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8 Commits

Author SHA1 Message Date
837b3d7705 hyperfocused on the procedural FP animations
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2026-01-19 18:51:27 +01:00
4224333963 improved weapon system and cleaner weapon setup
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2026-01-19 17:25:12 +01:00
4dd48bed70 orienting flying sword 2026-01-19 16:55:22 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
27c67dbdd9 Some swords
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2026-01-18 18:34:11 +01:00
98ed361546 reorganizing stuff
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2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
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2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
112 changed files with 1854 additions and 233 deletions

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Font that was used for the background of the preview:
https://www.dafont.com/the-bold-font.font

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@@ -0,0 +1,23 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
}

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@@ -1,6 +1,6 @@
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="1_qp8bd"]
[node name="CDamageable" type="Node"]
script = ExtResource("1_qp8bd")

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@@ -0,0 +1,37 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (damageRecord.Damage.DamageType != DamageType)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
}

View File

@@ -18,10 +18,10 @@ public partial class CHealth : Node, IHealthable
CurrentHealth = RHealth.StartingHealth;
}
public void ReduceHealth(IDamageable source, float amount)
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
GD.Print(CurrentHealth);
CurrentHealth -= amount;
CurrentHealth -= damageRecord.Damage.DamageDealt;
HealthChanged?.Invoke(this, CurrentHealth);
if (CurrentHealth <= 0)

View File

@@ -1,6 +1,6 @@
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[node name="CHealth" type="Node"]
script = ExtResource("1_75uyt")

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@@ -0,0 +1,25 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CKnockback : Node3D, IKnockbackable
{
[Export] public RKnockback RKnockback { get; set;}
private DamageRecord _damageRecord = null;
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
{
_damageRecord = damageRecord;
}
public Vector3 ComputeKnockback()
{
if (_damageRecord == null) return Vector3.Zero;
var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
_damageRecord = null;
return knockbackDirection.Normalized() * RKnockback.Modifier;
}
}

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[sub_resource type="Resource" id="Resource_gbu2d"]
script = ExtResource("2_uqiml")
metadata/_custom_type_script = "uid://b44cse62qru7j"
[node name="CKnockback" type="Node3D"]
script = ExtResource("1_ix2yg")
RKnockback = SubResource("Resource_gbu2d")

View File

@@ -0,0 +1,19 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RKnockback : Resource
{
[Export]
public float Modifier = 1.0f;
public RKnockback()
{
Modifier = 1.0f;
}
public RKnockback(float modifier)
{
Modifier = modifier;
}
}

View File

@@ -0,0 +1 @@
uid://b44cse62qru7j

View File

@@ -27,7 +27,7 @@ public partial class CFlyingMovement : Node3D, IMoveable
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = direction * RMovement.Speed;
velocity = velocity.Lerp(direction * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
@@ -39,7 +39,7 @@ public partial class CFlyingMovement : Node3D, IMoveable
}
else
{
velocity = _randomDirection * RMovement.Speed;
velocity = velocity.Lerp(_randomDirection * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
var groundResult = spaceState.IntersectRay(groundQuery);

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://components/movement/CFlyingMovement.cs" id="1_i26q2"]
[node name="CFlyingMovement" type="Node3D"]
script = ExtResource("1_i26q2")

View File

@@ -19,14 +19,15 @@ public partial class CGroundedMovement : Node3D, IMoveable
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
velocity.X = direction.X * RMovement.Speed;
velocity.Z = direction.Z * RMovement.Speed;
float xAcc = (float) Mathf.Lerp(velocity.X, direction.X * RMovement.Speed, inputs.delta * RMovement.Acceleration);
float zAcc = (float) Mathf.Lerp(velocity.Z, direction.Z * RMovement.Speed, inputs.delta * RMovement.Acceleration);
velocity.X = xAcc;
velocity.Z = zAcc;
if (WallInFrontRayCast.IsColliding())
velocity.Y = RMovement.Speed;
else if (!inputs.isOnFloor)
velocity += inputs.gravity * (float)inputs.delta;
velocity += inputs.gravity * (float)inputs.delta * RMovement.GravityModifier;
return velocity;
}

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://components/movement/CGroundedMovement.cs" id="1_e0agf"]
[node name="CGroundedMovement" type="Node3D"]
script = ExtResource("1_e0agf")

