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22 Commits

Author SHA1 Message Date
66be7838bb buffered inputs revamped and added mantle jumps and dashed
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2026-01-11 18:14:53 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
f2a39316ba shader changes that don't do anything
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2026-01-07 17:11:49 +01:00
fffd8c947b implementing jump input buffering on grounded
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2026-01-07 09:58:18 +01:00
a1d57d6a1a some tuto fixing
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2026-01-06 16:35:17 +01:00
941205af2b small gravity and jump balancing, removed wall jumping coyote times
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2026-01-06 16:08:39 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00
59494f9e98 updating CI to build for linux as well
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2025-12-25 09:37:51 +01:00
510246c341 fix a scene load issue
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2025-12-22 14:25:17 +01:00
b184bcdea5 added a small dash when leaving a wall run organically
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2025-12-21 17:23:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
e0fc301414 fixed user stuff
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2025-12-19 19:11:53 +01:00
b792e8721c mantle system fix amazing
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2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
a84e0ecfb3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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2025-12-15 11:20:39 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
a98785abec Update .gitea/workflows/main.yaml
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2025-12-10 21:26:25 +00:00
7c4e541446 fixed input mapping context issue
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2025-12-10 17:10:41 +01:00
7d31d17034 tuto fixes
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2025-12-10 10:04:05 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
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2025-11-14 16:39:17 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
33 changed files with 1851 additions and 1193 deletions

View File

@@ -54,27 +54,12 @@ jobs:
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -84,6 +69,12 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -93,21 +84,33 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac

1
.gitignore vendored
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@@ -10,6 +10,7 @@
.import/
/builds
/communication
# Imported translations (automatically generated from CSV files)
*.translation

View File

@@ -14,6 +14,7 @@ var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:

View File

@@ -103,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
func _on_confirm_exit_confirmed() -> void:
get_tree().quit()

View File

@@ -34,6 +34,7 @@ func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
return
if event.is_action_pressed("ui_cancel"):
_handle_cancel_input()
get_viewport().set_input_as_handled()

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@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_rir86")
shader_parameter/floorNormalMap = ExtResource("3_f1b6h")
shader_parameter/floorHeightMap = ExtResource("2_0e3id")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 0.08

View File

@@ -28,6 +28,7 @@ uniform float heightScale = 1.0;
varying vec3 worldPos;
varying vec3 worldNormal;
varying vec3 diffuse;
void vertex() {
@@ -177,12 +178,14 @@ void fragment() {
// sample and output
SPECULAR = specular;
ALBEDO = triplanarSample(texCoordX, texCoordY, texCoordZ, blend, yDot).rgb;
diffuse = ALBEDO;
ROUGHNESS = triplanarRoughness(texCoordX, texCoordY, texCoordZ, blend, yDot).r;
NORMAL = mix(worldNormal, triplanarNormal(yDot, texCoordX, texCoordY, texCoordZ, blend), normalMapStrength);
NORMAL = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
void light() {
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
float halfLambert = pow(lambert*0.5 + 0.5, 5);
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
}

View File

@@ -31,7 +31,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_4vhk1")
shader_parameter/floorNormalMap = ExtResource("3_ytvoj")
shader_parameter/floorHeightMap = ExtResource("2_4vhk1")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 0.2

View File

@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_ob11h")
shader_parameter/floorNormalMap = ExtResource("3_ff2cr")
shader_parameter/floorHeightMap = ExtResource("2_roy1o")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 1.0

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View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
@@ -49,7 +50,7 @@ collision_layer = 3
collision_mask = 5
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("3_vvhq3")
@@ -399,3 +400,211 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true
size = Vector3(1, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
text = "0.5m"
[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
text = "0.25m"
[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
text = "1m"
[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
text = "1m"
[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
text = "1m"
[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
text = "2m"
[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
text = "3m"
[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
text = "2m"
[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
text = "3m"
[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
text = "1.5m"
[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
text = "2m"
[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
text = "4m"
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
use_collision = true
size = Vector3(4, 1, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
use_collision = true
size = Vector3(3, 1, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
use_collision = true
size = Vector3(4, 1, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
use_collision = true
size = Vector3(4, 1, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
use_collision = true
size = Vector3(4, 1, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
use_collision = true
size = Vector3(3, 2, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
use_collision = true
size = Vector3(4, 2, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
use_collision = true
size = Vector3(4, 2, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
use_collision = true
size = Vector3(4, 2, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
use_collision = true
size = Vector3(4, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
use_collision = true
size = Vector3(3, 3, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
use_collision = true
size = Vector3(4, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
use_collision = true
size = Vector3(4, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
use_collision = true
size = Vector3(4, 3, 4)
material = ExtResource("3_vvhq3")
[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
text = "4m"
[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
text = "4m"
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
use_collision = true
size = Vector3(4, 4, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
use_collision = true
size = Vector3(3, 4, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
use_collision = true
size = Vector3(3, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -13, 3.5, -21.629175)
use_collision = true
size = Vector3(5, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
use_collision = true
size = Vector3(3, 2, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
use_collision = true
size = Vector3(3, 3, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
use_collision = true
size = Vector3(3, 4, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
use_collision = true
size = Vector3(4, 4, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
use_collision = true
size = Vector3(4, 4, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
use_collision = true
size = Vector3(4, 4, 4)
material = ExtResource("3_vvhq3")

