|
|
561e026834
|
ok so this should be the way to go
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
|
2026-01-17 21:51:57 +01:00 |
|
|
|
7c74b8b5e5
|
removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
|
2026-01-17 19:55:51 +01:00 |
|
|
|
0dcf4a3f99
|
fixed damage composition issue
|
2026-01-17 17:47:14 +01:00 |
|
|
|
4ccdbc0ee6
|
broken composition and signals
|
2026-01-17 17:02:31 +01:00 |
|
|
|
0436053c62
|
broken composition and signals
|
2026-01-17 17:02:16 +01:00 |
|
|
|
6b97c226f1
|
setup damage types and modifiers as resources
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
|
2026-01-17 14:32:48 +01:00 |
|
|
|
b1e78df6c7
|
some damage interfacing
|
2026-01-17 11:02:17 +01:00 |
|
|
|
5908494977
|
two enemy types, ready to refactor
|
2026-01-17 10:10:14 +01:00 |
|
|
|
255b87f991
|
basic interface and no success trying to use them in a Tool script
|
2026-01-16 18:35:58 +01:00 |
|