View File

@@ -0,0 +1,31 @@
using Godot;
using System;
[GlobalClass]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Acceleration { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GravityModifier { get; set;}
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight { get; set;}
public RMovement()
{
Speed = 3.0f;
Acceleration = 1.0f;
GravityModifier = 1.0f;
TargetHeight = 10.0f;
}
public RMovement(float speed, float acceleration, float gravityModifier, float targetHeight)
{
Speed = speed;
Acceleration = acceleration;
GravityModifier = gravityModifier;
TargetHeight = targetHeight;
}
}

View File

@@ -2,7 +2,7 @@ using Godot;
namespace Movementtests.interfaces;
public interface IDamageMaker
public interface IDamageDealer
{
[Export]
RDamage RDamage { get; set; }

View File

@@ -1,9 +1,12 @@
using System;
using Godot;
namespace Movementtests.interfaces;
public record DamageRecord(Node3D Source, RDamage Damage);
public interface IDamageable
{
event Action<IDamageable, float> DamageTaken;
float TakeDamage(RDamage damage);
event Action<IDamageable, DamageRecord> DamageTaken;
DamageRecord TakeDamage(DamageRecord damageRecord);
}

View File

@@ -12,5 +12,5 @@ public interface IHealthable
float CurrentHealth { get; set; }
void ReduceHealth(IDamageable source, float amount);
void ReduceHealth(IDamageable source, DamageRecord damageRecord);
}

View File

@@ -1,6 +1,11 @@
using Godot;
namespace Movementtests.interfaces;
public interface IKnockbackable
{
[Export] RKnockback RKnockback { get; set;}
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
public Vector3 ComputeKnockback();
}

View File

@@ -2,13 +2,13 @@
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="9_2e4ci"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="9_dmw1t"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"]
@@ -16,7 +16,6 @@
[sub_resource type="Resource" id="Resource_2e4ci"]
script = ExtResource("2_sysok")
DamageDealt = 10.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
@@ -145,6 +144,7 @@ MovementInputs = ExtResource("7_caohq")
HealthInputs = SubResource("Resource_ybosk")
DamageInputs = ExtResource("9_dmw1t")
Target = NodePath("../Player")
IsActiveOnStart = false
[node name="FlyingSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
@@ -153,3 +153,4 @@ MovementInputs = ExtResource("10_spw1u")
HealthInputs = ExtResource("11_2e4ci")
DamageInputs = ExtResource("9_gp7s3")
Target = NodePath("../Player")
IsActiveOnStart = false

View File

@@ -26,7 +26,7 @@
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="25_nrosh"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="25_x7fl1"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="26_lu3yt"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="26_lu3yt"]
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=54 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=52 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
@@ -17,11 +17,9 @@
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
@@ -174,6 +172,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2
WeaponSway = 8.0
WeaponLookRotation = 10.0
WeaponAdjustmentSpeed = 1.0
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
@@ -203,12 +204,6 @@ collision_mask = 256
target_position = Vector3(0, -0.75, 0)
collision_mask = 256
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
[node name="FieldOfView" type="Node3D" parent="."]
script = ExtResource("12_m2mxi")
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
visible = false
@@ -277,11 +272,11 @@ collision_mask = 256
DashSpeed = 0.2
PostDashSpeed = 30.0
[node name="WeaponRoot" type="Node3D" parent="."]
[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
[node name="WeaponSystem" parent="." instance=ExtResource("29_wv70j")]
transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648, 0.45268, 1.44035, -0.692528)
ThrowForce = 15.0
mass = 10.0
gravity_scale = 3.0
ThrowForce = 300.0
StraightThrowDuration = 0.05
[node name="DashIndicator" type="Node3D" parent="."]

