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MovementTests
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main.yaml
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basic projectiles
main.yaml #270
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Commit
150e007b22
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minimata
main
2026-05-07 14:53:15 +00:00
5m37s
fixed a few issues
main.yaml #269
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7ba4a3db3f
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minimata
main
2026-05-06 14:32:37 +00:00
6m33s
removed obsolete interfaces for health and damage
main.yaml #268
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68e36742af
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main
2026-05-05 09:57:42 +00:00
5m57s
fixed inventory + using Sync bindings
main.yaml #267
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bed1384dc7
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main
2026-05-04 08:25:42 +00:00
6m13s
Damage dealing through meta attribute and custom exec
main.yaml #266
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99f383be00
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main
2026-05-03 08:57:21 +00:00
6m40s
Merge pull request 'main' (#8) from main into release/playtest-04-26
release-branch.yaml #261
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aafd3cbfbf
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minimata
release/playtest-04-26
2026-04-25 08:35:57 +00:00
14m35s
dependency injection test
main.yaml #260
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26f6a619cb
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main
2026-04-25 08:26:09 +00:00
7m19s
trying out autoinject on the CI
main.yaml #257
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Commit
054115aa89
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minimata
main
2026-04-24 16:54:35 +00:00
6m15s
Merge pull request 'main' (#7) from main into release/playtest-04-26
release-branch.yaml #256
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30817576b9
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minimata
release/playtest-04-26
2026-04-22 14:37:06 +00:00
16m24s
minor fixes
main.yaml #255
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f5e47e9f5e
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main
2026-04-22 14:29:11 +00:00
9m18s
Merge pull request 'ground slam damage depends on height' (#6) from main into release/playtest-04-26
release-branch.yaml #254
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70d0f66df3
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release/playtest-04-26
2026-04-21 17:03:20 +00:00
14m31s
ground slam damage depends on height
main.yaml #253
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6888499b78
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main
2026-04-21 16:55:39 +00:00
7m31s
Merge pull request 'main' (#5) from main into release/playtest-04-26
release-branch.yaml #252
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c145c709e3
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release/playtest-04-26
2026-04-21 12:50:32 +00:00
13m56s
main scene back to main menu
main.yaml #251
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2a98137653
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main
2026-04-21 09:46:51 +00:00
6m36s
removed jump dash bug issue hand set back main scene to opening
release-branch.yaml #250
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Commit
f9ca56e34a
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release/playtest-04-26
2026-04-19 11:33:06 +00:00
16m3s
removed jump dash bug issue hand set back main scene to opening
main.yaml #249
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Commit
f9ca56e34a
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main
2026-04-19 11:23:55 +00:00
7m37s
Made a menu to select abilities and grant them (with a few hardcoded stuff)
main.yaml #248
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Commit
5a59d50be5
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main
2026-04-19 09:44:49 +00:00
6m40s
actually calling update effects
main.yaml #247
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Commit
585c2302d6
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main
2026-04-14 17:37:14 +00:00
7m18s
Replicated the weapon flying tick setup using resources
main.yaml #246
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Commit
1d856fd937
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minimata
main
2026-04-07 14:38:47 +00:00
6m10s
Moving to Godot 4.6.2
main.yaml #245
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Commit
cc7cb90041
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main
2026-04-05 07:24:58 +00:00
7m45s
Setup the base for abilities and events
main.yaml #241
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Commit
7bf19868e7
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main
2026-03-22 15:34:42 +00:00
5m33s
fix: inputs were eaten by a tutorial text because of node ordering
release-branch.yaml #240
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Commit
4bcbda9690
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minimata
release/playtest-03-26
2026-03-18 10:32:49 +00:00
13m57s
fix: inputs were eaten by a tutorial text because of node ordering
main.yaml #239
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Commit
4bcbda9690
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minimata
main
2026-03-18 10:15:57 +00:00
5m37s
Implemented mana regeneration
main.yaml #238
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Commit
95616f61fc
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minimata
main
2026-03-11 15:35:21 +00:00
6m0s
created a normal process function
main.yaml #237
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Commit
9d612682ec
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minimata
main
2026-03-08 17:18:25 +00:00
5m22s
Merge pull request 'Update release with fixes' (#4) from main into release/prohel-02-26
release-branch.yaml #236
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Commit
df7db2bc9b
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release/prohel-02-26
2026-03-08 09:51:30 +00:00
12m43s
trying cache
main.yaml #235
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Commit
9bfe37af62
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minimata
main
2026-03-08 09:41:20 +00:00
15m24s
removed null!
main.yaml #233
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Commit
290f79afd4
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minimata
main
2026-02-26 18:23:46 +00:00
5m13s
removed internal
main.yaml #232
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5408f455af
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minimata
main
2026-02-26 18:02:18 +00:00
5m24s
removing tests because they might break the solution
main.yaml #231
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Commit
3a21f00528
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main
2026-02-26 17:48:05 +00:00
5m13s
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