9 Commits

Author SHA1 Message Date
12b02877bb feat: choice system
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Create tag and build when new code gets to main / Export (push) Successful in 2m24s
2025-08-02 20:01:01 +02:00
3450c463f9 feat: arrows and stuff
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Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m22s
2025-08-02 15:51:29 +02:00
e3545a5087 feat: new dialogue with NPC
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Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-02 12:16:27 +02:00
712d2a41ea feat: parallax and more environment
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Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
2025-08-02 11:50:59 +02:00
5c9add1fe4 feat: new hit anim 2025-08-01 17:58:25 +02:00
f914032f8f feat: nouveau dialogue
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Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m6s
2025-08-01 17:46:36 +02:00
6e017197f6 feat: integrated some assets and made a hitbox and damage reaction system
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Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 17:17:00 +02:00
44f083fbce fix: ui flicker and also added a black fade at the start
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Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 15:33:36 +02:00
f3288698fe feat: basic dialogue system and opening cutscene
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2025-08-01 15:28:17 +02:00
72 changed files with 16245 additions and 453 deletions

36
arrow/arrow.gd Normal file
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extends RigidBody2D
@onready var area_2d: Area2D = $Area2D
@onready var kill_after: Timer = $KillAfter
@export var speed = 100
@export var rotation_speed = 1
@export var jump_strength_on_death = 100
var is_moving = true
var first_frame_available = true
func _ready() -> void:
freeze = true
func _physics_process(delta: float) -> void:
if is_moving:
position.x -= speed
else:
freeze = false
area_2d.monitoring = false
area_2d.monitorable = false
linear_velocity.x = 0
linear_velocity += get_gravity() * delta
angular_velocity = rotation_speed
if first_frame_available:
apply_impulse(Vector2.UP * jump_strength_on_death)
first_frame_available = false
func _on_kill_after_timeout() -> void:
queue_free()
func _on_body_entered(body: Node) -> void:
is_moving = false
kill_after.start()

1
arrow/arrow.gd.uid Normal file
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uid://127t4dvlp6tv

48
arrow/arrow.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://4bfkbcr7v8tj"]
[ext_resource type="Script" uid="uid://127t4dvlp6tv" path="res://arrow/arrow.gd" id="1_d2qln"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="2_d2qln"]
[ext_resource type="Texture2D" uid="uid://lhq6h8f81qrr" path="res://player/assets/Fleche.png" id="2_ofxgm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2qln"]
size = Vector2(2, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yaehf"]
size = Vector2(12, 5)
[node name="Arrow" type="RigidBody2D"]
collision_layer = 0
collision_mask = 0
freeze_mode = 1
linear_velocity = Vector2(-100, 0)
script = ExtResource("1_d2qln")
speed = 1
rotation_speed = 10
jump_strength_on_death = 500
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_d2qln")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ofxgm")
region_rect = Rect2(717, 6, 35, 9)
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 5
script = ExtResource("2_d2qln")
hitback_direction = Vector2(-1, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(1, 0.5)
shape = SubResource("RectangleShape2D_yaehf")
[node name="KillAfter" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
ignore_time_scale = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="timeout" from="KillAfter" to="." method="_on_kill_after_timeout"]

10
arrow/arrow_spawner.gd Normal file
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extends Node2D
@export var arrow_scene: PackedScene
@onready var spawn_timing: Timer = $SpawnTiming
func _on_spawn_timing_timeout() -> void:
var arrow: Node2D = arrow_scene.instantiate()
arrow.global_position = global_position
add_sibling(arrow)

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@ -0,0 +1 @@
uid://bej0paudsyd7h

14
arrow/arrow_spawner.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://c5tp7c70qkxe3"]
[ext_resource type="Script" uid="uid://bej0paudsyd7h" path="res://arrow/arrow_spawner.gd" id="1_7je20"]
[ext_resource type="PackedScene" uid="uid://4bfkbcr7v8tj" path="res://arrow/arrow.tscn" id="2_ek028"]
[node name="ArrowSpawner" type="Node2D"]
script = ExtResource("1_7je20")
arrow_scene = ExtResource("2_ek028")
[node name="SpawnTiming" type="Timer" parent="."]
wait_time = 3.0
autostart = true
[connection signal="timeout" from="SpawnTiming" to="." method="_on_spawn_timing_timeout"]

