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52a9c3f120
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Remapped some inputs and added slide, slam and parry mappings
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2026-01-12 14:58:43 +01:00 |
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04054cfeae
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Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it
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2026-01-12 11:52:35 +01:00 |
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66be7838bb
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buffered inputs revamped and added mantle jumps and dashed
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 10m30s
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2026-01-11 18:14:53 +01:00 |
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1eb65d1520
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some shader work and improved mantle feel
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2026-01-11 17:09:58 +01:00 |
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fffd8c947b
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implementing jump input buffering on grounded
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m47s
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2026-01-07 09:58:18 +01:00 |
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941205af2b
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small gravity and jump balancing, removed wall jumping coyote times
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m34s
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2026-01-06 16:08:39 +01:00 |
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6c2ad89687
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fixing the manlting into geo
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m42s
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2026-01-06 12:36:38 +01:00 |
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510246c341
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fix a scene load issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 8m22s
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2025-12-22 14:25:17 +01:00 |
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b184bcdea5
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added a small dash when leaving a wall run organically
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m36s
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2025-12-21 17:23:38 +01:00 |
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e0fc301414
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fixed user stuff
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Create tag and build when new code gets to main / Export (push) Successful in 8m10s
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2025-12-19 19:11:53 +01:00 |
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b792e8721c
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mantle system fix amazing
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Successful in 8m19s
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2025-12-19 18:59:34 +01:00 |
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2e2df4ff50
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new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
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2025-12-17 16:39:10 +01:00 |
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f828c1d786
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added a coyote time for wall jumps
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2025-12-15 11:20:17 +01:00 |
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2ff8cc74cc
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camera incline on wall run and normal run
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 6m17s
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2025-12-08 12:23:36 +01:00 |
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fabafbb35b
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small improvements on the wall run
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Create tag and build when new code gets to main / Export (push) Successful in 5m54s
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2025-11-14 16:39:17 +01:00 |
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0b0163a0ac
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finally managed to pin down the in game UI and control issues for keyboard
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 5m43s
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2025-11-14 12:32:03 +01:00 |
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ac14352e7f
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wall run, keyboard controls, mouse sensitivity setting, and more
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m15s
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2025-11-13 22:38:44 +01:00 |
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27130257c9
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small camera animation on mantle
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m0s
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2025-11-11 11:38:49 +01:00 |
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6051588f24
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lots of tutorial fixed
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Create tag and build when new code gets to main / Export (push) Successful in 7m39s
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2025-11-10 14:55:16 +01:00 |
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1ea3945cf6
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final tutorial setup and UI fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m9s
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2025-11-06 09:29:05 +01:00 |
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fd16342aca
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getting the weapon tutorial
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m47s
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2025-10-31 16:18:59 +01:00 |
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fd7b55452b
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basic tutorial layout
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2025-10-28 14:08:41 +01:00 |
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ef33336975
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menus and settings
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
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2025-10-23 15:21:33 +02:00 |
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70e3f70bcc
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dash indicators
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Create tag and build when new code gets to main / Export (push) Successful in 8m25s
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2025-10-17 16:53:23 +02:00 |
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1813973daa
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weapon clip fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-09-16 11:01:31 +02:00 |
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7b036c5889
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fixed mantle after dash bug
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
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2025-09-16 10:28:41 +02:00 |
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925b7004c0
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complete move patterns
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2025-09-13 18:57:11 +02:00 |
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e6cdb26ee0
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throwing weapon back on
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2025-09-12 14:54:08 +02:00 |
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285365becf
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least worst version
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2025-09-11 16:36:27 +02:00 |
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00c4c1ddfa
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scene saved
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2025-09-09 16:23:45 +02:00 |
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f4d5a02e42
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fucked up
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2025-09-09 16:09:59 +02:00 |
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5087cb58bc
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god dayum wall hugging on point man
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2025-08-18 14:54:41 +02:00 |
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4f9005d016
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revamped megajump and air control
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2025-08-07 16:13:21 +02:00 |
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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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0d6d1c86de
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moved movement code to player
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2025-07-29 16:41:31 +02:00 |
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ffdb3366a5
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two empoered actions on cooldown
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2025-07-29 11:08:02 +02:00 |
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cd9e6da4e9
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trying with cooldown
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2025-07-28 18:51:51 +02:00 |
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77c62c74de
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changing acceleration factors
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2025-07-28 17:27:23 +02:00 |
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3df89c6d28
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i dunno man
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2025-07-22 16:18:43 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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4c16ad4f9a
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dash and jump
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2025-07-21 14:40:48 +02:00 |
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98b6537fdd
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feat: time dilation and indicator
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2025-07-11 10:34:20 +02:00 |
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e3d10840c9
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fix: dash indicator vfx works
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m41s
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2025-07-06 22:18:59 +02:00 |
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e4880d42f9
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feat: removed crouch and added a UI for available jumps
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m40s
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2025-07-06 15:11:25 +02:00 |
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ef16d6c83f
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feat: broken crouching
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m47s
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2025-07-06 11:49:59 +02:00 |
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767d0fc768
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gd: made wall jump more intuitive and act like a double jump
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Failing after 1s
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2025-07-04 14:15:09 +02:00 |
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cf98e6c36c
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fix: less bugs when dashing to planted weapon
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2025-06-23 17:10:42 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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21bc3f4724
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gd,ld: some LD and some bug fixing that didn't fix the bugs
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2025-06-19 13:34:31 +02:00 |
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e6573fc44f
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ci: trying to push to release
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2025-06-17 16:27:29 +02:00 |
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