View File

@@ -1,10 +1,9 @@
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
[ext_resource type="Texture2D" uid="uid://7kcmi16gedd0" path="res://assets/LD-0001.png" id="3_ruo5i"]
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="8_wctvs"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="9_i2xii"]
@@ -25,6 +24,42 @@
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
size = Vector3(14, 15.5, 26)
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
size = Vector3(8.5, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
size = Vector3(8, 13.5, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
size = Vector3(8, 13.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
size = Vector3(8.5, 38.5, 46.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
size = Vector3(12, 11.5, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 10, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
panorama = ExtResource("2_ruo5i")
@@ -52,81 +87,13 @@ volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_anisotropy = 0.6
adjustment_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
size = Vector3(14, 15.5, 26)
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
size = Vector3(8.5, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
size = Vector3(8, 13.5, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
size = Vector3(8, 13.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
size = Vector3(8.5, 38.5, 46.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
size = Vector3(12, 11.5, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 15.5, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
[sub_resource type="BoxMesh" id="BoxMesh_p287n"]
[node name="Main" type="Node3D"]
script = ExtResource("1_qwuk2")
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
collision_layer = 17
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
TutorialDone = true
AccelerationAir = 1.5
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.78043425, 0.15240018, 0.60637933, 0.17673612, -0.8765135, 0.44775894, 0.5997381, 0.4566158, 0.6571267, 0, 0, 0)
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="DebugLayer" type="CanvasLayer" parent="."]
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
visible = false
[node name="Map" type="Sprite3D" parent="."]
transform = Transform3D(-3.278354e-07, -7.5, -3.278354e-08, 0, -3.278354e-07, 0.75, -7.5, 3.278354e-07, 1.4330142e-15, 7.1878185, 8.602432, -175.5159)
visible = false
texture = ExtResource("3_ruo5i")
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n")
[node name="PauseMenuController" type="Node" parent="." node_paths=PackedStringArray("player")]
script = ExtResource("7_ukfuy")
@@ -134,132 +101,6 @@ pause_menu_packed = ExtResource("8_wctvs")
player = NodePath("../Player")
pause = ExtResource("10_0ari0")
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n")
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
end_location = Vector3(-4.593, 116.11, 0.583)
lift_time = 8.0
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
mesh = ExtResource("14_0ari0")
script = ExtResource("15_165wb")
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
spot_range = 9.85
spot_attenuation = 0.46
spot_angle = 15.0
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
[node name="TutoTriggers" type="Node3D" parent="."]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
shape = SubResource("BoxShape3D_t0d86")
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
shape = SubResource("BoxShape3D_p287n")
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
first_input_texture = ExtResource("16_2k3fr")
second_input_texture = ExtResource("16_2k3fr")
tuto_text = "Double jump"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
shape = SubResource("BoxShape3D_5hbxb")
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
shape = SubResource("BoxShape3D_6gj1x")
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
shape = SubResource("BoxShape3D_x7fl1")
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
complex_input_text = "in air"
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
shape = SubResource("BoxShape3D_hmdts")
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 7, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
shape = SubResource("BoxShape3D_3w3wd")
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_lu3yt")
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_pxspk")
[node name="TutorialController" type="Control" parent="."]
visible = false
layout_mode = 3
@@ -268,6 +109,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("16_efsse")
tuto_got_sword_packed = ExtResource("17_t0d86")
@@ -416,6 +258,158 @@ layout_mode = 2
text = "Enjoy this little playground!"
label_settings = SubResource("LabelSettings_2k3fr")
[node name="TutoTriggers" type="Node3D" parent="."]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
shape = SubResource("BoxShape3D_t0d86")
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
shape = SubResource("BoxShape3D_p287n")
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
first_input_texture = ExtResource("16_2k3fr")
second_input_texture = ExtResource("16_2k3fr")
tuto_text = "Double jump"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
shape = SubResource("BoxShape3D_5hbxb")
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
shape = SubResource("BoxShape3D_6gj1x")
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
shape = SubResource("BoxShape3D_x7fl1")
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("19_efsse")
complex_input_text = "against wall"
tuto_text = "Wall run"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
shape = SubResource("BoxShape3D_hmdts")
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 9.75, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
shape = SubResource("BoxShape3D_3w3wd")
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_lu3yt")
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_pxspk")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.7804346, 0.15240021, 0.60637945, 0.1767362, -0.87651366, 0.4477591, 0.5997384, 0.4566159, 0.6571269, 0, 0, 0)
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
collision_layer = 17
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
TutorialDone = true
AccelerationAir = 1.5
[node name="DebugLayer" type="CanvasLayer" parent="."]
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
visible = false
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
end_location = Vector3(-4.593, 116.11, 0.583)
lift_time = 8.0
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
mesh = ExtResource("14_0ari0")
script = ExtResource("15_165wb")
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
spot_range = 9.85
spot_attenuation = 0.46
spot_angle = 15.0
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
[node name="LightLeakBlockers" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="LightLeakBlockers"]
@@ -442,6 +436,7 @@ spot_range = 47.233
spot_angle = 18.85
spot_angle_attenuation = 10.556052
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="_on_tuto_mantle_body_entered"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="hide_tutorials"]
@@ -453,9 +448,8 @@ spot_angle_attenuation = 10.556052
[connection signal="body_exited" from="TutoTriggers/TriggerTutoWeaponThrow" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="_on_tuto_enjoy_body_entered"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="_on_tuto_done_area_body_entered"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
[connection signal="body_exited" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="TutorialController" method="_on_weapon_retrieved_body_entered"]
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]

View File

@@ -7,6 +7,7 @@
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="5_su1bt"]
[node name="PauseMenu" instance=ExtResource("1_0paax")]
top_level = true
script = ExtResource("2_ek1hy")
options_packed_scene = ExtResource("3_e0t2r")
main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"

