Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e32dac9e6e | |||
| 30b4d1a2eb | |||
| 2fa4ce68e7 | |||
| 80e533d98e |
@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
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||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
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text = "10m"
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||||
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[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
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||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
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text = "10deg
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"
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[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
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text = "20deg
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"
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[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
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text = "30deg
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"
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[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
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text = "20m"
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@@ -367,6 +382,60 @@ use_collision = true
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size = Vector3(7.5, 20, 10)
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material = ExtResource("3_vvhq3")
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||||
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||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
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use_collision = true
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size = Vector3(12.5, 10, 3)
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material = ExtResource("3_vvhq3")
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||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
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use_collision = true
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size = Vector3(12.5, 10, 58)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
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use_collision = true
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size = Vector3(3, 6.5, 31.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
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use_collision = true
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size = Vector3(3, 5.5, 20.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
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use_collision = true
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@@ -84,16 +84,23 @@ DoubleJumpHangTimeInFrames = 3
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DoubleJumpGravityLesseningFactor = 1.5
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WallJumpStartVelocity = 8.0
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MaxNumberOfEmpoweredActions = 3
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SimpleDashStrength = 15.0
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SimpleDashStrength = 18.0
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SimpleDashTime = 0.2
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AimedDashTime = 0.2
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PostDashSpeed = 30.0
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AccelerationGroundSlide = 0.2
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AirGlideVSpeed = 3.0
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AccelerationAirGlide = 0.2
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DecelerationAirGlide = 0.0
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SlamSpeed = 80.0
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GroundSlideJumpMultiplier = 0.1
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GroundSlideJumpSpeedFactor = 0.1
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GroundSlideDownSlopeAcceleration = 0.2
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GroundSlideDownSlopeMaxSpeed = 30.0
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AirGlideVSpeed = 4.0
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AccelerationAirGlide = 0.4
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AirGlideVerticalAcceleration = 8.0
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AirGlideJumpMultiplier = 0.1
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AirGlideJumpSpeedFactor = 0.05
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WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 8.0
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WallHugHorizontalDeceleration = 0.5
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WallHugDownwardMaxSpeed = 4.0
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WallHugHorizontalDeceleration = 1.0
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[node name="WallRunSnapper" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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@@ -526,16 +533,19 @@ to = NodePath("../../OnWall/Hugging")
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event = &"on_wall"
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delay_in_seconds = "0.0"
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[node name="Slamming" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("27_34snm")
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[node name="OnSlamEnded" type="Node" parent="StateChart/Root/Movement/Slamming"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("SimpleJump")
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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@@ -551,6 +561,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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@@ -560,6 +576,12 @@ to = NodePath("../../../Airborne/Falling")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Dash")
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@@ -592,6 +614,12 @@ script = ExtResource("27_34snm")
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script = ExtResource("26_infe6")
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initial_state = NodePath("GroundSlide")
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[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Dashing/Dash")
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event = &"actually_no_dash"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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@@ -609,10 +637,37 @@ delay_in_seconds = "0.0"
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[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../AirGlide")
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to = NodePath("../../AirGlideDoubleJumpEnabled")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("27_34snm")
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||||
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||||
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/Reset")
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event = &"slide_released"
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delay_in_seconds = "0.0"
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||||
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[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../GroundSlide")
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event = &"grounded"
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delay_in_seconds = "0.0"
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||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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||||
