diff --git a/Movement tests.csproj b/Movement tests.csproj
index 0608ca76..691e7dcb 100644
--- a/Movement tests.csproj
+++ b/Movement tests.csproj
@@ -123,7 +123,6 @@
-
diff --git a/interfaces/IMoveable.cs b/interfaces/IMoveable.cs
new file mode 100644
index 00000000..6e3d9a6a
--- /dev/null
+++ b/interfaces/IMoveable.cs
@@ -0,0 +1,15 @@
+using Godot;
+
+namespace Movementtests.interfaces;
+
+public record MovementInputs(
+ Vector3 Velocity = default,
+ Vector3 TargetLocation = default,
+ bool isOnFloor = false,
+ Vector3 gravity = default,
+ double delta = 0);
+
+public interface IMoveable
+{
+ Vector3 ComputeVelocity(MovementInputs inputs);
+}
\ No newline at end of file
diff --git a/interfaces/IMoveable.cs.uid b/interfaces/IMoveable.cs.uid
new file mode 100644
index 00000000..e4c005b4
--- /dev/null
+++ b/interfaces/IMoveable.cs.uid
@@ -0,0 +1 @@
+uid://dp6v42a2iwlbs
diff --git a/maps/GYMs/enemies.tscn b/maps/GYMs/enemies.tscn
index 889def5e..95444e11 100644
--- a/maps/GYMs/enemies.tscn
+++ b/maps/GYMs/enemies.tscn
@@ -1,14 +1,10 @@
-[gd_scene load_steps=19 format=3 uid="uid://q7uc1h2jpbd2"]
+[gd_scene load_steps=10 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="3_3uydm"]
-[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/first_enemy/EnemyInitInputs.cs" id="4_nd7vd"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
-[ext_resource type="Script" uid="uid://do0dic4r3ri0s" path="res://scenes/enemies/flying_enemy/FlyingEnemyInputs.cs" id="6_7m3bq"]
-[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy/first_enemy_damage.tres" id="6_dmw1t"]
-[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
[sub_resource type="Resource" id="Resource_gp7s3"]
script = ExtResource("2_sysok")
@@ -37,33 +33,6 @@ ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
-[sub_resource type="Resource" id="Resource_8fd2t"]
-script = ExtResource("4_nd7vd")
-Speed = 1.2
-metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
-
-[sub_resource type="Resource" id="Resource_7m3bq"]
-script = ExtResource("4_nd7vd")
-Speed = 2.7
-metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
-
-[sub_resource type="Resource" id="Resource_sysok"]
-script = ExtResource("4_nd7vd")
-Speed = 4.0
-metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
-
-[sub_resource type="Resource" id="Resource_caohq"]
-script = ExtResource("6_7m3bq")
-Speed = 0.3
-TargetHeight = 10.0
-metadata/_custom_type_script = "uid://do0dic4r3ri0s"
-
-[sub_resource type="Resource" id="Resource_dmw1t"]
-script = ExtResource("6_7m3bq")
-Speed = 6.0
-TargetHeight = 15.0
-metadata/_custom_type_script = "uid://do0dic4r3ri0s"
-
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
@@ -134,29 +103,19 @@ material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
-Inputs = SubResource("Resource_8fd2t")
-GetDamageDealt = ExtResource("6_dmw1t")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
-Inputs = SubResource("Resource_7m3bq")
-GetDamageDealt = ExtResource("6_dmw1t")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
-Inputs = SubResource("Resource_sysok")
-GetDamageDealt = ExtResource("6_dmw1t")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
-Inputs = SubResource("Resource_caohq")
-GetDamageDealt = ExtResource("9_gp7s3")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")
-Inputs = SubResource("Resource_dmw1t")
-GetDamageDealt = ExtResource("9_gp7s3")
diff --git a/player_controller/Scripts/PlayerController.cs b/player_controller/Scripts/PlayerController.cs
index 79325dae..afcadaa9 100644
--- a/player_controller/Scripts/PlayerController.cs
+++ b/player_controller/Scripts/PlayerController.cs
@@ -33,8 +33,6 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
// Signals and events //
///////////////////////////
- public event Action DamageTaken;
-
///////////////////////////
// Public stuff //
///////////////////////////
