Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e32dac9e6e | |||
| 30b4d1a2eb |
@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
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text = "10m"
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[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
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text = "10deg
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"
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[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
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text = "20deg
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"
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[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
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text = "30deg
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"
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[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
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text = "20m"
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@@ -367,6 +382,60 @@ use_collision = true
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size = Vector3(7.5, 20, 10)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
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use_collision = true
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size = Vector3(12.5, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
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use_collision = true
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size = Vector3(12.5, 10, 58)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
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use_collision = true
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size = Vector3(3, 6.5, 31.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
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use_collision = true
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size = Vector3(3, 5.5, 20.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
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use_collision = true
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@@ -89,9 +89,15 @@ SimpleDashTime = 0.2
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AimedDashTime = 0.2
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PostDashSpeed = 30.0
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SlamSpeed = 80.0
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AccelerationGroundSlide = 0.2
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GroundSlideJumpMultiplier = 0.1
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GroundSlideJumpSpeedFactor = 0.1
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GroundSlideDownSlopeAcceleration = 0.2
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GroundSlideDownSlopeMaxSpeed = 30.0
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AirGlideVSpeed = 4.0
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AccelerationAirGlide = 0.2
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AccelerationAirGlide = 0.4
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AirGlideVerticalAcceleration = 8.0
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AirGlideJumpMultiplier = 0.1
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AirGlideJumpSpeedFactor = 0.05
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WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 4.0
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WallHugHorizontalDeceleration = 1.0
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@@ -540,12 +546,6 @@ delay_in_seconds = "0.0"
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script = ExtResource("26_infe6")
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initial_state = NodePath("SimpleJump")
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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@@ -561,6 +561,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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@@ -570,6 +576,12 @@ to = NodePath("../../../Airborne/Falling")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Dash")
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@@ -602,6 +614,12 @@ script = ExtResource("27_34snm")
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script = ExtResource("26_infe6")
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initial_state = NodePath("GroundSlide")
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[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Dashing/Dash")
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event = &"actually_no_dash"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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@@ -619,10 +637,37 @@ delay_in_seconds = "0.0"
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[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../AirGlide")
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to = NodePath("../../AirGlideDoubleJumpEnabled")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("27_34snm")
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[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/Reset")
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event = &"slide_released"
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delay_in_seconds = "0.0"
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[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../GroundSlide")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("27_34snm")
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@@ -664,12 +709,6 @@ to = NodePath("../../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Slamming")
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@@ -679,6 +718,12 @@ delay_in_seconds = "0.0"
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[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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@@ -694,6 +739,12 @@ delay_in_seconds = "0.0"
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[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/Hugging")
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@@ -709,6 +760,12 @@ delay_in_seconds = "0.0"
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[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/Hugging")
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@@ -142,14 +142,34 @@ public partial class PlayerController : CharacterBody3D
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public float AccelerationGroundSlide = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float DecelerationGroundSlide = 0.1f;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float GroundSlideJumpMultiplier = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float GroundSlideJumpSpeedFactor;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float GroundSlideDownSlopeAcceleration = 0.1f;
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[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
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public float GroundSlideDownSlopeMaxSpeed = 50f;
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[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
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public float GroundSlideSlopeMagnetism = 2f;
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[ExportSubgroup("Air glide")]
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[ExportSubgroup("Air glide")]
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[Export]
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public bool AllowForVelocityRedirection = true;
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[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
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public float AirGlideVSpeed { get; set; } = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float AccelerationAirGlide = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float DecelerationAirGlide = 0.1f;
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[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
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public float AirGlideVerticalAcceleration = 1.0f;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float AirGlideJumpMultiplier = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float AirGlideJumpSpeedFactor;
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// Wall hug
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[ExportGroup("Wall hug")]
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@@ -252,6 +272,7 @@ public partial class PlayerController : CharacterBody3D
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private StateChartState _grounded;
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private StateChartState _airborne;
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private StateChartState _coyoteEnabled;
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private StateChartState _jumping;
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private StateChartState _simpleJump;
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private StateChartState _doubleJump;
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private StateChartState _mantling;
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@@ -260,6 +281,7 @@ public partial class PlayerController : CharacterBody3D
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private StateChartState _sliding;
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private StateChartState _groundSliding;
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private StateChartState _airGliding;