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||||
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
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script = ExtResource("27_34snm")
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||||
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||||
@@ -654,15 +709,21 @@ to = NodePath("../../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
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[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Sliding/AirGlide")
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event = &"slide"
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to = NodePath("../../Slamming")
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event = &"slam"
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delay_in_seconds = "0.0"
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[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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||||
|
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
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event = &"slide"
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delay_in_seconds = "0.0"
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|
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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@@ -678,6 +739,12 @@ delay_in_seconds = "0.0"
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[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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||||
|
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[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
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||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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||||
script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/Hugging")
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||||
@@ -693,6 +760,12 @@ delay_in_seconds = "0.0"
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[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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||||
script = ExtResource("28_n7qhm")
|
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to = NodePath("../../../Sliding/AirGlide")
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event = &"slide"
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delay_in_seconds = "0.0"
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||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/Hugging")
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||||
@@ -705,6 +778,12 @@ to = NodePath("../../DoubleJumpEnabled")
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event = &"enable_double_jump"
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delay_in_seconds = "0.0"
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|
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[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"wall_jump"
|
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delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Hugging")
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||||
|
||||
@@ -118,8 +118,10 @@ public partial class PlayerController : CharacterBody3D
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public int MaxNumberOfEmpoweredActions { get; set; } = 1;
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// Simple dash
|
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[ExportSubgroup("Simple")]
|
||||
[Export(PropertyHint.Range, "0,50,0.1")]
|
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[Export(PropertyHint.Range, "0,50,0.1,or_greater")]
|
||||
public float SimpleDashStrength { get; set; } = 10f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SimpleDashTime { get; set; } = 0.5f;
|
||||
// Aimed Dash
|
||||
[ExportSubgroup("Special")]
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
@@ -128,6 +130,10 @@ public partial class PlayerController : CharacterBody3D
|
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public float PostDashSpeed { get; set; } = 100f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float TimeScaleAimInAir { get; set; } = 0.05f;
|
||||
// Slam
|
||||
[ExportSubgroup("Slam")]
|
||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||
public float SlamSpeed { get; set; } = 50.0f;
|
||||
|
||||
// Sliding and gliding
|
||||
[ExportGroup("Slide")]
|
||||
@@ -136,14 +142,34 @@ public partial class PlayerController : CharacterBody3D
|
||||
public float AccelerationGroundSlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationGroundSlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundSlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideJumpSpeedFactor;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideDownSlopeAcceleration = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
public float GroundSlideDownSlopeMaxSpeed = 50f;
|
||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
||||
public float GroundSlideSlopeMagnetism = 2f;
|
||||
|
||||
|
||||
[ExportSubgroup("Air glide")]
|
||||
[ExportSubgroup("Air glide")]
|
||||
[Export]
|
||||
public bool AllowForVelocityRedirection = true;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVSpeed { get; set; } = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AccelerationAirGlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationAirGlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVerticalAcceleration = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float AirGlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AirGlideJumpSpeedFactor;
|
||||
|
||||
// Wall hug
|
||||
[ExportGroup("Wall hug")]
|
||||
@@ -246,6 +272,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _jumping;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _mantling;
|
||||
@@ -254,13 +281,19 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _sliding;
|
||||
private StateChartState _groundSliding;
|
||||
private StateChartState _airGliding;
|
||||
private StateChartState _airGlidingDoubleJump;
|
||||
private StateChartState _slamming;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private Transition _onGroundSlideJump;
|
||||
private Transition _onAirGlideDoubleJump;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -318,10 +351,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
||||
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
||||
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
|
||||
|
||||
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
|
||||
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
|
||||
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
|
||||
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
|
||||
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
|
||||
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
|
||||
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
@@ -332,10 +369,12 @@ public partial class PlayerController : CharacterBody3D
|
||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
|
||||
_onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump"));
|
||||
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
||||
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
||||
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
||||
@@ -413,6 +452,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
_sliding.StateExited += SlideEnded;
|
||||
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
|
||||
_airGliding.StatePhysicsProcessing += HandleAirGlide;
|
||||
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
|
||||
|
||||
_onGroundSlideJump.Taken += JumpFromGroundSlide;
|
||||
_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
|
||||
|
||||
_slamming.StateEntered += SlamStarted;
|
||||
_slamming.StateExited += SlamEnded;
|
||||