diff --git a/resource_definitions/RMovement.cs b/resource_definitions/RMovement.cs
new file mode 100644
index 00000000..cafa0ac3
--- /dev/null
+++ b/resource_definitions/RMovement.cs
@@ -0,0 +1,23 @@
+using Godot;
+using System;
+
+[GlobalClass]
+public partial class RMovement : Resource
+{
+ [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
+ public float Speed;
+
+ [Export(PropertyHint.Range, "0,20,1,or_greater")]
+ public float TargetHeight;
+
+ public RMovement()
+ {
+ Speed = 3.0f;
+ TargetHeight = 10.0f;
+ }
+ public RMovement(float speed, float targetHeight)
+ {
+ Speed = speed;
+ TargetHeight = targetHeight;
+ }
+}
diff --git a/resource_definitions/RMovement.cs.uid b/resource_definitions/RMovement.cs.uid
new file mode 100644
index 00000000..e2f584c8
--- /dev/null
+++ b/resource_definitions/RMovement.cs.uid
@@ -0,0 +1 @@
+uid://dtpxijlnb2c5
diff --git a/scenes/enemies/first_enemy/FirstEnemy.cs b/scenes/enemies/Enemy.cs
similarity index 55%
rename from scenes/enemies/first_enemy/FirstEnemy.cs
rename to scenes/enemies/Enemy.cs
index 78b73566..d9112db8 100644
--- a/scenes/enemies/first_enemy/FirstEnemy.cs
+++ b/scenes/enemies/Enemy.cs
@@ -1,79 +1,68 @@
using Godot;
-using System;
-using System.Linq;
using Movementtests.interfaces;
[GlobalClass]
-public partial class FirstEnemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable
+public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable
{
[Export]
public Node3D Target { get; set; }
-
- [Export]
- public EnemyInitInputs Inputs;
[Export]
public RDamage GetDamageDealt { get; set; }
-
+
[Export]
public CHealth CHealth { get; set; }
+
[Export]
public CDamageable CDamage { get; set; }
+ [Export]
+ public Node CMovement { get; set; }
+
[Export]
public RDeathEffect[] DeathEffects { get; set; }
- private RayCast3D _wallInFrontRayCast;
private Area3D _damageBox;
public override void _Ready()
{
- _wallInFrontRayCast = GetNode("WallInFrontRayCast");
_damageBox = GetNode("DamageBox");
_damageBox.BodyEntered += OnDamageBoxTriggered;
-
CDamage.DamageTaken += ReduceHealth;
CHealth.Dead += Kill;
}
public override void _PhysicsProcess(double delta)
{
- var target = Target.GlobalPosition;
- var direction = (target - GlobalPosition).Normalized();
+ var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
+ LookAt(targetPlanar);
- var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
- LookAt(targetPlane);
+ if (CMovement is not IMoveable movement) return;
- var velocity = Velocity;
- velocity.X = direction.X * Inputs.Speed;
- velocity.Z = direction.Z * Inputs.Speed;
-
- if (_wallInFrontRayCast.IsColliding())
- velocity.Y = Inputs.Speed;
- else if (!IsOnFloor())
- velocity += GetGravity() * (float)delta;
-
- Velocity = velocity;
+ var inputs = new MovementInputs(
+ Velocity: Velocity,
+ TargetLocation: Target.GlobalPosition,
+ isOnFloor: IsOnFloor(),
+ gravity: GetGravity(),
+ delta: delta
+ );
+ Velocity = movement!.ComputeVelocity(inputs);
MoveAndSlide();
}
public void OnDamageBoxTriggered(Node3D body)
{
+ GD.Print("Take this!");
if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
}
public float TakeDamage(RDamage damage)
{
+ GD.Print("Ouch!");
return CDamage.TakeDamage(damage);
}
- public float CurrentHealth
- {
- get => CHealth.CurrentHealth;
- set => CHealth.CurrentHealth = value;
- }
-
public void ReduceHealth(float amount)
{
CHealth.ReduceHealth(amount);
diff --git a/scenes/enemies/first_enemy/FirstEnemy.cs.uid b/scenes/enemies/Enemy.cs.uid
similarity index 100%
rename from scenes/enemies/first_enemy/FirstEnemy.cs.uid
rename to scenes/enemies/Enemy.cs.uid
diff --git a/scenes/enemies/first_enemy/EnemyInitInputs.cs b/scenes/enemies/first_enemy/EnemyInitInputs.cs
deleted file mode 100644
index 075f7da4..00000000
--- a/scenes/enemies/first_enemy/EnemyInitInputs.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Godot;
-using System;
-
-[GlobalClass]
