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1 Commits
| Author | SHA1 | Date | |
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| 8a552f7993 |
@@ -36,7 +36,7 @@ jobs:
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upload-report: false
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- name: Upload test report
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uses: actions/upload-artifact@v6
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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@@ -91,11 +91,6 @@ jobs:
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: List files
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run: |
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ls -la
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pwd
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- name: Setup Butler
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shell: bash
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env:
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@@ -118,13 +113,4 @@ jobs:
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./tools/butler push \
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"Windows.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: ${{ github.workspace }}/Windows.zip
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# buildChannel: windows
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@@ -40,64 +40,77 @@ jobs:
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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dotnet-version: 'net9.0'
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- name: Setup Butler
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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mkdir ./tools 2>/dev/null || true
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pushd tools
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curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
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unzip butler.zip
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chmod +x ./butler
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popd
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./tools/butler -V
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
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gameData: Windows.zip
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buildChannel: windows
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Windows.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
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- name: Build Windows ARM
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run: |
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mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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zip -r WindowsArm.zip build/windowsArm
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
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gameData: WindowsArm.zip
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buildChannel: windows-arm
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"WindowsArm.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
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gameData: Linux.zip
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buildChannel: linux
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Linux.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
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gameData: Mac.zip
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buildChannel: mac
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Mac.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}
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