_slamming.StatePhysicsProcessing += HandleSlam;
|
||||
|
||||
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
|
||||
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
|
||||
@@ -424,6 +471,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
_onJumpFromWallFalling.Taken += OnJumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
}
|
||||
|
||||
@@ -478,6 +526,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
// Grounded management //
|
||||
///////////////////////////
|
||||
|
||||
public void OnGrounded()
|
||||
{
|
||||
_isWallJumpAvailable = true;
|
||||
@@ -486,28 +535,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
if (_simpleDashCooldownTimer.IsStopped())
|
||||
_simpleDashCooldownTimer.Start();
|
||||
|
||||
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
PerformJump();
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
SimpleDash();
|
||||
}
|
||||
|
||||
if (_bufferedAction == BufferedActions.MantleJump)
|
||||
{
|
||||
SimpleDash();
|
||||
OnJumpStarted(MantleJumpStartVelocity);
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.MantleDash)
|
||||
{
|
||||
SimpleDash(MantleDashStrength);
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon)
|
||||
{
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
|
||||
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
|
||||
{
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon)
|
||||
{
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
_currentInputBufferFrames = 0;
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
|
||||
public bool IsGroundLike()
|
||||
@@ -528,7 +585,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
}
|
||||
|
||||
private void HandleStairs(float delta)
|
||||
private void MoveSlideAndHandleStairs(float delta)
|
||||
{
|
||||
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
|
||||
{
|
||||
@@ -545,7 +602,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
};
|
||||
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
|
||||
|
||||
if (upStairsCheckResult.UpdateRequired)
|
||||
if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
|
||||
{
|
||||
upStairsCheckResult.Update(this);
|
||||
}
|
||||
@@ -638,7 +695,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
|
||||
// If all else fail and we go down, we hug
|
||||
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
|
||||
if (Velocity.Y < 0 && IsInputTowardsWall(wallNormal))
|
||||
{
|
||||
_playerState.SendEvent("wall_hug");
|
||||
}
|
||||
@@ -839,22 +896,28 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon) return;
|
||||
|
||||
// Buffer dash in case of mantle or inputting dash airborne before touching the ground without air dash available
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||
|
||||
if (_airborne.Active)
|
||||
{
|
||||
if (!_canDashAirborne)
|
||||
return;
|
||||
_canDashAirborne = false;
|
||||
}
|
||||
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
|
||||
{
|
||||
if (strength < 0) strength = SimpleDashStrength;
|
||||
SetVelocity(direction * strength);
|
||||
|
||||
GetTree().CreateTimer(SimpleDashTime).Timeout += SimpleDashFinished;
|
||||
}
|
||||
public void SimpleDash(float strength = -1)
|
||||
{
|
||||
@@ -863,12 +926,32 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnSimpleDashStarted()
|
||||
{
|
||||
if (!_canDash)
|
||||
if (_bufferedAction == BufferedActions.MantleDash)
|
||||
{
|
||||
SimpleDash(MantleDashStrength);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_canDash)
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
return;
|
||||
}
|
||||
_canDash = false;
|
||||
SimpleDash();
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
public void HandleSimpleDash(float delta)
|
||||
{
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
|
||||
{
|
||||
_bufferedAction = BufferedActions.MantleDash;
|
||||
_playerState.SendEvent("mantle");
|
||||
}
|
||||
}
|
||||
|
||||
public void SimpleDashFinished()
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
}
|
||||
@@ -876,6 +959,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
// On wall management //
|
||||
///////////////////////////
|
||||
|
||||
public bool IsInputTowardsWall(Vector3 wallNormal)
|
||||
{
|
||||
return wallNormal.Dot(GetInputGlobalHDirection()) < -0.5;
|
||||
}
|
||||
public void HandleOnWall(float delta)
|
||||
{
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
@@ -914,10 +1002,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
WallHug(delta);
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
if (!WallHugSystem.IsWallHugging())
|
||||
{
|
||||
if (!WallHugSystem.IsWallHugging() || !IsInputTowardsWall(_wallHugStartNormal))
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
}
|
||||
public void HandleWallHanging(float delta)
|
||||
{
|
||||
@@ -980,7 +1066,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
public void OnInputJumpStarted()
|
||||
{
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
|
||||
if (_mantling.Active) _bufferedAction = BufferedActions.MantleJump;
|
||||
// Don't overwrite mantle jump buffered action
|
||||
else if (_bufferedAction == BufferedActions.None) _bufferedAction = BufferedActions.Jump;
|
||||
_isJumpInputPressed = true;
|
||||
|
||||
PerformJump();
|
||||
@@ -996,29 +1084,46 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void PerformJump()
|
||||
{
|
||||
if (MantleSystem.IsMantlePossible)
|
||||
if (MantleSystem.IsMantlePossible && !_mantling.Active)
|
||||
{
|
||||
_playerState.SendEvent("mantle");
|
||||
return;
|
||||
}
|
||||
|
||||
if (WallHugSystem.IsWallHugging())
|
||||
{
|
||||
_playerState.SendEvent("wall_jump");
|
||||
}
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
|
||||
private float _jumpStrengthMultiplier = 1.0f;
|
||||
public void OnJumpStarted(float verticalVelocity)
|
||||
{
|
||||
_framesSinceJumpAtApex = 0;
|
||||
SetVerticalVelocity(verticalVelocity);
|
||||
var angle = GetFloorAngle();
|
||||
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
|
||||
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
|
||||
_jumpStrengthMultiplier = 1.0f;
|
||||
}
|
||||
public void OnSimpleJumpStarted()
|
||||
{
|
||||
if (_bufferedAction == BufferedActions.MantleJump)
|
||||
{
|
||||
SetVelocity(GetInputGlobalHDirection()*SimpleDashStrength);
|
||||
OnJumpStarted(MantleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
OnJumpStarted(SimpleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
public void OnDoubleJumpStarted()
|
||||
{
|
||||
_canDash = true;
|
||||
// _canDashAirborne = true;
|
||||
OnJumpStarted(DoubleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
|
||||
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
||||
@@ -1133,7 +1238,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||
// SimpleDashInDirection(directionHorizontal.Normalized());
|
||||
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
|
||||
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
|
||||
}
|
||||
|
||||
_customMantle = false;
|
||||
@@ -1152,33 +1257,99 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public record SlopeRecord(
|
||||
Vector3 Position,
|
||||
Vector3 Normal,
|
||||
Vector3 Direction,
|
||||
float AngleRadians
|
||||
);
|
||||
public Vector3 GetGroundPosition()
|
||||
{
|
||||
return GroundDetector.GetCollisionPoint(0);
|
||||
}
|
||||
public Vector3 GetGroundNormal()
|
||||
{
|
||||
return GroundDetector.GetCollisionNormal(0);
|
||||
}
|
||||
public SlopeRecord GetSlope()
|
||||
{
|
||||
var position = GetGroundPosition();
|
||||
var normal = GetGroundNormal();
|
||||
var angle = normal.AngleTo(Vector3.Up);
|
||||
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
|
||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
||||
}
|
||||
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
}
|
||||
public void SlideOnGround(float delta)
|
||||
{
|
||||
// Store current velocity
|
||||
var currentVelocity = Velocity.Length();
|
||||
|
||||
// Going down slope?