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@ -9,6 +9,7 @@ size = Vector2(630, 340)
script = ExtResource("1_f5lvx") script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."] [node name="Area2D" type="Area2D" parent="."]
visible = false
collision_layer = 0 collision_layer = 0
collision_mask = 2 collision_mask = 2
@ -16,6 +17,8 @@ collision_mask = 2
shape = SubResource("RectangleShape2D_7mycd") shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 30.0
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"] [connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

13
damageable/damageable.gd Normal file
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extends Node
class_name Damageable
@export var health = 3
@export var hitback_velocity: float = 500
signal got_hit
func damage(value: int = 0, direction: Vector2 = Vector2.UP):
health -= value
get_parent().velocity = hitback_velocity * direction
got_hit.emit()

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uid://bhbn4pngdfk7w

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[gd_scene load_steps=2 format=3 uid="uid://djwoetcyvvofc"]
[ext_resource type="Script" uid="uid://bhbn4pngdfk7w" path="res://damageable/damageable.gd" id="1_qv54c"]
[node name="Damageable" type="Node"]
script = ExtResource("1_qv54c")

9
damageable/hitbox.gd Normal file
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extends Area2D
@export var damage = 0
@export var hitback_direction = Vector2.UP
func _on_body_entered(body: Node2D) -> void:
for child in body.get_children():
if is_instance_of(child, Damageable):
child.damage(damage, hitback_direction)

1
damageable/hitbox.gd.uid Normal file
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uid://dt2lsk3je41th

8
damageable/hitbox.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://7sqwi3lygb1u"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="1_n3l2p"]
[node name="Hitbox" type="Area2D"]
script = ExtResource("1_n3l2p")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

21
default_bus_layout.tres Normal file
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[gd_resource type="AudioBusLayout" format=3 uid="uid://bvbt5y18xikew"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -3.32682
bus/1/send = &"Master"
bus/2/name = &"Ambiance"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -10.9863
bus/2/send = &"Master"
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -6.25101
bus/3/send = &"Master"

90
dialogues/choice.gd Normal file
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extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@onready var choices_container: MarginContainer = %ChoicesContainer
@onready var accept_indicator: ColorRect = %AcceptIndicator
@onready var accept_label: Label = %AcceptLabel
@onready var reject_indicator: ColorRect = %RejectIndicator
@onready var reject_label: Label = %RejectLabel
@export_multiline var choice = ""
@export var accept_option = ""
@export var reject_option = ""
@onready var wait_a_sec: Timer = $WaitASec
signal accepted
signal rejected
var is_accept_selected = true
var is_choice_happening = false
func _process(delta: float) -> void:
if not is_choice_happening:
return
if Input.is_action_just_pressed("move_right"):
is_accept_selected = false
update_ui()
if Input.is_action_just_pressed("move_left"):
is_accept_selected = true
update_ui()
if Input.is_action_just_pressed("interact"):
stop_choice()
func update_ui():
accept_indicator.visible = is_accept_selected
reject_indicator.visible = not is_accept_selected
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func start_choice():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
bubble_label.visible = true
e_ui_button.visible = true
next_label.visible = true
choices_container.visible = true
accept_label.text = accept_option
reject_label.text = reject_option
is_accept_selected = true
update_ui()
wait_a_sec.start()
func stop_choice():
is_choice_happening = false
ui_flicker_timer.stop()
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
bubble_label.visible = false
e_ui_button.visible = false
next_label.visible = false
choices_container.visible = false
if is_accept_selected:
accepted.emit()
else:
rejected.emit()
func _on_wait_a_sec_timeout() -> void:
is_choice_happening = true
ui_flicker_timer.start()

1
dialogues/choice.gd.uid Normal file
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uid://b65dvbdgyplnm

17
dialogues/choice.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://c2axd06m2g28y"]
[ext_resource type="Script" uid="uid://b65dvbdgyplnm" path="res://dialogues/choice.gd" id="1_ht8c8"]
[node name="Choice" type="Node"]
script = ExtResource("1_ht8c8")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="WaitASec" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="WaitASec" to="." method="_on_wait_a_sec_timeout"]

