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MovementTests
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main.yaml
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gdunit addon post import by godot
main.yaml #125
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Commit
4095f818f6
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minimata
main
2026-01-26 08:07:00 +00:00
7m18s
making sure the issue comes from GDUnit addon folder
main.yaml #124
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Commit
72bf3d4cc5
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minimata
main
2026-01-26 07:58:28 +00:00
7m6s
trying to fix Export
main.yaml #123
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Commit
51907a1f01
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minimata
main
2026-01-26 07:48:50 +00:00
6m53s
Finalizing workflows
dev-branch.yaml #114
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5ab1589609
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minimata
ci-tests
2026-01-25 19:05:35 +00:00
5m50s
removing .net config file
main.yaml #102
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Commit
e50e2c9918
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minimata
main
2026-01-25 09:18:03 +00:00
15m11s
removing .net config file
dev-branch.yaml #101
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d059109b62
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minimata
ci-fix
2026-01-25 09:02:22 +00:00
5m46s
fixed resources constructors
main.yaml #92
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Commit
fa029b9e53
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minimata
main
2026-01-21 09:29:09 +00:00
16m3s
some SFX
main.yaml #91
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Commit
494f0cb9ca
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minimata
main
2026-01-20 16:56:18 +00:00
15m43s
some jumping animations
main.yaml #90
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8d1e7ebb4f
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minimata
main
2026-01-20 12:34:41 +00:00
10m52s
reorganizing stuff
main.yaml #89
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Commit
a257306999
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minimata
main
2026-01-20 11:34:41 +00:00
11m8s
implemented player health, knockback, invicibility frames and hitstop
main.yaml #88
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Commit
2e5fcb6a75
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minimata
main
2026-01-20 11:15:57 +00:00
10m18s
now that's an animation
main.yaml #87
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Commit
87a9fad005
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minimata
main
2026-01-19 22:26:07 +00:00
10m19s
hyperfocused on the procedural FP animations
main.yaml #86
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Commit
837b3d7705
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minimata
main
2026-01-19 18:01:42 +00:00
10m7s
improved weapon system and cleaner weapon setup
main.yaml #85
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4224333963
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minimata
main
2026-01-19 16:36:03 +00:00
10m42s
Some swords
main.yaml #84
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27c67dbdd9
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minimata
main
2026-01-18 17:46:05 +00:00
10m21s
reorganizing stuff
main.yaml #83
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Commit
98ed361546
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minimata
main
2026-01-18 16:14:23 +00:00
9m45s
better spawning
main.yaml #81
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Commit
9690280cd7
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main
2026-01-18 09:38:36 +00:00
11m0s
spawning
main.yaml #80
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65538495c4
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minimata
main
2026-01-17 22:28:46 +00:00
10m20s
ok so this should be the way to go
main.yaml #79
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Commit
561e026834
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minimata
main
2026-01-17 21:03:08 +00:00
10m47s
removing broken ABC and refactoring enemy movement
main.yaml #78
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7c74b8b5e5
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minimata
main
2026-01-17 19:06:23 +00:00
10m24s
moving files around
main.yaml #77
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f7705a6d57
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minimata
main
2026-01-17 17:09:03 +00:00
10m24s
setup damage types and modifiers as resources
main.yaml #76
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6b97c226f1
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minimata
main
2026-01-17 13:44:07 +00:00
11m11s
removed tool script stuff
main.yaml #75
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63529a11ae
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minimata
main
2026-01-16 17:47:11 +00:00
10m21s
added enemy inputs as a resource
main.yaml #74
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Commit
fd3eb35782
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minimata
main
2026-01-16 10:29:14 +00:00
10m9s
enemies can move, also changed and named a few collision layers
main.yaml #73
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9e75193731
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minimata
main
2026-01-16 10:15:53 +00:00
10m41s
enemy work
main.yaml #72
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609078c584
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minimata
main
2026-01-15 20:58:44 +00:00
10m54s
groundslide camera setup
main.yaml #71
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6737668391
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minimata
main
2026-01-14 16:32:45 +00:00
10m38s
fixed slope ground slide
main.yaml #70
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Commit
c6559d593a
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minimata
main
2026-01-14 09:31:51 +00:00
9m55s
broken sloped slide
main.yaml #69
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Commit
e32dac9e6e
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minimata
main
2026-01-13 23:02:49 +00:00
9m55s
revamped the dash, fixed an infinite jump issue and fixed buffered inputs
main.yaml #68
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Commit
2fa4ce68e7
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minimata
main
2026-01-13 10:29:43 +00:00
10m38s
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