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48 Commits

Author SHA1 Message Date
e39620ce52 F O G
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2025-10-15 13:57:44 +02:00
7312b2b22b second part of city well on track
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2025-10-14 23:15:55 +02:00
45e8ac2f3c mor city
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2025-10-13 17:12:03 +02:00
46bea7ba14 more greyboxing
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2025-10-07 10:28:11 +02:00
c35ce49669 more greyboxing
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2025-10-03 16:55:24 +02:00
c1e8235895 moving away from blend files and using explicit imports through gltf
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2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
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2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
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2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
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2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
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2025-09-15 17:33:48 +02:00
c563390796 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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2025-09-13 19:15:41 +02:00
5f37f39558 deleted useless stuss 2025-09-13 19:15:38 +02:00
4922e597d9 Merge pull request 'test adding a blend file mesh' (#2) from more-rework into main
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Reviewed-on: #2
2025-09-13 17:14:19 +00:00
739968afbf test adding a clend file mesh 2025-09-13 19:11:50 +02:00
e0301064bb Merge pull request 'more-rework' (#1) from more-rework into main
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Reviewed-on: #1
2025-09-13 16:57:41 +00:00
925b7004c0 complete move patterns 2025-09-13 18:57:11 +02:00
e6cdb26ee0 throwing weapon back on 2025-09-12 14:54:08 +02:00
49ba007613 mantling seems to work 2025-09-11 18:12:34 +02:00
285365becf least worst version 2025-09-11 16:36:27 +02:00
00c4c1ddfa scene saved 2025-09-09 16:23:45 +02:00
f4d5a02e42 fucked up 2025-09-09 16:09:59 +02:00
5087cb58bc god dayum wall hugging on point man 2025-08-18 14:54:41 +02:00
4f9005d016 revamped megajump and air control 2025-08-07 16:13:21 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
0d6d1c86de moved movement code to player 2025-07-29 16:41:31 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
cd9e6da4e9 trying with cooldown 2025-07-28 18:51:51 +02:00
77c62c74de changing acceleration factors 2025-07-28 17:27:23 +02:00
3df89c6d28 i dunno man 2025-07-22 16:18:43 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
374012569b fix: forgot to commit curve resource
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2025-07-11 10:34:46 +02:00
98b6537fdd feat: time dilation and indicator 2025-07-11 10:34:20 +02:00
e3d10840c9 fix: dash indicator vfx works
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2025-07-06 22:18:59 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
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2025-07-06 15:11:25 +02:00
ef16d6c83f feat: broken crouching
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2025-07-06 11:49:59 +02:00
85eab200ea ci,fix: ficed checkout action address
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2025-07-04 14:18:44 +02:00
767d0fc768 gd: made wall jump more intuitive and act like a double jump
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2025-07-04 14:15:09 +02:00
cf98e6c36c fix: less bugs when dashing to planted weapon 2025-06-23 17:10:42 +02:00
4f5ca49c76 fix: fixed some dash issues, there's still some 2025-06-20 13:56:42 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
826eaac10c fix: jumping and dashing on tilted floor was triggering mantle in bad locations 2025-06-19 14:36:31 +02:00
21bc3f4724 gd,ld: some LD and some bug fixing that didn't fix the bugs 2025-06-19 13:34:31 +02:00
01d0488d91 ci: testing new LFS action 2025-06-19 08:55:59 +02:00
da682b50f9 ld: inside of guard barracks top floor 2025-06-18 15:57:25 +02:00
7e66ae4178 ci: trying artifacts 2025-06-17 16:58:13 +02:00
e6573fc44f ci: trying to push to release 2025-06-17 16:27:29 +02:00
103 changed files with 5184 additions and 1747 deletions

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@@ -40,16 +40,17 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: BumpTag needs: BumpTag
container: container:
image: barichello/godot-ci:mono-4.4.1 image: barichello/godot-ci:mono-4.5
steps: steps:
- name: Install node, curl and zip - name: Install node, curl and zip
run: | run: |
apt update && apt -y install curl zip nodejs apt update && apt -y install curl zip nodejs
- name: Checkout with LFS - name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
with: with:
checkout-version: 3 checkout-version: 3
- name: Import resources and build solution - name: Import resources and build solution
run: | run: |
godot --headless --editor --build-solutions --quit --import --path $PWD godot --headless --editor --build-solutions --quit --import --path $PWD
@@ -67,16 +68,8 @@ jobs:
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
# - name: Upload to release
# uses: akkuman/gitea-release-action@v1
# with:
# name: Running release
# tag_name: ${{ needs.BumpTag.outputs.tag_name }}
# files: |-
# Windows.zip
# Linux.zip
# Mac.zip
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
with: with:

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

131
Movement tests.csproj.old Normal file
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@@ -0,0 +1,131 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
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<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
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<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
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<ItemGroup>
<Folder Include="addons\" />
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<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

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@@ -250,5 +250,3 @@ func _editor_name() -> String:
return name return name
return resource_path.get_file().replace(".tres", "") return resource_path.get_file().replace(".tres", "")

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@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bfriujv0l1yjy"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3j616"]
height = 1.8
[node name="MeshInstance3D" type="MeshInstance3D"]
mesh = SubResource("CapsuleMesh_3j616")

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@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://2huty67y1g5w"
path="res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"
[deps]
source_file="res://assets/greyboxing/Guard tower.glb"
dest_files=["res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1

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BIN
assets/ladder/Textures/colormap.png (Stored with Git LFS) Normal file

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@@ -2,9 +2,9 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://lp2pt8mtj7ty" uid="uid://kyoessd1518w"
path.s3tc="res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.s3tc.ctex" path.s3tc="res://.godot/imported/colormap.png-0164da4e3e43f54bbcc6c773ee30521d.s3tc.ctex"
path.etc2="res://.godot/imported/kenney-green-checkerboar-cc0.png-2ce8609a39a655125c8e037014f6f2db.etc2.ctex" path.etc2="res://.godot/imported/colormap.png-0164da4e3e43f54bbcc6c773ee30521d.etc2.ctex"
metadata={ metadata={
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"vram_texture": true "vram_texture": true
@@ -12,8 +12,8 @@ metadata={
[deps] [deps]
source_file="res://player_controller/Examples/MovementTestbed/Hills/kenney-green-checkerboar-cc0.png" source_file="res://assets/ladder/Textures/colormap.png"
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[params] [params]

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assets/ladder/ladder-top.fbx (Stored with Git LFS) Normal file

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@@ -0,0 +1,38 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bod7boex72igr"
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@@ -0,0 +1,88 @@
shader_type spatial;
uniform vec3 albedo : source_color;
uniform vec3 albedo2 : source_color;
uniform float metallic : hint_range(0.0, 1.0, 0.01) = 0;
uniform float roughness : hint_range(0.0, 1.0, 0.01) = 0.02;
uniform sampler2D texture_normal;
uniform sampler2D texture_normal2;
uniform vec2 wave_direction = vec2(0.0, 0.0);
uniform vec2 wave_direction2 = vec2(0.0, 0.0);
uniform float time_scale : hint_range(0.0, 0.2, 0.005) = 0.025;
uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
uniform vec4 color_deep : source_color;
uniform vec4 color_shallow : source_color;
uniform float beers_law = 2.0;
uniform float depth_offset = -0.75;
uniform float depth_color_change = 5.0;
uniform float edge_scale = 0.1;
uniform float near = 1.0;
uniform float far = 100.0;
uniform vec3 edge_color : source_color;
uniform sampler2D waves;
uniform float noise_scale = 10.0;
uniform float height_scale = 0.15;
varying float height;
varying vec3 world_pos;
float fresnel(float amount, vec3 normal, vec3 view)
{
return pow((1.0 - clamp(dot(normalize(normal), normalize(view)), 0.0, 1.0)), amount);
}
float edge(float depth)
{
depth = 1.0 - 2.0*depth;
return near * far / (far + depth * (near - far));
}
void vertex() {
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
height = texture(waves, world_pos.xz / noise_scale + TIME * time_scale).r;
VERTEX.y += height * height_scale;
}
void fragment() {
float depth_tex = clamp(pow(texture(depth_texture, SCREEN_UV).r * depth_color_change, 5.0), 0.0, 1.0);
float depth = PROJECTION_MATRIX[3][2] / (clamp(depth_tex, 0.0, 1.0) + PROJECTION_MATRIX[2][2]);
float depth_blend = exp((depth+VERTEX.z + depth_offset) * -beers_law);
depth_blend = clamp(1.0 - depth_blend, 0.0, 1.0);
float depth_blend_power = clamp(pow(depth_blend, 2.5), 0.0, 1.0);
vec3 screen_color = textureLod(screen_texture, SCREEN_UV, 0.0).rgb;
vec3 depth_color = mix(color_shallow.rgb, color_deep.rgb, depth_blend_power);
vec3 color = mix(screen_color*depth_color, depth_color*0.25, depth_blend_power*0.5);
float z_depth = edge(texture(depth_texture, SCREEN_UV).x);
float z_pos = edge(FRAGCOORD.z);
float z_dif = z_depth - z_pos;
vec2 time = (TIME * wave_direction) * time_scale;
vec2 time2 = (TIME * wave_direction2) * time_scale;
vec3 normal = mix(texture(texture_normal, world_pos.xz/(noise_scale*2.0) + time).rgb, texture(texture_normal2, world_pos.xz/noise_scale + time2).rgb, 0.5);
float fresnel_alpha = fresnel(5.0, NORMAL, VIEW);
vec3 surface_color = mix(albedo, albedo2, fresnel_alpha);
vec3 surface_and_depth_color = mix(surface_color, color, 0.75);
vec3 with_edges = mix(edge_color, surface_color, step(edge_scale, z_dif));
ALBEDO = vec3(surface_color);
METALLIC = metallic;
ROUGHNESS = roughness;
NORMAL_MAP = normal;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://l11jog608jo1