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@ -0,0 +1,113 @@
extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var left_speaker: TextureRect = %LeftSpeaker
@onready var right_speaker: TextureRect = %RightSpeaker
@onready var time_between_letters: Timer = $TimeBetweenLetters
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@export_multiline var dialogue = ""
@export var start_with_left = false
@export var left_picture: Texture2D
@export var right_picture: Texture2D
signal dialogue_ended
var dialogue_steps = []
var current_dialogue = ""
var current_dialogue_split: PackedStringArray = []
var is_dialogue_ongoing = false
var is_left_speaking = false
func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
e_ui_button.visible = false
next_label.visible = false
var steps = dialogue.split("---")
for step: String in steps:
dialogue_steps.append(step.strip_edges())
func display_profiles():
left_speaker.visible = is_left_speaking
right_speaker.visible = not is_left_speaking
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func _process(delta: float) -> void:
if not is_dialogue_ongoing:
return
if Input.is_action_just_pressed("interact"):
if not current_dialogue_split.is_empty():
return
if dialogue_steps.is_empty():
end_dialogue()
return
else:
# toggle speakers
is_left_speaking = not is_left_speaking
display_profiles()
load_next_dialogue()
func load_next_dialogue():
var next_dialogue = dialogue_steps.pop_front()
current_dialogue = ""
current_dialogue_split = next_dialogue.split("")
func on_dialogue_started():
bubbles.visible = true
bubble_label.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
display_profiles()
is_dialogue_ongoing = true
time_between_letters.start()
load_next_dialogue()
func end_dialogue():
bubbles.visible = false
bubble_label.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
e_ui_button.visible = false
next_label.visible = false
is_dialogue_ongoing = false
time_between_letters.stop()
ui_flicker_timer.stop()
dialogue_ended.emit()
func _on_next_letter() -> void:
if not current_dialogue_split.is_empty():
ui_flicker_timer.stop()
e_ui_button.visible = false
next_label.visible = false
var next_letter = current_dialogue_split.get(0)
current_dialogue_split.remove_at(0)
current_dialogue += next_letter
bubble_label.text = current_dialogue
else:
if next_label.visible:
return
next_label.visible = true
ui_flicker_timer.start()
func _on_body_entered_trigger_dialogue(body: Node2D) -> void:
on_dialogue_started()

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uid://k2r3aatbbyie

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@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://bmng6wjt0paof"]
[ext_resource type="Script" uid="uid://k2r3aatbbyie" path="res://dialogues/dialogue_manager.gd" id="1_6nn6f"]
[node name="DialogueManager" type="Node"]
script = ExtResource("1_6nn6f")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="TimeBetweenLetters" type="Timer" parent="."]
wait_time = 0.05
ignore_time_scale = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="TimeBetweenLetters" to="." method="_on_next_letter"]

BIN
ennemy/IdleMechant.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://3g48672b8541"
path="res://.godot/imported/IdleMechant.png-ced0ec4bedd0a649c483c7992abb82fc.ctex"
metadata={
"vram_texture": false
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source_file="res://ennemy/IdleMechant.png"
dest_files=["res://.godot/imported/IdleMechant.png-ced0ec4bedd0a649c483c7992abb82fc.ctex"]
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roughness/mode=0
roughness/src_normal=""
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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ennemy/MechantVol.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
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path="res://.godot/imported/MechantVol.png-92fe77e69a79007327da2f7de078b743.ctex"
metadata={
"vram_texture": false
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source_file="res://ennemy/MechantVol.png"
dest_files=["res://.godot/imported/MechantVol.png-92fe77e69a79007327da2f7de078b743.ctex"]
[params]
compress/mode=0
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roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

27
ennemy/armored_ennemy.gd Normal file
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extends CharacterBody2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var time_to_finish_hit: Timer = $TimeToFinishHit
@onready var hitbox: Area2D = $Hitbox
func _ready() -> void:
hitbox.monitoring = false
func play_anim_run():
animated_sprite.play("run")
func play_anim_idle():
animated_sprite.play("idle")
func hit():
animated_sprite.play("hit")
time_to_finish_hit.start()
hitbox.monitoring = true
func _on_trigger_hit_body_entered(body: Node2D) -> void:
if body.name == "Player":
hit()
func _on_time_to_finish_hit_timeout() -> void:
play_anim_idle()
hitbox.monitoring = false

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@ -0,0 +1 @@
uid://dailpwkay2nu5