-public partial class EnemyInitInputs : Resource
-{
- [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
- public float Speed;
-
- public EnemyInitInputs()
- {
- Speed = 5.0f;
- }
- public EnemyInitInputs(float speed)
- {
- Speed = speed;
- }
-}
diff --git a/scenes/enemies/first_enemy/EnemyInitInputs.cs.uid b/scenes/enemies/first_enemy/EnemyInitInputs.cs.uid
deleted file mode 100644
index 82b2b64b..00000000
--- a/scenes/enemies/first_enemy/EnemyInitInputs.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://b2vdwkiqauhk3
diff --git a/scenes/enemies/first_enemy/first_enemy.tscn b/scenes/enemies/first_enemy/first_enemy.tscn
index 98a40af1..708be9e5 100644
--- a/scenes/enemies/first_enemy/first_enemy.tscn
+++ b/scenes/enemies/first_enemy/first_enemy.tscn
@@ -1,26 +1,13 @@
-[gd_scene load_steps=19 format=3 uid="uid://dxt0e2ugmttqq"]
+[gd_scene load_steps=17 format=3 uid="uid://dxt0e2ugmttqq"]
-[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/first_enemy/FirstEnemy.cs" id="1_4yfjf"]
-[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/first_enemy/EnemyInitInputs.cs" id="2_42xu3"]
+[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
+[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy/first_enemy_damage.tres" id="2_6d4gl"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="2_gsmti"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_r3cnf"]
-[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="3_1tw73"]
-[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="3_onjoj"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="3_pvbr4"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
-
-[sub_resource type="Resource" id="Resource_66m7n"]
-script = ExtResource("2_42xu3")
-Speed = 2.0
-metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
-
-[sub_resource type="Resource" id="Resource_a6xb8"]
-script = ExtResource("3_1tw73")
-metadata/_custom_type_script = "uid://jitubgv6judn"
-
-[sub_resource type="Resource" id="Resource_7gyf3"]
-script = ExtResource("3_onjoj")
-metadata/_custom_type_script = "uid://b4cwruitopcee"
+[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
+[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
[sub_resource type="Resource" id="Resource_r3cnf"]
script = ExtResource("3_pvbr4")
@@ -30,6 +17,11 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
script = ExtResource("2_r3cnf")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
+[sub_resource type="Resource" id="Resource_s01ng"]
+script = ExtResource("8_6d4gl")
+Speed = 3.0
+metadata/_custom_type_script = "uid://dtpxijlnb2c5"
+
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
@@ -46,15 +38,15 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 2)
-[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage")]
+[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
-script = ExtResource("1_4yfjf")
-Inputs = SubResource("Resource_66m7n")
-GetDamageDealt = SubResource("Resource_a6xb8")
+script = ExtResource("1_r6506")
+GetDamageDealt = ExtResource("2_6d4gl")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
-DeathEffects = Array[Object]([SubResource("Resource_7gyf3")])
+CMovement = NodePath("CGroundedMovement")
+DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("2_gsmti")
@@ -66,6 +58,10 @@ script = ExtResource("7_1tw73")
DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
+[node name="CGroundedMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
+RMovement = SubResource("Resource_s01ng")
+WallInFrontRayCast = NodePath("../WallInFrontRayCast")
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_62kkh")
diff --git a/scenes/enemies/flying_enemy/FlyingEnemy.cs b/scenes/enemies/flying_enemy/FlyingEnemy.cs
deleted file mode 100644
index 3307606d..00000000
--- a/scenes/enemies/flying_enemy/FlyingEnemy.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-using Godot;
-using System;
-using Movementtests.interfaces;
