23 lines
556 B
C#
23 lines
556 B
C#
using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class CDamageable : Node, IDamageable
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{
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public event Action<IDamageable, float> DamageTaken;
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public float TakeDamage(RDamage damage)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(this, finalDamage);
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return finalDamage;
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}
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}
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