56
assets/water/water.tres Normal file
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@@ -0,0 +1,56 @@
[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://bibpkiinj8gq7"]
[ext_resource type="Shader" uid="uid://l11jog608jo1" path="res://assets/water/water.gdshader" id="1_441rt"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_441rt"]
noise_type = 3
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qceba"]
noise = SubResource("FastNoiseLite_441rt")
seamless = true
as_normal_map = true
bump_strength = 6.9
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v5uja"]
noise_type = 3
seed = 10
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oqpjr"]
noise = SubResource("FastNoiseLite_v5uja")
seamless = true
as_normal_map = true
bump_strength = 2.4
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qceba"]
fractal_octaves = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_v5uja"]
noise = SubResource("FastNoiseLite_qceba")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_441rt")
shader_parameter/albedo = Color(0, 0.32156864, 0.43137255, 1)
shader_parameter/albedo2 = Color(0.23849446, 0.558395, 0.6758933, 1)
shader_parameter/metallic = 0.01999999955296
shader_parameter/roughness = 0.01999999955296
shader_parameter/texture_normal = SubResource("NoiseTexture2D_qceba")
shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_oqpjr")
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.0249999994412
shader_parameter/color_deep = Color(0, 0.32156864, 0.43137255, 1)
shader_parameter/color_shallow = Color(0.37512296, 0.8792228, 0.9831924, 1)
shader_parameter/beers_law = 0.01
shader_parameter/depth_offset = -0.75
shader_parameter/depth_color_change = 73.16
shader_parameter/edge_scale = 0.395
shader_parameter/near = 1.0
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(0.816028, 0.99999994, 0.9852888, 1)
shader_parameter/waves = SubResource("NoiseTexture2D_v5uja")
shader_parameter/noise_scale = 10.0
shader_parameter/height_scale = 0.1

13
assets/water/water.tscn Normal file
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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://c066hc7yu36wx"]
[ext_resource type="Material" uid="uid://bibpkiinj8gq7" path="res://assets/water/water.tres" id="1_6nw2d"]
[sub_resource type="PlaneMesh" id="PlaneMesh_i6g1k"]
size = Vector2(1, 1)
subdivide_width = 200
subdivide_depth = 200
[node name="Water" type="MeshInstance3D"]
cast_shadow = 0
mesh = SubResource("PlaneMesh_i6g1k")
surface_material_override/0 = ExtResource("1_6nw2d")

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@@ -2,12 +2,12 @@
[ext_resource type="Texture2D" uid="uid://bgw8xgbwc2flx" path="res://godot_state_charts_examples/history_states/white_rectangle.svg" id="1_3v23e"] [ext_resource type="Texture2D" uid="uid://bgw8xgbwc2flx" path="res://godot_state_charts_examples/history_states/white_rectangle.svg" id="1_3v23e"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_fgw1q"] [ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_fgw1q"]
[ext_resource type="Script" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"] [ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"]
[ext_resource type="Script" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"] [ext_resource type="Script" uid="uid://bad613wfktgah" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"]
[ext_resource type="Script" path="res://addons/godot_state_charts/compound_state.gd" id="3_nsw2j"] [ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="3_nsw2j"]
[ext_resource type="Script" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"] [ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"]
[ext_resource type="Script" path="res://addons/godot_state_charts/atomic_state.gd" id="5_lh5sp"] [ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_lh5sp"]
[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="6_xvm5g"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_xvm5g"]
[ext_resource type="Theme" uid="uid://s2bj74tt0y7f" path="res://godot_state_charts_examples/new_theme.tres" id="8_najew"] [ext_resource type="Theme" uid="uid://s2bj74tt0y7f" path="res://godot_state_charts_examples/new_theme.tres" id="8_najew"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kl3ga"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_kl3ga"]

View File

@@ -3,25 +3,27 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bnwj7ltdfximr" uid="uid://bnwj7ltdfximr"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
path.etc2="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://icon.svg" source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex", "res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -31,7 +33,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -29,7 +29,7 @@ glow_enabled = true
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_1s2y7")] [node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 6, -31) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3") environment = SubResource("Environment_1bvp3")
@@ -286,6 +286,24 @@ use_collision = true
size = Vector3(5, 10, 5) size = Vector3(5, 10, 5)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="CSGBox3D30" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 9.5, -50)
use_collision = true
size = Vector3(5, 1, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D31" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 9.75, -50)
use_collision = true
size = Vector3(5, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11, 9.875, -50)
use_collision = true
size = Vector3(5, 0.25, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/JumpHeights"] [node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 6.25, -61.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 6.25, -61.5)
use_collision = true use_collision = true
@@ -309,3 +327,75 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 10, -76.5)
use_collision = true use_collision = true
size = Vector3(5, 20, 5) size = Vector3(5, 20, 5)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="Passageways" type="CSGCombiner3D" parent="Greybox"]
[node name="CSGBox3D30" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -6.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 1.5, -6.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D31" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -16.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0.5, -16.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0.5, -26.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -36.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -0.5, -36.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -21.5)
use_collision = true
size = Vector3(0.5, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -31.5)
use_collision = true
size = Vector3(0.25, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D15" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true
size = Vector3(1, 0.5, 5)
material = ExtResource("3_vvhq3")

