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ObsidianHome/07 - GameDevSpace/Processes/Things to do for it to work.md

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## Client
- Install Powershell 7.x.x and change `.ps1` default program to it
- Install Gitnuro
- setup .uproject file to have tests plugin and following plugin
```
{
"Name": "VisualStudioTools",
"Enabled": false,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
"SupportedTargetPlatforms": [
"Win64"
]
}
```
- Change <Project>.build.cs to contain
```
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "AutomationDriver", "AITestSuite" });
}
```
## Server
- Install git 2.x.x
- setup volumes into separate containers for git and gitea
- authenticate docker to ghcr.io and download unreal image