10 Commits

Author SHA1 Message Date
712d2a41ea feat: parallax and more environment
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
2025-08-02 11:50:59 +02:00
5c9add1fe4 feat: new hit anim 2025-08-01 17:58:25 +02:00
f914032f8f feat: nouveau dialogue
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m6s
2025-08-01 17:46:36 +02:00
6e017197f6 feat: integrated some assets and made a hitbox and damage reaction system
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 5s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 17:17:00 +02:00
44f083fbce fix: ui flicker and also added a black fade at the start
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 15:33:36 +02:00
f3288698fe feat: basic dialogue system and opening cutscene
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
2025-08-01 15:28:17 +02:00
d34f0749bd feat: bubbles setup
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 11:29:35 +02:00
18d1b0b22d feat: bubble location
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 11:13:14 +02:00
01aee48501 feat: player movement and animations
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 10:40:47 +02:00
797438d0fd feat: cameras
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m9s
2025-07-31 18:26:01 +02:00
52 changed files with 15814 additions and 400 deletions

42
camera/camera.gd Normal file
View File

@ -0,0 +1,42 @@
extends Node2D
class_name SuperCamera
@onready var area_2d: Area2D = $Area2D
@onready var camera: Camera2D = $Camera2D
@export var should_follow_player = false
@export var minimum_location = 0
@export var maximum_location = 640
signal became_active(SuperCamera)
var is_player_in_range = false
var player: Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not should_follow_player or not is_player_in_range:
return
if player.global_position.x < minimum_location or player.global_position.x > maximum_location:
return
global_position.x = player.global_position.x
func _on_body_entered(body: Node2D) -> void:
if body.name == "Player":
became_active.emit(self)
camera.make_current()
player = body
is_player_in_range = true
func _on_body_exited(body: Node2D) -> void:
if body.name == "Player":
is_player_in_range = false

1
camera/camera.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cn0crfbdlcoot

24
camera/camera.tscn Normal file
View File

@ -0,0 +1,24 @@
[gd_scene load_steps=3 format=3 uid="uid://cwxv8xl0hi31i"]
[ext_resource type="Script" uid="uid://cn0crfbdlcoot" path="res://camera/camera.gd" id="1_f5lvx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7mycd"]
size = Vector2(630, 340)
[node name="CameraHandler" type="Node2D"]
script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 30.0
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

13
damageable/damageable.gd Normal file
View File

@ -0,0 +1,13 @@
extends Node
class_name Damageable
@export var health = 3
@export var hitback_velocity: float = 500
signal got_hit
func damage(value: int = 0, direction: Vector2 = Vector2.UP):
health -= value
get_parent().velocity = hitback_velocity * direction
got_hit.emit()

View File

@ -0,0 +1 @@
uid://bhbn4pngdfk7w

View File

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://djwoetcyvvofc"]
[ext_resource type="Script" uid="uid://bhbn4pngdfk7w" path="res://damageable/damageable.gd" id="1_qv54c"]
[node name="Damageable" type="Node"]
script = ExtResource("1_qv54c")

9
damageable/hitbox.gd Normal file
View File

@ -0,0 +1,9 @@
extends Area2D
@export var damage = 0
@export var hitback_direction = Vector2.UP
func _on_body_entered(body: Node2D) -> void:
for child in body.get_children():
if is_instance_of(child, Damageable):
child.damage(damage, hitback_direction)

1
damageable/hitbox.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://dt2lsk3je41th

8
damageable/hitbox.tscn Normal file
View File

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://7sqwi3lygb1u"]
[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="1_n3l2p"]
[node name="Hitbox" type="Area2D"]
script = ExtResource("1_n3l2p")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

21
default_bus_layout.tres Normal file
View File

@ -0,0 +1,21 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://bvbt5y18xikew"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -3.32682
bus/1/send = &"Master"
bus/2/name = &"Ambiance"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -10.9863
bus/2/send = &"Master"
bus/3/name = &"Music"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -6.25101
bus/3/send = &"Master"

