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08 - Home/Anni Garance.md Normal file
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# Présences prévues
Garance
Alex
Arthur
Cécile
Charlie
Shana
Lucia
Deu
# Sommaire
Déguisement et présentation hyperfocus
Jeu du 21
Crash pandas
Roue qui tourne
Blagues de beauf woke
Just dance
Chapeaux de fête en faisant un truc où faut un peu se forcer ?
jeux à boire
is it AI or not
# 15h
Accueil
dlaksjd
Surprise shots: vodka - liqueur de framboise - jus de cranberry
Surpsie mockshot: jus de citron - sirop de framboise - jus de cranberry
feu de bois et bananes au chocolat dedans
# 16h
Présentations Hyperfocus
Apéritifs
Cocktail: Spotted bees
Mocktail: lemon juice - sirop de framboise - perrier à la cuillère
Bière: IPA
# 17h
Crash Panda et "jeu du 21 avec blagues de beauf woke"
Chips
Cocktail: Armée blanche
Mocktail: Bière blanche sans alcool
Bière: Blanche
# 18h30
Dubbing
# 20h
Pizzas devant un film à boire
https://www.reddit.com/r/harrypotter/comments/9l5za8/recently_i_made_a_unique_drinking_game_for_each/
Cocktail: Cinapple
Mocktail: Cinapple au jus de pomme
Bière: Bière ambrée, brune ou de noel
# 22h
Bonbons
Cocktail: Gin mule romarin
Mocktail: Faux-Gin mule romarin
Bière: Swaf
https://thechuggernauts.com/mario-kart-drinking-game/
https://thechuggernauts.com/mario-kart-drunk-driving-2/
https://thechuggernauts.com/overcooked-drinking-game/
https://thechuggernauts.com/overcooked-2-drinking-game/

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## Questions
- That opening was open a few months ago, then it closed and opened again now. Did the previous employee leave ? Is so, why ?
- Is there funding fore the project, or publishers interested ?
- Is the studio engaged in discussions with the community through the Game Hub or the SGDA or other ways like that ?
- Why redo the netcode of Unreal Engine ?
- is matching AAA scope really the goal ?
- why such a large scope ? Why not smaller, offline games, build a protfolio and an IP through that and focus on the big MMO thereafter ?
- 15 people ?
- 16 hours a week
- weekly meetings saturday evening on jdiscord
- 2 week integration phase
- 3 programmers and one on the UI (around 4 people) -> what experience they have ?
- Support by the canton of Lucern
- MVP by December

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Dégats en fonction du platforming p. ex.

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# Entertainment
- **herdling Présenté par Alexis**
- wandering village
- henry half-head
- time flies
- projected dreams
# Serious
**Danger in Pompeii Présenté par Coline**
# Student
- Ruby
- Domain of Hallucination
- **Pale Abyss Présenté par Robin**
- Eternal Echoes
- Vulcard
# Anticipated
- dungeon clawler
- **slot machine gun Présenté par Qui**
- unrailed 2
- nocturnal 2
- primordial empire
# Excellence award - prix du jury
**Primordial Empire Présenté par Céline**

