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Author SHA1 Message Date
c895dfe9a0 made a dedicated scene for simple on-screen tutorials
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2025-11-08 10:56:35 +01:00
1ea3945cf6 final tutorial setup and UI fix
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2025-11-06 09:29:05 +01:00
29d9f44142 basic tutorial setup
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2025-11-05 16:08:36 +01:00
31b7b5ea0c adding windows ARM target
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2025-11-05 11:06:51 +01:00
78ab2cc637 small changes
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2025-10-31 16:31:21 +01:00
fd16342aca getting the weapon tutorial
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2025-10-31 16:18:59 +01:00
2d3a1b0d4c lift fix
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2025-10-31 11:04:42 +01:00
1c7abeb0d9 tutorial is set up and final lift as well
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2025-10-29 18:48:49 +01:00
97828ecdda tutorial is set up and final lift as well
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2025-10-29 18:47:52 +01:00
9d8877cc67 fov fix
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2025-10-28 14:12:32 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
1cafe6e96d removing import clause on windows export
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2025-10-27 10:41:32 +01:00
ea8821b41a back to base main menu
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2025-10-27 10:15:00 +01:00
8338ce3dd9 trying to change the autoload class name and extends order to fix release issue
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2025-10-27 10:14:11 +01:00
39f45d418f trying to add a console to release
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2025-10-27 09:49:52 +01:00
4e756da1ba trying simpler self made menus to fix selection and focus issues on build
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2025-10-27 09:32:58 +01:00
919236a388 tentatives de fixer cette ui de mort
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2025-10-26 19:06:37 +01:00
ef33336975 menus and settings
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2025-10-23 15:21:33 +02:00
916ff1921c dash drop indicators
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2025-10-20 11:42:14 +02:00
70e3f70bcc dash indicators
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2025-10-17 16:53:23 +02:00
417d9f5a6b changed main scene
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2025-10-16 17:17:13 +02:00
591993a1f2 textures
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2025-10-16 11:27:55 +02:00
e39620ce52 F O G
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2025-10-15 13:57:44 +02:00
7312b2b22b second part of city well on track
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2025-10-14 23:15:55 +02:00
45e8ac2f3c mor city
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2025-10-13 17:12:03 +02:00
46bea7ba14 more greyboxing
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2025-10-07 10:28:11 +02:00
c35ce49669 more greyboxing
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2025-10-03 16:55:24 +02:00
c1e8235895 moving away from blend files and using explicit imports through gltf
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2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
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2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
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2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
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2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
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2025-09-15 17:33:48 +02:00
8334 changed files with 192159 additions and 1638 deletions

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@@ -40,7 +40,7 @@ jobs:
runs-on: ubuntu-latest
needs: BumpTag
container:
image: barichello/godot-ci:mono-4.4.1
image: barichello/godot-ci:mono-4.5
steps:
- name: Install node, curl and zip
@@ -57,18 +57,23 @@ jobs:
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Linux Build
- name: Build Windows ARM
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@@ -86,14 +91,23 @@ jobs:
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac
gameData: WindowsArm.zip
buildChannel: windows-arm
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

131
Movement tests.csproj.old Normal file
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@@ -0,0 +1,131 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Content Include="export_presets.cfg" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
<Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md" />
<Content Include="menus\resources\themes\expedition.tres" />
<Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres" />
<Content Include="menus\scenes\credits\scrollable_credits.gd" />
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrollable_credits.tscn" />
<Content Include="menus\scenes\credits\scrolling_credits.gd" />
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrolling_credits.tscn" />
<Content Include="menus\scenes\end_credits\end_credits.gd" />
<Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
<Content Include="menus\scenes\end_credits\end_credits.tscn" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
<Content Include="menus\scenes\game_scene\game_ui.tscn" />
<Content Include="menus\scenes\game_scene\input_display_label.gd" />
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level.gd" />
<Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
<Content Include="menus\scenes\opening\opening.gd" />
<Content Include="menus\scenes\opening\opening.gd.uid" />
<Content Include="menus\scenes\opening\opening.tscn" />
<Content Include="menus\scenes\opening\opening_with_logo.tscn" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
<Content Include="menus\scripts\game_state.gd" />
<Content Include="menus\scripts\game_state.gd.uid" />
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
<Content Include="menus\scripts\level_state.gd" />
<Content Include="menus\scripts\level_state.gd.uid" />
</ItemGroup>
<ItemGroup>
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

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@@ -1,6 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cc37235kj4384"]
[gd_scene load_steps=6 format=3 uid="uid://cc37235kj4384"]
[ext_resource type="Script" uid="uid://b5oej1q4h7jvh" path="res://addons/maaacks_game_template/base/scripts/ui_sound_controller.gd" id="1_dmagn"]
[ext_resource type="AudioStream" uid="uid://d0iuat23cm2yd" path="res://assets/audio/kenney_ui-audio/mouseclick1.ogg" id="2_7f8wo"]
[ext_resource type="AudioStream" uid="uid://skgtkftvx1gn" path="res://assets/audio/kenney_ui-audio/switch20.ogg" id="3_nvwb3"]
[ext_resource type="AudioStream" uid="uid://dybdbi28p8a7o" path="res://assets/audio/kenney_ui-audio/switch3.ogg" id="4_e13bv"]
[ext_resource type="AudioStream" uid="uid://o3wvigf0nhg" path="res://assets/audio/kenney_ui-audio/switch4.ogg" id="5_42wer"]
[node name="ProjectUISoundController" type="Node"]
script = ExtResource("1_dmagn")
button_hovered = ExtResource("2_7f8wo")
button_focused = ExtResource("2_7f8wo")
button_pressed = ExtResource("3_nvwb3")
tab_hovered = ExtResource("2_7f8wo")
tab_selected = ExtResource("3_nvwb3")
slider_hovered = ExtResource("2_7f8wo")
slider_focused = ExtResource("2_7f8wo")
slider_drag_started = ExtResource("4_e13bv")
slider_drag_ended = ExtResource("5_42wer")
line_hovered = ExtResource("2_7f8wo")

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@@ -1,5 +1,5 @@
class_name SceneLoaderClass
extends Node
class_name SceneLoaderClass
## Autoload class for loading scenes with an optional loading screen.
signal scene_loaded

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@@ -4,7 +4,21 @@ extends OverlaidMenu
@export var options_packed_scene : PackedScene
@export_file("*.tscn") var main_menu_scene : String
@export var menu_context : GUIDEMappingContext
var popup_open : Node
var previous_mapping_contexts : Array
func on_enter_tree() -> void:
pass
#previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
#GUIDE.enable_mapping_context(menu_context)
func on_exit_tree() -> void:
pass
#GUIDE.disable_mapping_context(menu_context)
#for previous_context in previous_mapping_contexts:
#GUIDE.enable_mapping_context(previous_context)
func close_popup() -> void:
if popup_open != null:

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@@ -2,17 +2,28 @@ class_name PauseMenuController
extends Node
## Node for opening a pause menu when detecting a 'ui_cancel' event.
@export var pause_menu_packed : PackedScene
@export var focused_viewport : Viewport
@export_group("Inputs")
@export var base_mode:GUIDEMappingContext
@export var pause:GUIDEAction
func _ready() -> void:
# GUIDE.enable_mapping_context(base_mode)
pause.triggered.connect(on_input_pause)
func on_input_pause():
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()
pass

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