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fa029b9e53
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fixed resources constructors
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2026-01-21 10:13:00 +01:00 |
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8d1e7ebb4f
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some jumping animations
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2026-01-20 13:23:42 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00 |
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98ed361546
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reorganizing stuff
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2026-01-18 17:04:28 +01:00 |
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eb1c7f78fa
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flying knockback as well
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2026-01-18 16:58:23 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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9690280cd7
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better spawning
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2026-01-18 10:27:21 +01:00 |
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65538495c4
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spawning
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2026-01-17 23:18:06 +01:00 |
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561e026834
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ok so this should be the way to go
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2026-01-17 21:51:57 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00 |
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f7705a6d57
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moving files around
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2026-01-17 17:58:23 +01:00 |
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0dcf4a3f99
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fixed damage composition issue
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2026-01-17 17:47:14 +01:00 |
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4ccdbc0ee6
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broken composition and signals
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2026-01-17 17:02:31 +01:00 |
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6b97c226f1
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setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00 |
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b1e78df6c7
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some damage interfacing
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2026-01-17 11:02:17 +01:00 |
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5908494977
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two enemy types, ready to refactor
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2026-01-17 10:10:14 +01:00 |
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255b87f991
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basic interface and no success trying to use them in a Tool script
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2026-01-16 18:35:58 +01:00 |
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fd3eb35782
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added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00 |
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609078c584
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enemy work
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2026-01-15 21:47:17 +01:00 |
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