two enemy types, ready to refactor
This commit is contained in:
6
interfaces/IDamageable.cs
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6
interfaces/IDamageable.cs
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namespace Movementtests.interfaces;
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public interface IDamageable
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{
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void TakeDamage();
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}
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1
interfaces/IDamageable.cs.uid
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1
interfaces/IDamageable.cs.uid
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@@ -0,0 +1 @@
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uid://cf56b2ep3bu3j
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6
interfaces/IKillable.cs
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6
interfaces/IKillable.cs
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namespace Movementtests.interfaces;
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public interface IKillable
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{
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}
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1
interfaces/IKillable.cs.uid
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1
interfaces/IKillable.cs.uid
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@@ -0,0 +1 @@
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uid://bea2kvnu3kuhu
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6
interfaces/IKnockbackable.cs
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6
interfaces/IKnockbackable.cs
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namespace Movementtests.interfaces;
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public interface IKnockbackable
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{
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}
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1
interfaces/IKnockbackable.cs.uid
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1
interfaces/IKnockbackable.cs.uid
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@@ -0,0 +1 @@
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uid://bh06s1yefucf7
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@@ -3,6 +3,5 @@ using Godot;
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interface ISpawnable
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{
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Resource GetSpawnInitResource();
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void TestMethod();
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}
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