48 lines
1.9 KiB
GDScript
48 lines
1.9 KiB
GDScript
extends Node2D
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@onready var next_dialogue: MarginContainer = %NextDialogue
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@onready var bubbles: HBoxContainer = $Bubbles
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@onready var bubbles_back: TileMapLayer = $BubblesBack
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@onready var bubbles_interior: TileMapLayer = $BubblesInterior
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var active_camera: SuperCamera
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@onready var opening_fade_to_black: ColorRect = $OpeningFadeToBlack
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@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
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@onready var background_far: TileMapLayer = $BackgroundFar
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@onready var background_middle: TileMapLayer = $BackgroundMiddle
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@onready var background_close: TileMapLayer = $BackgroundClose
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@onready var foreground_far: TileMapLayer = $ForegroundFar
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@export_group("Parallax")
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@export var parallax_far = 0.1
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@export var parallax_middle = 0.3
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@export var parallax_close = 0.5
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@export var foreground = 0.8
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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for child in get_children():
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if is_instance_of(child, SuperCamera):
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child.became_active.connect(on_camera_became_active)
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#opening_cutscene.play("opening_cutscene")
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#opening_fade_to_black.visible = true
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func on_camera_became_active(camera: SuperCamera):
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active_camera = camera
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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bubbles.global_position.x = active_camera.global_position.x - 270.0
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next_dialogue.global_position.x = active_camera.global_position.x + 133.0
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bubbles_back.global_position.x = active_camera.global_position.x
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bubbles_interior.global_position.x = active_camera.global_position.x
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background_far.global_position.x = active_camera.global_position.x * parallax_far
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background_middle.global_position.x = active_camera.global_position.x * parallax_middle
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background_close.global_position.x = active_camera.global_position.x * parallax_close
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foreground_far.global_position.x = active_camera.global_position.x * foreground
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