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# Agenda
- Discuss format
- Whole events with conferences, game booths, etc. ? Or only the Awards Ceremony ?
- Have to contact David Stark to tell him we're looking at other options than the Hub in Romandie but we might still be up to plan for conferences and booths and such.
- Categories (Most Anticipated, Best Student, Best Serious, Best Entertainment)
- Do we plan on selling tickets for people who can afford it ?
- review venue options
- Swiss Game Hub - Zurich
-
- Plan for a date range - last week of november would be best
- Venue requirements
- Scene with about 100 people capacity
- Possibility to project videos on screen
- Possibility to stream the event online
- Food & drink available
- Public transit accessible
- Space for game booths
- What funding options can we list?
- Loterie Romande
- Hasler Stiftung
- Zurich Film Stiftung
- ProHel
- Cantons
- Ask some companies (Epic, Unity, SAE, SIEA, Fun Plus)
- Schaffausen
- ...
- What allies do we have to help us find venues, funds, hands, tools and volunteers?
- Wunderbad association (Geneva Gaming Convention)
- Gaming Federation
- Play don't Tell
- Schools (SAE Geneva & Zurich, LMDM, ZHDK?)
- SGH
- ESports federation
- Budget:
- Venue, obviously
- Food and drink there
- Tickets for public transit and sleep onsite for nominees / jury
- Conferences
- Jury members participation
- Volunteers fee
- Retroplanning:
- When do we want to decide on our final budget?
- When do we need to send applications for funds ?
- 31th march is one deadline (Loterie Romande)
- When do we open applications for games ?
- We should need some volunteers to handle a bunch of the logistic on site, we have to hire them at some point, when ?
- When do we start looking for a jury, for conference givers ?
- When do we start promoting the event, making it public, sending presskits and invites to people ?
- Decide on a communication medium (Discord channels is enough? should we tag each other to get attention? How would we like to communicate and work betwween ourselves)
-
- Reponsibilites to take upon:
- Contacting venues to get an offer
- Contacting allies to get them in the loop
- Contacting David Stark to discuss sharing the events for conferences get him in the loop, if he still wants to do it outside of the SGH
- Start working on an fund application template
- Start writing a proper planning that we can all access
- Plan for our next meeting and what should be done until then
- ...
- To do later:
- Hire a jury
- Hire conference givers
- Find food and drink
- Public voting for nominees
- Making the forms for volunteers and games applications
- Making the public voting form
- Promoting the event (socials and newsletter, inviting people, making and sending presskits)
# Attendees
Alex
Marco
Tim
Luciana
Qui absent and excused
# Conference
A bit risky ? Doing it in the same time frame
# Location
Zurich is easiest to organize and gather gamedevs to, we should try to do it for a first live event edition there to mitigate risks.
# Respos
Tim and Luciana to make a list of theaters that could host the events and contact them to get an offer and their available dates. Luciana has another venue in mind which could be nice.
Tim asks the ZFS
We should all come with Categories ideas
Marco to discuss dates for the conference if they have one
Alex to create a template / skeleton for application funding
# Categories
more categories, up to 6-7 (whole event for up to 2h max, hopefully less)
fund categories
create trophies
Should we double the awards with the ESports federation to get some player-centric events
Best Swissness awards - swiss tourism funding it ?
Hire a professional for host
# Nominees
4 nominees per category
Let public suggest games for nomination and then ask the devs for the necessary resources
What is an eligible dame developer, how swiss should they be? No publishers, only developers. Let's discuss it at the board meeting
# needs
We need categories
Venue options
Size we want it to be
Proper management plan (what do we wanna do, why we need your help)

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Les membres peuvent demander du coaching par des expert.e.s (à hauteur de 2h par semestre) qui seront payé par l'association. Permet de mettre en relation des personnes dans le besoin avec des expertes rémunérées sans couts supplémentaires pour ces personnes.
Refonte du site internet pour rendre visible ce genre de service

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Single map (town)
Fantasy world
Handle a delivery service like Kiki's
Narrative Design, Character Driven

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Single map
Restricting map access as time goes on, had to build a route and time management to make a build (stat based)
E.g: get more dashes like you get more estus in Nightrein (have to navigate to certain places to get resources)

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scoring platforming and combat
Doom, Shady knight

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Speedrunning platforming
Mirror's edge single levels, Bloodthief

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Simple tower scaling with floor and multiple methods of completion
Getting over it, Only up, Get to work, Deep Dip

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Get automated and manual damage
boosts based on locomotion
upgrades / life around the single map
Megabonk

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Kinda survivor like but most of the damage comes from the base, which is in itself the level you have to navigate
Your base defines both the level design for you / your enemies and your upgrades
Space / level management and economy management
Artisan TD, Ixion, Ball X Pit, Thronefall, Rift Riff

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Semi-generated rooms / islands, having to choose the next reward through a different path
Selection of upgrades that change means of locomotion and damage
Hades, Mullet Madjack, Doom & Disnohored (Level Design)