removing broken ABC and refactoring enemy movement
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This commit is contained in:
2026-01-17 19:55:51 +01:00
parent f7705a6d57
commit 7c74b8b5e5
24 changed files with 211 additions and 286 deletions

15
interfaces/IMoveable.cs Normal file
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using Godot;
namespace Movementtests.interfaces;
public record MovementInputs(
Vector3 Velocity = default,
Vector3 TargetLocation = default,
bool isOnFloor = false,
Vector3 gravity = default,
double delta = 0);
public interface IMoveable
{
Vector3 ComputeVelocity(MovementInputs inputs);
}

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uid://dp6v42a2iwlbs