View File

@@ -1,12 +1,11 @@
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=48 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
@@ -64,20 +63,23 @@ blend_mode = 1
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
WalkSpeed = 7.5
AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.3
SimpleJumpStartVelocity = 8.0
AccelerationAir = 0.8
DecelerationAir = 0.02
Weight = 4.0
MantlePath = ExtResource("2_6lejt")
MantleDashStrength = 20.0
MantleJumpStartVelocity = 13.0
CoyoteTime = 0.3
InputBufferFrames = 5
SimpleJumpStartVelocity = 6.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
DoubleJumpStartVelocity = 15.0
SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 12.0
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
PoweredDashStrength = 30.0
@@ -86,6 +88,14 @@ PostDashSpeed = 30.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallRunAltitudeLossSpeed = 12.0
WallRunSpeedThreshold = 10.0
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 2
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -123,12 +133,13 @@ CapsuleDefaultHeight = 1.7
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
[node name="HealthSystem" type="Node3D" parent="."]
script = ExtResource("5_umw0l")
[node name="Stamina" type="Node3D" parent="."]
script = ExtResource("6_lxtc4")
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
@@ -140,10 +151,6 @@ target_position = Vector3(0, -0.55, 0)
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -151,6 +158,7 @@ script = ExtResource("10_7wk1w")
script = ExtResource("12_m2mxi")
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
@@ -171,7 +179,7 @@ target_position = Vector3(0, 1, 0)
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
@@ -229,6 +237,11 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0
mesh = SubResource("CylinderMesh_nodcl")
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="PowerCooldown" type="Timer" parent="."]
@@ -241,23 +254,31 @@ one_shot = true
ignore_time_scale = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
visible = false
offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI"]
[node name="UI" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
@@ -296,12 +317,14 @@ expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
@@ -311,11 +334,13 @@ texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="CenterContainer2" type="CenterContainer" parent="UI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/CenterContainer2"]
layout_mode = 2
@@ -482,49 +507,55 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnMantleOtherSide" type="Node" parent="StateChart/Root/Movement/Mantling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"on_wall"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
@@ -588,12 +619,6 @@ initial_state = NodePath("CoyoteEnabled")
script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Running")
@@ -636,6 +661,12 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
@@ -651,6 +682,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
@@ -673,12 +710,6 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
@@ -691,15 +722,81 @@ to = NodePath("../../Airborne/Reset")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Running")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]

View File

@@ -1,7 +1,7 @@
using Godot;
using System;
public partial class PlayerUi : CanvasLayer
public partial class PlayerUi : Control
{
private TextureRect[] _dashIcons = new TextureRect[3];

View File

@@ -146,9 +146,6 @@ public partial class HealthSystem : Node3D
public CharacterBody3D Parent;
public Camera3D Camera;
public Node3D Head;
public ColorRect VignetteRect;
public ColorRect DistortionRect;
public ColorRect BlurRect;
}
public void Init(HealthSystemInitParams initParams)
@@ -162,10 +159,6 @@ public partial class HealthSystem : Node3D
_camera = initParams.Camera;
_head = initParams.Head;
_vignetteMaterial = initParams.VignetteRect.Material as ShaderMaterial;
_distortionMaterial = initParams.DistortionRect.Material as ShaderMaterial;
_blurMaterial = initParams.BlurRect.Material as ShaderMaterial;
// Resetting shaders' parameters