|
||||
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
|
||||
// var redirectedVelocity = newVelocityDirection.Slide(normal);
|
||||
|
||||
var redirectedVelocity = newVelocityDirection;
|
||||
var speedFactorFromDownSlope = 1f;
|
||||
if (slopeAngleRadians > Mathf.Epsilon)
|
||||
{
|
||||
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
|
||||
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
|
||||
|
||||
var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
|
||||
var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
|
||||
var redirectedVVelocity = slopeDirection.Y * cosAngle;
|
||||
|
||||
redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
|
||||
speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
|
||||
}
|
||||
|
||||
// Preserve velocity when changing direction
|
||||
var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
|
||||
Velocity = finalVelocity;
|
||||
}
|
||||
public void HandleGroundSlide(float delta)
|
||||
{
|
||||
SlideOnGround(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (!isOnFloorCustom())
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
|
||||
public void GlideInAir(float delta)
|
||||
{
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
|
||||
float verticalSpeed;
|
||||
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
|
||||
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
|
||||
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
|
||||
|
||||
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
if (AllowForVelocityRedirection)
|
||||
{
|
||||
// Preserve overall velocity
|
||||
// Allows for tragic reorientation of the velocity vector after a fall
|
||||
// Allows for bunny-hoping-like movement
|
||||
var currentVelocity = Velocity.Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
Velocity = newVelocity.Normalized() * currentVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preserve horizontal velocity only
|
||||
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
|
||||
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
|
||||
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
|
||||
Velocity = newVelocity;
|
||||
}
|
||||
}
|
||||
public void HandleAirGlide(float delta)
|
||||
{
|
||||
@@ -1192,13 +1363,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void JumpFromGroundSlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
public void JumpFromAirGlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Slam Management ///////
|
||||
///////////////////////////
|
||||
public void OnInputSlamPressed()
|
||||
{
|
||||
GD.Print("Slam pressed");
|
||||
_playerState.SendEvent("slam");
|
||||
}
|
||||
|
||||
public void SlamStarted()
|
||||
{
|
||||
SetHorizontalVelocity(Vector2.Zero);
|
||||
SetVerticalVelocity(-SlamSpeed);
|
||||
}
|
||||
public void HandleSlam(float delta)
|
||||
{
|
||||
if (isOnFloorCustom()) _playerState.SendEvent("grounded");
|
||||
}
|
||||
public void SlamEnded()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -1438,7 +1632,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
HandleStairs((float) delta);
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
@@ -1456,6 +1650,4 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=160 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=161 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
||||
@@ -430,21 +430,25 @@ metadata/_guide_input_mappings_collapsed = false
|
||||
script = ExtResource("19_qkgmj")
|
||||
button = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_kxb2c"]
|
||||
script = ExtResource("15_fykw6")
|
||||
[sub_resource type="Resource" id="Resource_06f1o"]
|
||||
script = ExtResource("15_g6bbx")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_v2ywt"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_o5yys")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_06f1o")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qpgnj"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 69
|
||||
|
||||
[sub_resource type="Resource" id="Resource_g5tel"]
|
||||
script = ExtResource("15_g6bbx")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s6d3g"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_qpgnj")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_g5tel")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_vtk18"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
|
||||
@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
|
||||
{
|
||||
foreach (RayCast3D raycast in _raycasts)
|
||||
{
|
||||
if (raycast.IsColliding())
|
||||
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
|
||||
{
|
||||
WallHugLocation = raycast.GetCollisionPoint().Some();
|
||||
WallHugNormal = raycast.GetCollisionNormal().Some();
|
||||
|
||||
Reference in New Issue
Block a user