View File

@@ -7,7 +7,9 @@ using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using RustyOptions;
public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
public partial class PlayerController : CharacterBody3D,
IDamageable,
IDamageDealer
{
// Enums
public enum AllowedInputs
@@ -33,20 +35,17 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
// Signals and events //
///////////////////////////
public event Action<IDamageable, float> DamageTaken;
public event Action<IDamageable, DamageRecord> DamageTaken;
///////////////////////////
// Public stuff //
///////////////////////////
public HeadSystem HeadSystem;
public Bobbing Bobbing;
public FieldOfView FieldOfView;
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
public PlayerUi PlayerUi;
@@ -309,6 +308,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private Transition _onDashEnded;
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onLeaveWallFromRun;
@@ -338,14 +339,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
// Camera stuff
HeadSystem = GetNode<HeadSystem>("HeadSystem");
Bobbing = GetNode<Bobbing>("Bobbing");
FieldOfView = GetNode<FieldOfView>("FieldOfView");
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
// Movement stuff
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
WeaponSystem = GetNode<WeaponSystem>("WeaponSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
@@ -386,6 +384,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
_onDashEnded = Transition.Of(GetNode("StateChart/Root/Movement/Dashing/OnDashEnded"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
@@ -420,8 +419,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
// Camera stuff
HeadSystem.Init();
Bobbing.Init(camera);
FieldOfView.Init(camera);
// Movement stuff
// Getting universal setting from GODOT editor to be in sync
@@ -499,6 +496,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onWallHanging.StateExited += RecoverWeapon;
_onDashEnded.Taken += RecoverWeapon;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
@@ -546,9 +546,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
if (TutorialDone)
return;
RemoveChild(WeaponRoot);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
RemoveChild(WeaponSystem);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponSystem);
WeaponSystem.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
}
@@ -809,39 +809,25 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
}
public void RotateWeaponWithPlayer()
{
WeaponRoot.SetRotation(HeadSystem.Rotation);
var moveInput = GetGlobalMoveInput();
var lookAroundInputs = new HeadSystem.CameraParameters(
Delta: delta,
LookDir: inputLookDir,
PlayerInput: moveInput,
PlayerVelocity:Velocity,
WallContactPoint: wallHugContactPoint,
SensitivitMultiplier: lookSensitivity,
WithCameraJitter: _groundSliding.Active,
WithCameraBobbing: _grounded.Active || _onWallRunning.Active,
BobbingMultiplier: _headBobbingMultiplier,
FovMultiplier: _fovChangeMultiplier);
HeadSystem.LookAround(lookAroundInputs);
}
public Vector3 GetGlobalForwardFacingVector()
{
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
}
private void CameraModifications(float delta)
{
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
Bobbing.PerformCameraBobbing(cameraBobbingParams);
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
{
IsCrouchingHeight = false,
Delta = delta,
SprintSpeed = WalkSpeed,
Velocity = Velocity,
FOVMultiplier = _fovChangeMultiplier
};
FieldOfView.PerformFovAdjustment(fovParams);
}
// Horizontal velocity computing
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
{
@@ -1568,9 +1554,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
public void HandleAiming(float delta)
{
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
@@ -1638,7 +1621,8 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
public void ThrowWeapon()
{
_playerState.SendEvent("cancel_aim");
RemoveChildNode(WeaponRoot);
RemoveChildNode(WeaponSystem);
HeadSystem.HideWeapon();
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
WeaponSystem.ThrowWeapon(
@@ -1649,7 +1633,10 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
public void RecoverWeapon()
{
RecoverChildNode(WeaponRoot);
if (WeaponSystem.GetParent() == this) return;
HeadSystem.ShowWeapon();
RecoverChildNode(WeaponSystem);
WeaponSystem.ResetWeapon();
}
@@ -1702,8 +1689,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform;
RecoverWeapon();
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
_playerState.SendEvent(resultingEvent);
}
@@ -1716,12 +1701,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
LookAround(delta);
CameraModifications((float) delta);
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
{
DashIndicatorMesh.Visible = false;
@@ -1735,9 +1717,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
}
public float TakeDamage(RDamage damage)
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = CDamage.TakeDamage(damage);
var finalDamage = CDamage.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
@@ -1757,7 +1739,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(RDamage);
spawnable.TakeDamage(new DamageRecord(this, RDamage));
}
}
}

View File

@@ -148,6 +148,7 @@ locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/t
[layer_names]
3d_render/layer_2="FirstPersonView"
3d_physics/layer_1="Player"
3d_physics/layer_2="2"
3d_physics/layer_3="3"

View File

@@ -1,34 +0,0 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
public event Action<IDamageable, float> DamageTaken;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public float TakeDamage(RDamage damage)
{
if (damage.DamageType != DamageType) return 0;
var finalDamage = damage.DamageDealt * Modifier;
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
}

View File

@@ -1,23 +0,0 @@
using Godot;
using System;
[GlobalClass]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight;
public RMovement()
{
Speed = 3.0f;
TargetHeight = 10.0f;
}
public RMovement(float speed, float targetHeight)
{
Speed = speed;
TargetHeight = targetHeight;
}
}

View File

@@ -1,22 +0,0 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, float> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public float TakeDamage(RDamage damage)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damage);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
}

