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916ff1921c
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dash drop indicators
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m13s
v0.1.24
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2025-10-20 11:42:14 +02:00 |
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70e3f70bcc
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dash indicators
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
v0.1.23
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2025-10-17 16:53:23 +02:00 |
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417d9f5a6b
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changed main scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
Create tag and build when new code gets to main / Export (push) Successful in 9m35s
v0.1.22
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2025-10-16 17:17:13 +02:00 |
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591993a1f2
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textures
Create tag and build when new code gets to main / BumpTag (push) Successful in 15s
Create tag and build when new code gets to main / Export (push) Successful in 8m38s
v0.1.21
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2025-10-16 11:27:55 +02:00 |
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e39620ce52
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F O G
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
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v0.1.20
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2025-10-15 13:57:44 +02:00 |
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7312b2b22b
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second part of city well on track
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
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v0.1.19
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2025-10-14 23:15:55 +02:00 |
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45e8ac2f3c
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mor city
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
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v0.1.18
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2025-10-13 17:12:03 +02:00 |
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46bea7ba14
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more greyboxing
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
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v0.1.17
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2025-10-07 10:28:11 +02:00 |
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c35ce49669
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more greyboxing
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m9s
v0.1.16
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2025-10-03 16:55:24 +02:00 |
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c1e8235895
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moving away from blend files and using explicit imports through gltf
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
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v0.1.15
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2025-10-03 15:45:40 +02:00 |
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1813973daa
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weapon clip fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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v0.1.14
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2025-09-16 11:01:31 +02:00 |
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7b036c5889
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fixed mantle after dash bug
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
v0.1.13
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2025-09-16 10:28:41 +02:00 |
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88d20431ce
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updated CI to godot 4.5
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
v0.1.12
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2025-09-16 09:43:21 +02:00 |
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d15542e4ed
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ported to Godot 5 and fixed collisions on tooling script
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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v0.1.11
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2025-09-16 09:40:20 +02:00 |
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63ea62ff74
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some greyboxing attempt
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Failing after 3h13m16s
v0.1.10
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2025-09-15 17:33:48 +02:00 |
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c563390796
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Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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v0.1.9
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2025-09-13 19:15:41 +02:00 |
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5f37f39558
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deleted useless stuss
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2025-09-13 19:15:38 +02:00 |
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4922e597d9
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Merge pull request 'test adding a blend file mesh' (#2) from more-rework into main
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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Reviewed-on: #2
v0.1.8
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2025-09-13 17:14:19 +00:00 |
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739968afbf
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test adding a clend file mesh
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2025-09-13 19:11:50 +02:00 |
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e0301064bb
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Merge pull request 'more-rework' (#1) from more-rework into main
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
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Reviewed-on: #1
v0.1.7
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2025-09-13 16:57:41 +00:00 |
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925b7004c0
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complete move patterns
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2025-09-13 18:57:11 +02:00 |
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e6cdb26ee0
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throwing weapon back on
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2025-09-12 14:54:08 +02:00 |
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49ba007613
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mantling seems to work
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2025-09-11 18:12:34 +02:00 |
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285365becf
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least worst version
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2025-09-11 16:36:27 +02:00 |
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00c4c1ddfa
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scene saved
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2025-09-09 16:23:45 +02:00 |
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f4d5a02e42
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fucked up
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2025-09-09 16:09:59 +02:00 |
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5087cb58bc
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god dayum wall hugging on point man
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2025-08-18 14:54:41 +02:00 |
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4f9005d016
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revamped megajump and air control
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2025-08-07 16:13:21 +02:00 |
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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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0d6d1c86de
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moved movement code to player
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2025-07-29 16:41:31 +02:00 |
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ffdb3366a5
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two empoered actions on cooldown
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2025-07-29 11:08:02 +02:00 |
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cd9e6da4e9
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trying with cooldown
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2025-07-28 18:51:51 +02:00 |
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77c62c74de
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changing acceleration factors
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2025-07-28 17:27:23 +02:00 |
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3df89c6d28
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i dunno man
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2025-07-22 16:18:43 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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4c16ad4f9a
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dash and jump
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2025-07-21 14:40:48 +02:00 |
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374012569b
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fix: forgot to commit curve resource
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
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v0.1.6
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2025-07-11 10:34:46 +02:00 |
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98b6537fdd
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feat: time dilation and indicator
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2025-07-11 10:34:20 +02:00 |
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e3d10840c9
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fix: dash indicator vfx works
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m41s
v0.1.5
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2025-07-06 22:18:59 +02:00 |
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e4880d42f9
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feat: removed crouch and added a UI for available jumps
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m40s
v0.1.4
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2025-07-06 15:11:25 +02:00 |
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ef16d6c83f
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feat: broken crouching
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
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v0.1.3
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2025-07-06 11:49:59 +02:00 |
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85eab200ea
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ci,fix: ficed checkout action address
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m51s
v0.1.2
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2025-07-04 14:18:44 +02:00 |
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767d0fc768
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gd: made wall jump more intuitive and act like a double jump
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Failing after 1s
v0.1.1
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2025-07-04 14:15:09 +02:00 |
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cf98e6c36c
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fix: less bugs when dashing to planted weapon
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2025-06-23 17:10:42 +02:00 |
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4f5ca49c76
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fix: fixed some dash issues, there's still some
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2025-06-20 13:56:42 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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826eaac10c
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fix: jumping and dashing on tilted floor was triggering mantle in bad locations
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2025-06-19 14:36:31 +02:00 |
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21bc3f4724
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gd,ld: some LD and some bug fixing that didn't fix the bugs
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2025-06-19 13:34:31 +02:00 |
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01d0488d91
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ci: testing new LFS action
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2025-06-19 08:55:59 +02:00 |
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da682b50f9
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ld: inside of guard barracks top floor
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2025-06-18 15:57:25 +02:00 |
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