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Author SHA1 Message Date
fdc352596d were getting there...
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Create tag and build when new code gets to main / BumpTag (push) Successful in 37s
Create tag and build when new code gets to main / Test (push) Successful in 5m43s
Create tag and build when new code gets to main / Export (push) Failing after 8m23s
2026-01-28 17:39:23 +01:00
89ba5cc985 trying the the fix on export again and trying to cache lfs objects again
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Create tag and build when new code gets to main / BumpTag (push) Successful in 40s
Create tag and build when new code gets to main / Test (push) Successful in 5m45s
Create tag and build when new code gets to main / Export (push) Failing after 7m56s
2026-01-28 17:25:28 +01:00
fdc79166a0 testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 4m39s
Create tag and build when new code gets to main / Export (push) Failing after 5m16s
2026-01-28 16:22:38 +01:00
b84487336b testing ci 2026-01-28 16:20:44 +01:00
e4ab103c4d testing ci
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Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Export (push) Failing after 1m15s
Create tag and build when new code gets to main / Test (push) Successful in 4m43s
2026-01-28 15:33:56 +01:00
3b6cf0252b testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 13s
Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Failing after 45s
2026-01-28 15:29:31 +01:00
e908cd3085 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 14s
Create tag and build when new code gets to main / BumpTag (push) Failing after 24s
Create tag and build when new code gets to main / Export (push) Failing after 51s
2026-01-28 15:19:04 +01:00
6b23fdbd26 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 12s
Create tag and build when new code gets to main / BumpTag (push) Failing after 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m29s
2026-01-28 15:13:11 +01:00
ea6258ff19 testing ci
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Create tag and build when new code gets to main / Test (push) Failing after 12s
Create tag and build when new code gets to main / BumpTag (push) Failing after 21s
Create tag and build when new code gets to main / Export (push) Failing after 53s
2026-01-28 15:05:12 +01:00

View File

@@ -22,6 +22,7 @@ jobs:
- name: Check out repository code
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
- name: Remove buggy pre-push hook
run: |
@@ -39,29 +40,22 @@ jobs:
Test:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
# - name: Install node, xvfb and curl
# run: |
# apt update && apt -y install curl nodejs xvfb
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
token: ${{ secrets.TOKEN }}
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
git lfs install --local
echo coucou
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
echo sandwich
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
echo bite
git config --local --unset http.${{ github.server_url }}/.extraheader
git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
- name: Run tests
@@ -85,78 +79,36 @@ jobs:
Export:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install curl and zip
run: |
apt update && apt -y install curl zip
- name: Install node 24
run: |
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash
\. "$HOME/.nvm/nvm.sh"
nvm install 24
node -v
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Checkout
uses: actions/checkout@v3
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
godot-version: '4.6'
dotnet-version: 'net9.0'
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
# - name: Remove GDUnit addon folder because it breaks the build
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdunit4
- uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.x'
- name: Import resources and build solution
- name: Remove GDUnit addon
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
ls -la
pwd
echo ${{ github.workspace }}
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -164,5 +116,5 @@ jobs:
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
gameData: ${{ github.workspace }}/Windows.zip
buildChannel: windows