View File

@@ -1,832 +1,80 @@
[gd_scene load_steps=10 format=3 uid="uid://dmkw8cmalm5k"] [gd_scene load_steps=13 format=3 uid="uid://dmkw8cmalm5k"]
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_h2yge"] [sub_resource type="Sky" id="Sky_h2yge"]
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[sub_resource type="Environment" id="Environment_1bvp3"] [sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2 background_mode = 2
sky = SubResource("Sky_h2yge") sky = SubResource("Sky_h2yge")
ambient_light_source = 2 ambient_light_source = 3
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2 reflected_light_source = 2
tonemap_mode = 4 tonemap_mode = 4
tonemap_exposure = 1.32
ssao_enabled = true ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true sdfgi_use_occlusion = true
glow_enabled = true fog_light_energy = 0.0
volumetric_fog_enabled = true
volumetric_fog_density = 0.005
volumetric_fog_albedo = Color(0.66990036, 0.47894412, 0.44653797, 1)
volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_emission_energy = 0.1
volumetric_fog_length = 200.0
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frequency = 1.0
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height_falloff = 0.07596937
edge_fade = 6.625852
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3") environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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light_color = Color(0.9999997, 0.92698854, 0.88834643, 1)
light_energy = 5.0
shadow_enabled = true shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="DebugLayer" type="CanvasLayer" parent="."] [node name="DebugLayer" type="CanvasLayer" parent="."]
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")] [node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
visible = false visible = false
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collision_layer = 3
collision_mask = 5
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size = Vector3(0.5, 1, 11.0214)
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size = Vector3(0.5, 1, 10.52)
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[node name="CSGBox3D9" type="CSGBox3D" parent="Greybox/GuardTower"]
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size = Vector3(0.5, 1, 16)
material = ExtResource("3_cieeo")
[node name="CSGBox3D10" type="CSGBox3D" parent="Greybox/GuardTower"]
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size = Vector3(0.5, 1, 16)
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[node name="SmallSquareTower" parent="Greybox/GuardTower" instance=ExtResource("5_ruo5i")]
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[node name="CSGBox3D12" type="CSGBox3D" parent="Greybox/HighWageResidentialBulk1"]
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size = Vector3(66.5, 13.5, 32)
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[node name="Castle" type="CSGCombiner3D" parent="Greybox"]
[node name="CSGBox3D19" type="CSGBox3D" parent="Greybox/Castle"]
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[node name="CSGBox3D20" type="CSGBox3D" parent="Greybox/Castle"]
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material = ExtResource("3_cieeo")
[node name="CSGBox3D67" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.983926, -0.046221, -0.1725, 1.64639e-08, 0.965926, -0.258819, 0.178585, -0.254658, -0.9504, 29.9856, 17.5597, -52.0137)
use_collision = true
size = Vector3(4, 2.5, 5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.835489, 0.142223, 0.530786, 7.45058e-09, 0.965926, -0.258819, -0.54951, 0.21624, 0.80702, 27.594, 20.9447, -19.8873)
use_collision = true
size = Vector3(8, 2, 3.85)
material = ExtResource("3_cieeo")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.835489, -0.142223, -0.530785, 1.99003e-08, 0.965926, -0.258819, 0.549509, -0.21624, -0.80702, 25.164, 20.3655, -23.5782)
use_collision = true
size = Vector3(8, 2.5, 6.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D71" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.17527, 0.254812, 0.950975, 2.76232e-08, 0.965926, -0.258819, -0.984522, -0.0453627, -0.169298, 31.3255, 44.7558, -34.5483)
use_collision = true
size = Vector3(6.80225, 2, 5.47021)
material = ExtResource("3_cieeo")
[node name="CSGBox3D90" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.175269, -0.254813, -0.950975, 2.03337e-08, 0.965926, -0.258819, 0.984522, 0.0453628, 0.169297, 26.7037, 44.5328, -33.8839)
use_collision = true
size = Vector3(6.5, 2.5, 5.43604)
material = ExtResource("3_cieeo")
[node name="CSGBox3D91" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.501426, -0.223931, -0.835721, 1.20306e-08, 0.965926, -0.258819, 0.865203, 0.129778, 0.48434, 27.7153, 44.4813, -29.8682)
use_collision = true
size = Vector3(3.8844, 2.5, 5.03833)
material = ExtResource("3_cieeo")
[node name="CSGBox3D92" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.501426, 0.223931, 0.835721, 1.20306e-08, 0.965926, -0.258819, -0.865203, -0.129778, -0.48434, 31.3598, 44.4864, -31.9628)
use_collision = true
size = Vector3(3.8584, 2.5, 5.07788)
material = ExtResource("3_cieeo")
[node name="CSGBox3D88" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-1, -9.16272e-05, -0.000342578, 1.99003e-08, 0.965926, -0.258819, 0.00035429, -0.258819, -0.965927, 20.4544, 34.1536, -39.2039)
use_collision = true
size = Vector3(6.53027, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D89" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(1, 9.16123e-05, 0.000342488, 1.99003e-08, 0.965926, -0.258819, -0.000354171, 0.258819, 0.965927, 21.9387, 34.1536, -29.7151)
use_collision = true
size = Vector3(9.5, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 46.7459, 20.9447, -34.1385)
use_collision = true
size = Vector3(7.5, 2, 3.85)
material = ExtResource("3_cieeo")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.202218, -0.253472, -0.945971, 1.99003e-08, 0.965926, -0.258819, 0.979342, -0.0523378, -0.195327, 43.1272, 20.5597, -34.8836)
use_collision = true
size = Vector3(7.5, 2.5, 5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 48.0829, 18.9253, -40.9948)
use_collision = true
size = Vector3(7.5, 2, 4)
material = ExtResource("3_cieeo")
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.202218, -0.253472, -0.945971, 1.99003e-08, 0.965926, -0.258819, 0.979342, -0.0523378, -0.195327, 44.3933, 18.5597, -41.7545)
use_collision = true
size = Vector3(7.5, 2.5, 5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 50.3713, 20.9447, -51.4906)
use_collision = true
size = Vector3(15, 2, 3.85)
material = ExtResource("3_cieeo")
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.202218, -0.253472, -0.945971, 1.99003e-08, 0.965926, -0.258819, 0.979342, -0.0523378, -0.195327, 46.5192, 20.5373, -51.5181)
use_collision = true
size = Vector3(13.5, 2.5, 5.17285)
material = ExtResource("3_cieeo")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.835489, 0.142223, 0.530786, 7.45058e-09, 0.965926, -0.258819, -0.54951, 0.21624, 0.80702, 35.2402, 19.4421, -24.9653)
use_collision = true
size = Vector3(11.4087, 2, 3.43525)
material = ExtResource("3_cieeo")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.835489, -0.142223, -0.530785, 1.99003e-08, 0.965926, -0.258819, 0.549509, -0.21624, -0.80702, 33.2536, 18.9611, -28.0445)
use_collision = true
size = Vector3(11.3345, 2.5, 5.36328)
material = ExtResource("3_cieeo")
[node name="Streets" type="CSGCombiner3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -2.5)
operation = 2
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.835489, 0, 0.54951, 0, 1, 0, -0.54951, 0, 0.835489, 34.161, 11.75, -15.0672)
use_collision = true
size = Vector3(48, 25.5, 5.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.54951, 0, -0.835489, 0, 1, 0, 0.835489, 0, 0.54951, 42.0771, 3.75, -28.0536)
use_collision = true
size = Vector3(10, 9.5, 8)
material = ExtResource("3_cieeo")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(-0.0290849, 0, -0.999578, 0, 1, 0, 0.999578, 0, -0.0290849, 39.7994, 2.75, -32.6168)
visible = false
use_collision = true
size = Vector3(7.5, 11.5, 7)
material = ExtResource("3_cieeo")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.989443, 0, 0.144932, 0, 1, 0, -0.144932, 0, 0.989443, 30.9545, 3.75, -39.0773)
use_collision = true
size = Vector3(13.5, 9.5, 7)
material = ExtResource("3_cieeo")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.989443, 0, 0.144932, 0, 1, 0, -0.144932, 0, 0.989443, 26.2721, 3.75, -43.4448)
use_collision = true
size = Vector3(5.5, 9.5, 17)
material = ExtResource("3_cieeo")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.784417, 0, 0.620236, 0, 1, 0, -0.620236, 0, 0.784417, 35.5881, 8.75, -13.6869)
use_collision = true
size = Vector3(48, 19.5, 5.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.202218, 0, 0.979342, 0, 1, 0, -0.979342, 0, 0.202218, 55.3445, 9.5, -43.0347)
use_collision = true
size = Vector3(31, 21, 4.38184)
material = ExtResource("3_cieeo")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.989443, 0, 0.144932, 0, 1, 0, -0.144932, 0, 0.989443, 41.2789, 14.5, -54.9098)
use_collision = true
size = Vector3(34, 31, 3.2052)
material = ExtResource("3_cieeo")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(0.747027, 0, -0.664797, 0, 1, 0, 0.664797, 0, 0.747027, 17.1015, 8.5, -57.6584)
use_collision = true
size = Vector3(16, 19, 4.5)
material = ExtResource("3_cieeo")

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@@ -1,33 +0,0 @@
using Godot;
// This script is an example of how you can create game systems that
// interact with PlayerController. This script applies a low gravity effect
// to any PlayerController that enters the Area3D. It does this by modifying
// the value of AdditionalGravityPower owned by the Gravity child of
// PlayerController.
namespace Movementtests.player_controller.Examples.MovementTestbed;
public partial class LowGravityArea3D : Area3D
{
[Export] public float GravityReduction { set; get; } = 0.4f;
public override void _Ready()
{
BodyEntered += (Node3D body) =>
{
if (body is PlayerController player) {
player.Gravity.AdditionalGravityPower *= GravityReduction;
GD.Print("Low Gravity Zone Entered");
}
};
BodyExited += (Node3D body) =>
{
if (body is PlayerController player) {
player.Gravity.AdditionalGravityPower /= GravityReduction;
GD.Print("Low Gravity Zone Exited");
}
};
}
}

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@@ -1 +0,0 @@
uid://ctypnlbfptf03

