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Author SHA1 Message Date
8a552f7993 #minor CI FIXED
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2026-01-28 18:28:40 +01:00
93841bc85d manually uploading to itch
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2026-01-28 18:15:15 +01:00
9ba8847626 changing itch action
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2026-01-28 17:56:59 +01:00
51b7328310 changing itch action
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2026-01-28 17:54:06 +01:00
fdc352596d were getting there...
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2026-01-28 17:39:23 +01:00
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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2026-01-28 17:25:28 +01:00
fdc79166a0 testing ci
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2026-01-28 16:22:38 +01:00
b84487336b testing ci 2026-01-28 16:20:44 +01:00
e4ab103c4d testing ci
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2026-01-28 15:33:56 +01:00
3b6cf0252b testing ci
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2026-01-28 15:29:31 +01:00
e908cd3085 testing ci
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2026-01-28 15:19:04 +01:00
6b23fdbd26 testing ci
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2026-01-28 15:13:11 +01:00
ea6258ff19 testing ci
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2026-01-28 15:05:12 +01:00
3 changed files with 105 additions and 187 deletions

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@@ -10,44 +10,22 @@ on:
- "**" - "**"
env: env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
jobs: jobs:
Export: Export:
runs-on: ubuntu-latest runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
- name: Install node, xvfb and curl - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Run tests - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
with: with:
godot-version: '4.6.0' godot-version: ${GODOT_VERSION}
godot-net: true godot-net: true
godot-force-mono: true godot-force-mono: true
dotnet-version: 'net9.0' dotnet-version: 'net9.0'
@@ -56,7 +34,7 @@ jobs:
timeout: 1 timeout: 1
publish-report: false publish-report: false
upload-report: false upload-report: false
- name: Upload test report - name: Upload test report
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
with: with:

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@@ -22,6 +22,7 @@ jobs:
- name: Check out repository code - name: Check out repository code
uses: actions/checkout@v4 uses: actions/checkout@v4
with: with:
token: ${{ secrets.TOKEN }}
lfs: false lfs: false
- name: Remove buggy pre-push hook - name: Remove buggy pre-push hook
run: | run: |
@@ -39,30 +40,11 @@ jobs:
Test: Test:
runs-on: godot runs-on: godot
env: # env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache # RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps: steps:
# - name: Install node, xvfb and curl - name: Checkout with LFS
# run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
# apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v6
with:
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
git lfs install --local
echo coucou
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
echo sandwich
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
echo bite
git lfs pull
- name: Run tests - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 uses: godot-gdunit-labs/gdUnit4-action@v1
@@ -85,84 +67,50 @@ jobs:
Export: Export:
runs-on: godot runs-on: godot
env: needs:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache - BumpTag
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps: steps:
- name: Install curl and zip - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl zip
- name: Install node 24
run: |
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash
\. "$HOME/.nvm/nvm.sh"
nvm install 24
node -v
- name: Checkout - name: Setup Godot
uses: actions/checkout@v3 id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with: with:
lfs: false godot-version: '4.6'
persist-credentials: true dotnet-version: 'net9.0'
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
# - name: Checkout LFS - name: Remove GDUnit addon
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
# - name: Remove GDUnit addon folder because it breaks the build
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdunit4
- uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.x'
- name: Import resources and build solution
run: | run: |
godot --headless --editor --build-solutions --quit --import --path $PWD rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 - name: Setup Butler
with: shell: bash
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} env:
itchUsername: ${{ env.ITCHIO_USERNAME }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchGameId: ${{ env.ITCHIO_GAMEID }} run: |
buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }} mkdir ./tools 2>/dev/null || true
gameData: Windows.zip pushd tools
buildChannel: windows curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip
chmod +x ./butler
popd
./tools/butler -V
- name: Upload to itch.io
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \
"Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}

View File

@@ -8,6 +8,7 @@ on:
- "**" - "**"
env: env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
@@ -26,99 +27,90 @@ jobs:
separator: '/' separator: '/'
Release: Release:
runs-on: ubuntu-latest runs-on: godot
if: ${{ contains(gitea.ref_name, 'release/') }} if: ${{ contains(gitea.ref_name, 'release/') }}
needs: ReleaseName needs: ReleaseName
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
container:
image: barichello/godot-ci:mono-4.6
steps: steps:
- name: Install node, curl and zip - name: Checkout with LFS
run: | uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
apt update && apt -y install curl zip nodejs
- name: Checkout - name: Setup Godot
uses: actions/checkout@v3 id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with: with:
lfs: false godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Checkout LFS
- name: Setup Butler
shell: bash
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: | run: |
UrlBase=$GITHUB_SERVER_URL; \ mkdir ./tools 2>/dev/null || true
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \ pushd tools
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \ curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \ unzip butler.zip
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader '' chmod +x ./butler
popd
git config --local lfs.transfer.maxretries 1 ./tools/butler -V
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Windows.zip "Windows.zip" \
buildChannel: windows ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: WindowsArm.zip "WindowsArm.zip" \
buildChannel: windows-arm ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Linux.zip "Linux.zip" \
buildChannel: linux ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload Windows to itch.io
uses: KikimoraGames/itch-publish@v0.0.3 shell: bash
with: env:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} run: |
itchGameId: ${{ env.ITCHIO_GAMEID }} versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
buildNumber: ${{ needs.ReleaseName.outputs.release_name }} ./tools/butler push \
gameData: Mac.zip "Mac.zip" \
buildChannel: mac ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}