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@ -0,0 +1,52 @@
[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
[node name="ArmoredEnnemy" type="CharacterBody2D"]
script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -16)
sprite_frames = ExtResource("1_k1sc2")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = ExtResource("2_f4v0e")
[node name="TriggerHit" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerHit"]
position = Vector2(17, -15)
shape = SubResource("RectangleShape2D_f4v0e")
[node name="Hitbox" parent="." instance=ExtResource("4_e5h8j")]
collision_mask = 3
hitback_direction = Vector2(1, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(17, -15)
shape = SubResource("CircleShape2D_e5h8j")
[node name="TimeToFinishHit" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_iblih")
autoplay = true
max_distance = 400.0
bus = &"SFX"
[connection signal="body_entered" from="TriggerHit" to="." method="_on_trigger_hit_body_entered"]
[connection signal="timeout" from="TimeToFinishHit" to="." method="_on_time_to_finish_hit_timeout"]

BIN
ennemy/black-magic-159868.mp3 (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
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path="res://.godot/imported/black-magic-159868.mp3-f5e04e11025cfff3fcd9a08fe133af57.mp3str"
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dest_files=["res://.godot/imported/black-magic-159868.mp3-f5e04e11025cfff3fcd9a08fe133af57.mp3str"]
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loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

56
main.gd
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@ -1,11 +1,28 @@
extends Node2D extends Node2D
@onready var next_dialogue: MarginContainer = %NextDialogue
@onready var bubbles: HBoxContainer = $Bubbles @onready var bubbles: HBoxContainer = $Bubbles
@onready var bubbles_back: TileMapLayer = $BubblesBack @onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior @onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@onready var dance_cutscene: AnimationPlayer = $DanceCutscene
@onready var background_far: TileMapLayer = $BackgroundFar
@onready var background_middle: TileMapLayer = $BackgroundMiddle
@onready var background_close: TileMapLayer = $BackgroundClose
@onready var foreground_far: TileMapLayer = $ForegroundFar
@export_group("Parallax")
@export var parallax_far = 0.5
@export var parallax_middle = 0.4
@export var parallax_close = 0.3
@export var foreground = 0.2
@onready var choices_container: MarginContainer = %ChoicesContainer
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@ -13,23 +30,34 @@ func _ready() -> void:
if is_instance_of(child, SuperCamera): if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active) child.became_active.connect(on_camera_became_active)
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera): func on_camera_became_active(camera: SuperCamera):
active_camera = camera active_camera = camera
func on_dialogue_started():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
func on_dialogue_ended():
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
bubbles.global_position.x = active_camera.global_position.x - 270.0
next_dialogue.global_position.x = active_camera.global_position.x + 133.0
bubbles_back.global_position.x = active_camera.global_position.x bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x bubbles_interior.global_position.x = active_camera.global_position.x
choices_container.global_position.x = active_camera.global_position.x - 100
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground
func _on_start_dancing() -> void:
dance_cutscene.play("dance")
func restart_at_first_scene():
pass
func to_main_menu():
pass
func quit_game():
pass

579
main.tscn

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@ -0,0 +1,102 @@
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atlas = ExtResource("1_pbrcr")
region = Rect2(112, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2lu2"]
atlas = ExtResource("1_pbrcr")
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atlas = ExtResource("2_pxh46")
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atlas = ExtResource("1_pbrcr")
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[sub_resource type="AtlasTexture" id="AtlasTexture_er5ay"]
atlas = ExtResource("2_pxh46")
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[resource]
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"texture": SubResource("AtlasTexture_pxh46")
}, {
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"texture": SubResource("AtlasTexture_b2lu2")
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View File

@ -11,46 +11,88 @@ var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater") @export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1 var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight @onready var base: AnimatedSprite2D = $Base
@onready var red_hood: AnimatedSprite2D = $RedHood var current_sprite: AnimatedSprite2D
var animated_sprites = [] var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
func play_anim_idle():
current_animation = "idle"
func play_anim_jump():
current_animation = "jump"
func play_anim_dance():
current_animation = "dance"
func set_in_cutscene():
is_in_cutscene = true
play_anim_idle()
func set_in_play():
is_in_cutscene = false
func look_left():
current_sprite.flip_h = true
func look_right():
current_sprite.flip_h = false
func _ready() -> void: func _ready() -> void:
animated_sprites = [ current_sprite = base
knight,
red_hood
]
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
if not is_on_floor(): if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
# if Input.is_action_just_pressed("ui_accept") and is_on_floor():
# velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right") var direction := Input.get_axis("move_left", "move_right")
if direction > 0: if direction > 0 and is_on_floor():
for sprite in animated_sprites: look_right()
sprite.flip_h = false if direction < 0 and is_on_floor():
look_left()
if direction < 0: if not is_on_floor():
for sprite in animated_sprites: current_animation = "got_hit"
sprite.flip_h = true
if velocity.x != 0:
for sprite in animated_sprites:
sprite.play("run")
else: else:
for sprite in animated_sprites: if velocity.x != 0:
sprite.play("idle") play_anim_run()
else:
play_anim_idle()
if direction: if is_on_floor():
var smoothed_speed = speed * smoothstep(0, 1, acceleration) if direction:
velocity.x += direction * smoothed_speed var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x = clampf(velocity.x, -speed, speed) velocity.x += direction * smoothed_speed
else: velocity.x = clampf(velocity.x, -speed, speed)
velocity.x = move_toward(velocity.x, 0, speed) else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide() move_and_slide()
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_start_dancing() -> void:
play_anim_dance()
func _on_npc_shield_dialogue_dialogue_ended() -> void:
set_in_play()
print("jget shield")