-
-[GlobalClass]
-public partial class FlyingEnemy : CharacterBody3D, IDamageable, IHealthable, IKnockbackable, IDamageMaker
-{
- [Export]
- public Node3D Target { get; set; }
-
- [Export]
- public FlyingEnemyInputs Inputs { get; set; }
-
- [Export]
- public RDamage GetDamageDealt { get; set; }
-
- [Export]
- public CHealth CHealth { get; set; }
- [Export]
- public CDamageable CDamage { get; set; }
-
- [Export]
- public RDeathEffect[] DeathEffects { get; set; }
-
- private RayCast3D _groundDistanceRaycast;
- private Area3D _damageBox;
-
- private bool _movingToDesiredHeight = true;
- private Vector3 _randomDirection;
-
- public override void _Ready()
- {
- _groundDistanceRaycast = GetNode("GroundDistance");
- _groundDistanceRaycast.TargetPosition = new Vector3(0, 0, 0);
-
- _damageBox = GetNode("DamageBox");
- _damageBox.BodyEntered += OnDamageBoxTriggered;
-
- _randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
-
- CDamage.DamageTaken += ReduceHealth;
- CHealth.Dead += Kill;
- }
-
- public override void _PhysicsProcess(double delta)
- {
- var spaceState = GetWorld3D().DirectSpaceState;
- var target = Target.GlobalPosition;
- var direction = (target - GlobalPosition).Normalized();
- Vector3 velocity = Velocity;
-
- LookAt(target);
-
- // Check if we have a direct line of sight to the player
- if (!_movingToDesiredHeight)
- {
- velocity = direction * Inputs.Speed;
-
- var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
- var result = spaceState.IntersectRay(query);
- if (result.Count > 0)
- {
- _movingToDesiredHeight = true;
- _randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
- }
- }
- else
- {
- velocity = _randomDirection * Inputs.Speed;
-
- var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*Inputs.TargetHeight, _groundDistanceRaycast.CollisionMask);
- var groundResult = spaceState.IntersectRay(groundQuery);
- if (groundResult.Count == 0)
- {
- velocity.Y = 0;
-
- var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
- var result = spaceState.IntersectRay(query);
- if (result.Count == 0)
- {
- _movingToDesiredHeight = false;
- }
- }
- }
-
- Velocity = velocity;
- MoveAndSlide();
- }
-
- public void OnDamageBoxTriggered(Node3D body)
- {
- if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
- }
-
- public event Action DamageTaken;
-
-
- public float TakeDamage(RDamage damage)
- {
- return CDamage.TakeDamage(damage);
- }
-
- public void ReduceHealth(float amount)
- {
- CHealth.ReduceHealth(amount);
- }
-
- public void Kill()
- {
- foreach (var killable in DeathEffects.ToIKillables())
- {
- killable.Kill();
- }
- QueueFree();
- }
-}
diff --git a/scenes/enemies/flying_enemy/FlyingEnemy.cs.uid b/scenes/enemies/flying_enemy/FlyingEnemy.cs.uid
deleted file mode 100644
index f5204e53..00000000
--- a/scenes/enemies/flying_enemy/FlyingEnemy.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://cmvep0qi7qlvf
diff --git a/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs b/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs
deleted file mode 100644
index acd486dc..00000000
--- a/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using Godot;
-using System;
-
-[GlobalClass]
-public partial class FlyingEnemyInputs : Resource
-{
- [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
- public float Speed;
-
- [Export(PropertyHint.Range, "0,100,1,or_greater")]
- public float TargetHeight;
-
- public FlyingEnemyInputs()
- {
- Speed = 5.0f;
- TargetHeight = 50.0f;
- }
- public FlyingEnemyInputs(float speed, float targetHeight)
- {
- Speed = speed;
- TargetHeight = targetHeight;
- }
-}
\ No newline at end of file
diff --git a/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs.uid b/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs.uid
deleted file mode 100644
index 0734f3ad..00000000
--- a/scenes/enemies/flying_enemy/FlyingEnemyInputs.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://do0dic4r3ri0s