File diff suppressed because one or more lines are too long

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@@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=3 uid="uid://bei4nhkf8lwdo"] [gd_scene load_steps=43 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
@@ -7,22 +7,26 @@
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"] [ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"] [ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"] [ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="7_cresl"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"] [ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"] [ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"] [ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"] [ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="10_nodcl"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="11_ruloh"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"] [ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="12_34snm"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"] [ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"] [ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"] [ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
[ext_resource type="Script" uid="uid://dyy5njw6pxoh4" path="res://systems/move/MoveSystem.cs" id="20_rxwoh"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"] [ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"] [ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"] [ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
@@ -32,18 +36,42 @@
[ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"] [ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"] [ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7 height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
height = 1.7 blend_mode = 1
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15 WalkSpeed = 7.5
MaxJumpBoostAfterDashing = 0.7 AccelerationAir = 2.0
MaxNumberOfDashActions = 3 DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.2
SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
DoubleJumpStartVelocity = 15.0
DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
PoweredDashStrength = 30.0
AimedDashTime = 0.2
PostDashSpeed = 30.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
[node name="InputController" type="Node3D" parent="."] [node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3") script = ExtResource("16_v31n3")
@@ -51,12 +79,17 @@ base_mode = ExtResource("3_cresl")
move = ExtResource("17_h6vvl") move = ExtResource("17_h6vvl")
rotate_y = ExtResource("4_rxwoh") rotate_y = ExtResource("4_rxwoh")
rotate_floorplane = ExtResource("5_4u7i3") rotate_floorplane = ExtResource("5_4u7i3")
aim_pressed = ExtResource("7_cresl") aim_down = ExtResource("8_obsfv")
aim_pressed = ExtResource("9_nob5r")
aim_released = ExtResource("8_lhb11") aim_released = ExtResource("8_lhb11")
aim_canceled = ExtResource("9_5p2qc")
jump = ExtResource("10_4u7i3") jump = ExtResource("10_4u7i3")
jump_pressed = ExtResource("13_nob5r")
empower_down = ExtResource("10_nodcl")
empower_released = ExtResource("11_ruloh")
aim_canceled = ExtResource("9_5p2qc")
hit = ExtResource("11_cresl") hit = ExtResource("11_cresl")
drop = ExtResource("12_34snm") dash = ExtResource("12_34snm")
throw = ExtResource("16_nob5r")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
@@ -65,7 +98,8 @@ mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."] [node name="CapsuleCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_wydro") shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd") script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7 CapsuleDefaultHeight = 1.7
@@ -118,18 +152,6 @@ target_position = Vector3(0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0) target_position = Vector3(0, 1, 0)
[node name="MoveSystem" type="Node3D" parent="."]
script = ExtResource("20_rxwoh")
WalkSpeed = 7.2
DecelerationSpeedFactorFloor = 7.0
ApexHoldTime = 0.1
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
Weight = 3.5
StartVelocity = 0.7
JumpFromDashSpeedFactor = 4.0
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")] [node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."] [node name="WallHugSystem" type="Node3D" parent="."]
@@ -153,7 +175,7 @@ target_position = Vector3(-1, 0, 0)
collision_mask = 2 collision_mask = 2
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")] [node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.1 DashSpeed = 0.2
PostDashSpeed = 30.0 PostDashSpeed = 30.0
[node name="WeaponRoot" type="Node3D" parent="."] [node name="WeaponRoot" type="Node3D" parent="."]
@@ -163,8 +185,11 @@ transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648,
ThrowForce = 15.0 ThrowForce = 15.0
StraightThrowDuration = 0.05 StraightThrowDuration = 0.05
[node name="CoyoteTime" type="Timer" parent="."] [node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.2 one_shot = true
[node name="PowerCooldown" type="Timer" parent="."]
wait_time = 2.0
one_shot = true one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="."] [node name="TimeScaleAimInAir" type="Timer" parent="."]
@@ -172,17 +197,63 @@ wait_time = 2.0
one_shot = true one_shot = true
ignore_time_scale = true ignore_time_scale = true
[node name="TimeAfterDashing" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")] [node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
offset_left = 1530.0 offset_left = 1524.0
offset_top = 1.0 offset_top = 1.0
offset_right = -2.0 offset_right = -8.0
offset_bottom = 1.0 offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart") initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource("30_2ghaa")
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
offset_right = 128.0
offset_bottom = 81.0
[node name="DashesLabel" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
text = "Dashes"
[node name="HBoxContainer" type="HBoxContainer" parent="UI/VBoxContainer"]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
[node name="Dash1" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash2" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash3" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="DashCooldownIndicator" type="ColorRect" parent="UI"]
unique_name_in_owner = true
offset_left = 910.0
offset_top = 549.0
offset_right = 1010.0
offset_bottom = 559.0
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
offset_right = 1919.0
offset_bottom = 1080.0
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
custom_minimum_size = Vector2(5, 5)
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="StateChart" type="Node" parent="."] [node name="StateChart" type="Node" parent="."]
script = ExtResource("25_wv70j") script = ExtResource("25_wv70j")
metadata/_custom_type_script = "uid://couw105c3bde4" metadata/_custom_type_script = "uid://couw105c3bde4"
@@ -190,90 +261,148 @@ metadata/_custom_type_script = "uid://couw105c3bde4"
[node name="Root" type="Node" parent="StateChart"] [node name="Root" type="Node" parent="StateChart"]
script = ExtResource("27_infe6") script = ExtResource("27_infe6")
[node name="Actions" type="Node" parent="StateChart/Root"] [node name="Aim" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("WeaponInHand") initial_state = NodePath("Off")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
[node name="WeaponInHand" type="Node" parent="StateChart/Root/Actions"] [node name="ToOff" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToAiming" type="Node" parent="StateChart/Root/Actions/WeaponInHand"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Aiming") to = NodePath("../Off")
event = &"aim_pressed"
delay_in_seconds = "0.0"
[node name="Aiming" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"aim_canceled"
delay_in_seconds = "0.0"
[node name="ToDashing" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing")
event = &"aim_released" event = &"aim_released"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="ToWeaponThrown" type="Node" parent="StateChart/Root/Actions/Aiming"] [node name="Off" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponThrown")
event = &"hit_pressed"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Dashing"] [node name="ToOn" type="Node" parent="StateChart/Root/Aim/Off"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../../On")
event = &"dash_ended" event = &"aim_down"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="ToHanging" type="Node" parent="StateChart/Root/Actions/Dashing"] [node name="On" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hanging")
event = &"dash_to_planted"
delay_in_seconds = "0.0"
[node name="WeaponThrown" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnAim" type="Node" parent="StateChart/Root/Actions/WeaponThrown"] [node name="ToCancel" type="Node" parent="StateChart/Root/Aim/On"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing") to = NodePath("../../Canceled")
event = &"aim_pressed" event = &"cancel_aim"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Actions"] [node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="Empower" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Off")
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../../On")
event = &"jump" event = &"empower_down"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="On" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../../Off")
event = &"drop" event = &"empower_released"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="PowerReserve" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
[node name="ToExpired" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../Expired")
event = &"mantle" event = &"expired"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Recharge" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm")
to = NodePath("../AtLeastOneCharge")
event = &"recharge"
delay_in_seconds = "0.0"
[node name="ToFull" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("28_n7qhm")
to = NodePath("../Full")
event = &"fully_charged"
delay_in_seconds = "0.0"
[node name="Expired" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="AtLeastOneCharge" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="Full" type="Node" parent="StateChart/Root/PowerReserve"]
script = ExtResource("27_34snm")
[node name="PowerUsed" type="Node" parent="StateChart/Root/PowerReserve/Full"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AtLeastOneCharge")
event = &"power_used"
delay_in_seconds = "0.0"
[node name="WeaponState" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("InHand")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm")
to = NodePath("../Planted")
event = &"plant_weapon"
delay_in_seconds = "0.0"
[node name="ToHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm")
to = NodePath("../InHand")
event = &"recover_weapond"
delay_in_seconds = "0.0"
[node name="InHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToThrown" type="Node" parent="StateChart/Root/WeaponState/InHand"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Flying")
event = &"throw"
delay_in_seconds = "0.0"
[node name="Flying" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState/Flying"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Planted")
event = &"plant_weapon"
delay_in_seconds = "0.0"
[node name="Planted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="Movement" type="Node" parent="StateChart/Root"] [node name="Movement" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("Grounded") initial_state = NodePath("Grounded")
[node name="Reset" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("41_ruloh")
default_state = NodePath("../Grounded")
[node name="OnFall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Airborne/Falling")
event = &"falling"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement"] [node name="OnMantle" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../Mantling") to = NodePath("../Mantling")
@@ -282,86 +411,179 @@ delay_in_seconds = "0.0"
[node name="OnHang" type="Node" parent="StateChart/Root/Movement"] [node name="OnHang" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../Hanging") to = NodePath("../OnWall/Hanging")
event = &"dash_to_planted" event = &"dash_to_planted"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnPoweredDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Dashing/PoweredDash")
event = &"powered_dash"
delay_in_seconds = "0.0"
[node name="OnAimedDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Dashing/AimedDash")
event = &"aimed_dash"
delay_in_seconds = "0.0"
[node name="OnWeaponDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Dashing/ToWeaponDash")
event = &"weapon_dash"
delay_in_seconds = "0.0"
[node name="ToPlantedWeapon" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../OnWall/Hanging")
event = &"to_planted"
delay_in_seconds = "0.0"
[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnMantleFinished" type="Node" parent="StateChart/Root/Movement/Mantling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
event = &"dash_finished"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="Dash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="PoweredDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="AimedDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="ToWeaponDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"] [node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Jump") to = NodePath("../../Jump/SimpleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"] [node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled") to = NodePath("../../Airborne/CoyoteEnabled")
event = &"start_falling" event = &"start_falling"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="ToGrounded" type="Node" parent="StateChart/Root/Movement/Mantling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"to_grounded"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/JumpFromWall")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled")
event = &"drop"
delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"] [node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled") initial_state = NodePath("CoyoteEnabled")
[node name="Reset" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded") to = NodePath("../../Grounded")
event = &"grounded" event = &"grounded"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../WallHugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="WallHugging" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../JumpFromWall")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Jump") to = NodePath("../../../Jump/SimpleJump")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@@ -371,52 +593,19 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"coyote_expired" event = &"coyote_expired"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="JumpFromWall" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"] [node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJump") to = NodePath("../../../Jump/MegaJump")
event = &"jump" event = &"megajump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("27_34snm")
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJump"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Falling") to = NodePath("../../../Jump/DoubleJump")
event = &"to_falling" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
@@ -428,12 +617,80 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump" event = &"enable_double_jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="HugCanceled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="ToHanging" type="Node" parent="StateChart/Root/Movement/OnWall/HugCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hanging")
event = &"oh_hit_wall"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../HugCanceled")
event = &"dash"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"dash"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"] [connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"] [connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"] [connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_drop" from="InputController" to="." method="OnInputDropPressed"] [connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"] [connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"] [connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"] [connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"] [connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"] [connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]