View File

@ -1,373 +1,155 @@
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atlas = ExtResource("3_qjkh3") [ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
region = Rect2(0, 56, 56, 56) [ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fmu53"] [ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfgyi"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpyo2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_7crtr"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_vgvch"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1u5o"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3dxkp"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_6wior"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5tca"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jbx34"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3g0c"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_35wys"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjwc4"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_or4qq"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_hggc2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(336, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2j0d"]
atlas = ExtResource("3_qjkh3")
region = Rect2(392, 112, 56, 56)
[sub_resource type="SpriteFrames" id="SpriteFrames_7l6ig"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
}],
"loop": true,
"name": &"hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dxkp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6wior")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5tca")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jbx34")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s3g0c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_35wys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjwc4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_or4qq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hggc2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2j0d")
}],
"loop": true,
"name": &"run",
"speed": 14.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_g6k8r"]
atlas = ExtResource("1_g1dw6")
region = Rect2(0, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_boad6"]
atlas = ExtResource("1_g1dw6")
region = Rect2(80, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_rgyib"]
atlas = ExtResource("1_g1dw6")
region = Rect2(160, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("1_g1dw6")
region = Rect2(240, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_8t03j"]
atlas = ExtResource("1_g1dw6")
region = Rect2(320, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_2ieo8"]
atlas = ExtResource("1_g1dw6")
region = Rect2(400, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_ebec5"]
atlas = ExtResource("1_g1dw6")
region = Rect2(480, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_yllr7"]
atlas = ExtResource("1_g1dw6")
region = Rect2(560, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb6p2"]
atlas = ExtResource("1_g1dw6")
region = Rect2(640, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_wodsf"]
atlas = ExtResource("1_g1dw6")
region = Rect2(720, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_32hag"]
atlas = ExtResource("1_g1dw6")
region = Rect2(800, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"] [sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(880, 0, 80, 80) region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"] [sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(960, 0, 80, 80) region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"] [sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(1040, 0, 80, 80) region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"] [sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(1120, 0, 80, 80) region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"] [sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(1200, 0, 80, 80) region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"] [sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(1280, 0, 80, 80) region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"] [sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
atlas = ExtResource("1_g1dw6") atlas = ExtResource("3_hg6s5")
region = Rect2(1360, 0, 80, 80) region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4c7l"]
atlas = ExtResource("2_yw30f")
region = Rect2(0, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_knn7v"]
atlas = ExtResource("2_yw30f")
region = Rect2(80, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_7pqkx"]
atlas = ExtResource("2_yw30f")
region = Rect2(160, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_uw77l"]
atlas = ExtResource("2_yw30f")
region = Rect2(240, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_rptt4"]
atlas = ExtResource("2_yw30f")
region = Rect2(320, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_r7pn3"]
atlas = ExtResource("2_yw30f")
region = Rect2(400, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_b8hi5"]
atlas = ExtResource("2_yw30f")
region = Rect2(480, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_2uvqg"]
atlas = ExtResource("2_yw30f")
region = Rect2(560, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_1s1yo"]
atlas = ExtResource("2_yw30f")
region = Rect2(640, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_5ejfk"]
atlas = ExtResource("2_yw30f")
region = Rect2(720, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_jd2rm"]
atlas = ExtResource("2_yw30f")
region = Rect2(800, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_q28gw"]
atlas = ExtResource("2_yw30f")
region = Rect2(880, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"] [sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(960, 0, 80, 80) region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"] [sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1040, 0, 80, 80) region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"] [sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1120, 0, 80, 80) region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"] [sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1200, 0, 80, 80) region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"] [sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1280, 0, 80, 80) region = Rect2(352, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"] [sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1360, 0, 80, 80) region = Rect2(384, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"] [sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_hg6s5")
