Files
MovementTests/scenes/ui/healthbar/Healthbar.cs
2026-03-15 21:26:59 +01:00

64 lines
1.6 KiB
C#

using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
public partial class Healthbar : ProgressBar
{
private Timer _damageCatchUpTimer = null!;
private ProgressBar _damagedHealth = null!;
[Export] public StyleBox? BarStyle;
private float _currentHealth;
public float CurrentHealth
{
get => _currentHealth;
set => SetHealth(value);
}
public override void _Ready()
{
_damageCatchUpTimer = GetNode<Timer>("DamageCatchUp");
_damagedHealth = GetNode<ProgressBar>("Damagebar");
_damageCatchUpTimer.Timeout += OnDamageCatchUp;
Visible = false;
if (BarStyle != null)
AddThemeStyleboxOverride("fill", BarStyle);
}
public void Initialize(float initialHealth)
{
_currentHealth = initialHealth;
MaxValue = initialHealth;
Value = initialHealth;
_damagedHealth.MaxValue = initialHealth;
_damagedHealth.Value = initialHealth;
}
public void SetHealth(float newHealth)
{
var previousHealth = _currentHealth;
_currentHealth = Mathf.Min(newHealth, (float) MaxValue);
_currentHealth = newHealth;
Value = _currentHealth;
Visible = _currentHealth < MaxValue;
if (_currentHealth < previousHealth)
{
_damageCatchUpTimer.Start();
}
else
{
_damagedHealth.Value = _currentHealth;
}
}
public void OnDamageCatchUp()
{
_damagedHealth.Value = _currentHealth;
}
}