View File

@@ -3,37 +3,53 @@ using Godot;
using Movementtests.interfaces;
[GlobalClass]
public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable, IMoveable, ISpawnable
public partial class Enemy : CharacterBody3D,
IDamageable,
IDamageDealer,
IHealthable,
IKillable,
IMoveable,
ISpawnable,
IKnockbackable
{
public event Action<IDamageable, float> DamageTaken;
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken;
public event Action<IHealthable, float> HealthChanged;
public event Action<IHealthable> HealthDepleted;
// Public export components
[Export]
public Node3D Target { get; set; }
[ExportGroup("Health")]
[Export]
public Node CHealth { get; set; }
[Export]
public RHealth RHealth { get; set; }
public float CurrentHealth { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; }
[ExportGroup("Damage")]
[Export]
public Node CDamage { get; set; }
[Export]
public RDamage RDamage { get; set; }
[Export]
public Node CKnockback { get; set; }
[Export]
public RKnockback RKnockback { get; set; }
[ExportGroup("Movement")]
[Export]
public Node CMovement { get; set; }
[Export]
public RMovement RMovement { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; }
// Public stuff
public float CurrentHealth { get; set; }
// Private stuff
private Area3D _damageBox;
public override void _Ready()
@@ -52,12 +68,17 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
healthable.RHealth = RHealth;
healthable.CurrentHealth = RHealth.StartingHealth;
}
if (CKnockback is IKnockbackable knockbackable && RKnockback != null) knockbackable.RKnockback = RKnockback;
}
public void SetupSignals()
{
_damageBox.BodyEntered += OnDamageBoxTriggered;
if (CDamage is IDamageable damageable) damageable.DamageTaken += ReduceHealth;
if (CDamage is IDamageable damageable)
{
damageable.DamageTaken += ReduceHealth;
damageable.DamageTaken += RegisterKnockback;
}
if (CHealth is IHealthable healthable) healthable.HealthDepleted += Kill;
}
@@ -74,6 +95,7 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
delta: delta
);
Velocity = ComputeVelocity(inputs);
Velocity += ComputeKnockback();
MoveAndSlide();
}
@@ -85,25 +107,28 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
public void OnDamageBoxTriggered(Node3D body)
{
GD.Print("Take this!");
if (body is not IDamageable damageable) return;
damageable.TakeDamage(RDamage);
var damageRecord = new DamageRecord(this, RDamage);
damageable.TakeDamage(damageRecord);
}
public float TakeDamage(RDamage damage)
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
GD.Print("Ouch!");
if (CDamage is not IDamageable damageable) return 0;
if (CDamage is not IDamageable damageable)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageable.TakeDamage(damage);
DamageTaken?.Invoke(this, damage.DamageDealt);
var finalDamage = damageable.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
GD.Print($"Received damage: {finalDamage.Damage.DamageDealt}");
return finalDamage;
}
public void ReduceHealth(IDamageable source, float amount)
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
if (CHealth is not IHealthable healthable) return;
healthable.ReduceHealth(source, amount);
healthable.ReduceHealth(source, damageRecord);
}
public void Kill(IHealthable source)
@@ -114,4 +139,16 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
}
QueueFree();
}
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
{
if (CKnockback is not IKnockbackable knockbackable) return;
knockbackable.RegisterKnockback(source, damageRecord);
}
public Vector3 ComputeKnockback()
{
if (CKnockback is not IKnockbackable knockbackable) return Vector3.Zero;
return knockbackable.ComputeKnockback();
}
}

View File

@@ -1,14 +1,16 @@
[gd_scene load_steps=18 format=3 uid="uid://cmlud1hwkd6sv"]
[gd_scene load_steps=20 format=3 uid="uid://cmlud1hwkd6sv"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="2_1bsgx"]
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="2_ma2bq"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://components/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="8_uotso"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://components/knockback/CKnockback.tscn" id="10_dejyg"]
[ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"]
[sub_resource type="Resource" id="Resource_jnv07"]
script = ExtResource("2_1bsgx")
@@ -41,18 +43,20 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 1, 1.5)
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")]
collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
CHealth = NodePath("CHealth")
RHealth = ExtResource("2_ma2bq")
DeathEffects = Array[Object]([])
CDamage = NodePath("CDamageable")
RDamage = ExtResource("2_on7rt")
CKnockback = NodePath("CKnockback")
RKnockback = ExtResource("11_mpa2u")
CMovement = NodePath("CFlyingMovement")
RMovement = ExtResource("4_dejyg")
DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("4_ys4jv")
@@ -68,6 +72,9 @@ metadata/_custom_type_script = "uid://b0u23nkpaimyc"
RMovement = SubResource("Resource_on7rt")
TerrainCollision = 256
[node name="CKnockback" parent="." instance=ExtResource("10_dejyg")]
RKnockback = ExtResource("11_mpa2u")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="1_h6law"]
[resource]
script = ExtResource("1_h6law")

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