View File

@@ -0,0 +1,26 @@
using Godot;
using System;
public partial class PlayerUi : CanvasLayer
{
private TextureRect[] _dashIcons = new TextureRect[3];
public override void _Ready()
{
base._Ready();
_dashIcons[0] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash1");
_dashIcons[1] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash2");
_dashIcons[2] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash3");
}
public void SetNumberOfDashesLeft(int numberOfDashes)
{
int index = 1;
foreach (var dashIcon in _dashIcons)
{
dashIcon.SetVisible(index <= numberOfDashes);
index++;
}
}
}

View File

@@ -0,0 +1 @@
uid://bhuwv2nlcrunt

View File

@@ -12,6 +12,8 @@ public partial class Gravity: Node3D
public float DoubleJumpSpeedFactor { get; set; } = 2f; public float DoubleJumpSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")] [Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float JumpFromDashSpeedFactor { get; set; } = 2f; public float JumpFromDashSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float JumpFromWallSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AdditionalGravityPower { get; set; } = 1f; public float AdditionalGravityPower { get; set; } = 1f;
@@ -24,6 +26,7 @@ public partial class Gravity: Node3D
public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower); public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower);
public float CalculateJumpFromDashForce() => CalculateJumpForce() * JumpFromDashSpeedFactor; public float CalculateJumpFromDashForce() => CalculateJumpForce() * JumpFromDashSpeedFactor;
public float CalculateJumpFromWallForce() => CalculateJumpForce() * JumpFromWallSpeedFactor;
public float CalculateDoubleJumpForce() => CalculateJumpForce() * DoubleJumpSpeedFactor; public float CalculateDoubleJumpForce() => CalculateJumpForce() * DoubleJumpSpeedFactor;
public float CalculateGravityForce() => _gravity * Weight; public float CalculateGravityForce() => _gravity * Weight;
} }

View File

@@ -107,7 +107,6 @@ public partial class HealthSystem : Node3D
private float _currentHealthInPrevFrame; private float _currentHealthInPrevFrame;
private float _currentVelocityYInAir; private float _currentVelocityYInAir;
private Gravity _gravity;
private CharacterBody3D _characterBody3D; private CharacterBody3D _characterBody3D;
@@ -144,7 +143,6 @@ public partial class HealthSystem : Node3D
public struct HealthSystemInitParams public struct HealthSystemInitParams
{ {
public Gravity Gravity;
public CharacterBody3D Parent; public CharacterBody3D Parent;
public Camera3D Camera; public Camera3D Camera;
public Node3D Head; public Node3D Head;
@@ -160,7 +158,6 @@ public partial class HealthSystem : Node3D
_currentSpeed = SpeedMin; _currentSpeed = SpeedMin;
_gravity = initParams.Gravity;
_characterBody3D = initParams.Parent; _characterBody3D = initParams.Parent;
_camera = initParams.Camera; _camera = initParams.Camera;

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,4 @@
[gd_resource type="CapsuleShape3D" format=3 uid="uid://keseacdcooot"]
[resource]
height = 1.7

View File

@@ -15,8 +15,8 @@ warnings/check_invalid_track_paths=false
[application] [application]
config/name="Movement tests" config/name="Movement tests"
run/main_scene="uid://dwo50456dv6va" run/main_scene="uid://pk8ypa04qy6x"
config/features=PackedStringArray("4.4", "C#", "Forward Plus") config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload] [autoload]
@@ -29,7 +29,7 @@ ProjectUISoundController="*res://addons/maaacks_game_template/base/scenes/autolo
[display] [display]
window/size/viewport_width=1980 window/size/viewport_width=1920
window/size/viewport_height=1080 window/size/viewport_height=1080
[dotnet] [dotnet]
@@ -133,3 +133,5 @@ copy_path="res://scenes"
[rendering] [rendering]
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true
environment/volumetric_fog/volume_size=192
environment/volumetric_fog/volume_depth=192

View File

@@ -2,123 +2,131 @@
namespace Movementtests.systems; namespace Movementtests.systems;
public record DashComputationRecord(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
public record DashResolveRecord(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
public partial class DashSystem: Node3D public partial class DashSystem: Node3D
{ {
public record DashLocation(bool HasHit, Vector3 TargetLocation, Vector3 CollisionPoint, Vector3 CollisionNormal);
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float DashSpeed { get; set; } = 0.05f; public float DashSpeed { get; set; } = 0.1f;
[Export(PropertyHint.Range, "0,1000,1,or_greater")] [Export(PropertyHint.Range, "0,1000,1,or_greater")]
public float PostDashSpeed { get; set; } = 0f; public float PostDashSpeed { get; set; } = 0f;
public bool HasHit { get; set; }
public Vector3 TargetLocation { get; set; }
public Vector3 CollisionPoint { get; set; }
public Vector3 CollisionNormal { get; set; }
public Vector3 PlannedLocation { get; set; }
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
private Node3D _head; private Node3D _head;
private ShapeCast3D _dashCast3D; private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera; private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem; private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero; private Vector3 _dashDirection = Vector3.Zero;
private MantleSystem _mantleSystem; private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget; private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim;
public DashResolveRecord DashResolve { get; set; } [Export]
public DashComputationRecord DashComputation { get; set; } public PackedScene DashIndicatorScene { get; set; }
[Signal] [Signal]
public delegate void DashStartedEventHandler(); public delegate void DashStartedEventHandler();
[Signal] [Signal]
public delegate void DashEndedEventHandler(); public delegate void DashEndedEventHandler();
[Signal]
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
private float _playerHeight;
private float _playerRadius;
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem) public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
{ {
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D"); _dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
DashCastRadius = dashShape!.Radius;
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape!.Radius;
_head = head; _head = head;
_camera = camera; _camera = camera;
_tweenQueueSystem = tweenQueueSystem; _tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem"); _mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(this); _mantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget"); _dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
} }
private DashComputationRecord ComputeDashLocation() private DashLocation ComputeDashLocation()
{ {
if (!_dashCast3D.IsColliding()) var targetLocation = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
var hasHit = _dashCast3D.IsColliding();
if (!hasHit)
{ {
return new DashComputationRecord(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero); return new DashLocation(false, targetLocation, Vector3.Zero, Vector3.Zero);
} }
var collisionPoint = _dashCast3D.GetCollisionPoint(0); var collisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionNormal = _dashCast3D.GetCollisionNormal(0); var collisionNormal = _dashCast3D.GetCollisionNormal(0);
var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius; var fraction = _dashCast3D.GetClosestCollisionSafeFraction();
return new DashComputationRecord(true, centerSphereLocation, collisionPoint, collisionNormal); var globalSweepPath = targetLocation - _dashCast3D.GlobalPosition;
var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction;
return new DashLocation(true, locationAlongPath, collisionPoint, collisionNormal);
} }
public void PrepareDash() public void PrepareDash()
{ {
_dashTarget.SetVisible(false);
_dashCast3D.SetRotation(new Vector3( _dashCast3D.SetRotation(new Vector3(
_camera.Rotation.X, _camera.Rotation.X,
_head.Rotation.Y, _head.Rotation.Y,
_camera.Rotation.Z)); _camera.Rotation.Z));
DashComputation = ComputeDashLocation(); (HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
var (hasHit, location, collisionPoint, collisionNormal) = DashComputation;
ShouldMantle = false;
var shouldMantle = false;
var mantleLocation = Vector3.Zero; var mantleLocation = Vector3.Zero;
if (hasHit && Mathf.Abs(collisionNormal.Y) < 0.01f) if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
{ {
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(collisionPoint, collisionNormal); var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
shouldMantle = mantleResult.IsSome(out mantleLocation); ShouldMantle = mantleResult.IsSome(out mantleLocation);
} }
PlannedMantleLocation = mantleLocation;
var targetColor = hasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f); // Setup dash target
targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor; var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0); var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor); targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true); _dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(location); var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
DashResolve = new DashResolveRecord(shouldMantle, location, mantleLocation);
} }
public void CancelDash() public void StopPreparingDash()
{ {
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
} }
public void DashTweenEnded() public void StartPreparingDash()
{ {
EmitSignal(SignalName.DashEnded); _dashTarget.SetVisible(true);
}
public void Dash()
{
EmitSignal(SignalName.DashStarted);
_dashTarget.SetVisible(false);
var dashTweenInputs = new TweenQueueSystem.TweenInputs(DashResolve.DashLocation, 0.1f);
var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
dashTween.Finished += DashTweenEnded;
if (DashResolve.EndWithMantle)
{
_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f);
}
}
public void DashToThrownWeapon()
{
}
public void DashToPlantedWeapon()
{
} }
} }