View File

@ -0,0 +1,108 @@
extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var left_speaker: TextureRect = %LeftSpeaker
@onready var right_speaker: TextureRect = %RightSpeaker
@onready var time_between_letters: Timer = $TimeBetweenLetters
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@export_multiline var dialogue = ""
@export var start_with_left = false
@export var left_picture: Texture2D
@export var right_picture: Texture2D
signal dialogue_ended
var dialogue_steps = []
var current_dialogue = ""
var current_dialogue_split: PackedStringArray = []
var is_dialogue_ongoing = false
var is_left_speaking = false
func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
display_profiles()
e_ui_button.visible = false
next_label.visible = false
var steps = dialogue.split("---")
for step: String in steps:
dialogue_steps.append(step.strip_edges())
func display_profiles():
left_speaker.visible = is_left_speaking
right_speaker.visible = not is_left_speaking
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func _process(delta: float) -> void:
if not is_dialogue_ongoing:
return
if Input.is_action_just_pressed("interact"):
if not current_dialogue_split.is_empty():
return
if dialogue_steps.is_empty():
end_dialogue()
return
else:
# toggle speakers
is_left_speaking = not is_left_speaking
display_profiles()
load_next_dialogue()
func load_next_dialogue():
var next_dialogue = dialogue_steps.pop_front()
current_dialogue = ""
current_dialogue_split = next_dialogue.split("")
func on_dialogue_started():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
is_dialogue_ongoing = true
time_between_letters.start()
load_next_dialogue()
func end_dialogue():
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
e_ui_button.visible = false
next_label.visible = false
is_dialogue_ongoing = false
time_between_letters.stop()
ui_flicker_timer.stop()
dialogue_ended.emit()
func _on_next_letter() -> void:
if not current_dialogue_split.is_empty():
ui_flicker_timer.stop()
e_ui_button.visible = false
next_label.visible = false
var next_letter = current_dialogue_split.get(0)
current_dialogue_split.remove_at(0)
current_dialogue += next_letter
bubble_label.text = current_dialogue
else:
if next_label.visible:
return
next_label.visible = true
ui_flicker_timer.start()

View File

@ -0,0 +1 @@
uid://k2r3aatbbyie

View File

@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://bmng6wjt0paof"]
[ext_resource type="Script" uid="uid://k2r3aatbbyie" path="res://dialogues/dialogue_manager.gd" id="1_6nn6f"]
[node name="DialogueManager" type="Node"]
script = ExtResource("1_6nn6f")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="TimeBetweenLetters" type="Timer" parent="."]
wait_time = 0.05
ignore_time_scale = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="TimeBetweenLetters" to="." method="_on_next_letter"]

BIN
ennemy/IdleMechant.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://3g48672b8541"
path="res://.godot/imported/IdleMechant.png-ced0ec4bedd0a649c483c7992abb82fc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ennemy/IdleMechant.png"
dest_files=["res://.godot/imported/IdleMechant.png-ced0ec4bedd0a649c483c7992abb82fc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
ennemy/MechantVol.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjruk5xlt3tyn"
path="res://.godot/imported/MechantVol.png-92fe77e69a79007327da2f7de078b743.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ennemy/MechantVol.png"
dest_files=["res://.godot/imported/MechantVol.png-92fe77e69a79007327da2f7de078b743.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

27
ennemy/armored_ennemy.gd Normal file
View File

@ -0,0 +1,27 @@
extends CharacterBody2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var time_to_finish_hit: Timer = $TimeToFinishHit
@onready var hitbox: Area2D = $Hitbox
func _ready() -> void:
hitbox.monitoring = false
func play_anim_run():
animated_sprite.play("run")
func play_anim_idle():
animated_sprite.play("idle")
func hit():
animated_sprite.play("hit")
time_to_finish_hit.start()
hitbox.monitoring = true
func _on_trigger_hit_body_entered(body: Node2D) -> void:
if body.name == "Player":
hit()
func _on_time_to_finish_hit_timeout() -> void:
play_anim_idle()
hitbox.monitoring = false