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
@@ -15,19 +14,26 @@ public partial class PlayerController : CharacterBody3D
MoveCamera,
None,
}
private bool _isUsingGamepad = false;
private bool _isUsingGamepad;
public enum BufferedActions
{
None,
Jump,
MantleJump,
Dash,
MantleDash
}
private BufferedActions _bufferedAction = BufferedActions.None;
// User API to important child nodes.
public HeadSystem HeadSystem;
public Bobbing Bobbing;
public FieldOfView FieldOfView;
public Stamina Stamina;
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public HealthSystem HealthSystem;
public TweenQueueSystem TweenQueueSystem;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -37,12 +43,15 @@ public partial class PlayerController : CharacterBody3D
public Node3D DashIndicatorNode;
public MeshInstance3D DashIndicatorMesh;
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
private bool _movementEnabled = true;
private Vector3 _dashDirection = Vector3.Zero;
private bool _shouldMantle;
private Vector3 _mantleLocation = Vector3.Zero;
private Vector3 _dashDirection = Vector3.Zero;
private Vector3 _preMantleVelocity = Vector3.Zero;
private float _lastFrameWasOnFloor = -Mathf.Inf;
@@ -59,6 +68,7 @@ public partial class PlayerController : CharacterBody3D
// Timers
private Timer _timeScaleAimInAirTimer;
private Timer _simpleDashCooldownTimer;
private Timer _airborneDashCooldownTimer;
private Timer _powerCooldownTimer;
[Export] public Marker3D TutorialWeaponTarget;
@@ -79,14 +89,25 @@ public partial class PlayerController : CharacterBody3D
public float DecelerationAir = 1.0f;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float Weight { get; set; } = 3.0f;
// Mantle
[ExportGroup("Mantle")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f;
[Export]
public PackedScene MantlePath { get; set; }
[Export(PropertyHint.Range, "0,50,0.1")]
public float MantleDashStrength { get; set; } = 15f;
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float MantleJumpStartVelocity { get; set; } = 20.0f;
// Jump
[ExportGroup("Jump")]
[Export(PropertyHint.Range, "0,1,0.01")]
public float CoyoteTime { get; set; } = 0.2f;
[Export(PropertyHint.Range, "0,10,1,or_greater")]
public int InputBufferFrames { get; set; } = 3;
// Simple jump
[ExportSubgroup("Simple jump")]
@@ -156,6 +177,16 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float WallHugHorizontalDeceleration { get; set; } = 5f;
// Wall run
[ExportGroup("Wall run")]
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunUpwardVelocity { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunAltitudeLossSpeed { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunSpeedThreshold { get; set; } = 8f;
private float _targetSpeed;
private float _gravity;
@@ -177,6 +208,11 @@ public partial class PlayerController : CharacterBody3D
private bool _canDash = true;
private bool _shouldMantleOnDashEnded;
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
private StateChart _playerState;
private StateChartState _aiming;
@@ -191,19 +227,31 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _megaJump;
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _poweredDash;
private StateChartState _aimedDash;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHuggingCoyoteEnabled;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private Transition _onJumpFromWall;
private StateChartState _onWallRunningCoyoteEnabled;
private Transition _onJumpFromWallCoyote;
private Transition _onJumpFromWallRunCoyote;
private Transition _onJumpFromWall1;
private Transition _onJumpFromWall2;
private Transition _onJumpFromWall3;
private Transition _onMegajumpFromWall;
private Transition _onLeaveWallFromRunCoyote;
private Transition _onLeaveWallFromRun;
private int _currentInputBufferFrames;
private float _playerHeight;
private float _playerRadius;
private bool _isJumpInputPressed;
private float _lookSensitivityMultiplier = 1.0f;
private float _mouseSensitivityMultiplier = 1.0f;
@@ -219,7 +267,6 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// General use stuff
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
PlayerUi = GetNode<PlayerUi>("UI");
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
@@ -239,20 +286,16 @@ public partial class PlayerController : CharacterBody3D
FieldOfView = GetNode<FieldOfView>("FieldOfView");
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
ColorRect vignetteRect = GetNode<ColorRect>(
"HeadSystem/CameraSmooth/Camera3D/CLVignette(Layer_1)/HealthVignetteRect");
ColorRect distortionRect = GetNode<ColorRect>(
"HeadSystem/CameraSmooth/Camera3D/CLDistortion(Layer_2)/HealthDistortionRect");
ColorRect blurRect = GetNode<ColorRect>("HeadSystem/CameraSmooth/Camera3D/CLBlur(Layer_2)/BlurRect");
// Movement stuff
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
@@ -266,11 +309,7 @@ public partial class PlayerController : CharacterBody3D
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
// RPG Stuff
Stamina = GetNode<Stamina>("Stamina");
HealthSystem = GetNode<HealthSystem>("HealthSystem");
// State management
// State managementb
_playerState = StateChart.Of(GetNode("StateChart"));
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
@@ -281,31 +320,39 @@ public partial class PlayerController : CharacterBody3D
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
_onLeaveWallFromRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnLeaveWall"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
///////////////////////////
// Initialize components //
///////////////////////////
// General use stuff
TweenQueueSystem.Init(this);
// Camera stuff
HeadSystem.Init();
@@ -317,23 +364,11 @@ public partial class PlayerController : CharacterBody3D
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
DashSystem.Init(HeadSystem, camera);
WeaponSystem.Init(HeadSystem, camera);
WallHugSystem.Init();
// RPG Stuff
HealthSystem.HealthSystemInitParams healthSystemParams = new HealthSystem.HealthSystemInitParams()
{
Parent = this,
Camera = camera,
Head = HeadSystem,
VignetteRect = vignetteRect,
DistortionRect = distortionRect,
BlurRect = blurRect,
};
HealthSystem.Init(healthSystemParams);
Stamina.SetSpeeds(WalkSpeed, WalkSpeed);
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
if (!TutorialDone)
@@ -350,6 +385,7 @@ public partial class PlayerController : CharacterBody3D
_grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StatePhysicsProcessing += HandleAirborne;
_onWall.StatePhysicsProcessing += HandleOnWall;
_coyoteEnabled.StateEntered += StartCoyoteTime;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
@@ -370,6 +406,9 @@ public partial class PlayerController : CharacterBody3D
_megaJump.StateEntered += OnMegaJumpStarted;
_megaJump.StatePhysicsProcessing += HandleMegaJump;
_mantling.StateEntered += OnMantleStarted;
_mantling.StatePhysicsProcessing += HandleMantling;
_simpleDash.StateEntered += OnSimpleDashStarted;
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
@@ -381,15 +420,26 @@ public partial class PlayerController : CharacterBody3D
_aimedDash.StateExited += OnAimedDashFinished;
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
_onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped;
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWall1.Taken += OnJumpFromWall;
_onJumpFromWall2.Taken += OnJumpFromWall;
_onJumpFromWall3.Taken += OnJumpFromWall;
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
_onLeaveWallFromRunCoyote.Taken += OnLeaveWallFromRun;
}
public void SetAllowedInputsAll()
@@ -436,30 +486,71 @@ public partial class PlayerController : CharacterBody3D
if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start();