View File

@@ -0,0 +1,79 @@
[gd_scene load_steps=7 format=3 uid="uid://hd0868f4pb63"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="1_jadbb"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqt6i"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_texture = ExtResource("1_jadbb")
billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_jngg2"]
orientation = 2
[sub_resource type="Animation" id="Animation_fmn25"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(2, 2)]
}
[sub_resource type="Animation" id="Animation_stbcc"]
resource_name = "start"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2, 2), Vector2(0, 0)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3aile"]
_data = {
&"RESET": SubResource("Animation_fmn25"),
&"start": SubResource("Animation_stbcc")
}
[node name="DashIndicator" type="CPUParticles3D"]
material_override = SubResource("StandardMaterial3D_tqt6i")
emitting = false
amount = 1
lifetime = 0.5
one_shot = true
mesh = SubResource("PlaneMesh_jngg2")
gravity = Vector3(0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3aile")
}
autoplay = "start"

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"] [gd_scene load_steps=8 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"] [ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"] [sub_resource type="SphereShape3D" id="SphereShape3D_jngg2"]
radius = 0.1
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"] [sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
@@ -12,10 +13,18 @@ radius = 0.1
[node name="DashSystem" type="Node3D"] [node name="DashSystem" type="Node3D"]
script = ExtResource("1_hwig2") script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."] [node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_qu4wy") shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12) target_position = Vector3(0, 0, -12)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2
@@ -26,5 +35,8 @@ mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3") surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")] [node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
MantleEndLocationDistanceFromWall = 0.3 MantleEndLocationDistanceFromWall = 0.25
MantleHeightCastStart = 2.0 MantleHeightCastStart = 2.0
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
visible = false

View File

@@ -0,0 +1,5 @@
[gd_resource type="Curve" format=3 uid="uid://c2a8soliruf35"]
[resource]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), -1.89032e-07, -1.89032e-07, 0, 0, Vector2(0.8, 0.05), -9.56219, 0.0, 0, 1, Vector2(0.995, 0.05), 0.0, 0.0, 0, 0, Vector2(1, 1), -0.0540619, -0.0540619, 0, 0]
point_count = 5

BIN
systems/dash/light-ring.jpg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://chvt6g0xn5c2m"
path.s3tc="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex"
path.etc2="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"
metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://systems/dash/light-ring.jpg"
dest_files=["res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex", "res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -29,4 +29,14 @@ public partial class HeadSystem : Node3D
_camera.Rotation = currentCameraRotation; _camera.Rotation = currentCameraRotation;
} }
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;
}
public void SetHeight(float height)
{
Position = new Vector3(Position.X, height, Position.Z);
}
} }

View File

@@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://dgfww8118d8gj"] [gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://c3e0ivgaxrsyb"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_tm2gl"] [ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_gn1pi"]
[resource] [resource]
script = ExtResource("1_tm2gl") script = ExtResource("1_gn1pi")
name = &"" name = &""
action_value_type = 0 action_value_type = 0
block_lower_priority_actions = true block_lower_priority_actions = true