View File

@ -0,0 +1 @@
uid://dailpwkay2nu5

View File

@ -0,0 +1,52 @@
[gd_scene load_steps=8 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[ext_resource type="PackedScene" uid="uid://7sqwi3lygb1u" path="res://damageable/hitbox.tscn" id="4_e5h8j"]
[ext_resource type="AudioStream" uid="uid://c0w61do2a1hbc" path="res://ennemy/black-magic-159868.mp3" id="5_iblih"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f4v0e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e5h8j"]
[node name="ArmoredEnnemy" type="CharacterBody2D"]
script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -16)
sprite_frames = ExtResource("1_k1sc2")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = ExtResource("2_f4v0e")
[node name="TriggerHit" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerHit"]
position = Vector2(17, -15)
shape = SubResource("RectangleShape2D_f4v0e")
[node name="Hitbox" parent="." instance=ExtResource("4_e5h8j")]
collision_mask = 3
hitback_direction = Vector2(1, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(17, -15)
shape = SubResource("CircleShape2D_e5h8j")
[node name="TimeToFinishHit" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_iblih")
autoplay = true
max_distance = 400.0
bus = &"SFX"
[connection signal="body_entered" from="TriggerHit" to="." method="_on_trigger_hit_body_entered"]
[connection signal="timeout" from="TimeToFinishHit" to="." method="_on_time_to_finish_hit_timeout"]

BIN
ennemy/black-magic-159868.mp3 (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c0w61do2a1hbc"
path="res://.godot/imported/black-magic-159868.mp3-f5e04e11025cfff3fcd9a08fe133af57.mp3str"
[deps]
source_file="res://ennemy/black-magic-159868.mp3"
dest_files=["res://.godot/imported/black-magic-159868.mp3-f5e04e11025cfff3fcd9a08fe133af57.mp3str"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

47
main.gd Normal file
View File

@ -0,0 +1,47 @@
extends Node2D
@onready var next_dialogue: MarginContainer = %NextDialogue
@onready var bubbles: HBoxContainer = $Bubbles
@onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera
@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
@onready var background_far: TileMapLayer = $BackgroundFar
@onready var background_middle: TileMapLayer = $BackgroundMiddle
@onready var background_close: TileMapLayer = $BackgroundClose
@onready var foreground_far: TileMapLayer = $ForegroundFar
@export_group("Parallax")
@export var parallax_far = 0.1
@export var parallax_middle = 0.3
@export var parallax_close = 0.5
@export var foreground = 0.8
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
for child in get_children():
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
#opening_cutscene.play("opening_cutscene")
#opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
bubbles.global_position.x = active_camera.global_position.x - 270.0
next_dialogue.global_position.x = active_camera.global_position.x + 133.0
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x
background_far.global_position.x = active_camera.global_position.x * parallax_far
background_middle.global_position.x = active_camera.global_position.x * parallax_middle
background_close.global_position.x = active_camera.global_position.x * parallax_close
foreground_far.global_position.x = active_camera.global_position.x * foreground

1
main.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cvtt52wodbopm

354
main.tscn

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,102 @@
[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://i6035vm5ited"]
[ext_resource type="Texture2D" uid="uid://dbruj2bdtjfmd" path="res://player/assets/char_blue.png" id="1_pbrcr"]
[ext_resource type="Texture2D" uid="uid://cjruk5xlt3tyn" path="res://ennemy/MechantVol.png" id="2_pxh46"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pxh46"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2lu2"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3w5np"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 280, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_4wqev"]
atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_t0xqw"]
atlas = ExtResource("2_pxh46")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_7en50"]
atlas = ExtResource("2_pxh46")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dcl6h"]
atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pbrcr"]
atlas = ExtResource("1_pbrcr")
region = Rect2(392, 168, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_yp8g1"]
atlas = ExtResource("2_pxh46")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_er5ay"]
atlas = ExtResource("2_pxh46")
region = Rect2(96, 0, 32, 32)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pxh46")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2lu2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3w5np")
}],
"loop": false,
"name": &"got_hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4wqev")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t0xqw")
}],
"loop": true,
"name": &"hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7en50")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dcl6h")
}],
"loop": true,
"name": &"idle",
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pbrcr")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_yp8g1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_er5ay")
}],
"loop": true,
"name": &"run",
"speed": 2.0
}]