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
PerformJump();
}
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
SimpleDash();
}
if (_bufferedAction == BufferedActions.MantleJump)
{
SimpleDash();
OnJumpStarted(MantleJumpStartVelocity);
}
if (_bufferedAction == BufferedActions.MantleDash)
{
SimpleDash(MantleDashStrength);
}
_bufferedAction = BufferedActions.None;
}
public void DashCooldownTimeout()
{
_canDash = true;
}
public void AirborneDashCooldownTimeout()
{
_canDashAirborne = true;
}
public bool IsPlayerInputtingForward()
{
return GetMoveInput().Z < -0.5f;
}
public bool IsTryingToMantle()
{
return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
}
public void HandleGrounded(float delta)
{
MoveOnGround(delta);
// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom())
_playerState.SendEvent("start_falling");
}
private float _wallRunSpeedThreshold = 8f;
public void HandleAirborne(float delta)
{
MoveInAir(delta);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!WallHugSystem.IsWallHugging())
{
_isWallJumpAvailable = true; // reset wall jump if we left the wall
return;
}
// Going upwards, we stay simply airborne
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
@@ -467,26 +558,40 @@ public partial class PlayerController : CharacterBody3D
// Should we start a wall run
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero);
var isIndeedWall = wallNormal.Y < 0.1;
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal);
var haveEnoughSpeed = hvelProjected.Length() > _wallRunSpeedThreshold;
var isHeadPlanting = Velocity.AngleTo(wallNormal) < Math.PI / 4;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI / 4;
if (haveEnoughSpeed && !isHeadPlanting && !isGoingDownwards)
var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
var isCoplanarEnough = Velocity.AngleTo(wallNormal) > Math.PI/4 && Velocity.AngleTo(wallNormal) < 3*Math.PI/4;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI/4;
if (haveEnoughSpeed && isCoplanarEnough && !isGoingDownwards && isIndeedWall && !_coyoteEnabled.Active)
{
SetVerticalVelocity(WallRunUpwardVelocity);
_playerState.SendEvent("wall_run");
return;
}
// If all else fail and we go down, we hug
if (Velocity.Y < 0)
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
{
_playerState.SendEvent("wall_hug");
}
}
public void HandleOnWall(float delta)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
}
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
public void OnWallHuggingStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallRunningStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallDetected()
{
@@ -496,22 +601,29 @@ public partial class PlayerController : CharacterBody3D
return;
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4) return;
_wallHugStartNormal = newWallNormal;
}
private float _timeSinceWallStarted;
public void OnWallStarted()
{
if (!WallHugSystem.IsWallHugging())
return;
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
_wallHugStartLocation = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero) + _wallHugStartNormal * _playerRadius;
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
_timeSinceWallStarted = 0;
}
public void OnWallStopped()
{
}
public void OnLeaveWallFromRun()
{
SimpleDashInDirection(Velocity.Normalized());
}
public void HandleWallHugging(float delta)
{
@@ -528,23 +640,25 @@ public partial class PlayerController : CharacterBody3D
WallHang(delta);
}
private float _wallRunUpwardVelocity = 10f;
public void HandleWallRunning(float delta)
{
_timeSinceWallStarted += delta;
// Find horizontal velocity projected on the current wall
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal);
Velocity = hvelProjected + hvelProjected.Length()*Vector3.Up*0.3f/(1+_timeSinceWallStarted);
Velocity *= 0.99f;
// if (CanMantle())
// {
// MantleToLocation(_plannedMantleLocation.Unwrap());
// }
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < _wallRunSpeedThreshold)
// Reorient horizontal velocity so we keep it coplanar with the wall without losing speed
var finalHVel = hvelProjected.Normalized() * hvel.Length();
// Adapt vertical speed
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
Velocity = finalHVel + Vector3.Up*verticalSpeed;
Velocity *= 0.995f;
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < WallRunSpeedThreshold)
{
_playerState.SendEvent("start_falling");
}
@@ -564,15 +678,22 @@ public partial class PlayerController : CharacterBody3D
Velocity = Vector3.Zero;
GlobalPosition = _wallHugStartLocation;
}
private Option<Vector3> _plannedMantleLocation = Option<Vector3>.None;
// Jump
public void OnInputJumpStarted()
{
if (CanMantle())
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
_isJumpInputPressed = true;
PerformJump();
}
public void PerformJump()
{
if (MantleSystem.IsMantlePossible)
{
MantleToLocation(_plannedMantleLocation.Unwrap());
_playerState.SendEvent("mantle");
return;
}
@@ -581,15 +702,23 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("megajump");
return;
}
if (_onWall.Active && !_isWallJumpAvailable && IsFacingWall()) return;
_playerState.SendEvent("jump");
}
public bool IsFacingWall()
{
return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
}
public void OnInputJumpOngoing()
{
}
public void OnInputJumpEnded()
{
_isJumpInputPressed = false;
_playerState.SendEvent("jump_ended");
}
@@ -605,6 +734,7 @@ public partial class PlayerController : CharacterBody3D
public void OnDoubleJumpStarted()
{
_canDash = true;
// _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
}
public void OnMegaJumpStarted()
@@ -626,11 +756,24 @@ public partial class PlayerController : CharacterBody3D
var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z);
var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z);
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);;
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
}
public void OnJumpFromWallCoyote()
{
_isWallJumpAvailable = false;
}
public void OnJumpFromWall()
{
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
if (!IsFacingWall())
{
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
}
// Remove the ability to dash straight away so you cannot scale up the wall
_canDashAirborne = false;
_airborneDashCooldownTimer.Start();
_isWallJumpAvailable = false;
}
public void OnMegajumpFromWall()
{
@@ -649,9 +792,14 @@ public partial class PlayerController : CharacterBody3D
return _inputMoveKeyboard;
}
public Vector3 GetGlobalMoveInput()
{
return Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
}
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
{
var dir = direction ?? Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
var dir = direction ?? GetGlobalMoveInput();
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
@@ -683,8 +831,85 @@ public partial class PlayerController : CharacterBody3D
z: velocity.Y);
}
private Path _mantlePath;
private bool _customMantle;
private Transform3D _customMantleStartTransform;
private Curve3D _customMantleCurve;
private Vector3 _mantleStartPosition;
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
private bool _mantleEndedOnOtherSideOfWall;
private bool _mantleFoundGround;
public void OnMantleStarted()
{
HeadSystem.OnMantle();
_mantlePath = MantlePath.Instantiate() as Path;
if (_mantlePath == null)
{
GD.PrintErr("Failed to instantiate MantlePath");
return;
}
_velocityOnMantleStarted = Velocity;
var transform = _customMantle ? _customMantleStartTransform : MantleSystem.GlobalTransform;
var curve = _customMantle ? _customMantleCurve : MantleSystem.MantleCurve;
_mantleEndedOnOtherSideOfWall = _customMantle ? _mantleEndedOnOtherSideOfWall : MantleSystem.EndedOnOtherSideOfWall;