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bebstkm608wxx"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_bvbvh"]
[resource]
script = ExtResource("1_bvbvh")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=65 format=3 uid="uid://bl5crtu1gkrtr"] [gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=90 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"] [ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@@ -13,22 +13,25 @@
[ext_resource type="Script" uid="uid://bjm4myqxg4phm" path="res://addons/guide/modifiers/guide_modifier_scale.gd" id="11_j3axn"] [ext_resource type="Script" uid="uid://bjm4myqxg4phm" path="res://addons/guide/modifiers/guide_modifier_scale.gd" id="11_j3axn"]
[ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"] [ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"]
[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="14_vtk18"] [ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="14_yp12v"]
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"] [ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="16_0qat1"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"] [ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"] [ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="19_li5ak"]
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"] [ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="22_qmhk6"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"] [ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
[sub_resource type="Resource" id="Resource_vkvga"] [sub_resource type="Resource" id="Resource_vkvga"]
script = ExtResource("4_1rw8g") script = ExtResource("4_1rw8g")
x = 0
y = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_kb1id"] [sub_resource type="Resource" id="Resource_kb1id"]
script = ExtResource("6_li5ak") script = ExtResource("6_li5ak")
@@ -37,54 +40,36 @@ order = 2
[sub_resource type="Resource" id="Resource_rwam6"] [sub_resource type="Resource" id="Resource_rwam6"]
script = ExtResource("7_si4d4") script = ExtResource("7_si4d4")
lower_threshold = 0.1 lower_threshold = 0.1
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1igva"] [sub_resource type="Resource" id="Resource_1igva"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_vkvga") input = SubResource("Resource_vkvga")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_kb1id"), SubResource("Resource_rwam6")]) modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_kb1id"), SubResource("Resource_rwam6")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_88x08"] [sub_resource type="Resource" id="Resource_88x08"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("2_g6bbx") action = ExtResource("2_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")])
metadata/_guide_input_mappings_collapsed = false metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_05q5j"] [sub_resource type="Resource" id="Resource_05q5j"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
axis = 2 axis = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_tn8ci"] [sub_resource type="Resource" id="Resource_tn8ci"]
script = ExtResource("7_si4d4") script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1koh7"] [sub_resource type="Resource" id="Resource_1koh7"]
script = ExtResource("11_j3axn") script = ExtResource("11_j3axn")
scale = Vector3(0.3, 0.3, 0.3) scale = Vector3(0.3, 0.3, 0.3)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_eep0a"] [sub_resource type="Resource" id="Resource_eep0a"]
script = ExtResource("12_kxb2c") script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_dew8i"] [sub_resource type="Resource" id="Resource_dew8i"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_05q5j") input = SubResource("Resource_05q5j")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_tn8ci"), SubResource("Resource_1koh7"), SubResource("Resource_eep0a")]) modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_tn8ci"), SubResource("Resource_1koh7"), SubResource("Resource_eep0a")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_tgr2g"] [sub_resource type="Resource" id="Resource_tgr2g"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
@@ -95,33 +80,21 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_pf0ii"] [sub_resource type="Resource" id="Resource_pf0ii"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
axis = 3 axis = 3
joy_index = -1
[sub_resource type="Resource" id="Resource_nh7x4"] [sub_resource type="Resource" id="Resource_nh7x4"]
script = ExtResource("7_si4d4") script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_04n84"] [sub_resource type="Resource" id="Resource_04n84"]
script = ExtResource("11_j3axn") script = ExtResource("11_j3axn")
scale = Vector3(0.1, 0.1, 0.1) scale = Vector3(0.1, 0.1, 0.1)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_m3aj7"] [sub_resource type="Resource" id="Resource_m3aj7"]
script = ExtResource("12_kxb2c") script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_qu2wi"] [sub_resource type="Resource" id="Resource_qu2wi"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_pf0ii") input = SubResource("Resource_pf0ii")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_nh7x4"), SubResource("Resource_04n84"), SubResource("Resource_m3aj7")]) modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_nh7x4"), SubResource("Resource_04n84"), SubResource("Resource_m3aj7")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_iarn8"] [sub_resource type="Resource" id="Resource_iarn8"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
@@ -129,73 +102,104 @@ action = ExtResource("13_v2ywt")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qu2wi")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qu2wi")])
metadata/_guide_input_mappings_collapsed = true metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_ufouq"] [sub_resource type="Resource" id="Resource_si4d4"]
script = ExtResource("10_cvxqo")
axis = 4
[sub_resource type="Resource" id="Resource_2tfaw"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_q86qg"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_si4d4")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")])
[sub_resource type="Resource" id="Resource_cvxqo"]
script = ExtResource("1_qmhk6")
action = ExtResource("14_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_q86qg")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_llfhp"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
axis = 4 axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_ib0yi"] [sub_resource type="Resource" id="Resource_ib0yi"]
script = ExtResource("15_fykw6") script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_qbthx"] [sub_resource type="Resource" id="Resource_r6kml"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false input = SubResource("Resource_llfhp")
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_ufouq")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")])
[sub_resource type="Resource" id="Resource_0hmrk"] [sub_resource type="Resource" id="Resource_tb8ii"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("14_vtk18") action = ExtResource("16_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qbthx")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_cqc4k"] [sub_resource type="Resource" id="Resource_cqc4k"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
axis = 4 axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_vanwy"] [sub_resource type="Resource" id="Resource_vanwy"]
script = ExtResource("17_s8kjn") script = ExtResource("17_s8kjn")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_bkx7d"] [sub_resource type="Resource" id="Resource_bkx7d"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_cqc4k") input = SubResource("Resource_cqc4k")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")])
[sub_resource type="Resource" id="Resource_iihs4"] [sub_resource type="Resource" id="Resource_iihs4"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("16_rvpjj") action = ExtResource("16_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
metadata/_guide_input_mappings_collapsed = true metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_fykw6"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_fykw6")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_vibkn"]
script = ExtResource("1_qmhk6")
action = ExtResource("16_0qat1")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
[sub_resource type="Resource" id="Resource_qkgmj"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_st2ej"]
script = ExtResource("17_s8kjn")
[sub_resource type="Resource" id="Resource_818lq"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qkgmj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
[sub_resource type="Resource" id="Resource_2hs2y"]
script = ExtResource("1_qmhk6")
action = ExtResource("19_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
[sub_resource type="Resource" id="Resource_lfx76"] [sub_resource type="Resource" id="Resource_lfx76"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
button = 2 button = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_oruo7"] [sub_resource type="Resource" id="Resource_oruo7"]
script = ExtResource("15_fykw6") script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_4ee3d"] [sub_resource type="Resource" id="Resource_4ee3d"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_lfx76") input = SubResource("Resource_lfx76")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")])
[sub_resource type="Resource" id="Resource_0s4kt"] [sub_resource type="Resource" id="Resource_0s4kt"]
@@ -203,24 +207,29 @@ script = ExtResource("1_qmhk6")
action = ExtResource("18_vibkn") action = ExtResource("18_vibkn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
[sub_resource type="Resource" id="Resource_1fkas"]
script = ExtResource("19_qkgmj")
[sub_resource type="Resource" id="Resource_6pxii"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_jy4f1"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_1fkas")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_6pxii")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_d2r0d"]
script = ExtResource("1_qmhk6")
action = ExtResource("25_si4d4")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_jy4f1")])
[sub_resource type="Resource" id="Resource_oapce"] [sub_resource type="Resource" id="Resource_oapce"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
button = 0
joy_index = -1
[sub_resource type="Resource" id="Resource_j3mg7"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_8w5gu"] [sub_resource type="Resource" id="Resource_8w5gu"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_oapce") input = SubResource("Resource_oapce")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_j3mg7")])
metadata/_guide_triggers_collapsed = false metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_xt1x5"] [sub_resource type="Resource" id="Resource_xt1x5"]
@@ -228,23 +237,16 @@ script = ExtResource("1_qmhk6")
action = ExtResource("21_818lq") action = ExtResource("21_818lq")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")])
[sub_resource type="Resource" id="Resource_nf3uo"] [sub_resource type="Resource" id="Resource_li5ak"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
button = 10 button = 10
joy_index = -1
[sub_resource type="Resource" id="Resource_paxxe"] [sub_resource type="Resource" id="Resource_paxxe"]
script = ExtResource("15_fykw6") script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_500v3"] [sub_resource type="Resource" id="Resource_500v3"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false input = SubResource("Resource_li5ak")
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_nf3uo")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")])
[sub_resource type="Resource" id="Resource_ew1hw"] [sub_resource type="Resource" id="Resource_ew1hw"]
@@ -255,30 +257,39 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3")])
[sub_resource type="Resource" id="Resource_g6bbx"] [sub_resource type="Resource" id="Resource_g6bbx"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
button = 1 button = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_yp12v"] [sub_resource type="Resource" id="Resource_yp12v"]
script = ExtResource("15_fykw6") script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_1rw8g"] [sub_resource type="Resource" id="Resource_1rw8g"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_g6bbx") input = SubResource("Resource_g6bbx")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_yp12v")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_yp12v")])
[sub_resource type="Resource" id="Resource_0qat1"] [sub_resource type="Resource" id="Resource_0qat1"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("22_qmhk6") action = ExtResource("23_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g")])
metadata/_guide_input_mappings_collapsed = false metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_j3axn"]
script = ExtResource("19_qkgmj")
button = 3
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_j3axn")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")
action = ExtResource("24_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
[resource] [resource]
script = ExtResource("23_llfhp") script = ExtResource("23_llfhp")
display_name = "" mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32" metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://b334rau1yxmm7"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_06ocg"]
[resource]
script = ExtResource("1_06ocg")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bbce5wfwxpns1"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_v6tj6"]
[resource]
script = ExtResource("1_v6tj6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://55b0dsvioj08"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_4yfi4"]
[resource]
script = ExtResource("1_4yfi4")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
[resource]
script = ExtResource("1_7f0q6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -10,49 +10,93 @@ class_name InputController
@export var rotate_floorplane:GUIDEAction @export var rotate_floorplane:GUIDEAction
@export_group("Trigger actions") @export_group("Trigger actions")
@export_subgroup("Aim")
@export var aim_down:GUIDEAction
@export var aim_pressed:GUIDEAction @export var aim_pressed:GUIDEAction
@export var aim_released:GUIDEAction @export var aim_released:GUIDEAction
@export var aim_canceled:GUIDEAction @export_subgroup("Jump")
@export var jump:GUIDEAction @export var jump:GUIDEAction
@export var jump_pressed:GUIDEAction
@export_subgroup("Other")
@export var empower_down:GUIDEAction
@export var empower_released:GUIDEAction
@export var aim_canceled:GUIDEAction
@export var hit:GUIDEAction @export var hit:GUIDEAction
@export var drop:GUIDEAction @export var dash:GUIDEAction
@export var throw:GUIDEAction
signal input_move(value: Vector3) signal input_move(value: Vector3)
signal input_rotate_y(value: float) signal input_rotate_y(value: float)
signal input_rotate_floorplane(value: float) signal input_rotate_floorplane(value: float)
# Jump
signal input_jump_started
signal input_jump_ongoing
signal input_jump_ended
signal input_aim_pressed signal input_aim_pressed
signal input_aim_down
signal input_aim_released signal input_aim_released
signal input_empower_down
signal input_empower_released
signal input_aim_canceled signal input_aim_canceled
signal input_jump
signal input_hit signal input_hit
signal input_drop signal input_dash
signal input_throw
func _ready() -> void: func _ready() -> void:
GUIDE.enable_mapping_context(base_mode) GUIDE.enable_mapping_context(base_mode)
aim_down.triggered.connect(on_input_aim_down)
aim_pressed.triggered.connect(on_input_aim_pressed) aim_pressed.triggered.connect(on_input_aim_pressed)
aim_released.triggered.connect(on_input_aim_released) aim_released.triggered.connect(on_input_aim_released)
empower_down.triggered.connect(on_input_empower_down)
empower_released.triggered.connect(on_input_empower_released)
aim_canceled.triggered.connect(on_input_aim_canceled) aim_canceled.triggered.connect(on_input_aim_canceled)
jump.triggered.connect(on_input_jump)
jump_pressed.triggered.connect(on_input_jump_started)
jump.triggered.connect(on_input_jump_ongoing)
jump.completed.connect(on_input_jump_ended)
hit.triggered.connect(on_input_hit) hit.triggered.connect(on_input_hit)
drop.triggered.connect(on_input_drop) dash.triggered.connect(on_input_dash)
throw.triggered.connect(on_input_throw)
func on_input_drop(): func on_input_dash():
input_drop.emit() input_dash.emit()
func on_input_throw():
input_throw.emit()
func on_input_hit(): func on_input_hit():
input_hit.emit() input_hit.emit()
func on_input_jump(): func on_input_jump_started():
input_jump.emit() input_jump_started.emit()
func on_input_jump_ongoing():
input_jump_ongoing.emit()
func on_input_jump_ended():
input_jump_ended.emit()
func on_input_aim_down():
input_aim_down.emit()
func on_input_aim_pressed(): func on_input_aim_pressed():
input_aim_pressed.emit() input_aim_pressed.emit()
func on_input_aim_released(): func on_input_aim_released():
input_aim_released.emit() input_aim_released.emit()
func on_input_empower_down():
input_empower_down.emit()
func on_input_empower_released():
input_empower_released.emit()
func on_input_aim_canceled(): func on_input_aim_canceled():
input_aim_canceled.emit() input_aim_canceled.emit()