BIN
player/assets/DebutIdle.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dr5ypp4q8n2xm"
path="res://.godot/imported/DebutIdle.png-d20fa9d40d66390fd8f04dab8c840cf9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/DebutIdle.png"
dest_files=["res://.godot/imported/DebutIdle.png-d20fa9d40d66390fd8f04dab8c840cf9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
player/assets/Outch.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dwn548x0n4bpd"
path="res://.godot/imported/Outch.png-fb0d67fa327c4c83d19c4122b53475dc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/Outch.png"
dest_files=["res://.godot/imported/Outch.png-fb0d67fa327c4c83d19c4122b53475dc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
player/assets/RunCycle.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dsxvqsh3umw01"
path="res://.godot/imported/RunCycle.png-669737da4bd32c93f4786dff9477bb56.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/RunCycle.png"
dest_files=["res://.godot/imported/RunCycle.png-669737da4bd32c93f4786dff9477bb56.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
player/assets/WalkCycle.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dw6tn0grt2ajc"
path="res://.godot/imported/WalkCycle.png-3dcfa4941b274ed62a1c28413d027e7e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/WalkCycle.png"
dest_files=["res://.godot/imported/WalkCycle.png-3dcfa4941b274ed62a1c28413d027e7e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -2,27 +2,90 @@ extends CharacterBody2D
@export_range(10, 1000, 10, "or_greater")
var speed = 300.0
@export_range(0, 0.2, 0.001, "or_greater")
var acceleration = 0.5
@export_group("Airborne")
@export_range(0, 1000, 10, "or_greater")
var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
func play_anim_idle():
current_animation = "idle"
func play_anim_jump():
current_animation = "jump"
func set_in_cutscene():
is_in_cutscene = true
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
base
]
func _physics_process(delta: float) -> void:
# Add the gravity.
play_anim()
if is_in_cutscene:
move_and_slide()
return
if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = -jump_velocity
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * speed
var direction := Input.get_axis("move_left", "move_right")
if direction > 0 and is_on_floor():
look_right()
if direction < 0 and is_on_floor():
look_left()
if not is_on_floor():
current_animation = "got_hit"
else:
velocity.x = move_toward(velocity.x, 0, speed)
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
if is_on_floor():
if direction:
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()