diff --git a/scenes/enemies/flying_enemy/flying_enemy.tscn b/scenes/enemies/flying_enemy/flying_enemy.tscn
index ff32d7fe..51ddcd74 100644
--- a/scenes/enemies/flying_enemy/flying_enemy.tscn
+++ b/scenes/enemies/flying_enemy/flying_enemy.tscn
@@ -1,30 +1,14 @@
-[gd_scene load_steps=20 format=3 uid="uid://cmlud1hwkd6sv"]
+[gd_scene load_steps=18 format=3 uid="uid://cmlud1hwkd6sv"]
-[ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/flying_enemy/FlyingEnemy.cs" id="1_b46rq"]
+[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
-[ext_resource type="Script" uid="uid://do0dic4r3ri0s" path="res://scenes/enemies/flying_enemy/FlyingEnemyInputs.cs" id="2_aarbi"]
-[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_irbqc"]
-[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="4_12h4s"]
+[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="5_irbqc"]
+[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/movement/CFlyingMovement.tscn" id="7_vaeds"]
+[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
-[sub_resource type="Resource" id="Resource_7nxyi"]
-script = ExtResource("2_aarbi")
-Speed = 5.0
-TargetHeight = 10.0
-metadata/_custom_type_script = "uid://do0dic4r3ri0s"
-
-[sub_resource type="Resource" id="Resource_o3msb"]
-script = ExtResource("2_irbqc")
-DamageDealt = 2.0
-DamageType = 2
-metadata/_custom_type_script = "uid://jitubgv6judn"
-
-[sub_resource type="Resource" id="Resource_ys4jv"]
-script = ExtResource("4_12h4s")
-metadata/_custom_type_script = "uid://b4cwruitopcee"
-
[sub_resource type="Resource" id="Resource_aarbi"]
script = ExtResource("5_irbqc")
StartingHealth = 50.0
@@ -39,6 +23,12 @@ script = ExtResource("2_1bsgx")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
+[sub_resource type="Resource" id="Resource_ma2bq"]
+script = ExtResource("8_on7rt")
+Speed = 2.0
+TargetHeight = 10.0
+metadata/_custom_type_script = "uid://dtpxijlnb2c5"
+
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
@@ -55,16 +45,16 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 1, 1.5)
-[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage")]
+[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
motion_mode = 1
-script = ExtResource("1_b46rq")
-Inputs = SubResource("Resource_7nxyi")
-GetDamageDealt = SubResource("Resource_o3msb")
+script = ExtResource("1_q8l7o")
+GetDamageDealt = ExtResource("2_on7rt")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
-DeathEffects = Array[Object]([SubResource("Resource_ys4jv")])
+CMovement = NodePath("CFlyingMovement")
+DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("4_ys4jv")
@@ -76,6 +66,10 @@ script = ExtResource("8_uotso")
DamageModifiers = Array[Object]([SubResource("Resource_jnv07"), SubResource("Resource_53j1c")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
+[node name="CFlyingMovement" parent="." instance=ExtResource("7_vaeds")]
+RMovement = SubResource("Resource_ma2bq")
+TerrainCollision = 256
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")
diff --git a/scenes/movement/CFlyingMovement.cs b/scenes/movement/CFlyingMovement.cs
new file mode 100644
index 00000000..6afd1e70
--- /dev/null
+++ b/scenes/movement/CFlyingMovement.cs
@@ -0,0 +1,62 @@
+using Godot;
+using Movementtests.interfaces;
+
+namespace Movementtests.scenes.movement;
+
+public partial class CFlyingMovement : Node3D, IMoveable
+{
+ [Export] public RMovement RMovement;
+
+ [Export(PropertyHint.Layers3DPhysics)]
+ public uint TerrainCollision { get; set; } = 1;
+
+ private bool _movingToDesiredHeight = true;
+ private Vector3 _randomDirection;
+
+ public override void _Ready()
+ {
+
+ _randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
+ }
+
+ public new Vector3 ComputeVelocity(MovementInputs inputs)
+ {
+ var velocity = inputs.Velocity;
+ var spaceState = GetWorld3D().DirectSpaceState;
+ var target = inputs.TargetLocation;