_mantleFoundGround = _customMantle ? _mantleFoundGround : MantleSystem.FoundGround;
GetTree().GetRoot().AddChild(_mantlePath);
_mantlePath.Setup(transform, curve);
_mantleStartPosition = GlobalPosition;
var curveLength = curve.GetBakedLength();
var tween = GetTree().CreateTween();
tween.SetTrans(Tween.TransitionType.Linear);
tween.SetEase(Tween.EaseType.In);
tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime*curveLength);
tween.Finished += MantleFinished;
}
public void HandleMantling(float delta)
{
GlobalPosition = _mantlePath.Target.GlobalPosition;
}
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
{
if (strength < 0) strength = SimpleDashStrength;
SetVelocity(direction * strength);
}
public void SimpleDash(float strength = -1)
{
SimpleDashInDirection(GetInputGlobalHDirection(), strength);
}
public void MantleFinished()
{
_mantlePath.Teardown();
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
var isThereMovementInput = GetMoveInput().Length() > 0;
if (isThereMovementInput)
{
// If there's a movement input on Mantle, we dash in the direction the mantle ended with
var positionDifference = GlobalPosition - _mantleStartPosition;
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
// SimpleDashInDirection(directionHorizontal.Normalized());
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
}
_customMantle = false;
_playerState.SendEvent("grounded");
}
public void HandleJump(float delta, float gravityFactor, int hangFrames)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
// Update horizontal velocity
var horizontalVelocity = ComputeHVelocityAir(delta);
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
@@ -711,8 +936,8 @@ public partial class PlayerController : CharacterBody3D
SetVerticalVelocity(Velocity.Y - 2.0f);
}
// Move back to Airborne state management when starting to go down again
if (_framesSinceJumpAtApex > hangFrames)
// Move back to Airborne state when starting to go down again or if input isn't held anymore (buffered jump)
if (_framesSinceJumpAtApex > hangFrames || !_isJumpInputPressed)
_playerState.SendEvent("jump_ended");
}
public void HandleSimpleJump(float delta)
@@ -825,7 +1050,9 @@ public partial class PlayerController : CharacterBody3D
return;
_canDashAirborne = false;
}
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
_playerState.SendEvent("dash");
}
public void OnAimingEntered()
@@ -903,15 +1130,18 @@ public partial class PlayerController : CharacterBody3D
if (WeaponSystem.IsPlantedUnderPlatform())
dashLocation += Vector3.Down * _playerHeight;
_wallHugStartNormal = WeaponSystem.PlantNormal;
_currentWallContactPoint = WeaponSystem.PlantLocation;
_wallHugStartLocation = dashLocation;
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
dashTween.Finished += DashToPlantedWeaponTweenEnded;
}
public void RecoverWeapon()
{
GetTree().GetRoot().RemoveChild(WeaponRoot);
AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
RecoverChildNode(WeaponRoot);
WeaponSystem.ResetWeapon();
}
@@ -924,12 +1154,11 @@ public partial class PlayerController : CharacterBody3D
RecoverWeapon();
var resultingEvent = shouldDashToHanging ? "to_planted" : "dash_finished";
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
_playerState.SendEvent(resultingEvent);
}
private Vector3 _preDashVelocity = Vector3.Zero;
public void OnAimedDashStarted()
{
// Adjusting for player height, where the middle of the capsule should get to the dash location instead of the
@@ -943,9 +1172,12 @@ public partial class PlayerController : CharacterBody3D
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
dashTween.Finished += AimedDashTweenEnded;
_shouldMantleOnDashEnded = DashSystem.ShouldMantle;
_mantleLocation = DashSystem.PlannedMantleLocation;
_customMantle = DashSystem.ShouldMantle;
_customMantleCurve = DashSystem.MantleSystem.MantleCurve;
_customMantleStartTransform = DashSystem.MantleSystem.GlobalTransform;
_mantleEndedOnOtherSideOfWall = DashSystem.MantleSystem.EndedOnOtherSideOfWall;
_mantleFoundGround = DashSystem.MantleSystem.FoundGround;
}
Tween CreatePositionTween(Vector3 targetLocation, float tweenTime)
@@ -964,21 +1196,42 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("dash_finished");
}
public void OnAimedDashFinished()
{
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
Velocity = _dashDirection * postDashVelocity;
if (_customMantle) _playerState.SendEvent("mantle");
}
public void PlaceWeaponForTutorial()
{
if (TutorialDone)
return;
RemoveChild(WeaponRoot);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
}
public void RemoveChildNode(Node3D node)
{
RemoveChild(node);
GetTree().GetRoot().AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void RecoverChildNode(Node3D node)
{
GetTree().GetRoot().RemoveChild(node);
AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void ThrowWeapon()
{
_playerState.SendEvent("cancel_aim");
RemoveChild(WeaponRoot);
GetTree().GetRoot().AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
RemoveChildNode(WeaponRoot);
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
WeaponSystem.ThrowWeapon(
@@ -988,25 +1241,12 @@ public partial class PlayerController : CharacterBody3D
DashSystem.CollisionNormal);
}
public void OnAimedDashFinished()
{
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
Velocity = _dashDirection * postDashVelocity;
if (_shouldMantleOnDashEnded)
MantleToLocation(_mantleLocation);
}
public void OnSimpleDashStarted()
{
if (!_canDash)
return;
_canDash = false;
var dashStrength = SimpleDashStrength;
var direction = GetInputGlobalHDirection();
SetVelocity(direction * dashStrength);
SimpleDash();
}
public void HandleSimpleDash(float delta)
@@ -1034,9 +1274,6 @@ public partial class PlayerController : CharacterBody3D
public void OnPoweredDashFinished()
{
// Try mantling but don't know if this is useful
// if (CanMantle())
// MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
}
public void FinishPoweredDash()
@@ -1074,36 +1311,17 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("coyote_expired");
}
// Mantling
public bool CanMantle()
{
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
return mantleLocationResult.IsSome(out _);
}
private Vector3 _preMantleVelocity = Vector3.Zero;
public void MantleToLocation(Vector3 location)
{
HeadSystem.OnMantle();
_preMantleVelocity = Velocity;
var mantleTween = CreatePositionTween(location, MantleTime);
mantleTween.Finished += MantleFinished;
}
public void MantleFinished()
{
Velocity = _preMantleVelocity;
_playerState.SendEvent("grounded");
}
///////////////////////////
// Stateless logic ////////
///////////////////////////
private void LookAround()
private void LookAround(double delta)
{
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
HeadSystem.LookAround(inputLookDir, lookSensitivity);
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
}
public void MoveOnGround(double delta)
@@ -1181,7 +1399,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom(),
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -1236,16 +1454,23 @@ public partial class PlayerController : CharacterBody3D
{
WeaponRoot.SetRotation(HeadSystem.Rotation);
}
public Vector3 GetGlobalForwardFacingVector()
{
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
}
///////////////////////////
// Processes //////////////
///////////////////////////
public override void _PhysicsProcess(double delta)
{
LookAround();
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
LookAround(delta);
CameraModifications((float) delta);
HandleStairs((float) delta);
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();