View File

@ -1,354 +1,119 @@
[gd_scene load_steps=70 format=3 uid="uid://yvp44oauis4n"]
[gd_scene load_steps=30 format=3 uid="uid://yvp44oauis4n"]
[ext_resource type="Texture2D" uid="uid://d3t1fn35skpip" path="res://player/assets/idle sheet-Sheet.png" id="1_g1dw6"]
[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
[ext_resource type="Texture2D" uid="uid://besci6tw4jtou" path="res://player/assets/itch run-Sheet sheet.png" id="2_yw30f"]
[ext_resource type="Texture2D" uid="uid://dbruj2bdtjfmd" path="res://player/assets/char_blue.png" id="3_qjkh3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8pxes"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_fmu53"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfgyi"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpyo2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_7crtr"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_vgvch"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1u5o"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3dxkp"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_6wior"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5tca"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jbx34"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3g0c"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_35wys"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjwc4"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_or4qq"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_hggc2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(336, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2j0d"]
atlas = ExtResource("3_qjkh3")
region = Rect2(392, 112, 56, 56)
[sub_resource type="SpriteFrames" id="SpriteFrames_7l6ig"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
}],
"loop": true,
"name": &"hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dxkp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6wior")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5tca")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jbx34")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s3g0c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_35wys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjwc4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_or4qq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hggc2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2j0d")
}],
"loop": true,
"name": &"run",
"speed": 14.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_g6k8r"]
atlas = ExtResource("1_g1dw6")
region = Rect2(0, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_boad6"]
atlas = ExtResource("1_g1dw6")
region = Rect2(80, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_rgyib"]
atlas = ExtResource("1_g1dw6")
region = Rect2(160, 0, 80, 80)
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
[ext_resource type="PackedScene" uid="uid://djwoetcyvvofc" path="res://damageable/damageable.tscn" id="5_g6k8r"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("1_g1dw6")
region = Rect2(240, 0, 80, 80)
atlas = ExtResource("3_rgyib")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_8t03j"]
atlas = ExtResource("1_g1dw6")
region = Rect2(320, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_2ieo8"]
atlas = ExtResource("1_g1dw6")
region = Rect2(400, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_ebec5"]
atlas = ExtResource("1_g1dw6")
region = Rect2(480, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_yllr7"]
atlas = ExtResource("1_g1dw6")
region = Rect2(560, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb6p2"]
atlas = ExtResource("1_g1dw6")
region = Rect2(640, 0, 80, 80)
atlas = ExtResource("3_rgyib")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wodsf"]
atlas = ExtResource("1_g1dw6")
region = Rect2(720, 0, 80, 80)
atlas = ExtResource("4_rgyib")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_32hag"]
atlas = ExtResource("1_g1dw6")
region = Rect2(800, 0, 80, 80)
atlas = ExtResource("4_rgyib")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
atlas = ExtResource("1_g1dw6")
region = Rect2(880, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_2ieo8"]
atlas = ExtResource("5_rgyib")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
atlas = ExtResource("1_g1dw6")
region = Rect2(960, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_ebec5"]
atlas = ExtResource("5_rgyib")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
atlas = ExtResource("1_g1dw6")
region = Rect2(1040, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_yllr7"]
atlas = ExtResource("5_rgyib")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
atlas = ExtResource("1_g1dw6")
region = Rect2(1120, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
atlas = ExtResource("1_g1dw6")
region = Rect2(1200, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
atlas = ExtResource("1_g1dw6")
region = Rect2(1280, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
atlas = ExtResource("1_g1dw6")
region = Rect2(1360, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_kb6p2"]
atlas = ExtResource("5_rgyib")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4c7l"]
atlas = ExtResource("2_yw30f")
region = Rect2(0, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_knn7v"]
atlas = ExtResource("2_yw30f")
region = Rect2(80, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_7pqkx"]
atlas = ExtResource("2_yw30f")
region = Rect2(160, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_uw77l"]
atlas = ExtResource("2_yw30f")
region = Rect2(240, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_rptt4"]
atlas = ExtResource("2_yw30f")
region = Rect2(320, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_r7pn3"]
atlas = ExtResource("2_yw30f")
region = Rect2(400, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_b8hi5"]
atlas = ExtResource("2_yw30f")
region = Rect2(480, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_2uvqg"]
atlas = ExtResource("2_yw30f")
region = Rect2(560, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1s1yo"]
atlas = ExtResource("2_yw30f")
region = Rect2(640, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5ejfk"]
atlas = ExtResource("2_yw30f")
region = Rect2(720, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jd2rm"]
atlas = ExtResource("2_yw30f")
region = Rect2(800, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_q28gw"]
atlas = ExtResource("2_yw30f")
region = Rect2(880, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
atlas = ExtResource("2_yw30f")
region = Rect2(960, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
atlas = ExtResource("2_yw30f")
region = Rect2(1040, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("2_yw30f")
region = Rect2(1120, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("2_yw30f")
region = Rect2(1200, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("2_yw30f")
region = Rect2(1280, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("2_yw30f")
region = Rect2(1360, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("2_yw30f")
region = Rect2(1440, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjxoa"]
atlas = ExtResource("2_yw30f")
region = Rect2(1520, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_gswnw"]
atlas = ExtResource("2_yw30f")
region = Rect2(1600, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_xcnuv"]
atlas = ExtResource("2_yw30f")
region = Rect2(1680, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_j55il"]
atlas = ExtResource("2_yw30f")
region = Rect2(1760, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_hjies"]
atlas = ExtResource("2_yw30f")
region = Rect2(1840, 0, 80, 80)
atlas = ExtResource("5_boad6")
region = Rect2(352, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_mmwog"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_g6k8r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_boad6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rgyib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8t03j")
}],
"loop": true,
"name": &"got_hit",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}],
"loop": true,
"name": &"idle",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ieo8")
}, {
@ -360,37 +125,10 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kb6p2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wodsf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32hag")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqiix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7oew")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c35mf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_65viv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x7c3f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjvpn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer")
}],
"loop": true,
"name": &"idle",
"speed": 13.0
"name": &"jump",
"speed": 4.0
}, {
"frames": [{
"duration": 1.0,
@ -428,67 +166,39 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q28gw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjxoa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gswnw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xcnuv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j55il")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hjies")
}],
"loop": true,
"name": &"run",
"speed": 30.0
"speed": 14.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g1dw6"]
radius = 6.0
height = 26.0
[node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f")
speed = 180.0
acceleration = 0.177
[node name="AudioListener2D" type="AudioListener2D" parent="."]
current = true
[node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig")
animation = &"idle"
sprite_frames = ExtResource("2_qjkh3")
animation = &"jump"
autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."]
position = Vector2(11, -19)
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"idle"
animation = &"got_hit"
autoplay = "idle"
frame_progress = 0.993718
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6")
shape = ExtResource("5_qjkh3")
[node name="Damageable" parent="." instance=ExtResource("5_g6k8r")]
hitback_velocity = 400.0

