Implemented mana regeneration
This commit is contained in:
@@ -125,7 +125,6 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="addons\" />
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<Folder Include="forge\" />
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<Folder Include="tests\" />
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<Folder Include="tools\" />
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</ItemGroup>
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@@ -10,7 +10,7 @@ using Godot;
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namespace Movementtests.forge.abilities;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_animation.png")]
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public partial class REmpoweredAction(float cost, float cooldown) : Resource
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public partial class REmpoweredAction(float cost, float cooldown, float manaRegenPause) : Resource
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{
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float Cost { get; set; } = cost;
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@@ -18,7 +18,10 @@ public partial class REmpoweredAction(float cost, float cooldown) : Resource
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Cooldown { get; set; } = cooldown;
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public REmpoweredAction() : this(20.0f, 1.0f)
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float ManaRegenPause { get; set; } = manaRegenPause;
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public REmpoweredAction() : this(20.0f, 1.0f, 3.0f)
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{
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}
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46
forge/effects/RManaRegen.cs
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46
forge/effects/RManaRegen.cs
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@@ -0,0 +1,46 @@
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Effects.Periodic;
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using Godot;
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namespace Movementtests.tools.effects;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_liquid.png")]
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public partial class RManaRegen(float manaRegenRate, float frequency) : Resource
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{
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[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
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public float ManaRegenRate { get; set; } = manaRegenRate;
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[Export(PropertyHint.Range, "0.01,1,0.1,or_greater")]
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public float Frequency { get; set; } = frequency;
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public RManaRegen() : this(1.0f, 0.1f)
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{
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}
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public EffectData ManaRegen()
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{
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return new EffectData(
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"Mana Regen",
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durationData: new DurationData(
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DurationType.Infinite
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),
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modifiers: [
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new Modifier(
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"PlayerAttributeSet.Mana",
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ModifierOperation.FlatBonus,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(ManaRegenRate * Frequency))
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)
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],
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periodicData: new PeriodicData(
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Period: new ScalableFloat(Frequency),
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ExecuteOnApplication: true,
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PeriodInhibitionRemovedPolicy: PeriodInhibitionRemovedPolicy.ResetPeriod
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)
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);
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}
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}
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1
forge/effects/RManaRegen.cs.uid
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1
forge/effects/RManaRegen.cs.uid
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@@ -0,0 +1 @@
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uid://di04jvuqp0h7m
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_x835q"]
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[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="3_cb2lu"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
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[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
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[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
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@@ -113,6 +114,8 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D" unique_id=709076448]
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collision_mask = 272
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script = ExtResource("1_poq2x")
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EmpoweredAction = ExtResource("7_qheee")
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ManaRegen = ExtResource("3_n24vh")
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AimAssistStrength = 0.3
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AimAssistReductionWhenCloseToTarget = 0.1
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AimAssistReductionStartDistance = 8.0
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@@ -163,7 +166,6 @@ MinimumWallRunUpwardSpeed = 4.0
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MinimumWallRunHorizontalSpeed = 8.0
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WallRunAltitudeLossSpeed = 8.0
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WallRunSpeedThreshold = 1.0
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EmpoweredAction = ExtResource("7_qheee")
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[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
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RHealth = ExtResource("4_m8gvy")
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@@ -6,4 +6,5 @@
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script = ExtResource("1_1rxoq")
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Cost = 50.0
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Cooldown = 1.0
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ManaRegenPause = 3.0
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metadata/_custom_type_script = "uid://d0l07gcx1ef18"
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="RManaRegen" format=3 uid="uid://dtmhtlix2amme"]
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[ext_resource type="Script" uid="uid://di04jvuqp0h7m" path="res://forge/effects/RManaRegen.cs" id="1_ecb1p"]
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[resource]
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script = ExtResource("1_ecb1p")
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ManaRegenRate = 20.0
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Frequency = 0.1
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metadata/_custom_type_script = "uid://di04jvuqp0h7m"
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@@ -3,9 +3,6 @@ using System.Collections.Generic;
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Components;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Events;
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using Gamesmiths.Forge.Tags;
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@@ -19,7 +16,7 @@ using Movementtests.player_controller.Scripts;
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using Movementtests.scenes.player_controller.scripts;
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using Movementtests.tools;
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using Movementtests.forge.abilities;
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using Movementtests.tools.effects;
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using RustyOptions;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
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@@ -100,6 +97,12 @@ public partial class PlayerController : CharacterBody3D,
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[Export] public bool HasSword { get; set; } = true;
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[Export] public bool HasParry { get; set; } = true;
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// Forge stuff
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[ExportCategory("Forge")]
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[ExportGroup("General")]
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[Export] public REmpoweredAction EmpoweredAction = null!;
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[Export] public RManaRegen ManaRegen = null!;
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// Combat stuff
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[ExportCategory("Combat")]
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[ExportGroup("General")]
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@@ -408,8 +411,7 @@ public partial class PlayerController : CharacterBody3D,
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private Camera3D _camera = null!;
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private AbilityHandle? _empoweredActionHandle;
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[Export] public REmpoweredAction EmpoweredAction = null!;
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private ActiveEffectHandle? _manaRegenEffectHandle;
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public override void _Ready()
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{
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@@ -454,6 +456,9 @@ public partial class PlayerController : CharacterBody3D,
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abilityLevel: 1,
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levelOverridePolicy: LevelComparison.None,
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sourceEntity: this);
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var manaRegenEffect = new Effect(ManaRegen.ManaRegen(), new EffectOwnership(this, this));
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_manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect);
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var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
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var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
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@@ -1967,6 +1972,7 @@ public partial class PlayerController : CharacterBody3D,
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public void PerformEmpoweredAction()
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{
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if(_empoweredActionHandle == null) return;
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var canActivate = _empoweredActionHandle.Activate(out var failures);
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if (!canActivate)
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{
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@@ -1979,6 +1985,11 @@ public partial class PlayerController : CharacterBody3D,
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GD.Print($"Remaining mana: {Attributes["PlayerAttributeSet.Mana"].CurrentValue}");
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}
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// Inhibit Mana Regeneration for a while after using an empowered action
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// TODO: Use Forge events instead of relying on direct referencing
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_manaRegenEffectHandle!.SetInhibit(true);
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GetTree().CreateTimer(EmpoweredAction.ManaRegenPause).Timeout += () => {_manaRegenEffectHandle!.SetInhibit(false);};
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_isWallJumpAvailable = true;
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_canDashAirborne = true;
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EmpoweredActionsLeft--;
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@@ -2304,6 +2315,7 @@ public partial class PlayerController : CharacterBody3D,
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LookAround(delta);
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EffectsManager.UpdateEffects(delta);
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GD.Print(Attributes["PlayerAttributeSet.Mana"].CurrentValue);
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}
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///////////////////////////
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