## Client - Install Powershell 7.x.x and change `.ps1` default program to it - Install Gitnuro - setup .uproject file to have tests plugin and following plugin ``` { "Name": "VisualStudioTools", "Enabled": false, "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2", "SupportedTargetPlatforms": [ "Win64" ] } ``` - Change .build.cs to contain ``` if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "AutomationDriver", "AITestSuite" }); } ``` ## Server - Install git 2.x.x - setup volumes into separate containers for git and gitea - authenticate docker to ghcr.io and download unreal image