+ var direction = (target - GlobalPosition).Normalized();
+ // Check if we have a direct line of sight to the player
+ if (!_movingToDesiredHeight)
+ {
+ velocity = direction * RMovement.Speed;
+
+ var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
+ var result = spaceState.IntersectRay(query);
+ if (result.Count > 0)
+ {
+ _movingToDesiredHeight = true;
+ _randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
+ }
+ }
+ else
+ {
+ velocity = _randomDirection * RMovement.Speed;
+
+ var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
+ var groundResult = spaceState.IntersectRay(groundQuery);
+ if (groundResult.Count == 0)
+ {
+ velocity.Y = 0;
+
+ var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
+ var result = spaceState.IntersectRay(query);
+ if (result.Count == 0)
+ {
+ _movingToDesiredHeight = false;
+ }
+ }
+ }
+
+ return velocity;
+ }
+}
\ No newline at end of file
diff --git a/scenes/movement/CFlyingMovement.cs.uid b/scenes/movement/CFlyingMovement.cs.uid
new file mode 100644
index 00000000..1cdabfc6
--- /dev/null
+++ b/scenes/movement/CFlyingMovement.cs.uid
@@ -0,0 +1 @@
+uid://cps1rbkxs3nvq
diff --git a/scenes/movement/CFlyingMovement.tscn b/scenes/movement/CFlyingMovement.tscn
new file mode 100644
index 00000000..3e42d884
--- /dev/null
+++ b/scenes/movement/CFlyingMovement.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
+
+[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
+
+[node name="CFlyingMovement" type="Node3D"]
+script = ExtResource("1_i26q2")
+CollisionMask = 256
diff --git a/scenes/movement/CGroundedMovement.cs b/scenes/movement/CGroundedMovement.cs
new file mode 100644
index 00000000..63153f89
--- /dev/null
+++ b/scenes/movement/CGroundedMovement.cs
@@ -0,0 +1,33 @@
+using Godot;
+using Movementtests.interfaces;
+
+namespace Movementtests.scenes.movement;
+
+public partial class CGroundedMovement : Node3D, IMoveable
+{
+ [Export] public RMovement RMovement;
+
+ [Export]
+ public RayCast3D WallInFrontRayCast { get; set; }
+
+
+ public new Vector3 ComputeVelocity(MovementInputs inputs)
+ {
+ var velocity = inputs.Velocity;
+ var target = inputs.TargetLocation;
+ var direction = (target - GlobalPosition).Normalized();
+
+ var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
+ LookAt(targetPlane);
+
+ velocity.X = direction.X * RMovement.Speed;
+ velocity.Z = direction.Z * RMovement.Speed;
+
+ if (WallInFrontRayCast.IsColliding())
+ velocity.Y = RMovement.Speed;
+ else if (!inputs.isOnFloor)
+ velocity += inputs.gravity * (float)inputs.delta;
+
+ return velocity;
+ }
+}
\ No newline at end of file
diff --git a/scenes/movement/CGroundedMovement.cs.uid b/scenes/movement/CGroundedMovement.cs.uid
new file mode 100644
index 00000000..c5e2aefd
--- /dev/null
+++ b/scenes/movement/CGroundedMovement.cs.uid
@@ -0,0 +1 @@
+uid://bdag2eeixw2lt
diff --git a/scenes/movement/CGroundedMovement.tscn b/scenes/movement/CGroundedMovement.tscn
new file mode 100644
index 00000000..32ff8dd4
--- /dev/null
+++ b/scenes/movement/CGroundedMovement.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
+
+[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
+
+[node name="CGroundedMovement" type="Node3D"]
+script = ExtResource("1_e0agf")
diff --git a/scenes/spawners/Spawner.cs b/scenes/spawners/Spawner.cs
index 08fb254d..e504441c 100644
--- a/scenes/spawners/Spawner.cs
+++ b/scenes/spawners/Spawner.cs
@@ -37,10 +37,10 @@ public partial class Spawner : Node3D
{
if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
- var spawnedInstance = SceneToSpawn.Instantiate() as FirstEnemy;
+ var spawnedInstance = SceneToSpawn.Instantiate() as Enemy;
if (spawnedInstance == null) return;
- spawnedInstance.Inputs = Inputs as EnemyInitInputs;
+ // spawnedInstance.Inputs = Inputs as EnemyInitInputs;
spawnedInstance.Target = Target;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;