View File

@@ -161,5 +161,6 @@ common/physics_interpolation=true
[rendering]
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
environment/volumetric_fog/volume_size=256
environment/volumetric_fog/volume_depth=256

25
scenes/path/Path.cs Normal file
View File

@@ -0,0 +1,25 @@
using Godot;
public partial class Path : Path3D
{
public PathFollow3D PathFollow { get; private set; }
public Marker3D Target { get; private set; }
public override void _Ready()
{
PathFollow = GetNode<PathFollow3D>("PathFollow");
Target = GetNode<Marker3D>("PathFollow/Target");
}
public void Setup(Transform3D globalTransform, Curve3D curve)
{
SetGlobalTransform(globalTransform);
SetCurve(curve);
PathFollow.ProgressRatio = 0;
}
public void Teardown()
{
QueueFree();
}
}

1
scenes/path/Path.cs.uid Normal file
View File

@@ -0,0 +1 @@
uid://djdr5bvfc8f0x

13
scenes/path/path.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
[node name="Path" type="Path3D"]
curve = SubResource("Curve3D_u4rfr")
script = ExtResource("1_kmlhi")
[node name="PathFollow" type="PathFollow3D" parent="."]
[node name="Target" type="Marker3D" parent="PathFollow"]

View File

@@ -20,19 +20,17 @@ public partial class DashSystem: Node3D
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; }
private Node3D _head;
private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero;
private ShapeCast3D _dashCastDrop;
private MeshInstance3D _dashDropIndicator;
private MeshInstance3D _dashDropLocationIndicator;
private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim;
@@ -48,13 +46,10 @@ public partial class DashSystem: Node3D
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
private float _playerHeight;
private float _playerRadius;
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
@@ -66,17 +61,11 @@ public partial class DashSystem: Node3D
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
_dashDropLocationIndicator.Visible = false;
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape!.Radius;
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init();
MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
@@ -111,14 +100,15 @@ public partial class DashSystem: Node3D
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
ShouldMantle = false;
var mantleLocation = Vector3.Zero;
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
ShouldMantle = mantleResult.IsSome(out mantleLocation);
}
PlannedMantleLocation = mantleLocation;
// TODO: Position mantle system to planned location, aligned with ground planned and facing the same way as the dash
// Then query it being careful when dashing underneath a platform and such
MantleSystem.SetGlobalPosition(PlannedLocation);
MantleSystem.SetRotation(new Vector3(
MantleSystem.Rotation.X,
_head.Rotation.Y,
MantleSystem.Rotation.Z));
MantleSystem.ProcessMantle(false);
ShouldMantle = MantleSystem.IsMantlePossible;
// Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
@@ -126,7 +116,7 @@ public partial class DashSystem: Node3D
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
@@ -162,6 +152,5 @@ public partial class DashSystem: Node3D
public void StartPreparingDash()
{
_dashTarget.SetVisible(true);
}
}

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"]
[gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
@@ -24,13 +23,6 @@ outer_radius = 0.5
script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")

View File

@@ -1,5 +1,6 @@
using System;
using Godot;
using RustyOptions;
namespace Movementtests.systems;
@@ -11,6 +12,15 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
[Export(PropertyHint.Range, "0.1,50,0.1,or_greater")]
public double CameraInclineAcceleration { get; set; } = 10f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WallRunCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
public void Init()
{
@@ -25,7 +35,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -35,11 +45,33 @@ public partial class HeadSystem : Node3D
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
var cameraIncline = 0f;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
var cameraInclineFactor = ComputeCameraInclineFactor(directionToWall);
cameraIncline = Mathf.DegToRad(WallRunCameraIncline * cameraInclineFactor);
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}
public float ComputeCameraInclineFactor(Vector3 direction)
{
var forward = GetForwardHorizontalVector().Normalized();
var crossProduct = forward.Cross(direction);
return crossProduct.Length()*Mathf.Sign(crossProduct.Y);
}
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;