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private StateChartState _airGlidingDoubleJump;
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private StateChartState _slamming;
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private StateChartState _onWall;
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private StateChartState _onWallHugging;
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@@ -269,6 +291,9 @@ public partial class PlayerController : CharacterBody3D
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private Transition _onJumpFromWall;
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private Transition _onJumpFromWallFalling;
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private Transition _onLeaveWallFromRun;
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private Transition _onGroundSlideJump;
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private Transition _onAirGlideDoubleJump;
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public override void _Ready()
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{
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@@ -326,11 +351,14 @@ public partial class PlayerController : CharacterBody3D
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_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
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_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
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_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
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_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
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_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
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_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
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_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
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_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
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_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
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_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
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_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
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// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
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_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
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@@ -341,6 +369,7 @@ public partial class PlayerController : CharacterBody3D
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_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
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_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
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// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
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_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
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_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
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_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
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@@ -423,6 +452,10 @@ public partial class PlayerController : CharacterBody3D
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_sliding.StateExited += SlideEnded;
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_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
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_airGliding.StatePhysicsProcessing += HandleAirGlide;
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_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
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_onGroundSlideJump.Taken += JumpFromGroundSlide;
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_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
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_slamming.StateEntered += SlamStarted;
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_slamming.StateExited += SlamEnded;
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@@ -569,7 +602,7 @@ public partial class PlayerController : CharacterBody3D
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};
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StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
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if (upStairsCheckResult.UpdateRequired)
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if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
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{
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upStairsCheckResult.Update(this);
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}
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||||
@@ -1063,11 +1096,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
|
||||
private float _jumpStrengthMultiplier = 1.0f;
|
||||
public void OnJumpStarted(float verticalVelocity)
|
||||
{
|
||||
_framesSinceJumpAtApex = 0;
|
||||
SetVerticalVelocity(verticalVelocity);
|
||||
var angle = GetFloorAngle();
|
||||
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
|
||||
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
|
||||
_jumpStrengthMultiplier = 1.0f;
|
||||
}
|
||||
public void OnSimpleJumpStarted()
|
||||
{
|
||||
@@ -1201,7 +1238,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||
// SimpleDashInDirection(directionHorizontal.Normalized());
|
||||
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
|
||||
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
|
||||
}
|
||||
|
||||
_customMantle = false;
|
||||
@@ -1220,33 +1257,99 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public record SlopeRecord(
|
||||
Vector3 Position,
|
||||
Vector3 Normal,
|
||||
Vector3 Direction,
|
||||
float AngleRadians
|
||||
);
|
||||
public Vector3 GetGroundPosition()
|
||||
{
|
||||
return GroundDetector.GetCollisionPoint(0);
|
||||
}
|
||||
public Vector3 GetGroundNormal()
|
||||
{
|
||||
return GroundDetector.GetCollisionNormal(0);
|
||||
}
|
||||
public SlopeRecord GetSlope()
|
||||
{
|
||||
var position = GetGroundPosition();
|
||||
var normal = GetGroundNormal();
|
||||
var angle = normal.AngleTo(Vector3.Up);
|
||||
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
|
||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
||||
}
|
||||
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
}
|
||||
public void SlideOnGround(float delta)
|
||||
{
|
||||
// Store current velocity
|
||||
var currentVelocity = Velocity.Length();
|
||||
|
||||
// Going down slope?
|
||||
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
|
||||
// var redirectedVelocity = newVelocityDirection.Slide(normal);
|
||||
|
||||
var redirectedVelocity = newVelocityDirection;
|
||||
var speedFactorFromDownSlope = 1f;
|
||||
if (slopeAngleRadians > Mathf.Epsilon)
|
||||
{
|
||||
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
|
||||
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
|
||||
|
||||
var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
|
||||
var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
|
||||
var redirectedVVelocity = slopeDirection.Y * cosAngle;
|
||||
|
||||
redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
|
||||
speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
|
||||
}
|
||||
|
||||
// Preserve velocity when changing direction
|
||||
var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
|
||||
Velocity = finalVelocity;
|
||||
}
|
||||
public void HandleGroundSlide(float delta)
|
||||
{
|
||||
SlideOnGround(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (!isOnFloorCustom())
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
|
||||
public void GlideInAir(float delta)
|
||||
{
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
|
||||
float verticalSpeed;
|
||||
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
|
||||
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
|
||||
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
|
||||
|
||||
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
if (AllowForVelocityRedirection)
|
||||
{
|
||||
// Preserve overall velocity
|
||||
// Allows for tragic reorientation of the velocity vector after a fall
|
||||
// Allows for bunny-hoping-like movement
|
||||
var currentVelocity = Velocity.Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
Velocity = newVelocity.Normalized() * currentVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preserve horizontal velocity only
|
||||
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
|
||||
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
|
||||
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
|
||||
Velocity = newVelocity;
|
||||
}
|
||||
}
|
||||
public void HandleAirGlide(float delta)
|
||||
{
|
||||
@@ -1260,6 +1363,16 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void JumpFromGroundSlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
public void JumpFromAirGlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Slam Management ///////
|
||||
@@ -1537,6 +1650,4 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
|
||||
{
|
||||
foreach (RayCast3D raycast in _raycasts)
|
||||
{
|
||||
if (raycast.IsColliding())
|
||||
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
|
||||
{
|
||||
WallHugLocation = raycast.GetCollisionPoint().Some();
|
||||
WallHugNormal = raycast.GetCollisionNormal().Some();
|
||||
|
||||
Reference in New Issue
Block a user