mana bar
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@@ -13,7 +13,7 @@ public partial class RManaRegen(float manaRegenRate, float frequency) : Resource
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[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
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public float ManaRegenRate { get; set; } = manaRegenRate;
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[Export(PropertyHint.Range, "0.01,1,0.1,or_greater")]
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[Export(PropertyHint.Range, "0.01,1,0.01,or_greater")]
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public float Frequency { get; set; } = frequency;
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public RManaRegen() : this(1.0f, 0.1f)
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@@ -111,6 +111,9 @@ radius = 1.5
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
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blend_mode = 1
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n24vh"]
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bg_color = Color(0.15869555, 0.64034444, 0.906125, 1)
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[node name="Player" type="CharacterBody3D" unique_id=709076448]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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@@ -555,6 +558,22 @@ offset_bottom = -71.99939
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grow_horizontal = 2
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grow_vertical = 0
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[node name="Manabar" parent="UI" unique_id=1713862004 instance=ExtResource("47_76kmc")]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -859.0
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offset_top = -84.0
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offset_right = -347.0
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offset_bottom = -72.0
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grow_horizontal = 2
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grow_vertical = 0
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BarStyle = SubResource("StyleBoxFlat_n24vh")
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[node name="StateChart" type="Node" parent="." unique_id=1675830632]
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script = ExtResource("25_wv70j")
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metadata/_custom_type_script = "uid://couw105c3bde4"
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@@ -5,9 +5,10 @@ using Movementtests.interfaces;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
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public partial class PlayerUi : Control
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{
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internal TextureRect[] _dashIcons = new TextureRect[3];
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private TextureRect _enemyTarget;
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private Healthbar _healthbar;
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internal TextureRect[] DashIcons = new TextureRect[3];
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private TextureRect _enemyTarget = null!;
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private Healthbar _healthbar = null!;
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private Healthbar _manabar = null!;
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public enum TargetState
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{
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@@ -25,12 +26,13 @@ public partial class PlayerUi : Control
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public override void _Ready()
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{
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_dashIcons[0] = GetNode<TextureRect>("%Dash1");
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_dashIcons[1] = GetNode<TextureRect>("%Dash2");
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_dashIcons[2] = GetNode<TextureRect>("%Dash3");
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DashIcons[0] = GetNode<TextureRect>("%Dash1");
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DashIcons[1] = GetNode<TextureRect>("%Dash2");
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DashIcons[2] = GetNode<TextureRect>("%Dash3");
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_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
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_healthbar = GetNode<Healthbar>("%Healthbar");
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_manabar = GetNode<Healthbar>("%Manabar");
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}
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public void Initialize(float initialHealth)
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@@ -59,7 +61,7 @@ public partial class PlayerUi : Control
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public void SetNumberOfDashesLeft(int numberOfDashes)
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{
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int index = 1;
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foreach (var dashIcon in _dashIcons)
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foreach (var dashIcon in DashIcons)
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{
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dashIcon.SetVisible(index <= numberOfDashes);
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index++;
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@@ -70,4 +72,10 @@ public partial class PlayerUi : Control
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{
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_healthbar.CurrentHealth = healthChanged.CurrentHealth;
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}
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public void OnManaChanged(float newValue)
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{
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_manabar.CurrentHealth = newValue;
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GD.Print("mana changed");
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}
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}
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@@ -6,5 +6,5 @@
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script = ExtResource("1_1rxoq")
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Cost = 50.0
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Cooldown = 1.0
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ManaRegenPause = 3.0
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ManaRegenPause = 2.0
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metadata/_custom_type_script = "uid://d0l07gcx1ef18"
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@@ -5,5 +5,5 @@
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[resource]
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script = ExtResource("1_ecb1p")
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ManaRegenRate = 20.0
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Frequency = 0.1
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Frequency = 0.05
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metadata/_custom_type_script = "uid://di04jvuqp0h7m"
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@@ -2309,13 +2309,18 @@ public partial class PlayerController : CharacterBody3D,
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HandleEnemyTargeting();
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}
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private float _oldMana = 100;
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public override void _Process(double delta)
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{
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// Manage head and camera movement
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LookAround(delta);
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EffectsManager.UpdateEffects(delta);
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GD.Print(Attributes["PlayerAttributeSet.Mana"].CurrentValue);
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// TODO: change for actual Cue
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var currentMana = Attributes["PlayerAttributeSet.Mana"].CurrentValue;
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if (Mathf.Abs(currentMana - _oldMana) > Mathf.Epsilon)
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PlayerUi.OnManaChanged(currentMana);
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_oldMana = currentMana;
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}
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///////////////////////////
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@@ -4,8 +4,10 @@ using System;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
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public partial class Healthbar : ProgressBar
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{
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private Timer _damageCatchUpTimer;
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private ProgressBar _damagedHealth;
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private Timer _damageCatchUpTimer = null!;
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private ProgressBar _damagedHealth = null!;
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[Export] public StyleBox? BarStyle;
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private float _currentHealth;
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public float CurrentHealth
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@@ -21,6 +23,9 @@ public partial class Healthbar : ProgressBar
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_damageCatchUpTimer.Timeout += OnDamageCatchUp;
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Visible = false;
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if (BarStyle != null)
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AddThemeStyleboxOverride("fill", BarStyle);
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}
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public void Initialize(float initialHealth)
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@@ -5,7 +5,7 @@
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0sgot"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0k5hr"]
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bg_color = Color(0.698864, 0.047356047, 0, 1)
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bg_color = Color(0.69803923, 0.047058824, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0sgot"]
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bg_color = Color(0.14767182, 0.14767182, 0.14767176, 1)
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@@ -99,7 +99,7 @@ public class PlayerControllerUnitTest
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{
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var mockUi = new PlayerUi();
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var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
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mockUi._dashIcons = dashIcons;
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mockUi.DashIcons = dashIcons;
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_player.PlayerUi = mockUi;
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