Commit Graph

17 Commits

Author SHA1 Message Date
98ed361546 reorganizing stuff
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2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
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2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
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2026-01-18 10:27:21 +01:00
65538495c4 spawning
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2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
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2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
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2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
6b97c226f1 setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
609078c584 enemy work
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2026-01-15 21:47:17 +01:00