View File

@@ -1,14 +1,31 @@
[gd_scene load_steps=9 format=3 uid="uid://0ysqmqphq6mq"]
[gd_scene load_steps=5 format=3 uid="uid://0ysqmqphq6mq"]
[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_urko7"]
[ext_resource type="Material" uid="uid://nyh5tn1yoxeu" path="res://player_controller/Assets/Materials/Health/CameraDistortion.tres" id="3_0hyrq"]
[ext_resource type="Shader" uid="uid://btw6vsb6sa7sn" path="res://player_controller/Shaders/Blur.gdshader" id="4_ubhf8"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1np4"]
shader = ExtResource("4_ubhf8")
shader_parameter/limit = 0.0
shader_parameter/blur = 0.0
[sub_resource type="Animation" id="Animation_urko7"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..:rotation:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_8abgy"]
resource_name = "mantle"
@@ -36,31 +53,6 @@ tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3)
}
[sub_resource type="Animation" id="Animation_urko7"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..:rotation:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
_data = {
&"RESET": SubResource("Animation_urko7"),
@@ -77,41 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="CLVignette(Layer_1)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
[node name="HealthVignetteRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLVignette(Layer_1)"]
material = ExtResource("2_urko7")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLDistortion(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
layer = 2
[node name="HealthDistortionRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLDistortion(Layer_2)"]
material = ExtResource("3_0hyrq")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLBlur(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
layer = 2
[node name="BlurRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLBlur(Layer_2)"]
material = SubResource("ShaderMaterial_o1np4")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=78 format=3 uid="uid://c2hpxkcujyc13"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=66 format=3 uid="uid://c2hpxkcujyc13"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_xno0b"]
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="2_6sfub"]
@@ -16,7 +16,6 @@
[ext_resource type="Resource" uid="uid://by80bubgg0dpx" path="res://systems/inputs/menu_mode/left.tres" id="13_sy651"]
[ext_resource type="Resource" uid="uid://bmef0jo6o41ic" path="res://systems/inputs/menu_mode/next.tres" id="14_2sr1w"]
[ext_resource type="Resource" uid="uid://c3n6ww58cmbbk" path="res://systems/inputs/menu_mode/previous.tres" id="15_2j2sf"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="16_scydb"]
[sub_resource type="Resource" id="Resource_tp5dr"]
script = ExtResource("4_q6ncx")
@@ -30,16 +29,11 @@ script = ExtResource("3_scydb")
input = SubResource("Resource_tp5dr")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_lvbl0")])
[sub_resource type="Resource" id="Resource_h2f8g"]
script = ExtResource("8_yfqfy")
key = 4194305
[sub_resource type="Resource" id="Resource_17mt7"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_23hmj"]
script = ExtResource("3_scydb")
input = SubResource("Resource_h2f8g")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_17mt7")])
[sub_resource type="Resource" id="Resource_len71"]
@@ -225,48 +219,7 @@ script = ExtResource("1_xno0b")
action = ExtResource("15_2j2sf")
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_3owmx")])
[sub_resource type="Resource" id="Resource_q6ncx"]
script = ExtResource("4_q6ncx")
button = 4
[sub_resource type="Resource" id="Resource_vnf02"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_c647i"]
script = ExtResource("3_scydb")
input = SubResource("Resource_q6ncx")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_vnf02")])
[sub_resource type="Resource" id="Resource_m88dc"]
script = ExtResource("4_q6ncx")
button = 6
[sub_resource type="Resource" id="Resource_yfqfy"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_dsdj3"]
script = ExtResource("3_scydb")
input = SubResource("Resource_m88dc")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_yfqfy")])
[sub_resource type="Resource" id="Resource_q44ew"]
script = ExtResource("8_yfqfy")
key = 4194305
[sub_resource type="Resource" id="Resource_as826"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_erftc"]
script = ExtResource("3_scydb")
input = SubResource("Resource_q44ew")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_as826")])
[sub_resource type="Resource" id="Resource_sy651"]
script = ExtResource("1_xno0b")
action = ExtResource("16_scydb")
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_c647i"), SubResource("Resource_dsdj3"), SubResource("Resource_erftc")])
[resource]
script = ExtResource("2_w5wm7")
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg"), SubResource("Resource_sy651")])
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -14,42 +14,113 @@ public partial class MantleSystem: Node3D
private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private ShapeCast3D _inAirWallDetect;
private ShapeCast3D _groundedWallDetect;
public Curve3D MantleCurve { get; private set; }
public Vector3 FirstMantleProfilePoint { get; private set; } = Vector3.Zero;
public bool IsMantlePossible { get; private set; } = false;
public bool EndedOnOtherSideOfWall { get; private set; } = false;
public bool FoundGround { get; private set; } = false;
public const int WallProfileCastCount = 7;
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
public void Init()
{
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
}
public Option<Vector3> FindMantleForHeadRotation(float rotation)
{
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
rotation,
_wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding())
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
{
return Option<Vector3>.None;
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
private void SetCastsEnabled(bool enabled)
{
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
wallProfileShapecast.SetEnabled(enabled);
}
}
public void ProcessMantle(bool isGrounded)
{
_inAirWallDetect.SetEnabled(!isGrounded);
_groundedWallDetect.SetEnabled(isGrounded);
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
SetCastsEnabled(isColliding);
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation);
// Reset state
IsMantlePossible = false;
EndedOnOtherSideOfWall = false;
FoundGround = false;
if (!isColliding) return;
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None;
// Check if face something wall-like that should be climbable
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
if (collisionNormal.Y > 0.7f) return;
var spaceState = GetWorld3D().DirectSpaceState;
MantleCurve = new Curve3D();
MantleCurve.AddPoint(Vector3.Zero);
var hasFirstProfileHit = false;
var previousProfilePoint = GlobalPosition;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
// Haven't met the wall yet
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
// Got to the other side of the wall, we stop there
if (!wallProfileShapecast.IsColliding())
{
/*EndedOnOtherSideOfWall = true;
var origin = globalTargetPosition;
var end = origin + Vector3.Down*0.51f; // We check for the ground a bit below our target
var groundQuery = PhysicsRayQueryParameters3D.Create(origin, end, wallProfileShapecast.CollisionMask);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count > 0)
{
// We found the ground, this is our final location
FoundGround = true;
Vector3 position = (Vector3) groundResult["position"];
MantleCurve.AddPoint(ToLocal(position));
}*/
break;
}
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
var shape = wallProfileShapecast.Shape as SphereShape3D;
var shapeRadius = shape == null ? 0.125f : shape.Radius;
var centerOfShape = profilePoint + profileNormal * shapeRadius;
// Check if we collided parallel to a wall
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(centerOfShape);
var isCollidingWithWall = profileNormal.Y < 0.1f;
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
// Check if the path from the previous point makes us go through a wall
var query = PhysicsRayQueryParameters3D.Create(previousProfilePoint, centerOfShape, wallProfileShapecast.CollisionMask);
var result = spaceState.IntersectRay(query);
if (result.Count > 0) break; // We are going through a wall, we stop there
// We have a valid collision
if (!hasFirstProfileHit) FirstMantleProfilePoint = centerOfShape;
hasFirstProfileHit = true;
previousProfilePoint = centerOfShape;
MantleCurve.AddPoint(ToLocal(centerOfShape));
}
if (MantleCurve.PointCount == 1) return;
IsMantlePossible = true;
}
}

View File

@@ -0,0 +1,4 @@
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
[resource]
radius = 0.25

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
@@ -8,12 +8,23 @@ height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
radius = 0.75
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
radius = 0.25
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
radius = 0.25
height = 1.5
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
radius = 0.125
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp")
MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
@@ -22,8 +33,72 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2

View File

@@ -5,8 +5,8 @@ extends Node3D
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
@onready var player: CharacterBody3D = $Player
@onready var player: CharacterBody3D = $Player
func place_player_tuto_start():
player.position = Vector3(0, -132.75, 118)