31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Joypad Inputs
|
|
|
|
This page covers topics related to working with joypads.
|
|
|
|
## Recognized Devices
|
|
|
|
- Xbox
|
|
- Playstation 4
|
|
- Playstation 5
|
|
|
|
### Unconfirmed
|
|
|
|
- Switch
|
|
- Steam Deck
|
|
|
|
## Added UI Inputs
|
|
|
|
There is a `override.cfg` in the project root directory that adds a few additional inputs to the project's built-in UI actions.
|
|
|
|
These additional inputs are for joypads and include the following:
|
|
|
|
- `UI Accept`: A Button (Xbox A / Sony X)
|
|
- `UI Cancel`: Back Button (Xbox Back / Sony Select)
|
|
- `UI Page Up`: Left Shoulder (Xbox LB / Sony L1)
|
|
- `UI Page Down`: Right Shoulder (Xbox RB / Sony R2)
|
|
|
|
However, for these to work in exported versions of the project, the inputs need to either be added manually to the project's built-in actions, or `override.cfg` will need to be included in the exports. The latter can be done by including the pattern (`*.cfg`) in **Filters to export non-resource files/folders** under the *Resources* tab of the *Export* window.
|
|
|
|
## Web Builds
|
|
|
|
Godot (or the template) currently does not support joypad device detection on the web. If icons are being used for input remapping, the joypad icons will *not* update automatically to match a new detected controller. |