View File

@@ -5,50 +5,40 @@ namespace Movementtests.systems;
public partial class MantleSystem: Node3D public partial class MantleSystem: Node3D
{ {
[Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")] [Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
public float MantleEndLocationDistanceFromWall { get; set; } = 1f; public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
public float MantleHeightCastStart { get; set; } = 2f; public float MantleHeightCastStart { get; set; } = 2f;
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")] [Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
public float MaxStepHeight = 0.5f; public float MaxStepHeight = 0.5f;
private Node3D _head;
private ShapeCast3D _wallInFrontCast3D; private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D; private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D; private RayCast3D _mantleCheckCast3D;
private Option<Vector3> _mantleLocation; private Option<Vector3> _mantleLocation;
public void Init(Node3D head) public void Init()
{ {
_head = head;
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D"); _wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D"); _mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
} }
public override void _PhysicsProcess(double delta) public Option<Vector3> FindMantleForHeadRotation(float rotation)
{ {
base._PhysicsProcess(delta);
_wallInFrontCast3D.SetRotation(new Vector3( _wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X, _wallInFrontCast3D.Rotation.X,
_head.Rotation.Y, rotation,
_wallInFrontCast3D.Rotation.Z)); _wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding()) if (!_wallInFrontCast3D.IsColliding())
{ {
_mantleLocation = Option<Vector3>.None; return Option<Vector3>.None;
return;
} }
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0); var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0); var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
_mantleLocation = FindMantleLocationAtPoint(collisionPoint, collisionNormal); return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleInFrontOfPlayer()
{
return _mantleLocation;
} }
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal) public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
@@ -59,8 +49,8 @@ public partial class MantleSystem: Node3D
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation); _mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight; var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation); _mantleCast3D.SetTargetPosition(targetLocation);
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f) if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0)); return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None; return Option<Vector3>.None;
} }

View File

@@ -5,8 +5,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
height = 1.7 height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"] [sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
height = 1.3
[node name="MantleSystem" type="Node3D"] [node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp") script = ExtResource("1_2oobp")
@@ -22,7 +21,7 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."] [node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_qu4wy") shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5) target_position = Vector3(0, 0, -1.5)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2

View File

@@ -8,9 +8,10 @@ public partial class MoveSystem : Node3D
{ {
public enum JumpTypes public enum JumpTypes
{ {
SIMPLE_JUMP, SimpleJump,
DOUBLE_JUMP, DoubleJump,
JUMP_FROM_DASH JumpFromDash,
JumpFromWall
} }
public record MoveSystemParameters( public record MoveSystemParameters(
@@ -196,15 +197,18 @@ public partial class MoveSystem : Node3D
var jumpForce = 0.0f; var jumpForce = 0.0f;
switch (jumpType) switch (jumpType)
{ {
case JumpTypes.DOUBLE_JUMP: case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce(); jumpForce = _gravity.CalculateDoubleJumpForce();
break; break;
case JumpTypes.SIMPLE_JUMP: case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce(); jumpForce = _gravity.CalculateJumpForce();
break; break;
case JumpTypes.JUMP_FROM_DASH: case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce(); jumpForce = _gravity.CalculateJumpFromDashForce();
break; break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default: default:
jumpForce = _gravity.CalculateJumpForce(); jumpForce = _gravity.CalculateJumpForce();
break; break;
@@ -214,22 +218,4 @@ public partial class MoveSystem : Node3D
var jumpVelocity = jumpForce * effectiveJumpDirection * boost; var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity; _parent.Velocity = currentHorizontalVelocity + jumpVelocity;
} }
public bool CanMantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
return mantleLocationResult.IsSome(out _);
}
public Option<Tween> Mantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
if (mantleLocationResult.IsSome(out var mantleLocation))
{
var duration = 0.1f * mantleLocation.DistanceTo(_parent.Position);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(mantleLocation, duration));
return tween.Some();
}
return Option<Tween>.None;
}
} }

View File

@@ -0,0 +1,5 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

View File

@@ -28,6 +28,7 @@ public partial class TweenQueueSystem : Node3D
var (location, duration) = inputs; var (location, duration) = inputs;
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(_tweenObject, "global_position", location, duration); tween.TweenProperty(_tweenObject, "global_position", location, duration);
tween.TweenCallback(_tweenEndedCallback); tween.TweenCallback(_tweenEndedCallback);
_isTweening = true; _isTweening = true;

View File

@@ -5,8 +5,11 @@ using RustyOptions;
namespace Movementtests.systems; namespace Movementtests.systems;
public partial class WallHugSystem : Node3D public partial class WallHugSystem : Node3D
{ {
[Signal]
public delegate void WallDetectedEventHandler();
private List<RayCast3D> _raycasts; private List<RayCast3D> _raycasts;
@@ -19,6 +22,13 @@ public partial class WallHugSystem : Node3D
_raycasts.Add(GetNode<RayCast3D>("right")); _raycasts.Add(GetNode<RayCast3D>("right"));
} }
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
if (IsWallHugging())
EmitSignal(SignalName.WallDetected);
}
public bool IsWallHugging() public bool IsWallHugging()
{ {
foreach (RayCast3D raycast in _raycasts) foreach (RayCast3D raycast in _raycasts)

View File

@@ -1,3 +1,4 @@
using System;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
@@ -23,9 +24,8 @@ public partial class WeaponSystem : RigidBody3D
private Transform3D _startTransform; private Transform3D _startTransform;
private Vector3 _throwDirection; private Vector3 _throwDirection;
private Vector3 _plantLocation; public Vector3 PlantLocation { get; set; }
private Vector3 _plantNormal; public Vector3 PlantNormal { get; set; }
public Vector3 PlayerDashLocation { get; set; }
public void Init(Node3D head, Camera3D camera) public void Init(Node3D head, Camera3D camera)
{ {
@@ -51,10 +51,10 @@ public partial class WeaponSystem : RigidBody3D
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
_throwDirection = (end - GlobalPosition).Normalized(); _throwDirection = (end - GlobalPosition).Normalized();
_plantLocation = collisionLocation; PlantLocation = collisionLocation;
_plantNormal = collisionNormal; PlantNormal = collisionNormal;
LookAt(end); LookAt(end);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration)); var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
if (hasHit) if (hasHit)
tween.Finished += PlantWeaponInWall; tween.Finished += PlantWeaponInWall;
@@ -72,9 +72,13 @@ public partial class WeaponSystem : RigidBody3D
{ {
_weaponState.SendEvent("plant"); _weaponState.SendEvent("plant");
Freeze = true; Freeze = true;
GlobalPosition = _plantLocation; GlobalPosition = PlantLocation;
PlayerDashLocation = _plantLocation + _plantNormal * 0.1f; LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true); }
public void OnThrownWeaponReachesGround(Node other)
{
PlantWeaponInWall();
} }
public void ResetWeapon() public void ResetWeapon()
@@ -83,21 +87,25 @@ public partial class WeaponSystem : RigidBody3D
Transform = _startTransform; Transform = _startTransform;
Freeze = true; Freeze = true;
} }
public override void _IntegrateForces(PhysicsDirectBodyState3D state) public override void _IntegrateForces(PhysicsDirectBodyState3D state)
{ {
base._IntegrateForces(state); base._IntegrateForces(state);
PlayerDashLocation = GlobalPosition;
if (!Freeze && state.GetContactCount() > 0) if (!Freeze && state.GetContactCount() > 0)
{ {
_plantLocation = state.GetContactLocalPosition(0); PlantLocation = state.GetContactLocalPosition(0);
_plantNormal = state.GetContactLocalNormal(0); PlantNormal = state.GetContactLocalNormal(0);
PlayerDashLocation = _plantLocation + _plantNormal * 0.1f;
} }
} }
public void OnThrownWeaponReachesGround(Node other) public bool IsPlantedUnderPlatform()
{ {
PlantWeaponInWall(); return PlantedState.Active && GlobalRotation.X > 1 && Math.Abs(GlobalRotation.Y) > 1;
}
public bool IsPlantedInWall()
{
return PlantedState.Active && Math.Abs(GlobalRotation.X) + Math.Abs(GlobalRotation.Z) < 0.3;
} }
} }

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