View File

@ -0,0 +1,5 @@
[gd_resource type="CapsuleShape2D" format=3 uid="uid://6rhdwj5jxbxn"]
[resource]
radius = 6.0
height = 26.0

View File

@ -10,7 +10,7 @@ config_version=5
[application]
config/name="ExampleProject"
config/name="GMTK25"
run/main_scene="uid://s1cx1gvt4bed"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
@ -25,6 +25,37 @@ window/stretch/mode="viewport"
project/assembly_name="ExampleProject"
[gui]
theme/custom_font="uid://dgdurp0mujjjv"
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
hit={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(196, 11),"global_position":Vector2(205, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://hk7gv0ck7odb"
path="res://.godot/imported/tilemap_black.png-b89824c7dd01aaa69ee250fc21b3012c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/kenney_1-bit-input-prompts-pixel-16/Tilemap/tilemap_black.png"
dest_files=["res://.godot/imported/tilemap_black.png-b89824c7dd01aaa69ee250fc21b3012c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dbly5mbs11hek"
path="res://.godot/imported/tilemap_black_packed.png-268181d103bcebeab5df34abeebba388.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/kenney_1-bit-input-prompts-pixel-16/Tilemap/tilemap_black_packed.png"
dest_files=["res://.godot/imported/tilemap_black_packed.png-268181d103bcebeab5df34abeebba388.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c12l1hvmwmcns"
path="res://.godot/imported/tilemap_white_packed.png-58e2bcb32ac9f4de978b9824458cf8e7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/kenney_1-bit-input-prompts-pixel-16/Tilemap/tilemap_white_packed.png"
dest_files=["res://.godot/imported/tilemap_white_packed.png-58e2bcb32ac9f4de978b9824458cf8e7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
ui/kenney_1-bit-input-prompts-pixel-16/tilemap_white.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://deu2palri4pji"
path="res://.godot/imported/tilemap_white.png-0f5dc5834cef2c9b1022ca2dd8356f54.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/kenney_1-bit-input-prompts-pixel-16/tilemap_white.png"
dest_files=["res://.godot/imported/tilemap_white.png-0f5dc5834cef2c9b1022ca2dd8356f54.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
ui/m6x11.ttf Normal file

Binary file not shown.

35
ui/m6x11.ttf.import Normal file
View File

@ -0,0 +1,35 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://dgdurp0mujjjv"
path="res://.godot/imported/m6x11.ttf-2d62e7302f2ed70796487cab6df55017.fontdata"
[deps]
source_file="res://ui/m6x11.ttf"
dest_files=["res://.godot/imported/m6x11.ttf-2d62e7302f2ed70796487cab6df55017.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

12331
world_assets/Cave/cave.tres Normal file

File diff suppressed because it is too large Load Diff

1526
world_assets/bubbles.tres Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,503 @@
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://dd5m4np46tpwj"]
[ext_resource type="Texture2D" uid="uid://bpxb7i01132fx" path="res://world_assets/stringstar fields/tileset.png" id="1_43q56"]
[ext_resource type="Texture2D" uid="uid://cjo4jkl6vrlnr" path="res://world_assets/stringstar fields/background_0.png" id="2_8j40t"]
[ext_resource type="Texture2D" uid="uid://8g0cklh8u1q6" path="res://world_assets/stringstar fields/background_1.png" id="3_y3hoy"]
[ext_resource type="Texture2D" uid="uid://bs66qg0effkb5" path="res://world_assets/stringstar fields/background_2.png" id="4_t166m"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aw6je"]
texture = ExtResource("1_43q56")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
6:7/0 = 0
7:7/0 = 0
9:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0 = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0 = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0 = 0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:9/0 = 0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:9/0 = 0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:9/0 = 0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:9/0 = 0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:9/0 = 0
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:9/0 = 0
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0 = 0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:10/0 = 0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:10/0 = 0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:10/0 = 0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dcg8p"]
texture = ExtResource("2_8j40t")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
17:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
17:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
17:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
17:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdk1o"]
texture = ExtResource("3_y3hoy")
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
7:7/0 = 0
8:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_os1w6"]
texture = ExtResource("4_t166m")
15:7/0 = 0
16:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
4:8/0 = 0
5:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_aw6je")
sources/1 = SubResource("TileSetAtlasSource_dcg8p")
sources/2 = SubResource("TileSetAtlasSource_wdk1o")
sources/3 = SubResource("TileSetAtlasSource_os1w6")