testing ci
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@@ -79,64 +79,34 @@ jobs:
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Export:
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runs-on: godot
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# needs:
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# - BumpTag
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# - Test # Wait for tests to finish
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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token: ${{ secrets.TOKEN }}
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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git config --local --unset http.${{ github.server_url }}/.extraheader
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git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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# - name: Checkout
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# uses: actions/checkout@v6
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# with:
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# lfs: false
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# persist-credentials: true
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# - name: Checkout LFS
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# run: |
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# git lfs install --local
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# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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# git lfs pull
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# - name: Remove GDUnit addon folder because it breaks the build
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# run: |
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# rm -rf ${{ gitea.workspace }}/addons/gdunit4
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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token: ${{ secrets.TOKEN }}
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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git config --local --unset http.${{ github.server_url }}/.extraheader
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git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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- name: Setup Godot
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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- name: Import resources and build solution
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run: |
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${{ steps.setup-godot.outputs.godot_bin }} --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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