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Author SHA1 Message Date
e32dac9e6e broken sloped slide
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Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m32s
2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
4 changed files with 271 additions and 34 deletions

View File

@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
text = "10m"
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
text = "10deg
"
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
text = "20deg
"
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
text = "30deg
"
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
text = "20m"
@@ -367,6 +382,60 @@ use_collision = true
size = Vector3(7.5, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
use_collision = true
size = Vector3(12.5, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
use_collision = true
size = Vector3(12.5, 10, 58)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
use_collision = true
size = Vector3(3, 6.5, 31.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
use_collision = true
size = Vector3(3, 5.5, 20.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
use_collision = true

View File

@@ -89,9 +89,15 @@ SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
SlamSpeed = 80.0
AccelerationGroundSlide = 0.2
GroundSlideJumpMultiplier = 0.1
GroundSlideJumpSpeedFactor = 0.1
GroundSlideDownSlopeAcceleration = 0.2
GroundSlideDownSlopeMaxSpeed = 30.0
AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.2
AccelerationAirGlide = 0.4
AirGlideVerticalAcceleration = 8.0
AirGlideJumpMultiplier = 0.1
AirGlideJumpSpeedFactor = 0.05
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
@@ -540,12 +546,6 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
@@ -561,6 +561,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
@@ -570,6 +576,12 @@ to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
@@ -602,6 +614,12 @@ script = ExtResource("27_34snm")
script = ExtResource("26_infe6")
initial_state = NodePath("GroundSlide")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"actually_no_dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
@@ -619,10 +637,37 @@ delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AirGlide")
to = NodePath("../../AirGlideDoubleJumpEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Reset")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
@@ -664,12 +709,6 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Slamming")
@@ -679,6 +718,12 @@ delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
@@ -694,6 +739,12 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
@@ -709,6 +760,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")

View File

@@ -142,14 +142,34 @@ public partial class PlayerController : CharacterBody3D
public float AccelerationGroundSlide = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DecelerationGroundSlide = 0.1f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundSlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideJumpSpeedFactor;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideDownSlopeAcceleration = 0.1f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float GroundSlideDownSlopeMaxSpeed = 50f;
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float GroundSlideSlopeMagnetism = 2f;
[ExportSubgroup("Air glide")]
[ExportSubgroup("Air glide")]
[Export]
public bool AllowForVelocityRedirection = true;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float AirGlideVSpeed { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AccelerationAirGlide = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DecelerationAirGlide = 0.1f;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float AirGlideVerticalAcceleration = 1.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AirGlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AirGlideJumpSpeedFactor;
// Wall hug
[ExportGroup("Wall hug")]
@@ -252,6 +272,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _grounded;
private StateChartState _airborne;
private StateChartState _coyoteEnabled;
private StateChartState _jumping;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _mantling;
@@ -260,6 +281,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _airGlidingDoubleJump;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
@@ -269,6 +291,9 @@ public partial class PlayerController : CharacterBody3D
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onLeaveWallFromRun;
private Transition _onGroundSlideJump;
private Transition _onAirGlideDoubleJump;
public override void _Ready()
{
@@ -326,11 +351,14 @@ public partial class PlayerController : CharacterBody3D
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
@@ -341,6 +369,7 @@ public partial class PlayerController : CharacterBody3D
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
@@ -423,6 +452,10 @@ public partial class PlayerController : CharacterBody3D
_sliding.StateExited += SlideEnded;
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
_airGliding.StatePhysicsProcessing += HandleAirGlide;
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
_onGroundSlideJump.Taken += JumpFromGroundSlide;
_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
_slamming.StateEntered += SlamStarted;
_slamming.StateExited += SlamEnded;
@@ -569,7 +602,7 @@ public partial class PlayerController : CharacterBody3D
};
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
if (upStairsCheckResult.UpdateRequired)
if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
{
upStairsCheckResult.Update(this);
}
@@ -1063,11 +1096,15 @@ public partial class PlayerController : CharacterBody3D
}
_playerState.SendEvent("jump");
}
private float _jumpStrengthMultiplier = 1.0f;
public void OnJumpStarted(float verticalVelocity)
{
_framesSinceJumpAtApex = 0;
SetVerticalVelocity(verticalVelocity);
var angle = GetFloorAngle();
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
_jumpStrengthMultiplier = 1.0f;
}
public void OnSimpleJumpStarted()
{
@@ -1201,7 +1238,7 @@ public partial class PlayerController : CharacterBody3D
var positionDifference = GlobalPosition - _mantleStartPosition;
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
// SimpleDashInDirection(directionHorizontal.Normalized());
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
}
_customMantle = false;
@@ -1220,33 +1257,99 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("slide_released");
}
public record SlopeRecord(
Vector3 Position,
Vector3 Normal,
Vector3 Direction,
float AngleRadians
);
public Vector3 GetGroundPosition()
{
return GroundDetector.GetCollisionPoint(0);
}
public Vector3 GetGroundNormal()
{
return GroundDetector.GetCollisionNormal(0);
}
public SlopeRecord GetSlope()
{
var position = GetGroundPosition();
var normal = GetGroundNormal();
var angle = normal.AngleTo(Vector3.Up);
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
var direction = normal.Cross(vectorInPlane).Normalized();
return new SlopeRecord(position, normal, direction, angle);
}
public void SlideStarted()
{
_targetSpeed = Velocity.Length();
}
public void SlideOnGround(float delta)
{
// Store current velocity
var currentVelocity = Velocity.Length();
// Going down slope?
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
// Change velocity based on Input
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
// var redirectedVelocity = newVelocityDirection.Slide(normal);
var redirectedVelocity = newVelocityDirection;
var speedFactorFromDownSlope = 1f;
if (slopeAngleRadians > Mathf.Epsilon)
{
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
var redirectedVVelocity = slopeDirection.Y * cosAngle;
redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
}
// Preserve velocity when changing direction
var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
Velocity = finalVelocity;
}
public void HandleGroundSlide(float delta)
{
SlideOnGround(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom())
_playerState.SendEvent("start_falling");
}
public void GlideInAir(float delta)
{
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
float verticalSpeed;
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
if (AllowForVelocityRedirection)
{
// Preserve overall velocity
// Allows for tragic reorientation of the velocity vector after a fall
// Allows for bunny-hoping-like movement
var currentVelocity = Velocity.Length();
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
Velocity = newVelocity.Normalized() * currentVelocity;
}
else
{
// Preserve horizontal velocity only
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
Velocity = newVelocity;
}
}
public void HandleAirGlide(float delta)
{
@@ -1260,6 +1363,16 @@ public partial class PlayerController : CharacterBody3D
{
_targetSpeed = WalkSpeed;
}
public void JumpFromGroundSlide()
{
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
}
public void JumpFromAirGlide()
{
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
}
///////////////////////////
// Slam Management ///////
@@ -1537,6 +1650,4 @@ public partial class PlayerController : CharacterBody3D
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
}
}
}

View File

@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
{
foreach (RayCast3D raycast in _raycasts)
{
if (raycast.IsColliding())
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
{
WallHugLocation = raycast.GetCollisionPoint().Some();
WallHugNormal = raycast.GetCollisionNormal().Some();