resource_l278c")
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InitialStack = SubResource("Resource_dgkld")
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Cues = null
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Cues = []
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metadata/_custom_type_script = "uid://b83hf13nj37k3"
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[sub_resource type="Resource" id="Resource_0xegy"]
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@@ -48,7 +48,7 @@ metadata/_custom_type_script = "uid://dpakv7agvir6y"
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[resource]
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script = ExtResource("1_vh0wp")
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Name = "Weapon Flying Tick"
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CooldownEffects = null
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CooldownEffects = []
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AbilityBehavior = SubResource("Resource_0xegy")
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TriggerSource = 1
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TriggerTag = SubResource("Resource_4aw8y")
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