region = Rect2(1440, 0, 80, 80) region = Rect2(416, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjxoa"] [sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_rgyib")
region = Rect2(1520, 0, 80, 80) region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gswnw"] [sub_resource type="AtlasTexture" id="AtlasTexture_8t03j"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("3_rgyib")
region = Rect2(1600, 0, 80, 80) region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xcnuv"] [sub_resource type="AtlasTexture" id="AtlasTexture_wodsf"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("4_rgyib")
region = Rect2(1680, 0, 80, 80) region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_j55il"] [sub_resource type="AtlasTexture" id="AtlasTexture_32hag"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("4_rgyib")
region = Rect2(1760, 0, 80, 80) region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hjies"] [sub_resource type="AtlasTexture" id="AtlasTexture_2ieo8"]
atlas = ExtResource("2_yw30f") atlas = ExtResource("5_rgyib")
region = Rect2(1840, 0, 80, 80) region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ebec5"]
atlas = ExtResource("5_rgyib")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_yllr7"]
atlas = ExtResource("5_rgyib")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb6p2"]
atlas = ExtResource("5_rgyib")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4c7l"]
atlas = ExtResource("5_boad6")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_knn7v"]
atlas = ExtResource("5_boad6")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_7pqkx"]
atlas = ExtResource("5_boad6")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_uw77l"]
atlas = ExtResource("5_boad6")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_rptt4"]
atlas = ExtResource("5_boad6")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_r7pn3"]
atlas = ExtResource("5_boad6")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_b8hi5"]
atlas = ExtResource("5_boad6")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_2uvqg"]
atlas = ExtResource("5_boad6")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1s1yo"]
atlas = ExtResource("5_boad6")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5ejfk"]
atlas = ExtResource("5_boad6")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jd2rm"]
atlas = ExtResource("5_boad6")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_q28gw"]
atlas = ExtResource("5_boad6")
region = Rect2(352, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_mmwog"] [sub_resource type="SpriteFrames" id="SpriteFrames_mmwog"]
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_g6k8r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_boad6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rgyib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8t03j")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ieo8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ebec5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yllr7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kb6p2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqiix") "texture": SubResource("AtlasTexture_tqiix")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -387,10 +169,70 @@ animations = [{
}, { }, {
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer") "texture": SubResource("AtlasTexture_s7qer")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}],
"loop": true,
"name": &"dance",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8t03j")
}],
"loop": true,
"name": &"got_hit",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}], }],
"loop": true, "loop": true,
"name": &"idle", "name": &"idle",
"speed": 13.0 "speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ieo8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ebec5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yllr7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kb6p2")
}],
"loop": true,
"name": &"jump",
"speed": 4.0
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
@ -428,72 +270,39 @@ animations = [{
}, { }, {
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_q28gw") "texture": SubResource("AtlasTexture_q28gw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjxoa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gswnw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xcnuv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j55il")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hjies")
}], }],
"loop": true, "loop": true,
"name": &"run", "name": &"run",
"speed": 30.0 "speed": 14.0
}] }]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g1dw6"]
radius = 6.0
height = 26.0
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
collision_layer = 3 collision_layer = 3
script = ExtResource("1_yw30f") script = ExtResource("1_yw30f")
speed = 200.0 speed = 180.0
acceleration = 0.177 acceleration = 0.177
[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
[node name="Knight" type="AnimatedSprite2D" parent="."] [node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false visible = false
position = Vector2(1, -28) position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig") sprite_frames = ExtResource("2_qjkh3")
animation = &"idle" animation = &"jump"
autoplay = "idle" autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."] [node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(11, -19) position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog") sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"idle" animation = &"dance"
autoplay = "idle" autoplay = "idle"
frame_progress = 0.0683317
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false visible = false
position = Vector2(0, -13) position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6") shape = ExtResource("5_qjkh3")
[node name="Damageable" parent="." instance=ExtResource("5_g6k8r")]
hitback_velocity = 400.0

View File

@ -0,0 +1,5 @@
[gd_resource type="CapsuleShape2D" format=3 uid="uid://6rhdwj5jxbxn"]
[resource]
radius = 6.0
height = 26.0

Binary file not shown.

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View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
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